Are the changes really a good thing.
Rockstar
I have been enjoying Guild Wars for year and a half. And I have seen alot of changes and for the most part I like the direction of getting rid of the bot farmers. But the way they have done this has killed off the casual gamer. The gamer should be able to go get any high end item like the rest but the way it is now, its all but impossible. I am saying casual gamer as in no more than 5 hours a week. Running is my primary money making, but for the people that were farming to make their money now cant cause they have lamed it off. And what you can still farm is being dropped so much that the prices have to be dropped. Its to bad that a few have to ruin it for others but things have to get better for the gamers that dont live in the game.
-Loki-
High end items dropping more is making it so casual gamers have less chance to get one?
Rockstar
I have not noticed any more green or gold drops in game. I have pve from level 1 to 20 and beating Nightfall with only getting a handfull of gold drops. I
wetsparks
You get better drops in hard mode where everyone has gone to solo farm. the high end drops dropping more often as loki refered to dropped more often there, not in normal mode.
kumarshah
You can't have both faces of the arguments.
People who love hard mode say its for the hardcode gamer and tell the casuals to stop whining.
People who love farming say that the farming has now shifted to hard mode and you make more money now due to rare drops.
But if hard mode is not for the casual gamer, but it is the new way to make money, I don't know what ANet is doing anymore.
I started playing the game a few months back and it has changed enough times in those few months to make me feel that pretty much the game is being changed way too much from time to time.
Oh, and bots will always find a way.
People who love hard mode say its for the hardcode gamer and tell the casuals to stop whining.
People who love farming say that the farming has now shifted to hard mode and you make more money now due to rare drops.
But if hard mode is not for the casual gamer, but it is the new way to make money, I don't know what ANet is doing anymore.
I started playing the game a few months back and it has changed enough times in those few months to make me feel that pretty much the game is being changed way too much from time to time.
Oh, and bots will always find a way.
Sol Deathgard
Quote:
Originally Posted by Rockstar
I have not noticed any more green or gold drops in game. I have pve from level 1 to 20 and beating Nightfall with only getting a handfull of gold drops. I
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Bankai
IMO, hard mode definately isn't for hardcore gamers only.
Vanquisher is for hardcore gamers. Guardian not. And you get loads of golds every mission in hard mode.
Vanquisher is for hardcore gamers. Guardian not. And you get loads of golds every mission in hard mode.
Sol Deathgard
Quote:
Originally Posted by kumarshah
People who love hard mode say its for the hardcode gamer and tell the casuals to stop whining.
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mr_groovy
all i can say is this
And that is my first. And I did a LOOOOOOOOT of farming in that time. Got it from a locked chest in HM. meh
And that is my first. And I did a LOOOOOOOOT of farming in that time. Got it from a locked chest in HM. meh
Bankai
That just means you're unlucky.
Diddy bow
ive had 3 sup vigs before hard mode (sold 2 kept one). But now with hard mods around most rare things have plummeted yet there is no way to keep up in normal mode. I doubt a-nets logic in killing casual gamers.
FoxBat
Myself, I wonder whether another thread on the same topic saying the exact same thing is really a good thing.
Personette
Quote:
Originally Posted by Sol Deathgard
I don't think Hard Mode is ONLY for the hardcore gamer, I think it's for the SMART player. When I say smart I mean, you're not gonna aggro 5 groups at once then wonder why you died so fast, you're willing to change your build up because the one you where using won't work. You know how to pull small groups, ect. ect. If you are in a party, if you are the tank, Aggro 1 group at a time and keep it on you, if you are a caster, stay back until the tank has all the enemies on him then go in an kill. The only real difference from HM to NM is now you HAVE to play smart, and not just run ruffshot over everything while you are watching TV and eating pizza.
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Maybe eventually I'll be able to enjoy hard mode, but it won't be for a loooooooong time.
Bankai
I don't change my build, I pull not with the great care, and I have no problem with Hard mode.
Odd.
Have you tried playing with actual players?
I did Nahpui quarter with guildies last week, and we breezed through everything. Every mob dropped at least 2 purples. We got a total of 3 celestial weapons. I think we had 3 deaths, or less.
Good monks help a lot.
Odd.
