Would adding new, amazing trade facilities stop spamming of <WTS> in local chat?
freekedoutfish
Dozens, if not hundreds of threads have been made asking for trade houses, auction houses and basically an improved trade system.
We do need one, there is no denying that.
One of the main reasons people ask for this, is to remove spamming in local and trade chat. But would it really stop, or reduce the spamming of <WTS> and/or <WTB> in the chat window?
I dont see how it would.
Anet gave us the "party search" facility which lets you post trade messages. Its not perfect, mainly due to its limit on text length, but its there to use. Does anyone use it?
No!!
Anet could quite easily improve the existing "party search" and let us enter larger sentences. They could add icons for the items, and descriptions, and perhaps a way to place a bid. They could add a search feature to find what your after, and let us catergorise stuff we sell into sections. They could make it include all towns and outposts accross the games.
They could improve it to the point that it was perfect. They could make it exactly what we want. It could have 100% funcationality.
But would anyone use it?
Would people wake up one day, and see the changes and think "Im going to stop spamming local chat and trade and use this amazing tool instead"?
I doubt it.
Maybe I'm being pesermistic and negative, but we all know the mentality of traders in GWs. Traders want to get as much attention as they can to sell an item.
They wouldnt be satisfied with posting ONE message on the "party search" and then sitting back and waiting.
They want to be stood at storage, spamming "<WTS>" over and over again, until someone sees it. And because they wont use it, no one else will!
People will think that spammers have an advantage over those who use a trading tool. And they will if no one checks it.
To fix trading, we need to do more then just give add a flashy tool with 100% functionality. We need to remove this mentality of spamming. But whats the first thing you learn when you start playing?
"If you want to sell something, you need to get a persons attention. You need to make your message stand out more then the other guy's"!
The result is everyone spams at some point in the game. We all reach a point where we need cash fast, and want to sell an item badly and we resort to spamming.
Id be surprised if one single player could say "I've never spammed. I've never posted the same message atleast 6 times in 2 minutes".
Everyone learns that, and everyone does it. Thats what we're up against in trying to change trading in game. If we can fix that then we can focus on fancy tools.
Fix the spamming mentality before we try to add improved trading facilities.
We do need one, there is no denying that.
One of the main reasons people ask for this, is to remove spamming in local and trade chat. But would it really stop, or reduce the spamming of <WTS> and/or <WTB> in the chat window?
I dont see how it would.
Anet gave us the "party search" facility which lets you post trade messages. Its not perfect, mainly due to its limit on text length, but its there to use. Does anyone use it?
No!!
Anet could quite easily improve the existing "party search" and let us enter larger sentences. They could add icons for the items, and descriptions, and perhaps a way to place a bid. They could add a search feature to find what your after, and let us catergorise stuff we sell into sections. They could make it include all towns and outposts accross the games.
They could improve it to the point that it was perfect. They could make it exactly what we want. It could have 100% funcationality.
But would anyone use it?
Would people wake up one day, and see the changes and think "Im going to stop spamming local chat and trade and use this amazing tool instead"?
I doubt it.
Maybe I'm being pesermistic and negative, but we all know the mentality of traders in GWs. Traders want to get as much attention as they can to sell an item.
They wouldnt be satisfied with posting ONE message on the "party search" and then sitting back and waiting.
They want to be stood at storage, spamming "<WTS>" over and over again, until someone sees it. And because they wont use it, no one else will!
People will think that spammers have an advantage over those who use a trading tool. And they will if no one checks it.
To fix trading, we need to do more then just give add a flashy tool with 100% functionality. We need to remove this mentality of spamming. But whats the first thing you learn when you start playing?
"If you want to sell something, you need to get a persons attention. You need to make your message stand out more then the other guy's"!
The result is everyone spams at some point in the game. We all reach a point where we need cash fast, and want to sell an item badly and we resort to spamming.
Id be surprised if one single player could say "I've never spammed. I've never posted the same message atleast 6 times in 2 minutes".
Everyone learns that, and everyone does it. Thats what we're up against in trying to change trading in game. If we can fix that then we can focus on fancy tools.
Fix the spamming mentality before we try to add improved trading facilities.
Etta
Yeah, just look at WOW, even with a trade house, there're still people spam WTS/WTB all the time. Tradehouse in GW won't completely stop trade spam but at least it will be cut down.
