Understandably, the balance of skills between PVP and PVE is very difficult, given that the requirements players have in each differ widely. This post relates directly to PVE and the advent (much applauded) of PVE only skills. As a purist tank, I strongly suggest the addition of the ability for a tank to manage aggro and barriers in team situations.
Currently, the tanking skills amount to damage mitigation, which is required, but other aspects of true tanking are lacking. Here are a couple of suggestions for those of us who are tank purists and would like the opportunity to become dedicated and useful in the function of tanking for a team of players. Note that these skills are fundamentally ineffective when soloing as they are not intended to buff farming or running builds.
Hey You! / Taunt
Tactics
5 Energy
12 second recharge
Draw or lock aggro of 1…4 foes attacking nearby target other ally within earshot to yourself.
This skill allows the tank to protect squishies but should also be used with care. Using this skill on the wrong ally would be wasteful and won’t be available when really needed. Also, with up to four foes locking aggro simultaneously, the tank will need to be ready to endure an initial spike of heavy damage. This could also be an effective form of pulling, as the tank can pull enemies to the other side of a group, further away from patrols or past terrain obstacles or passageways by allowing the foes to lock onto a teammate, and then draw their aggro to them.
Steel Brace / Hold The Line
Signet
Strength
½ second cast, 20 second recharge
For x seconds, body blocking width increased (to adjacent, nearby or area). When Steel Brace ends, you are knocked down.
This skill would be used to assist single tank groups in being effective without needing to be a full aggro circle ahead of their team. Current game mechanics require 2-3 players to successfully block one oncoming enemy, or use terrain such as corners or narrow passages. There are many single tank groups in which body blocking is essentially not possible and negates the usefulness of the tank. If the tank’s build is centered around holding the line, they become quite useless standing in the middle of the group trying to do DPS when their build isn’t geared toward that purpose. This skill could also allow two tanks to create formations such as vanguards or staggered layers.
I would ask fellow players to review/flame/sign as they see fit.
S


It'd be cool though