Have you tried playing with actual players?
I did Nahpui quarter with guildies last week, and we breezed through everything. Every mob dropped at least 2 purples. We got a total of 3 celestial weapons. I think we had 3 deaths, or less.
Good monks help a lot.
Antheus
Changes are always bad, no matter how, where or why. Fact of life: human psyche is wired to fear changes, and as such fights against them.
Also, these recent changes didn't get rid of bots. They just gave them dozens of new incredibly profitable locations, including UW, that can now be ran by bots.
Also, these recent changes didn't get rid of bots. They just gave them dozens of new incredibly profitable locations, including UW, that can now be ran by bots.
bungusmaximus
Quote:
Originally Posted by Bankai
I don't change my build, I pull not with the great care, and I have no problem with Hard mode.
Odd. Have you tried playing with actual players? I did Nahpui quarter with guildies last week, and we breezed through everything. Every mob dropped at least 2 purples. We got a total of 3 celestial weapons. I think we had 3 deaths, or less. Good monks help a lot. |
=HT=Ingram
IDK I did a run on Sorrows in normal today just with henchies and got 2 greens... so I personally think if anything it made it easier for common people to get things thus increasing supply and making demand drop and as such prices became realistic. Same is true of Ecto, All the gold farmers are having a B!tch of a time supplying their webpage vendors with product, so they have no choice but to sell off their stockpiles to NPCs to meet their quotas. LOL which is good all around for everyone. Its pulling ectos OUT of the market place and reducing the amount of gold available in the game overall to the cheaters. Nothing better in the world IMHO, I think Anet agrees. Cause I know of at least three that are giddy over the current results.
This is what they always intended for their game before it got way way out of hand with the inflation and gold resellers... Now that its not as affordable to buy massive amounts of gold and its a lot harder to get vast amounts of it over night with bots... well, the game play is finally balancing out for both farmers AND general populace and the market it correcting itself. With demand so low its just as easy to go get it yourself as it is to go and waste gold for it. Indeed it is probably easier now then ever before to get what you want without having to shell out a ton of gold for it.
This does one thing. It supports PLAYING the game. What more could be better for a game then to support playing it?
This is what they always intended for their game before it got way way out of hand with the inflation and gold resellers... Now that its not as affordable to buy massive amounts of gold and its a lot harder to get vast amounts of it over night with bots... well, the game play is finally balancing out for both farmers AND general populace and the market it correcting itself. With demand so low its just as easy to go get it yourself as it is to go and waste gold for it. Indeed it is probably easier now then ever before to get what you want without having to shell out a ton of gold for it.
This does one thing. It supports PLAYING the game. What more could be better for a game then to support playing it?
Wish Swiftdeath
Quote:
Originally Posted by bungusmaximus
Lol you're actually making his point. Besides, Naphui is cake, try Vizunah, Unwaking Waters or Eternal Grove and then come and tell us hard mode is easy.
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Wish Swiftdeath
Quote:
Originally Posted by bungusmaximus
Lol you're actually making his point. Besides, Naphui is cake, try Vizunah, Unwaking Waters or Eternal Grove and then come and tell us hard mode is easy.
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bungusmaximus
Quote:
Originally Posted by Wish Swiftdeath
i did vizunah first time and got max, admittedly i used people from my friends list tho...
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Hengis
I actually think that Hard Mode is pretty reasonably balanced. So far I have only concentrated on Vanquishing rather than missions though and have done 17 of the Elona maps, including all of the Desolation.
These have all been done either alone with hench/heroes, or with one of my guild mates and six heros.
You cannot play these areas exactly like normal mode and just "steamroller" through them though. You do to a degree at least have to think about pulling, target selection, positioning and in some cases change your and your heroes' builds.
This reminds me a little of my first time going through Prophecies two years ago, and the enjoyment I got from beating a particularly difficult map.
These have all been done either alone with hench/heroes, or with one of my guild mates and six heros.
You cannot play these areas exactly like normal mode and just "steamroller" through them though. You do to a degree at least have to think about pulling, target selection, positioning and in some cases change your and your heroes' builds.
This reminds me a little of my first time going through Prophecies two years ago, and the enjoyment I got from beating a particularly difficult map.