Theus
There is a trade house!
It's called Party Search!
YEAH!
It's called Party Search!
YEAH!
Sophitia Leafblade
Old habits Die hard. I dont think the spam would ever stop without a lot tighter messaging restrictions and improved trading facilities.
Although having said that i dont think ive ever spammed (because it annoys me when others do it so i refuse to do it) the most ill ever message is once a min and thats once in a blue moon since i avoid selling things whenever possible, i prefer to give stuff away to guildies, friends or random nice people.
Although having said that i dont think ive ever spammed (because it annoys me when others do it so i refuse to do it) the most ill ever message is once a min and thats once in a blue moon since i avoid selling things whenever possible, i prefer to give stuff away to guildies, friends or random nice people.
Etta
Theus, you call that a trade house?
rohara
i don't think many people actually like to sit there and spam. (i know i don't!) as it is now, however, we're given no other alternative. it is currently the best way to sell your stuff. the party search is about as useful as a poopy-flavored lollipop to traders.
if a new and improved trade system were implemented, i think the majority of traders would use it instead of spamming. there will always be people who want to sell their stuff ASAP and resort to spamming though, but if given a more convenient way to trade...they would be a minority.
if a new and improved trade system were implemented, i think the majority of traders would use it instead of spamming. there will always be people who want to sell their stuff ASAP and resort to spamming though, but if given a more convenient way to trade...they would be a minority.
Theus
Quote:
Originally Posted by Etta
Theus, you call that a trade house?
|
The Herbalizer
Quote:
Originally Posted by Etta
Yeah, just look at WOW, even with a trade house, there're still people spam WTS/WTB all the time. Tradehouse in GW won't completely stop trade spam but at least it will be cut down.
|
adding one in gw wont totally remove spam.
arcanemacabre
I couldn't care less about the removal of spam - spam comes free with all internet connections. I do care about [better] ways to trade in-game.
rohlfinator
Like others have said, you'll never completely stop trade spamming. I do think an improved trade system would cut it down a lot, though.
If the trade system allowed you to put an item up for sale and have it stay there (and possibly sell) while you continue playing, I think most players would use it. The key is to have some way for trades to take place without both parties being present, so both the buyer and the seller can do so at their own convenience. The problem with the party window is that you basically have to sit there babysitting it, and if you're stuck in one place anyway, you might as well trade spam to speed up the selling process. Eliminate the need for sellers to stay in town, and you'd eliminate a lot of the spamming.
Another big thing that would help curb spamming would be putting an auction/trade NPC in every outpost. If buyers can browse the market from anywhere in the game, then LA/KC/Kamadan would lose their status as "trade hubs," and spammers would have a more limited audience there. Once enough people started using the alternate trade system, so few people would respond to spammers that they'd be forced to adapt.
If the trade system allowed you to put an item up for sale and have it stay there (and possibly sell) while you continue playing, I think most players would use it. The key is to have some way for trades to take place without both parties being present, so both the buyer and the seller can do so at their own convenience. The problem with the party window is that you basically have to sit there babysitting it, and if you're stuck in one place anyway, you might as well trade spam to speed up the selling process. Eliminate the need for sellers to stay in town, and you'd eliminate a lot of the spamming.
Another big thing that would help curb spamming would be putting an auction/trade NPC in every outpost. If buyers can browse the market from anywhere in the game, then LA/KC/Kamadan would lose their status as "trade hubs," and spammers would have a more limited audience there. Once enough people started using the alternate trade system, so few people would respond to spammers that they'd be forced to adapt.
bilateralrope
I'd say that to reduce the spam we will need the following:
- A trade system that doesn't give any benefit for advertising. This means a system where the only way to find an item is to use a search for a particular item, meaning that if you advertise and someone has a cheaper price for a similar enough item your work at advertising benefits them as well.
- ANET cracking down on spammers after the system is up and running. Start with warnings for spammers then move up to temp bans with increasing length for each offense. This should deal with any lingering spam, especially if ANET also punishes those who buy from the spammers.
I don't think this will kill all the spam, but most of it should vanish from the trade improvement, and the warnings/temp bans should take care of most of the rest.
- A trade system that doesn't give any benefit for advertising. This means a system where the only way to find an item is to use a search for a particular item, meaning that if you advertise and someone has a cheaper price for a similar enough item your work at advertising benefits them as well.
