Draco's HM hydra farm-killing 10+ hydras at once!

draco inferno

draco inferno

Academy Page

Join Date: Sep 2005

van down by the river

The Seraphim Knights [TSK]

ok, i would like to start by thanking Assassin of Shade for the inspiration (http://www.guildwarsguru.com/forum/s...php?t=10149647 )
playing around with the whole 1hp idea, i developed this really fun terra build. here's the run-down:



Template Code:
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Equipment: 105 armor, Totem Axe (or equivalent), -50hp grim cesta

Atts:
Earth Magic-16 (12+3+1)
Energy Storage-9 (6+3)
Protection Prayers-11

Skills:
Protective Spirit
Life Sheath (E)
Balthazar's Spirit
Sliver Armor
Ward of Stability
<optional>
<optional>
<optional>

the three optional slots can be whatever aoe earth spells you choose. aftershock, tenai's crystals, and crystal wave is a pretty solid choice. eruption is nice to cause blindness, but usually causes one or two of them to scatter, making things a bit more complicated. another option is a running skill like storm/flame djinn's haste, as you will be running a lot. here's the run:

Step 1: Die. you need 1 hp for this to work or else life sheath will be gone in a heartbeat.
Step 2: apply the first three buffs (save the prot spirit and LS for just before you aggro). it is very important that you thow up prot spirit first followed by LS, otherwise the LS will trigger first and get removed very quickly.
Step 3: aggro one mob, wait for each of them to cast meteor, then recast your prot spirit and LS, then go aggro more.
Step 4: once you have a pretty nice group of hydras (usually 2-4 mobs is about right), throw up ward of stability. it is very important to time this correctly as the first mob you aggroed will probably be throwing meteors your way soon. one trick is to get just outside aggro range of your final mob, throw up the ward, aggro, then dive back in.
Step 5: start the casting. throw your prot spirit and LS back up again and apply sliver armor. chain cast your three damage skills followed by your buffs. depending on the damage skills you pick, you could get off some more attacks. usually 1 or 2 hydras will drop instantaneously from the sliver armor alone, and the damage skills will get the rest very close to dead. the ward will usually drop before the last two or three die, but this should be no problem provided you have done hydra runs before and know how to time your skills. finish off the stragglers with sliver armor and attack skills.
Step 6 (optional): here's where you get some variability, depending on how obsessive you are. you can take out single mobs of two or three fairly easily with this build (just don't use ward of stability and make sure you time things right--a little practice goes a long way with this). i personally prefer not to bother as it wastes time and just feels less profitable for the amount of time you're cranking into this.
Step 7: die. again. you will be back to 0 dp from one round of this guaranteed. and we just can't have that, now can we?

finish out the rest of the zone using this method. there are usually about 5-6 spots where you can pull a bunch of hydras together fairly easily. it takes some practice to get used to the timing of your buffs, but it becomes very easy and very fun. when getting used to it (assuming you have never done hydra runs before), you can pack meteor in one of your optional slots just to see when you are about to get meteored from the first hydra again.

hydra farming has never been the absolute most efficient farming method out there, but it is fairly consistent, as opposed to the get rich quick schemes *cough*colossal scimitars*cough*. depending on your luck, you could get around 5 golds in a run in addition to whatever locked chests you find. you will always get your lockpick money back just from the cash drops, so don't worry about that. on my first run, i got an elite ele tome (generally around 15k atm) plus, this run is fairly fast and simple compared to a lot of others where you can only aggro one mob at a time or gg. you are likely to already have everything that's required (except maybe life sheath, but it's an easy cap). and dying is always encouraged.

maybe if i get truly ambitious i will post some screenshots of clumped mob locations or some amazing drop i get.

Disclaimer: if someone has come up with this build before me and im just blowing hot air, i apologize. i looked and couldnt find one like this, so i figured id post it. again, let me know if this has been done before and i will shut up. also, any recommendations/tricks that you find would be appreciated.

one last thing: i have only tried this with hydras. hybrids of this build could probably be used for some easy melee mob farming like trolls, ettins, or the anvil rock/elona minos. with life sheath, you could even take on spellcasters that don't strip enchants or interrupt (although Glyph of Concentration could help there). remember, though, that you must have 1 hp for this to work to its full potential, so spots that have easily accessible rez shrines are best. if you find more spots for this build, please, do tell!

