New Guild Wars 2 Preview on GameSpy

magnawiz

magnawiz

Academy Page

Join Date: Jan 2006

Cats the Musical

E/

http://pc.gamespy.com/pc/guild-wars-2/784302p1.html


Key Points:

-Players will be able to transfer some armors, skills, weapons, achievements from the original Guild Wars chapters by storing it in the Hall of Monuments in Eye of the North

-Guild Wars 2 was conceived when ArenaNet thought that they couldn't continue adding new layers to the original because it would only complicate things for new players and the only way to change the core gameplay is to create a new game from scratch. (They learned from the mess created in games like Star Wars: Galaxies

-Guild Wars 2 will have both instanced and persistent areas. Persistent areas will allow for social opportunities such as making long-term friends along the way. The game will have different servers (such as in WoW).

-Different servers will be able to interact with each other in "The Mists" which is where players will be involved in "World PVP".

-World PVP will have many objectives such as capturing a castle or defending key points. Battles would last a week or so and updated weekly. Players of any level and any skill will be able to jump in and log out of the battle seemlessly. Their actions will affect the outcome of the battle. New players will be able to use this PVP area to learn techniques they could use for "high-end PVP" games.

-GW2 will take place 250 years after Eye of the North, in a time when humans are pushed to the edge by the Charrs and different races are emerging. Some of these races will be introduced in Eye of the North.

-Instead of a linear storyline, as in Guild Wars 1, GW2 will have many story arcs ("story bubbles") that players will be able to participate in (and affect other story arcs).

-Guild Wars 1 will still be playable and updated. Guild Wars 2 will also have additional content available for purchase that will be released on a regular basis. Expect to see free updates as always (from experience with GW1).

Tahlia Tane

Lion's Arch Merchant

Join Date: Oct 2006

W/

Nothing really new, but overal it just sounds really good. ArenaNet rawks!

Zaxol

Ascalonian Squire

Join Date: Apr 2007

W/Mo

Anyone know what kind of armors and skills ect you will be able to transfer? I need to start working on these thigns lol.

magnawiz

magnawiz

Academy Page

Join Date: Jan 2006

Cats the Musical

E/

I don't think we'll know before the Hall comes out ...no wait that face is way to sad. :\

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I like the idea of World PvP. It seems like PvP I can actually enjoy. The current system just doesn't do it for me but the World PvP system sounds right up my alley. I'm actually looking forward to it. It seems like they tried to do the same sort of idea with Alliance battles and failed but they learned from their mistakes, at least I hope so, because the World PvP seems more tactical and organized.

magnawiz

magnawiz

Academy Page

Join Date: Jan 2006

Cats the Musical

E/

I also like the World PVP idea. It sounds like it could be very fun if there are enough objectives in it. I'm imagining a huge battlefield with forts and castles that belong to each world server. And the people who log in and out are footmen who have to defend their castles and attack the neighboring ones.

It'd be cool if there were some monsters in the mix of things. Not sure if that would complicate the game. Maybe different maps too? :O

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

I don't like the line about how we can transfer weapons. the weapons system needs to be completely redone.

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

I can almost guarantee by armor they mean Festival Hats. Why? I just have a feeling.

*Alexiel*

*Alexiel*

Frost Gate Guardian

Join Date: Aug 2006

England, and on here... http://alexiel-star.deviantart.com/

CPx

R/Mo

Sounds pretty good! Pvp right now doesn't really appeal to me but this world pvp thing sounds somewhat interesting. I can't wait to find out more exact details about this Hall of monuments thing though >.<

magnawiz

magnawiz

Academy Page

Join Date: Jan 2006

Cats the Musical

E/

It says Hall of Monument will have glass cases that will be opened only by our characters' "descendants" when it'll still be standing 250 years later o.o

Sounds neat. I bet it'll be a Xunlai type of agency.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

more storage ftw!

