Shutdown? I do more :p

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

good for almost anything, i've lately been running this all over the place. hat/ta/gvg/ra/pve...

fast cast 8
dom 16
deadly arts 10

price of pride
augury of death
energy surge E
energy burn
spiritual pain
shatter enchant or damage deal or your choice
unnatural sig
rez

basically cast in that order on a caster, especially monks.
if i have a healer, im virtually the most deadly thing on the field. with that much energy burning power, it becomes overwhelming fast, and only use unnatural on spirits unless you HAVE to finish someone off.

try it and see if you like it. so far i've had about 20 people ask me for the skill set after seeing me totally destroy their casters 1 by 1. gl

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

im gonna try it and ill get back to you on how it works for me.

I tired it and suprisingly, it works VERY well. However, you MUST have a healer in order to be effective at all, because once those tanks and melee characters notice their casters dropping like flies, they will target you and kill you ASAP.

ill rate it at 8.5/10 because if you use it in RA, there is a very good chance you will not get a monk or healing rit.

Mekkakat

Mekkakat

Whiner

Join Date: Aug 2006

thanks Dean. yes, you do NEED a healer rofl, it'll get bad if you have a weak monk too. trust me lol.

the best part about the whole build is its shutdown. its almost unstoppable, and even a "low set" energy monk will get slammed because of the burn out speed.

Syntonic

Lion's Arch Merchant

Join Date: Feb 2007

I think you are missing the point of a low energy set. They switch to it or have it on by default when starting, you then slam them with everything you have (perhaps hit them to zero in which case you do less damage without mind wrack,) they switch back up and suddenly, they have at least some energy again to cast. It's not so much a counter in my eyes. It's great pressure on the monks since they might have to heal more than one person (LoD) and at least one monk needs some attention and that's why people run esurge/eburn combo but once you start e-denying though, they'll know around every 20-30 seconds to watch for it. Meaning the ranger with the dshot etc. in GvG will be looking your way a bit more if they weren't looking your way already for signet of humility or whatever (like price of pride.)

I can understand the use in RA and TA considering it's e-denial combined with a spike but I'm somewhat skeptical at the claims on GvG since there are other classes that can dish the spike damage far better than you will be able to. In short, it might be best to simply take other skills that focus more on shutdown and simply inform the guildies when the denial is going to happen/when it's ready so they can capitalize on it (build up adrenaline etc.) It might shine more during splits though but I'm sure you and others on here have more experience than me.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Well, at a glance it doesn't seem great. Same as above on the low energy sets, they will make half this build fairly worthless. You are speccing to 10 in DA for one crappy-for-a-mesmer skill (one that shadow steps you to the foe if it works and has half range...not bright). If you want a deep wound, why not go for the tried and true Phantom Pain, Shatter Delusions (at 16 Dom you will get 79 dmg AND DW). Yeah it costs 3 times as much, but it has full range and you get double the damage.

Also, why are you using 16 in domination when 3 of your dom skills hit a max at 14? PoP, e-surge, e-burn. If you dropped it to 14 and put the rest in illusion and used PP in your free spot you would be better off IMO.

Lastly- this build is a one shot wonder if I ever saw one. Yeah it can dish out decent damage, but only once every 20-30 seconds. However, I suppose you probably need that kiting time since you just shadow stepped out of range of your monk, into the middle of your foes, and you have no energy left...

I think you probably need to change it up a little so that you aren't wasting all those points in DA just for a deep wound. Also, you need some energy mgmt so that you don't have to just sit and regen half the time. It seems to me that you are getting a max of 424 damage (plus deepwound) every 40 seconds if you wait for everything to recharge or 345 (plus deepwound) every 30 if you use everything but Unnat Sig (about 3.6 dmg per second + DW if you want to know). Not that you said it was good pressure, I was just pointing out that if you use it for spike it will be pretty predictable other than the first few seconds of the first time, and if you use it as pressure, it is pretty bad.