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Originally Posted by Thomas.knbk
Learn your facts. An axe with 16 axe mastry does about 15% more damage than an axe with 12, excluding critical hits. Go test it with Wild Blow if you don't believe me.
But for wands it doesn't work.
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I'll admit to apparently being wrong on this one, atleast so far as wild blow is concerned (at 16 axe, 50 dmg, 12 axe 44 dmg, 9 axe 34 dmg), which implies one of two things to me. Either weapon attributes do infact cause you to inherently do more damage or they simply affect the bonus you do with a critical hit. Because of this, I decided to test a bit more with everyones favorite holiday toys, the candy cane weapons.
Candy Cane weapons have no requirement and their min damage is the same as their max, in the case of the Candy Cane Axe, 10-10, so in theory should do the same amount of damage no matter what your attribute level is. And because their minimum is the same as their max, no skills need be used which could possibly throw off the test.
(all tests done against the AL60 armor in Isle of the Nameless)
at 9 axe - 8 dmg, 11 on a critical hit
at 12 axe - 10 dmg, 14 on a critical hit
at 16 axe - 11 dmg, 16 on a critical hit
Obviously, I was indeed wrong. Your attribute level does have an effect on the base damage you do, however once you pass a 12 in the attribute, the law of diminishing returns sets in.
As a side note, at a 0 axe, a candy cane axe does 4 dmg, 6 on a critical hit