

Profession: A/x (prefer a secondary with good cover hexes)
Name: ???
Type: PvE so far... not sure it's up to snuff for PvP of any type
Category: Spiker?/Damage
Attributes:
Dagger Mastery: 12 + ...
Critical Strikes: 11 + ...
Secondary attribute linked to hexes: 6 + ...
Skills Set
1. Mark of Instability (none)
2. (cover hex)
3. Black Mantis Thrust (Dagger Mastery)
4. Jungle Strike (Dagger Mastery)
5. Death Blossom (Dagger Mastery)
6. Falling Spider (Dagger Mastery)
7. Blades of Steel (Dagger Mastery)
8. rez
Yes, this build has no elite!

Summary:
I suppose the goal is to do a quick damage spike, inflicting Crippled (handy if you can catch kiters off-guard) and Poison on the way. Blades of Steel takes advantage of the long chain set up beforehand. The optional Hex slot provides some flexibility for further disabling the target.
The build itself is pretty easy to use.. select your target, cast your two Hexes (1,2), then wade in with your daggers (3,4,5,6,7).
Concerns:
* The usual anti-melee weaknesses will still be in effect here. You will probably have to rely on your team to keep you out of trouble.
* No self heal and no shadow stepping to get the heck of out Dodge.
* The recharge on Jungle Strike can be a pain if you want to rip the chain out two times in quick succession...
* Hex removal on MoI could make the Falling Spider bit useless.
Notes:
*It just occurred to me that the Mesmer skill Fevered Dreams {elite} could make a handy addition in slot #2. You'd then be spreading Crippled and Poison to nearby foes, as well as hitting them all with the "splash" damage from Death Blossom. In that case, adding other status-inducing attacks might be helpful, too.
*If energy management is an issue, Black Lotus Strike (Critical Strikes) could be subbed in for slot #4, but that recharge may be a problem...
Credit: Um. Myself? Unless it's been done before. ^^;
As mentioned above, any advice is appreciated; please be kind to the newbish 'Sin