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

that sounds more awesome everyrtime i read it

vncanadian

vncanadian

Krytan Explorer

Join Date: May 2005

SSSJ

W/Mo

magnawiz no school today??

magnawiz

magnawiz

Academy Page

Join Date: Jan 2006

Cats the Musical

E/

i had skool, got off at 2:30

thelastwolf

Academy Page

Join Date: Nov 2006

I read that as you can transfer all of your armor sets, only some RARE skin weapons, and stuff like that. Remember, although they say tranfser items ect, i'm pretty sure it's SKIN only. example instead of having a sundering xx of fort it would just be xx with max damage for GW2.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

I'd much rather that you can transfer armors/weapons, but they'll only show up on your statue in the Hall. Just pick what armor/weapon combo you want on your statue, and as long as you had that item in GW1, it'll look that way on your statue. For your other weapons that you liked, a simple "trophy room" would work. Your items should be DISPLAYED, but not USABLE. A simple tribute to your old character.

I would hate to see GW2 start players on different playing fields. Yes, it is necessary to reward players for their accomplishments, but you can't put new players at a disadvantage. A new game is a new game. If new characters were automatically given max weapons of rare skins, that's instantly put new players at a disadvantage.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

What I find most glaringly unanswered is whether armor and weapon STATS will change between this chapter and the next with the change in level cap. It is possible that our "Max" equipment might only be mid-grade if the devs intend to raise the level cap to 40 or 50 (or no cap at all). Kind of like how if you had the money and materials you could buy level 30 armor in Ascalon - Not max, but it makes it easier on you just starting out.

I like the World PvP idea though. I think it tries to accomplish what Factions also tried - a transition for PvE players to get into PvP. I have always been interested to try PvP, but I dont have the time to get "good enough" to HA or GvG. If it sucks, there is still CS. :S

ceechow

Pre-Searing Cadet

Join Date: Apr 2007

California

XxArcturan GuardsXx

R/Mo

Cant wait to see what the PvE is going to be like as the PvP has 0 intrest for me.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Enix
What I find most glaringly unanswered is whether armor and weapon STATS will change between this chapter and the next with the change in level cap. It is possible that our "Max" equipment might only be mid-grade if the devs intend to raise the level cap to 40 or 50 (or no cap at all). Kind of like how if you had the money and materials you could buy level 30 armor in Ascalon - Not max, but it makes it easier on you just starting out.

I like the World PvP idea though. I think it tries to accomplish what Factions also tried - a transition for PvE players to get into PvP. I have always been interested to try PvP, but I dont have the time to get "good enough" to HA or GvG. If it sucks, there is still CS. :S
I think what is more likely is that weapons will become what is considerd max for the new game, and armor will probably like nightfall armor.

so basicly, i think the only thing that will transfer directly is the skin.

ceechow

Pre-Searing Cadet

Join Date: Apr 2007

California

XxArcturan GuardsXx

R/Mo

BTW this Thread would have been a very good reply to my 2 postings earlyer today.One was cloced out without any discussion and the 2and was removed.They were in no way flames or bad natured,just removed. I wont be posting any new threads for a week or so because I have to go up to Canada to "take care of something".

Mouser

Mouser

Academy Page

Join Date: May 2005

Defenders of Gods

N/Me

Personally, I think one of the biggest draws for GW was the idea of "serverless" service; I can always interact with anyone I want, all I need to do is go to an International District, which is where most of our alliance meets up anyway. With a "server-based" system, a la SWG, WoW, UO, et. al., I think GW2 will lose a huge advantage. You'll be stuck on one server, only being able to interact with people from another server in a PvP environment. This limits guilds, alliances, etc. Not happy about that decision.

-M

thelastwolf

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by Mouser
Personally, I think one of the biggest draws for GW was the idea of "serverless" service; I can always interact with anyone I want, all I need to do is go to an International District, which is where most of our alliance meets up anyway. With a "server-based" system, a la SWG, WoW, UO, et. al., I think GW2 will lose a huge advantage. You'll be stuck on one server, only being able to interact with people from another server in a PvP environment. This limits guilds, alliances, etc. Not happy about that decision.

