new warrior attribute and wep

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

plainly simple to cut a long convo short,

a Mace

attribute - Malice
some skills-

Spiked Swing 5e 10r - You deal 1....42 dmg to target foe, All adjacent foes suffour bleeding for 3....18sec

Whirling Wack (Elite) 10e 15r For 4...10 seconds each Attack is +10dmg


definition of malice from dictionary.net

. (Law) Any wicked or mischievous intention of the mind; a depraved inclination to mischief; an intention to vex, annoy, or injure another person, or to do a wrongful act without just cause or cause or excuse; a wanton disregard of the rights or safety of others; willfulness.

just a idea probs gona get rejected and not signed but i think its cool anyways, little thom at last would have some use lol

EDIT

perhaps remove hammer mastery and name it as a neutral attribute and perhaps incorperate maces into that, add a few skills and sorted hammer mastery might be used more than it is currently due to maces

Aggravaar

Ascalonian Squire

Join Date: Sep 2006

W/

The warrior already has 5 attributes (no profession has 6 atributes atm, I think) so adding one might be a bit too much.

I'd like to see some maces in the game but incorporating them into hammer mastery might not work out: the fighting styles differ greatly, maces are one-handed as far as I know. They'd also require seperate animations (probably).

I love the idea of an attribute called malice, makes me wanna put a sup rune and max it out. Maybe this could inspire a new proffession of mace weilders.

Doug the Head

Pre-Searing Cadet

Join Date: Dec 2006

W/

Hmmm... Well i do play a warrior so that is intriguing. However if they add a new weapon to us than it would only be fair to add a new weapon type for other classes. Mace would be a nice change to the game though. Don't agree with the 1-42 dmg. But it would be nice as a AoE wep. They could give the assassins nunchucks. that would be sweet!

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

I don't know there seems to be enough warriors already and adding another weapon will jsut bring more warriors and then theirs ganna be alot more warriors that don't know how to play :S.

But I like how you thought of it gj their.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

LOL sorry but every other class(martial) has 1 wep and 1 wep att so really no this is bad idea sorry sytem 2 years old worked fine

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

it is a bludgening weapon. Lose hammer add Bludgon..en..eon (Spell check) and then they could also add mace and flail. I believe though that the weapon shown is a flail (its on a chain) and a mace is like a ball hammer for one hand. But i could be wrong. Also why arent there one handed hammers there were in the medievel times, they could be lower in damage but allow a shield.

~the rat~

this isnt made as an advertisement for the site but i googled and found one that had both weapons

http://www.knightsedge.com/medieval-weapons.htm

edits to spellings and addy))

mikeejimbo

Ascalonian Squire

Join Date: Apr 2007

Era of War [EoW]

Mo/

Yeah, I think it's a flail. Or a morning star more technically, because it's spiked.

Anyway, why would the attribute be called Malice? All the other warrior attributes are named after their weapon: Swordsmanship (a word that has to do with using swords, actually), Hammer Mastery (because there's no such word as Hammermanship, I suppose) and Axe Mastery.

Other classes have similar attributes: Dagger Mastery for, guess what, daggers. And Spear Mastery for spears. So why wouldn't it be called "Mace Mastery," or, more accurately, "Flail Mastery"?

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Aggravaar
The warrior already has 5 attributes (no profession has 6 atributes atm, I think) so adding one might be a bit too much.

I'd like to see some maces in the game but incorporating them into hammer mastery might not work out: the fighting styles differ greatly, maces are one-handed as far as I know. They'd also require seperate animations (probably).

I love the idea of an attribute called malice, makes me wanna put a sup rune and max it out. Maybe this could inspire a new proffession of mace weilders.
Many hammers were onehanded as well in history, while flails (a mace is NOT a flail) could be very interesting to use in terms of game mechanics. Flails have trhe advantage that they cant be blocked that easily ( at least when wielding a shield) so using a flail would reduce blocking chance of target. Problems with flails are that the can harm adjacent allies as well on occasion.

SO starlite sunset shows a flail or morning star NOT a mace

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Warriors have already a complete set of weapons.

The only change I would make to warrior would be to separate the weapon type from the attribute type, like this:

- Hammer mastery -> Two handed mastery. (Two handed Sword, Axes and Hammers)
- Axe mastery -> Heavy weapon mastery. (Big one handed sword, axes and hammers)
- Sword mastery -> Light weapon mastery. (small one handed swords, axes and hammers)

That way, without making almost no change to the metagame, you'll be able to have two handed axes and swords and one handed hammers.

Currently, the only one handed blunt weapon is the Jitte.
That way there could be more.

Feme Assassin

Lion's Arch Merchant

Join Date: Sep 2006

Greece

Reign of Heroes[ROH]

hell no warrios is the only class that can use 3 weapons i dont think anyone wants to add em a 4th someone lock this thread

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

If they add Mace Mastery we might aswell give just copy the entire Diablo warrior... hell, why not give it Polearm Mastery while we're at it.

3 weapon sets is enough.

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

double post sorry

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

Quote:
Originally Posted by Doug the Head
Hmmm... Well i do play a warrior so that is intriguing. However if they add a new weapon to us than it would only be fair to add a new weapon type for other classes. Mace would be a nice change to the game though. Don't agree with the 1-42 dmg. But it would be nice as a AoE wep. They could give the assassins nunchucks. that would be sweet!
lol was you reading my convo in guru irc chan, cuz i said sins should have nunchucks, n then we made a joke otu of it by saying dye your sin green with a orange mask then its michaelangelo n some guy said use sais and red mask n theres raphael lol

but i do think that a mace or a simular wep should be added as the game is focusiung on olden times and they was around then

SuperDave

SuperDave

Frost Gate Guardian

Join Date: Nov 2006

South Africa

Forever Knights

Mo/

I like the idea of getting more weapons.. although warriors have way too many attributes atm imo.. Unless you add extra attributes/weapons to other classes as well..

It wouldn't mind if warriors could able to weild 2 handed swords.. like a claymore

/not signed