- ANET cracking down on spammers after the system is up and running. Start with warnings for spammers then move up to temp bans with increasing length for each offense. This should deal with any lingering spam, especially if ANET also punishes those who buy from the spammers.
I don't think this will kill all the spam, but most of it should vanish from the trade improvement, and the warnings/temp bans should take care of most of the rest.
grogxz
I would be happy if they make the description in the party search window longer.
At least long enough for a full description and price of 3 items
Then it would be more useable for party search too. not just "lfg m+b".
At least long enough for a full description and price of 3 items
Then it would be more useable for party search too. not just "lfg m+b".
Bubba
I would like a better way to trade yes, but the tradespam will always be there unless it becomes a controlled environment like Bilateralrope said
That would be the only way to really decrease it I think. But seeing as we don't pay monthly I doubt this will happen at any time nor would it be a realistic job in so many different districts, area's etc.
Quote:
- ANET cracking down on spammers after the system is up and running. Start with warnings for spammers then move up to temp bans with increasing length for each offense. This should deal with any lingering spam, especially if ANET also punishes those who buy from the spammers. |
l u b i
Its good to have a trade house..
but...
How about Trader Agentthat u give him your item and s/b it and leave it with him till u get note that some 1 bid on your item and the amount($$$)
do u (accept) or (refuse) or (w8) for awhile or (c/o)the price with the name of the player in game
and every 1 can check him to c all the items in the town the prices,discribtion,and if its hot item or not.
sry for my english.
but...
How about Trader Agentthat u give him your item and s/b it and leave it with him till u get note that some 1 bid on your item and the amount($$$)
do u (accept) or (refuse) or (w8) for awhile or (c/o)the price with the name of the player in game
and every 1 can check him to c all the items in the town the prices,discribtion,and if its hot item or not.
sry for my english.
Miral
solution: add a better sell system like an auction house or player merchants, then add a system to automatically temp-ban if you send the same message more than 3 times in a minute. I spam sometimes, but only because there is no alternative. (yes theres guru auctions, but guru pages load sooo slow for me that its impossible to do much...)
Nexus Icon
Somebody's mentioned this before, but one solution that would definitely cut down on local chat spam (but is not the ideal solution) is item linking, and restricting item linking to the whisper and trade channels.
We know that the technology exists for linking things to chat (see skill linking), so ANet just need to expand on this.
Likelihood of anything happening?
Pretty slim. I'm sure that as far a they're concerned, they've ALREADY implemented the trade improvements with the addition of party search.
We know that the technology exists for linking things to chat (see skill linking), so ANet just need to expand on this.
Likelihood of anything happening?
Pretty slim. I'm sure that as far a they're concerned, they've ALREADY implemented the trade improvements with the addition of party search.
RTSFirebat
There is already a perfectly good trading system ingame, the Party Search.
But in its current form its useless... character limit, doesn't go over different towns, and worst off most people don't even know about it!
A.net simply needs to improve upon the existing system available.
But in its current form its useless... character limit, doesn't go over different towns, and worst off most people don't even know about it!
A.net simply needs to improve upon the existing system available.
Thunder79
Trade improvements will not eliminate trade spam...it will reduce it.
That said...a better trading system should be implemented.
I think item linking combined with some form of an auction house would be good and would reduce the amount of local chat trade spam by a great deal. Like has been said...most people don't like having to sell their wares by spamming in chat. If given another option that is more useful than the party search window...I believe that most people would use it.
Give us a place where we can put up our items for sale without having to stand there wasting our game time and I bet we'd see at least a 75% reduction in trade spam.
There will always be people who think they need to get their items sold ASAP...and they will always be too impatient to wait for their items to sell in an auction house. Trade Improvements should not be targeted at those kinds of people, they should be targeted at the people who would much rather be playing the game.
Also the party search window was designed to reduce spamming for team members...LFG GLFM...etc...not trade...if it was meant for serious trade they wouldn't have left the current restriction in as it's useless for people wanting to use trade. The fact that a trade option was put in seems like it was an afterthought...
That said...a better trading system should be implemented.
I think item linking combined with some form of an auction house would be good and would reduce the amount of local chat trade spam by a great deal. Like has been said...most people don't like having to sell their wares by spamming in chat. If given another option that is more useful than the party search window...I believe that most people would use it.