Alas Poor Yorick
Hmmm - interesting
I see that several who posted here saying they got great drops were playing with other people - also noted on other threads.
Thought I would try something out. I and my sons have a spare account we use for courier service. So I fired it up on my lap top and formed a party with my regular account.
Ran the two missions on Shing Jea with my spare character just sitting there at the beginning.
Got very good drops in normal mode!
Will be interesting to see what the tests being done now comparing human parties with h+h parties will show.
Suggestion for all you bot farmers out there, just send your bots out in parties of two or more and rake in the gold!
Seriously, I hope this gets figured out. It has always been a great game with stunning graphics and enough challenge to be fun. The concept and execution were tremendous. I just can't figure out why they decided to nerf everyone's income if the problem was that some high end items were becoming too expensive. A less invasive and more effective way would have been to just increase the availability or drop rate of those particular items.
I see that several who posted here saying they got great drops were playing with other people - also noted on other threads.
Thought I would try something out. I and my sons have a spare account we use for courier service. So I fired it up on my lap top and formed a party with my regular account.
Ran the two missions on Shing Jea with my spare character just sitting there at the beginning.
Got very good drops in normal mode!
Will be interesting to see what the tests being done now comparing human parties with h+h parties will show.
Suggestion for all you bot farmers out there, just send your bots out in parties of two or more and rake in the gold!
Seriously, I hope this gets figured out. It has always been a great game with stunning graphics and enough challenge to be fun. The concept and execution were tremendous. I just can't figure out why they decided to nerf everyone's income if the problem was that some high end items were becoming too expensive. A less invasive and more effective way would have been to just increase the availability or drop rate of those particular items.
lyra_song
The changes are good but only if they continue in the theme of killing bots, giving casual gamers access to max level weapons + MODS and armor + INSIGNIAS & RUNES + buying skills through CASUAL play.
Right now loot scaling is an incomplete solution.
Right now loot scaling rewards solo farmers in hard mode only.
The casual gamer is not being helped at all.
Right now loot scaling is an incomplete solution.
Right now loot scaling rewards solo farmers in hard mode only.
The casual gamer is not being helped at all.
greenthumb
Just wondering...how is the casual gamer being hurt or a concern in this? What are the realistic expectations of a casual gamer?
What can't casual gamers afford that they really need to enjoy playing? 15K armor, rare-skinned weapons? If someone is a casual gamer, they should be fine with 1.5K armor and collector weapons and do fine in the game.
What can't casual gamers afford that they really need to enjoy playing? 15K armor, rare-skinned weapons? If someone is a casual gamer, they should be fine with 1.5K armor and collector weapons and do fine in the game.
semantic
Quote:
Originally Posted by Hengis Stone
This reminds me a little of my first time going through Prophecies two years ago, and the enjoyment I got from beating a particularly difficult map.
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netniwk
hard mode=fine(except hero AI)
loot scalling=the suxx0r
loot scalling=the suxx0r
Guildmaster Cain
Quote:
Originally Posted by mr_groovy
all i can say is this
And that is my first. And I did a LOOOOOOOOT of farming in that time. Got it from a locked chest in HM. meh |
And its not that I am unlucky, I get loads of rare items. Even in teams of 8, it is not unlikely that I get 3-5 rares in a row, when the rest walks around with empty hands. Or 5-man ORO farms with 6 greens in a row for me and a very frustrated group wanting to lynch me.
Alex the Great
look, hard core players play more so they got more money. THERE IS NO WAY AROUND THAT. I am no hardcore player, as I have only played around 600 hours in 10 months (and about 75 of them were afk lol). I like to buy greens with the stats I need, Currently I have all my characters outfitted with forgotten weapons (forgotten sword, forgotten longbow, healing forgotten sceptor) or golds (2 totem axe equivelents)
Kashrlyyk
Quote:
Originally Posted by greenthumb
..
What can't casual gamers afford that they really need to enjoy playing? 15K armor, rare-skinned weapons? If someone is a casual gamer, they should be fine with 1.5K armor and collector weapons and do fine in the game. |
What I need to enjoy the game, is an achievalbe goal, and it has to be achievable in an amount of time, that I think, is appropriate.
