The hard mode feature has given me an excuse to play back through prophercies and Im loving it.
But I noticed something which I hadnt considered previously.
Undead warlocks can summon Ghoals (without the use of bodies) and undead sorcerer's can summon unbound spirits which do quite high damage.
Warlocks are basically Necromancers and sorcerer's are similar to Ritualists in summoning spirits.
Because of that...
1) Why cant Necromancers summon Ghoals like warlocks?
2) Why cant Ritualists summon un-bound spirits which can move around and do actual effect damage like sorcerers?
The more important one being for ritualists, because Necros already have a wide selection of minions. I've just never understood why their spirits are all bound to the ground?
A ritualists dmg dealing is absolutely rubbish from my experience (maybe Im doing it wrong). Their main purpose is to control spirits, yet they have none that do decent dmg. But we know that spirits exist, which can be summoned by the bad-guys that do quite alot of damage.
So why not allow Ritualists to use them?
Its something Ritualist, in my opinion, are in serious need of. Ritualists have the stigmata of being healers, or protectors. But they can be alot more then that. I personally started one to see what damage they can do and I loved the idea of nuking using an armor of spirits.
I was very disapointed when I tried it. I've now spent the last 7 months playing a protection rit because its all I could find to do.
I dont think giving Ritualists unbound, high damage spirits like we see in Prophercies is a bad idea. Those are what I considered spirits anyway, long before the Rits were added.
Back to Necros...
Ghoals for necromancers doesnt seem impossible, since the system and the creatures are already there. I realise Necros already have a large selection of Minions, so its not that important. But would it really hurt to give them ghoals too? Necros to tend to be either degen or MM anyway.
I doubt Ghoals would be death related either, since they require no bodies. They could be curses or blood. Born from the blood of the earth (corny I know).
In terms of PvE I dont seem how any of that it unbalanced. It might be unbalanced for PvP, but im sure with enough time and enough nerfs, it would be ok.
Obviously limitations would all be place. A limit of numbers at one time, and energy requirements and so on.
But why cant necromancers and ritualists summon these creatures?
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