Give us a place where we can put up our items for sale without having to stand there wasting our game time and I bet we'd see at least a 75% reduction in trade spam.
There will always be people who think they need to get their items sold ASAP...and they will always be too impatient to wait for their items to sell in an auction house. Trade Improvements should not be targeted at those kinds of people, they should be targeted at the people who would much rather be playing the game.
Also the party search window was designed to reduce spamming for team members...LFG GLFM...etc...not trade...if it was meant for serious trade they wouldn't have left the current restriction in as it's useless for people wanting to use trade. The fact that a trade option was put in seems like it was an afterthought...
=HT=Ingram
I doubt it. thank dwayna for the bubble chat over their heads, At least then I can randomly find a person to whisper too when they are looking for a group. I tend to have all chat off anymore because of the endless spam and near impossibility of using it for what it was designed for. And when confronted people say they do not use the trade channel cause no one looks at it. Gee, Maybe that should be a hint that no one wants too see that spam? don't you think?
IF I had my personal choice it would be not for auction houses but 1 commerce island in the battle isle, so everyone can go there from all chapters. have like 10 districts and make it so all those posers can be redirected there to do their spamming and leave the rest of the community alone. Anywhere else should result in the anet warn, temp ban, warn, Chat ban route as it does now when staff witnesses it.
If it wasn't for the fact that LA is the main place that people go when switching chapters it would not be so bad but its annoying to go to prophecies at all because you HAVE to go through LA, which is LAGGY to all hell due to the relentless spam in that town. Takes forever to load at times Just to be able to switch out of it as fast as possible. Kaineng is almost as bad but not quite...
as far as what they would do with their private trade island well thats up to them, but I'll bet you all it will be is more sellers then buyers, just like it is in the spam garbage. Cause who really wants to be bothered with that garbage. I mean seriously, I would rather trash things given the choice. Its just not worth the hassle. Auction house, trade island, or spam... I think Anet pretty much agrees, that the Spam has to stop. Just as they did with the unreasonable inflation. The best thing I ever saw in my life was GW gold jumping to like $650 per million gold last week. lol Thank you anti farming code... Bravo Anet, NOW maybe we will see people THINKING before they do stupid trades...
IF I had my personal choice it would be not for auction houses but 1 commerce island in the battle isle, so everyone can go there from all chapters. have like 10 districts and make it so all those posers can be redirected there to do their spamming and leave the rest of the community alone. Anywhere else should result in the anet warn, temp ban, warn, Chat ban route as it does now when staff witnesses it.
If it wasn't for the fact that LA is the main place that people go when switching chapters it would not be so bad but its annoying to go to prophecies at all because you HAVE to go through LA, which is LAGGY to all hell due to the relentless spam in that town. Takes forever to load at times Just to be able to switch out of it as fast as possible. Kaineng is almost as bad but not quite...
as far as what they would do with their private trade island well thats up to them, but I'll bet you all it will be is more sellers then buyers, just like it is in the spam garbage. Cause who really wants to be bothered with that garbage. I mean seriously, I would rather trash things given the choice. Its just not worth the hassle. Auction house, trade island, or spam... I think Anet pretty much agrees, that the Spam has to stop. Just as they did with the unreasonable inflation. The best thing I ever saw in my life was GW gold jumping to like $650 per million gold last week. lol Thank you anti farming code... Bravo Anet, NOW maybe we will see people THINKING before they do stupid trades...
Rhedd
"I've never spammed. I've never posted the same message atleast 6 times in 2 minutes".
Really, I haven't.
Ever.
Not once.
Been playing since week one and I have PLENTY of gold. Go figure.
Can't believe I was the first one to say that. ^_^
Really, I haven't.
Ever.
Not once.
Been playing since week one and I have PLENTY of gold. Go figure.
Can't believe I was the first one to say that. ^_^
J3mo
I don't think it'll go away, but it's nicer to look when you are buying.
Also it would be nice if I didn't have to travel all the time between LA, Kaineng and Kamadan.
Also it would be nice if I didn't have to travel all the time between LA, Kaineng and Kamadan.
SotiCoto
The only times I've spammed have been sardonically...
Satirically...
I think it was something like "WTS Blow-Jobs for Crack" or something like that... followed by "WTS [some other seller]'s Mother, 10g" ...
But seriously? To actually try and sell something?
Nah.
