Anet: We have "Easy Mode" and "Hard Mode". Nothing in between...

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

First of all, lemme say I love Guild Wars.

I'm a casual to hobby-level player. I play anywhere from 5-10 hours per week of PvE, and another 2 of PvP (mostly just ABs and RA). I've finished Prophecies and NF.

I'm not comfortable playing GW at this point in time. Hard mode is certainly enjoyable for what it is, and I'm thankful for it. I prefer to play it maybe 10% of the time, as I'm not really one for the associated titles. It's a really nice option to have in the game and breathes new life into the old low-level missions.

The new, dumbed-down normal mode is what bothers me. It's just far too easy and, well, simple. For example, I was able to beat the D'Alessio Seaboard by just sitting back and letting henchmen do all the work. I didn't even use heroes. I tried a chest run in the Mirror of Lyss with a hench/hero combination with a 7-character party and was able to sit back and let them kill all the monsters there as well.

It's just so boring in many areas now. It really feels like I'm going back to kill level 6 Char. It's not very fun, and it really doesn't feel like the same game. I miss the old normal mode The only thing I can do to make it at all entertaining is to not bring any AoE skills and make it artificially challenging.

My request to Anet is to please, please bring back the old normal mode. Thank you for listening.

Christina Hamilton

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

/Signed

"Normal" mode has become "Easy" mode, Bring it back!

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

/Not Signed

There are still areas of normal mode that can wipe you out easy enough. If you want more of a challenge, go to hard mode, that is why it was introduced.
We dont have 'easy' and 'hard', but normal and hard modes.

Another reason i think some areas of normal mode were made easier is that it is not actually easy for everyone and with a lot of the experienced player base going off to hard mode, it allowed those that were left behind to still accomplish the missions and areas, etc.

The two areas you mentioned were never that difficult in the first place, so yes, they will be easier now, but more difficult areas that often wiped parties are now more managable to the newer, less experienced player base (which was the general idea of the changes).

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I havent played normal mode since they supposedly "dumped it down", after adding HM.

I cant really comment on whether the normal mode has been made easier.

But from the changes Ive read about, it sounds like they basically removed the "running away from AOE" in the creatures. Now remind me if im wrong, but wasnt that something they only added about 6 months ago?

Normal Mode is basically just the game as it was a year ago. It was fun then, so it must still be fun now.

And so far, from the experience I've had of Hard Mode, its not even that hard. I've done about 14 Prophercies HM missions in a week, with one PUG or another.

You'l never please everyone, and there will always be someone who doesnt like either NM or HM and wants something inbetween or something harder.

What is Anet meant to do? add another 5 modes? Enjoy what they gave us.

SuperDave

SuperDave

Frost Gate Guardian

Join Date: Nov 2006

South Africa

Forever Knights

Mo/

Ever since the introduction of HM I haven't really touched normal mode.. I left my warrior in the Echovald Forest, and when I logged on with him again I decided to do a few unfinished quests there in normal mode to see what it's like. It sucked.

I know warriors usually just do "c" and then "spacebar", but honestly.. this was really too easy. I think Hello Kitty Island Adventure might be more challenging. And yea, ppl will ask "why did you play normal mode? Why not just stick to HM if normal is too easy?" It's because HM isn't as cool as ppl make it out to be.

There are countless threads already regarding the problems with Hench and Hero AI in HM. Also the fact that there aren't that many ppl playing in HM all the time. It isn't fun spamming mission outpost for about the same amount of time it will take to do the mission with LFG Mission HM, and LFG to Vanquish "x" area is unheard of.

I used to play GW at least 3 hours a day. I haven't logged on since the birthday event, and don't really have any motivation to log on any time soon.

Sticking to what the OP is about....Normal mode is too easy, it should be changed back imo. Please change noob mode back to old-school normal mode.

I don't think there is any place left for the casual gamer to play. Normal mode is too easy, and Hard mode can be too challenging.

/signed

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Most areas of the game can be beaten in normal mode by typing /sit and watching your henchmen play the mission for you. All it takes is Orion or Cynn casting a spell and the monsters will just wait around in it until they die. Sure there are high-level areas, but I'm referring to the majority of the game.

