...I'm new to the Ritualist profession, despite having completed factions with it. I wouldnt say I'm a great Rit either, because I just tend to spam spirits on after the other with no real thought behind it.
So dont bother criticising my Rit ability, because I know its rubbish.
But when I came to try out Fort Asbenwood with my Rit I noticed something that I hadnt expected. Something I find confusing.
As you know, you can only summon one of each spirit at a time. So if you already have "Pain" summoned, and you summon it again, the first one dies to make way for the new one.
I was in a team with two Ritualists, and we were obviously using similar skills, and similar spirits.
What I hadnt expected, was if the other Ritualists summons their "Pain" spirit, it kills mine in place for theirs.
This means during PvP a Ritualists cant spawn or maintain its own, individual spirits. You can only have one of each spirit in a match, at one time and their effected by any other allied Ritualists in the match.
I find this confusing.
You dont have this with Necromancers. Necros can control their own individual minions. If you have 2 necromancers with Golem, they can both summon a Golem individually.
So why cant Ritualists do this?
Why arent we allowed to have individual spirits, who only we can influence.
I'm asking that Ritualists, in PvP instances should be allowed to summon their own spirits without effecting other Rits. Otherwise it seems quite crippling to Rits. You cant micro-manage your own spirits without fear of another player killing yours off.
Especially if your a noob to Rits like me, and you dont even realise your doing it.
Can someone explain to me why its like this?
f