I don't spam... I've tried to sell in local chat, but I always type those things out in full and never repeat the same message twice.
Satirically...
I think it was something like "WTS Blow-Jobs for Crack" or something like that... followed by "WTS [some other seller]'s Mother, 10g" ...
But seriously? To actually try and sell something?
Nah.
I don't spam... I've tried to sell in local chat, but I always type those things out in full and never repeat the same message twice.
Lydz
I think people are too lazy to put their item up on auction AND spam local chat
Keithark
Quote:
Originally Posted by freekedoutfish
Dozens, if not hundreds of threads have been made asking for trade houses, auction houses and basically an improved trade system.
We do need one, there is no denying that. One of the main reasons people ask for this, is to remove spamming in local and trade chat. But would it really stop, or reduce the spamming of <WTS> and/or <WTB> in the chat window? I dont see how it would. Anet gave us the "party search" facility which lets you post trade messages. Its not perfect, mainly due to its limit on text length, but its there to use. Does anyone use it? No!! Anet could quite easily improve the existing "party search" and let us enter larger sentences. They could add icons for the items, and descriptions, and perhaps a way to place a bid. They could add a search feature to find what your after, and let us catergorise stuff we sell into sections. They could make it include all towns and outposts accross the games. They could improve it to the point that it was perfect. They could make it exactly what we want. It could have 100% funcationality. But would anyone use it? Would people wake up one day, and see the changes and think "Im going to stop spamming local chat and trade and use this amazing tool instead"? I doubt it. Maybe I'm being pesermistic and negative, but we all know the mentality of traders in GWs. Traders want to get as much attention as they can to sell an item. They wouldnt be satisfied with posting ONE message on the "party search" and then sitting back and waiting. They want to be stood at storage, spamming "<WTS>" over and over again, until someone sees it. And because they wont use it, no one else will! People will think that spammers have an advantage over those who use a trading tool. And they will if no one checks it. To fix trading, we need to do more then just give add a flashy tool with 100% functionality. We need to remove this mentality of spamming. But whats the first thing you learn when you start playing? "If you want to sell something, you need to get a persons attention. You need to make your message stand out more then the other guy's"! The result is everyone spams at some point in the game. We all reach a point where we need cash fast, and want to sell an item badly and we resort to spamming. Id be surprised if one single player could say "I've never spammed. I've never posted the same message atleast 6 times in 2 minutes". Everyone learns that, and everyone does it. Thats what we're up against in trying to change trading in game. If we can fix that then we can focus on fancy tools. Fix the spamming mentality before we try to add improved trading facilities. |
Krispy
Quote:
Originally Posted by freekedoutfish
Fix the spamming mentality before we try to add improved trading facilities.
|
Spamming, right now, is the only worthwhile way to get something sold. The trade/party search is useless when trying to sell a green with lots of great attributes.
i.e. "S: Max Eternal Bow, Req 9, 15^5" damn...no room for the 20/20 sundering, +30 health or what I want for it. Just saying "Perfect Eternal Bow - 100k" isn't enough to get people interested.
It's only good for named greens (no details, tho), crafting materials, keys and dyes. Whenever I'm selling any of those, I use the search window. It sometimes takes forever to even sell a black dye...
Some other improvements? Make it useful across the world, not one district of one town. It's insanely dull to stand in LA for 3 hours waiting for someone to see your ad and ask about it. I'd rather place the ad and keep playing. Let someone PM while I'm soloing UW or getting HM titles. I can always zone back and make the trade.
In the end, it's up to Anet to do something about it. Judging by the sheer number of threads & posts about the trade situation, players want it. However, considering how long these threads have been posted, it's unlikely anything will be done about it.
Bryant Again
The Party Search trade option is not efficent at all. Like Krispy has said, all you can enter in is "WTS this item here". You can't list stats or the price. Just the WTS and the name. People won't look into it if they don't know what it is.
In order to lessen the spam (you can't eliminate it), we will need a much, much better alternative that will be both efficent and easy to use. Like many have said, WoW has a pretty decent example pf an auction house, something other MMO's are likely to follow. It would have to be quick and easy: enter in the item, enter in the starting price and buy-out price, then wait for it to be sold. It would also have to be physical in the sense that it was an actual building, or tent, or set-up next to the storage - something noticable.
And yes. WoW still has spam even with the auction house, but I can easily say that it's 1/100th of the amount of Guild Wars spam.