Bring two AoE elementalists in some of the higher level areas of the game and you can go back to /sit though. Especially if you use reasonably well designed heroes instead of henchmen.

Hard mode is too hard for me if I have to play it all the time. The gap betwen normal (aka easy mode now) and hard is just so big. I miss the regular level of challenge.

TedTheDead

Frost Gate Guardian

Join Date: Feb 2007

Sons of Metal

N/

/Not Signed

If Guild Wars were just Prophesies and Prophesies did not have the Ring of Fire I would be on board to agree. But, the Ring of Fire in Proph can still easily whipe a party out if you agro bad or just have bad players. Both Factions and Nightfall offer areas mid-story and on that can end a partys run as well.

Actually I was completing Protector of Tyria the other day and got the bonus on Hells Precipice(sp?) and almost had a complete part whipe when I accidently pulled two groups.

To me the only notable different in "normal mode" really comes in the Realm of Torment which was at times almost unplayable with all heros/henchmen (especially Domain of Fear). RoT now pretty easy due to mobs being at least half if not 1/3 their former size. Other than that I dont notice much of a decrease in difficulty...

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by SuperDave
Also the fact that there aren't that many ppl playing in HM all the time.
I actually like that not many people are doing HM at this time, as it means the vanquisher and guardian titles will be rare for a short time.

Its a pain to form a party, but once you get one and you complete a HM mission you get a huge feeling of accomplishment. Especially when you know your one of the first to do it.

HM will pick up, and I expect it depends which campaign your in.

I have a feeling factions and NF will have more HM players compared to Prophercies. Its mainly older players who do Prophercies, so it will take time for them to return or for new players to take interest in it.

HM will pick up.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

"Normal mode" is for when you play through the game the first time. There's really not much difference, difficulty-wise, from how it's always been, and first time you're playing, it's challenging.

Once you've completed the game, you're supposed to switch to hard mode to get some challenge - and much, much, better loot to keep you motivated.

Seems to work as planned to me.

My biggest beef with hard mode is that you can't take a full team of heroes, and, let's face it, henches are nowhere near as good as heroes due to the skill selection.
This means that hard mode is quite easy if you can get 7 other human players, but very difficult indeed, often too difficult, if you're soloing with heroes&henches.
(Playing normal mode with a human team is *ridiculously* easy if you know what you're doing, but like I said, if you've done it before you should play hard mode)

My opinion is that level of difficulty right now is good, if only you could take a full hero team (and/or heroes and henches were taught to run out of AoE spells).

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by freekedoutfish
Normal Mode is basically just the game as it was a year ago. It was fun then, so it must still be fun now.
Actually it's a lot easier than it was back then. I haven't played much Normal Mode since the update but I'm almost certain some of the enemies were hitting for about half the damage they used to. Even henches could probably clear the area alone without your help.

Quote:
Originally Posted by freekedoutfish
And so far, from the experience I've had of Hard Mode, its not even that hard. I've done about 14 Prophercies HM missions in a week, with one PUG or another.
True. Basically it's just more of the same, the enemies hit harder and faster but in the end the same strategies still work because the AI is still exactly the same.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

You cannot have normal and hard mode. Since there are only two datas we can compare, they can only be easier compared to the other mode and harder compared to the first mode. Therefore: Easy and hard mode.

I don't care for this idea, since I don't play easy mode anymore. I merely wanted to point out this, what I think, logical error.

-Deleet

Frazzy

Frazzy

Banned

Join Date: Dec 2006

Canada

Unavailable

Mo/Me

/Not Signed Are you ever happy? Hard Mode is fine how it is. Normal mode is fine how it is. That's that.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/notsigned


Numa Pompilius had a good idea though about letting us take 7 heros. Henches are semi-retarded in normal mode, in hard mode then need to wear a helmet to avoid drain bamage. I think the modes are decently balanced. I am also sure there will be some tweaks in the up coming updates. Anet never leaves anything alone for long. (Please Anet fix soul reaping amen)

~the rat~

Bubba

Frost Gate Guardian

Join Date: Nov 2006

Netherlands

port sledge snow cones [COLD]

/notsigned

I like the "easy" mode the way it is right now. Gets me a bit more incentive to actually play through with more then one character. For the challenge I'll just go to hard mode.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

I don’t think normal mode is too easy especially if you are new to the game and still without acess to all skills. If I would use the skills I did first time playing GW I guess I would find the normal mode pretty challanging. Hard mode is just a little bit too hard to be fun to paly maybe using 7 heroes would be a way since finding teammates outside tyria is hopeless right now. I still try the hard mode to get my 15th title^^.