Personette
I play with people - I play without people - the results are more or less the same. Hard mode just isn't fun for me. There's no need to bring up Vizunah Square or any other extra-hard mission (I've always breezed through Vizunah Square on normal mode - Ruins of Morah on the other hand...), I'm pretty much stumped all along the way.
Let me repeat - I'm fine with this, I'm glad all you people who love Hard Mode have it, But don't imagine that most players would be just fine if they'd only slow down and rub two brains cells together.
Let me repeat - I'm fine with this, I'm glad all you people who love Hard Mode have it, But don't imagine that most players would be just fine if they'd only slow down and rub two brains cells together.
rohlfinator
Quote:
Originally Posted by Kashrlyyk
What I need to enjoy the game, is an achievalbe goal, and it has to be achievable in an amount of time, that I think, is appropriate.
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full set of cheap runes - 500g
piece of 1.5k armor - 1.5k + mats
full set of moderately priced runes - 1-5k
full set of 1.5k armor - 7.5k + mats
cheap green weapon - 5-10k
piece of 15k armor - 15k + mats
unlock all core skills for your primary - 40k
piece of Vabbian armor - 5k + rubies/saph + mats
piece of Obsidian armor - 15k + ectos/shards + mats
unlock skills from one campaign for your primary - 65-75k
full set of 15k armor - 75k + mats
unlock all skills for primary profession - 75-130k
unlock skills from one campaign for primary and secondary - 130-150k
full set of Vabbian armor - 25k + rubies/saph + mats
unlock all skills for primary and secondary - 150-260k
unlock all skills in the game - 1134k
rare-skinned weapons - 100k + ectos
full set of Obsidian armor - 75k + ectos/shards + mats
mix and match above suggestions - pretty much any price you can think of
I'm sure there is something in that list that is achievable in a reasonable amount of time, regardless of how much you play. If casual players are setting their sights toward the bottom of the list, they're only fooling themselves and are bound to wind up disappointed.
Gaia_Hunter
Its still too soon to say how the changes are affecting the economy of GW.
At first glance, the prices of a number of expensive items dropped, achieving the desired effect.
But we still need more time to see if that is due to an increase in numbers available or due to fear of economic crash (as in ectos case for example) or because its a bit harder to make money to spend in stuff like SoC for skill hunter titles and such, wich makes people to sell everything they got as fast as they can before prices dwindle.
While rare items are less rare (^^), most still are crap, with mods noone will ever spend a dime to get. And really rare skins are still rare, and still sell very high.
The economy before was a known beast, now its still something vague and unpredictable. Time will tell, but one thing is certain, money make from runs (unless u get a lucky drop) got harder/more time consuming to get.
About the hardmode play.
It can be done, but pug play got more frustrating then ever, cause now a wrong skill in someone skill bar can cause faillure for the entire party.
Parties now need to be perfect tuned, with the right proportion of melee, healing, nukers and support.
Its more challeging, but for people without a guild or without good knowledge of the game and/or some experience of pvp(or at least observer mode) it can be hard, really hard. I guess that was the point, but the rewards you get in most cases, unless you are for the title thingie, dont cover the trouble you take.
At first glance, the prices of a number of expensive items dropped, achieving the desired effect.
But we still need more time to see if that is due to an increase in numbers available or due to fear of economic crash (as in ectos case for example) or because its a bit harder to make money to spend in stuff like SoC for skill hunter titles and such, wich makes people to sell everything they got as fast as they can before prices dwindle.
While rare items are less rare (^^), most still are crap, with mods noone will ever spend a dime to get. And really rare skins are still rare, and still sell very high.
The economy before was a known beast, now its still something vague and unpredictable. Time will tell, but one thing is certain, money make from runs (unless u get a lucky drop) got harder/more time consuming to get.
About the hardmode play.
It can be done, but pug play got more frustrating then ever, cause now a wrong skill in someone skill bar can cause faillure for the entire party.
Parties now need to be perfect tuned, with the right proportion of melee, healing, nukers and support.
Its more challeging, but for people without a guild or without good knowledge of the game and/or some experience of pvp(or at least observer mode) it can be hard, really hard. I guess that was the point, but the rewards you get in most cases, unless you are for the title thingie, dont cover the trouble you take.