In order to lessen the spam (you can't eliminate it), we will need a much, much better alternative that will be both efficent and easy to use. Like many have said, WoW has a pretty decent example pf an auction house, something other MMO's are likely to follow. It would have to be quick and easy: enter in the item, enter in the starting price and buy-out price, then wait for it to be sold. It would also have to be physical in the sense that it was an actual building, or tent, or set-up next to the storage - something noticable.
And yes. WoW still has spam even with the auction house, but I can easily say that it's 1/100th of the amount of Guild Wars spam.
shirosae
From my own experience in FFXI:
An auction house would make trade spam almost extinct, by virtue of effectiveness.
FFXI had four auction houses. One was assigned to each continent within the game world. This allowed players to leave things up for sale without being present, but not over the entire game world. A reasonable facsimile would be an auction house in Droks, Kaineng, and Kamadan. These auction houses would allow you to place an item on sale, with a fixed reserve price, and then do other things.
Players would access the auction house, look up the item, and offer a bid. If any instances of that item were up for lower than the bid, they bought the lowest priced item.
Also in FFXI was the bazaar system. Players could flag items within their inventory as on sale, again with a price tag. Players could browser a players bazaar by examining them, and buy or not, with the seller's side of things being automatic after the initial configuration.
Anyway, the result was this:
There was still trade spam... for consumable items. You could maybe sell something quickly if you were desperate, wanted to avoid the auction house fee, and got very lucky.
As such, the vast majority of trade was done by auction and not by shouting.
The FFXI bazaar system had the flaw that there was no zone-wide directory of items on sale - you had to manually go check people for a list of what they were selling. Also, the search function within FFXI was too small for an item list. As such, bazaaring items was inefficient. People would sit in heavy-traffic areas to maximise exposure, because there was no global or zone-wide directory.
Now: the success of the FFXI auction house came from the fact that you could do other things while your items were selling. That's all Guild Wars needs. Trade spam is already so inefficient and time-consuming that any passive trade system would kill it easily.
Sure, some people would still trade spam. Those people would sell virtually nothing unless they were significantly undercutting the auction price (happened quite a lot in FFXI with consumables), or had items that were not up for auction (happened occasionally in FFXI).
An auction house would make trade spam almost extinct, by virtue of effectiveness.
FFXI had four auction houses. One was assigned to each continent within the game world. This allowed players to leave things up for sale without being present, but not over the entire game world. A reasonable facsimile would be an auction house in Droks, Kaineng, and Kamadan. These auction houses would allow you to place an item on sale, with a fixed reserve price, and then do other things.
Players would access the auction house, look up the item, and offer a bid. If any instances of that item were up for lower than the bid, they bought the lowest priced item.
Also in FFXI was the bazaar system. Players could flag items within their inventory as on sale, again with a price tag. Players could browser a players bazaar by examining them, and buy or not, with the seller's side of things being automatic after the initial configuration.
Anyway, the result was this:
There was still trade spam... for consumable items. You could maybe sell something quickly if you were desperate, wanted to avoid the auction house fee, and got very lucky.
As such, the vast majority of trade was done by auction and not by shouting.
The FFXI bazaar system had the flaw that there was no zone-wide directory of items on sale - you had to manually go check people for a list of what they were selling. Also, the search function within FFXI was too small for an item list. As such, bazaaring items was inefficient. People would sit in heavy-traffic areas to maximise exposure, because there was no global or zone-wide directory.
Now: the success of the FFXI auction house came from the fact that you could do other things while your items were selling. That's all Guild Wars needs. Trade spam is already so inefficient and time-consuming that any passive trade system would kill it easily.
Sure, some people would still trade spam. Those people would sell virtually nothing unless they were significantly undercutting the auction price (happened quite a lot in FFXI with consumables), or had items that were not up for auction (happened occasionally in FFXI).
Sir Skullcrasher
I don't know if it would work. They put in the search function on GW and that is rarely used by anyone there and we still still alot of trade spamming on both regular chat channel and trade channel.
GranDeWun
What eliminates spam is a trading system that works in an unattended fashion; no one will sit there spamming if they can do something else and still get their stuff sold. Check out the EVE Online system...