Hard mode still needs some balancing! in normal mode there are 4-6 lvl15 scales and then a horde of 20 lvl 2 scales but in hard mode the horde of 20 skales is now lvl26 just like all other groups wich is completely unfair. (third elonian mission) Stuff like that has to be removed from hard mode.

Vanquisher titles are very hard to achieve i think. At least when you have to fight several bosses and already have a death penalty...
You could get the vanquisher titles even for normal mode

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

As I was totally sure I'd already said here....

If you want inbetween.... check Hard Mode Shing Jea Island.... or Normal Mode Realm of Torment or Fissure of Woe.


Just quit whining because Guild Wars isn't perfectly adapted to your personal wants and needs.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Normal mode has always been this easy. I've c-spaced most of normal mode with just henchmen.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I just thought of something though... what exactly would be in the "middle" difficulity level?

Normal mode has creatures at their normal levels, and hard mode increases their levels by about 4 or 5 ( think).

So what would the middle difficulty be?

It wouldnt be easy to add a middle setting for difficulty because it would result in only increasing creature levels by 1 or 2 points. So what would be the point?

Its alot easier to make things easy and hard, but to find that "middle ground" is harder. You would end up with people complaining the middle hardness was too hard or too easy.

So ofcourse the normal mode is extremely easy and hard mode is hard.

Likelytodie

Likelytodie

Academy Page

Join Date: Sep 2006

New York

Fat People Lag [IRL]

Mo/

Quote:
Originally Posted by freekedoutfish
I just thought of something though... what exactly would be in the "middle" difficulity level?

Normal mode has creatures at their normal levels, and hard mode increases their levels by about 4 or 5 ( think).

So what would the middle difficulty be?

It wouldnt be easy to add a middle setting for difficulty because it would result in only increasing creature levels by 1 or 2 points. So what would be the point?

Its alot easier to make things easy and hard, but to find that "middle ground" is harder. You would end up with people complaining the middle hardness was too hard or too easy.

So ofcourse the normal mode is extremely easy and hard mode is hard.
I think maybe he means to buff up the AI a little, not so much the creature levels. Which, I think could be a decent idea, but it makes little difference to me anyway.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by freekedoutfish
to find that "middle ground" is harder
Revert the AI to the way it was before they nerfed it into the ground to make HM seem challenging in comparison to the new "Normal" Mode.

Done?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Faer
Revert the AI to the way it was before they nerfed it into the ground to make HM seem challenging in comparison to the new "Normal" Mode.

Done?
TBH I think if we had 3 difficulities, it would just confuse people and make life very, very, very hard to find a PUG.

We still have people ingame who dont even know what HM and NM is. To add a middle one would just make it worse.

Its also hard enouh finding HM teams. To then be asked to find EM, NM and HM teams would be insain!!

Plus then how would the drops work?

You get no rare drops and very little gold in EM.
You get some rare drops and some gold in NM.
You get more rare drops and more gold in HM.

It would just make the entire thing far too confusing to have to handle 3 hard settings and fing pugs for all 3.

Imagine what party search would look like with that!

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

/signed.

I like this idea, I hope they can change it back to the old NM.

You used to be able to say, farm vermin before the update. Now, the vermin farm is too hard on HM and too easy on NM.

/signed

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

The dumbing down of AI in NM when HM was released served no purpose. Bring back the old AI !

Antheus

Forge Runner

Join Date: Jan 2006

But EM is too easy, and NM is too hard, why is there nothing in between.

I want an analogue scale between 0 and infinity that I can tune to exactly my difficulty.