-M
Maybe, if you actually read the article, you wouldn't feel that way.

Mouser

Mouser

Academy Page

Join Date: May 2005

Defenders of Gods

N/Me

Yeah, except that I read the article twice in order to understand what they are saying here.

Quote:
Strain is quick to emphasize that that doesn't mean that players will be ghettoized into their" own unique shards. "We're doing this to create more of a neighborhood feeling," Strain said. "But we also want people to be able to switch worlds easily and also interact with players from other worlds." In order to do this, the team is introducing a big addition to the game's lauded PvP systems called "World PvP."
...
"World PvP is the solution for that problem." Strain said. "It acts as a bridge between the RPG world and the high-end PvP world." World PvP takes place in something called "The Mists." This is the nether region that exists between different world shards. In it, different worlds will be set against each other on a large battlefield that has a variety of objectives to attain. Large crews can attempt to seize gigantic castles while smaller group can work on protecting supply chains that feed giant catapults or capturing guard towers or defending important choke points.

Seems to me, that even though they're planning on have cross-shard interaction, the only way to really interact with other shards is through World PvP. They don't talk about PvE in this at all. Perhaps you'll be able to cross between worlds through World PvP? To be sure, it's very vague at this point, but it seems like they see PvP as the end-all solution. For PvE, It remains to be seen whether there will be a REAL cross-shard movement system, or whether it will be like the current system, which allows you a handful of switches for your home country. It doesn't really matter in the current game, since home server really only works with regard to favor. But when you're dealing with separate servers, it's entirely different.

thelastwolf

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by Mouser
Strain is quick to emphasize that that doesn't mean that players will be ghettoized into their own unique shards. "We're doing this to create more of a neighborhood feeling," Strain said. "But we also want people to be able to switch worlds easily and also interact with players from other worlds." In order to do this, the team is introducing a big addition to the game's lauded PvP systems called "World PvP."
...
"World PvP is the solution for that problem." Strain said. "It acts as a bridge between the RPG world and the high-end PvP world." World PvP takes place in something called "The Mists." This is the nether region that exists between different world shards. In it, different worlds will be set against each other on a large battlefield that has a variety of objectives to attain. Large crews can attempt to seize gigantic castles while smaller group can work on protecting supply chains that feed giant catapults or capturing guard towers or defending important choke points.

Seems to me, that even though they're planning on have cross-shard interaction, the only way to really interact with other shards is through World PvP. They don't talk about PvE in this at all. Perhaps you'll be able to cross between worlds through World PvP? To be sure, it's very vague at this point, but it seems like they see PvP as the end-all solution.
You know it does say SWITCH in there. SWITCH != playing with other people via World PvP only. They also said in a different article that the reason they can do this is because they use a different system than Blizzard ect... which allows them to let you switch worlds easily.

Mouser

Mouser

Academy Page

Join Date: May 2005

Defenders of Gods

N/Me

Quote:
Originally Posted by thelastwolf
You know it does say SWITCH in there. SWITCH != playing with other people via World PvP only. They also said in a different article that the reason they can do this is because they use a different system than Blizzard ect... which allows them to let you switch worlds easily.
Switch worlds... IN ORDER TO DO THIS, THE TEAM IS... INTRODUCING... WORLD PVP

No word about switching shards otherwise. Switching happens through world PvP, according to this article. If you have another that says something else, kindly enlighten me? And it still doesn't address guild/alliance structures, even if you can move at will between servers. Will guilds be able to cross server boundaries? Or if someone from a guild switches servers, to play with a group of friends from another server, do they leave the guild? Does this other article explain these mechanics? Sounds like their servers are still hard boundaries, with some extras thrown in, like cross-server PvP, which WoW also has currently.