Mouser
Quote:
Originally Posted by GranDeWun
What eliminates spam is a trading system that works in an unattended fashion; no one will sit there spamming if they can do something else and still get their stuff sold. Check out the EVE Online system...
|
Unfortunately, it seems that this is Anet's idea of "character interaction." God forbid that we have a town that is devoid of sales spam, so we could actually interact in a meaningful way...
I played SWG for 2 years before coming over to GW. The ability to put items up for auction in a centralized location for everyone to see prevented 90% of the sales spamming in that game (except for the ultra high-end items that had higher price caps than the centralized sales system allowed, or spamming for particular services.) You put an item up for sale in the system, someone buys it, the system handles the transaction, I get my money, the customer gets his item, you're done. All the while, I was off on another planet, enjoying PLAYING the game.
You're always going to get spammers, but an auction house would allow those of us who would prefer to, to play the game, rather than waste hours sitting in town advertising an item.
Zedd Kun
Actually this would be a great idea if you could go outside the town and close the trade window, so you don't have to wait for any bids. I think it would have stopped spamming, as people could do something else while selling.
GO GO GO!!
GO GO GO!!
Oofus
The only places where sell/buy spam is excessive is in LA Am D1, Kamadan AM D1, and Ascalon Int D1(only durring certain times of the day). KC Am D1 was a major trade area for a while but not anymore, and Droks is no longer either. So given that there are only 3 towns, 1 district in each town, where spam is an issue, all you need to do to avoid spam is avoid the stated districts in the stated towns. If you need to find a party in LA then don't go to Am D1, very simple really, you usually have 5 other districts in LA AM to go to. There realy is no reason to try to "fix" anything. Just avoid the 3 places where it's an issue if it bothers you.
I think it likely that many people would then use such a system in addition to spamming rather then instead of spamming.
Quote:
Originally Posted by GranDeWun
What eliminates spam is a trading system that works in an unattended fashion; no one will sit there spamming if they can do something else and still get their stuff sold. Check out the EVE Online system...
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Tonepalu
You guys have some great ideas, theres only one problem. These ideas have been in the spotlight since I started playing 22 months ago. The harsh reality is that Anet doesnt give A shit about how unbelievably boring it is to sit in town sifting through mound after mound of spam, to find anything remotely useful. I've been playing Archlord lately, it has A wonderful Auction House system.
Its safe to say that in my 2months of playing it I've yet to witness trade spam for anything that can be sold in the Auction House.
Im wondering though, and have wondered before why an efficient trade system hasn't ever been implemented for Guild Wars. The whole go and randomly spew boatloads of WTS's in every district of every trade hub town is just too damn boring.
When I bought Guild Wars, I had no idea I was buying Trade Tycoon in disguise.
As it is, either succumb to spamming your sell/buy messages or wait till you see someone selling/buying what you have/need( the latter here is quite rare though lol).
Its safe to say that in my 2months of playing it I've yet to witness trade spam for anything that can be sold in the Auction House.
Im wondering though, and have wondered before why an efficient trade system hasn't ever been implemented for Guild Wars. The whole go and randomly spew boatloads of WTS's in every district of every trade hub town is just too damn boring.
When I bought Guild Wars, I had no idea I was buying Trade Tycoon in disguise.
As it is, either succumb to spamming your sell/buy messages or wait till you see someone selling/buying what you have/need( the latter here is quite rare though lol).
Blackest Rose
People will use the most effective solution.
If an auction house gave exta capability over WTS spam then people will use it.
If it doesn't then people won't.
Party search isn't used because most towns only have 1 districts nowadays.... and it was implemented too late.... and it doesn't give enough advantage over LFG.
But personally I use party search to select heroes/hechman directly since the day of release - it's simply better than running around and clicking on them.
There's a definite advantage there.
Of course spam won't stop but it's really a joke right now - ah well - Anet have thrown in the towel on this one as being too hard.... real pity.
If an auction house gave exta capability over WTS spam then people will use it.
If it doesn't then people won't.
Party search isn't used because most towns only have 1 districts nowadays.... and it was implemented too late.... and it doesn't give enough advantage over LFG.
But personally I use party search to select heroes/hechman directly since the day of release - it's simply better than running around and clicking on them.
There's a definite advantage there.
Of course spam won't stop but it's really a joke right now - ah well - Anet have thrown in the towel on this one as being too hard.... real pity.
aaT
Money talks, bullsh*t walks.
WTS WTS WTS
WTS WTS WTS