This way, if I get wiped at difficulty 7.6456321345234938701256, I can turn the dial to 7.645632134523493870117 and have it done more easily.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Ferret
/Not Signed

There are still areas of normal mode that can wipe you out easy enough. If you want more of a challenge, go to hard mode, that is why it was introduced.
We dont have 'easy' and 'hard', but normal and hard modes.

Another reason i think some areas of normal mode were made easier is that it is not actually easy for everyone and with a lot of the experienced player base going off to hard mode, it allowed those that were left behind to still accomplish the missions and areas, etc.

The two areas you mentioned were never that difficult in the first place, so yes, they will be easier now, but more difficult areas that often wiped parties are now more managable to the newer, less experienced player base (which was the general idea of the changes).
A perfect logic and explanation.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

While a change in AI on normal mode would be a possible solution, this would cause problems for some players.

I don't agree on this for several reasons.

First of all, this thread was started with the introduction of Hard Mode.
At that time, the difference between the 'old' and 'current' AI was more obvious for players than now.
The old AI was also not always there, it was the result from earlier changes (part of it the anti-AoE nerf).
That's a part people seem to forget.

Second, while people might find NM easy, a lot of others don't.
People still ask advice on how to handle certain situations in NM.
I also know people that don't play very often and find NM hard/too challenging.

Third, there is something called experience.
Part of it is gained by playing a lot, part of it is playing at an other 'level'.
When I started playing and was my previous guild, missions seemed very hard.
Over time, I improved, till the point were I had finished Proph, Factions and NF on several characers. Even the harder missions like THK, Hell's, Eternal Grove, Gyala etc were not that hard anymore (I even started helping PuGs on those missions at some time).

Next, I got in my current guild.
Being in a more serious guild than my previous one, my builds and gameplay improved.
I also learned more about team builds and positioning (we did play some PvP at that time, also helping).
When HM was introduced, we started to focus on that.
Done most of the game in HM now, both missions and vanquishing.

When I play NM now with friends, it seems easy.
This has little to do with the actual difficulty and a lot with my increased experience.

The main problem would be when you feel HM is too difficult an NM is too easy.
However, I don't think it's fair to state all are more difficult.
Take for example the last couple of missions in Prophecies.
Those are not that much harder in HM compared to NM.
It's the earlier missions that are the real challenge in HM, according to my experience.
Or certain missions that were already hard in NM, like Eternal Grove.

I know a lot of guildies used to determine what they wanted to do and then decide on HM or NM.
Walking to town in not too hard area while you need SS/LB points: HM.
Area to hard, in a hurry, no need for the points: NM.

I think the balance between HM and NM is fine, giving good challenge in HM while not being too difficult for starters on NM.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Sorry, I won't support farmers just because they think solo in HM is too hard and not satisfied with NM drops.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Difficulty is pretty relative to the player. Their are players who still complain about "normal mode" being too hard, and their are pvp players like me that see PvE "Normal mode" as "Very easy mode" and Hard mode as "Easy mode".

Anet has done enough with the seperation IMO. Hard mode is not borked their are other things that need more attention then this.

Its unreasonable to expect Anet to lower their game down to your specific level of n00bancy or raise it to your level of uberness.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Master Ketsu
Difficulty is pretty relative to the player. Their are players who still complain about "normal mode" being too hard, and their are pvp players like me that see PvE "Normal mode" as "Very easy mode" and Hard mode as "Easy mode".

Anet has done enough with the seperation IMO. Hard mode is not borked their are other things that need more attention then this.

Its unreasonable to expect Anet to lower their game down to your specific level of n00bancy or raise it to your level of uberness.
Exactly. You can't please everybody. Each specific zone or mission is a different difficult and eventually every player should be able to find SOMETHING in the GW universe that interests them and their skill level.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Master Ketsu
Difficulty is pretty relative to the player. Their are players who still complain about "normal mode" being too hard, and their are pvp players like me that see PvE "Normal mode" as "Very easy mode" and Hard mode as "Easy mode".

Anet has done enough with the seperation IMO. Hard mode is not borked their are other things that need more attention then this.

Its unreasonable to expect Anet to lower their game down to your specific level of n00bancy or raise it to your level of uberness.
Because PVP obviously has everything to do with PVE. Skill is relative to a player and their abilities. Not what they decide to play in the game.