Lifeinthefridge

Lifeinthefridge

Frost Gate Guardian

Join Date: Jul 2006

1337land

W/E

Quote:
Originally Posted by Mouser
Switch worlds... IN ORDER TO DO THIS, THE TEAM IS... INTRODUCING... WORLD PVP

No word about switching shards otherwise. Switching happens through world PvP, according to this article. If you have another that says something else, kindly enlighten me? And it still doesn't address guild/alliance structures, even if you can move at will between servers. Will guilds be able to cross server boundaries? Or if someone from a guild switches servers, to play with a group of friends from another server, do they leave the guild? Does this other article explain these mechanics? Sounds like their servers are still hard boundaries, with some extras thrown in, like cross-server PvP, which WoW also has currently.
I think what people are trying to get at is in previous articles its been stated MANY times that players will be able to switch "Worlds" at any time they feel like it, but worlds will also interact between the "Mists". All these"Worlds" are on the same server. That get the message to you?

thelastwolf

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by Mouser
Switch worlds... IN ORDER TO DO THIS, THE TEAM IS... INTRODUCING... WORLD PVP

No word about switching shards otherwise. Switching happens through world PvP, according to this article. If you have another that says something else, kindly enlighten me? Will guilds be able to cross server boundaries? Or if someone from a guild switches servers, do they have to leave the guild? Does this other article explain these mechanics?
Try switching to europe, or if you are already Europe switch to America, you're still in the guild. It's going to be the same thing, as switching to Europe-America or visa versa, but limitless. And yes, they did say something different in another article, I can't remember which one, but I'll link you to a few.
http://kotaku.com/gaming/feature/fea...led-244666.php


Better yet, as I scanned through the articles, here is a direct quote from one of them.


Eurogamer: You've mentioned that Guild Wars 2 will be more "persistent" than the first game, perhaps offering less instanced content. How is exactly is it all going to work?

Ben Miller: In Guild Wars everybody plays in the same world and you can play with anyone you meet who has the game; you never run into the problem where you play on a different server to someone and can't adventure with them.

Whole article here - http://www.eurogamer.net/article.php?article_id=75018

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

what bothers me a bit is the statement about Additional content available for purchase...I hope the mean content as in Add ons and not content as in super cool weapons and armor..

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

Quote:
Originally Posted by magnawiz
I don't think we'll know before the Hall comes out ...no wait that face is way to sad. :\
Heck thats fine. I think we're fogetting we'll have almost two years after GW:EN comes out to work on it. WE'll have all the time we could ever want to store up stuff dor our chars.

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

I like that we're getting more clearer content about the two topics but there is something that i rea dthat I may of overlooked in the previous articles.

The different story arcs and them affecting eachother. In Factions we could either go down the storyline as a Luxon or a Kursick but they didn't really affect eachother since we could go back afterwards and go down the other path.

It seems like somehting to think about.

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

The mists sounds really cool :P

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by Oso Minar
I'd much rather that you can transfer armors/weapons, but they'll only show up on your statue in the Hall. Just pick what armor/weapon combo you want on your statue, and as long as you had that item in GW1, it'll look that way on your statue. For your other weapons that you liked, a simple "trophy room" would work. Your items should be DISPLAYED, but not USABLE. A simple tribute to your old character.

I would hate to see GW2 start players on different playing fields. Yes, it is necessary to reward players for their accomplishments, but you can't put new players at a disadvantage. A new game is a new game. If new characters were automatically given max weapons of rare skins, that's instantly put new players at a disadvantage.
Game sell better when Guild Wars players are rewarded better in Guild Wars 2.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Clord
Game sell better when Guild Wars players are rewarded better in Guild Wars 2.
What, having rare skins is not enough?

Weapon stats will prob. change. Armor stats will definately change (if the talk of having all armor available for all classes is true).

Your current equipment will be useful for looks only. Isn't that enough?

(What would be cool is the ability to modify GW1 skins into MAX GW2 skins. We'd still have to get the "inscriptions" or whatever system is in GW2 to change them, but at least the option would be there to make our existing skins usable).

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

From the preview:

""The Charr in Ascalon have all but taken over and a whole bunch of non-human races that we'll be introducing in Eye of the North have finally reached an equal footing with humanity."

Very disappointing, I was kind of hoping the Ascalons would came to peace with the Charr and begin rebuilding Ascalon.