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

I do this, only with Mo/D with fleeting stability and SoJ. Due to increased attack speed, even with scatter I can tank + kill 13 HM Hydra (thats the highest I actually managed to tank and kill) in 1-2 SoJs.

Drops suck though

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

interesting build, nice idea cool that it works, but... why waste an elite on life sheath when you can get same result without dying from SoA/SH and use sandstorm or something?

thelastwolf

Academy Page

Join Date: Nov 2006

Quote:
Originally Posted by lennymon
interesting build, nice idea cool that it works, but... why waste an elite on life sheath when you can get same result without dying from SoA/SH and use sandstorm or something? With 1hp + prot spirit life stealth you can get hit 126 times without taking a single damage... how is that a waste.

Assassin of Shade

Assassin of Shade

Ascalonian Squire

Join Date: Apr 2007

The Dark Drake Society

A/Mo

yeah hes right although i hate when ppl ask that question on my sin one :P but really nice work now we just need a necro one and a ranger and its all set heh...

draco inferno

draco inferno

Academy Page

Join Date: Sep 2005

van down by the river

The Seraphim Knights [TSK]

basically, going 1hp is like 55ing without the fear of getting overwhelmed. theoretically, you could take on like 20 monsters (in normal mode, that is), which would easily kill a standard 55'er. im going to try a uw variation when i get more time and maybe even take out the aatxes. i imagine it would work well in fow too, provided you avoid all dryders and bring some regen spells and a rez hero.

Xiaxhou of Trinity

Xiaxhou of Trinity

Krytan Explorer

Join Date: Dec 2005

CA

Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net

E/

i never understood farming with dp, my problem was as i killed off the mob, i would lose dp and so the whole tanking process would mess up.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by draco inferno
im going to try a uw variation when i get more time and maybe even take out the aatxes. i imagine it would work well in fow too, provided you avoid all dryders and bring some regen spells and a rez hero. Apart from the whole dying thing.

You'd need to go in there with a monk/ritualist hero at the very least and have them resurrect you (using a spell which brings you back with more than 50% health).... as if you tried soloing it and died, you'd just get thrown right back out.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Xiaxhou of Trinity
i never understood farming with dp, my problem was as i killed off the mob, i would lose dp and so the whole tanking process would mess up. lol.
I think its an awesome idea, but I fail to see why I should use this instead of shield of absorbtion/shielding hands, and take a better elite
EDIT: maybe die more than once so that when killing mobs you're still at 1 hp

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Really nice idea of using Life Sheath, going to try this asap, just need to cap it first

draco inferno

draco inferno

Academy Page

Join Date: Sep 2005

van down by the river

The Seraphim Knights [TSK]

Quote:
Originally Posted by Turbobusa
I think its an awesome idea, but I fail to see why I should use this instead of shield of absorbtion/shielding hands, and take a better elite eh, to each his own. i just find this build way more fun than simply grinding away with soa/sh. it's mostly for the entertainment factor.

also, in terms of uw, i was thinking about both bringing the hero and going without it. life sheath still works if you're running at 55, just less efficiently. instead of taking 118 hits in 8 seconds, you can only stand up to 23-ish. which is why im thinking it can take on the aatxes, albeit not very efficiently. GoC will probably have to be in there somewhere.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

I've killed about 30 hydras with fleeting stability+shielding hands/shield of ab+SoJ. And I'd bet it's quicker than this. Nice idea on using Life Sheath though, I'd say it was useless till now.

Ravengar Silvertree

Frost Gate Guardian

Join Date: Nov 2006

Washington USA

Demon Dawg Knights [DAWG]

I've tried life sheath / 1hp. SoA/SH is just flat out better because you can take a damage elite and still tank unlimited foes (Not to mention you don't have to die after every mob).
Nice guide though.

Pande

Ascalonian Squire

Join Date: Jan 2007

Used a Build with stability + Soj, very fast....but....500g out of a run....suppose not whort it...