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

Hard Mode is there for a reaso, can do hard mode? or dont like it? then u cant do or a challenge and or dont like 1.

/not signed

and did u think GW seems that much more easier becuase ur are more experienced? or ur not using PUG's?
honestly go to Hells precipe PUG up and tell me Normal Mode isnt a challenge.
Take heros and henchies, well maybe its no longer a challenge, but remeber us who use hero's and henchies find it easy because were with ubber players, not noobs who fail to heal or cant tank properly

again /not signed

hell get Eye of the North or factions man...factions timed missions can be a fun, expecially when u gotta beat a mission in certain time.

i see Normal Mode as Normal and i see Hard Mode as Hard(sometimes insuffirable)

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Because PVP obviously has everything to do with PVE. Skill is relative to a player and their abilities. Not what they decide to play in the game.
It's the development of that skill and abilities where PvP and PvE are very different.
Please consider when reading the next part that I'm a 99% PvE player.

When I meet a decent GvG/HA player, I know he has certain abilities the vast majority of the PvE players lacks.
It starts with simple things like the ability to play in and as a team, not an individual. They have better (most of the time) communication skills.
Furtermore, positioning. Not only for himself, but also for the rest of the team.
Battlefield awareness. Decent knowledge of own skills and the opponent skills.
Seeing the potential or failure in a certain team build. Dedication to achieve a goal.
How do I know this?
Because the GvG/HA environment demands development abilities like those to be successfull in that part of the game.
Running gimmic/FotM builds can be part of that, but still require some abilities like good communication, practiced builds and team positioning to be successfull.
Put 8 random inexperienced people with the best FotM against a decent GvG/HA guild team with an average build and the FotM team would still lose.

You can find those abilities in PvE players.
However, the environment does not demand them to develop those and most guilds also don't.
PvE guilds that demand people to team and practice, invent builds, play them till they know them by hearth, improving them along the way, are very rare.

This is something many people tend to forget when comparing PvE with PvP players.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

/notsigned

: ]

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

didnt they only dumb down the ai in >lv.20 areas?
i have noticed that ican easily c-space through most of nf without any real need for concentration. just tought i was good:P. but yeah, HM is a step up, just gotta try ot make the jump i guess.

yeah some of the timed missions can be fun, also greatly relieving when you beat masters with 2s to spare

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by Darkobra
Because PVP obviously has everything to do with PVE. Skill is relative to a player and their abilities. Not what they decide to play in the game.
You missed my point by such a ridiculously far mile I cant even refute you in any other way then to say "re-read my post."

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

Quote:
Originally Posted by SotiCoto
As I was totally sure I'd already said here....

If you want inbetween.... check Hard Mode Shing Jea Island.... or Normal Mode Realm of Torment or Fissure of Woe.


Just quit whining because Guild Wars isn't perfectly adapted to your personal wants and needs.
^^ I agree!
Some people will never be happy!

/Not signed.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

This cant be a serious post. Normal mode is still hard for many people. Hard mode could be harder. sigh.

Lysander Freeman

Lysander Freeman

Academy Page

Join Date: Sep 2005

Central PA, USA

Gladiators of Light in Darkness

R/E

Normal Mode and Hard Mode are fine as they are, I think. Hard Mode makes you use your skills more efficiently or you die. Normal Mode is better for people who like to enjoy the scenery, storyline and questing without too much danger of getting wiped.

Personally, I think Guild Wars simply lacks content. In larger games (in game land mass) there is more content with different areas being harder to successfully complete/vanquish/simply pass through in one piece.

I've just recently tried to get myself interested in Hard Mode, and sure, I've gotten my butt kicked a few times. But I also catch myself wondering why I'm doing it anyways. I'd rather have more and harder areas to explore than just repeating everything I've already done.

I'd hope they have more content as opposed to having to repeat everything in GW2.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Master Ketsu
You missed my point by such a ridiculously far mile I cant even refute you in any other way than to say "re-read my post."
Or perhaps you missed the subtleties. Fixed your typo.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Just my input..

There is no Easy Mode... its called Normal Mode

Hard Mode isn't too difficult, some mobs and bosses are a little bit unbalanced but that is about it.

/not signed.