Concept Skill: Hand of Faith

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gameshoes3003
gameshoes3003
Forge Runner
#1
Hand of Faith
5 energy
1 second casting time
45 second recharge time

Enchantment Spell. For 5...28 seconds, you heal for 5...23 more health when healing with divine favor. (Divine Favor).

So here's how it works. Say you're orison of healing heals for 60. And I know this isn't the real number, but let's just say 12 divine favor heals for 40 health as well. With this enchantment on, you heal for 63 health at 12 divine favor. So you've essentially healed for 123 health.

Then for Protection spells. Say you use reversal of fortune, and you heal for 40 health with 12 divine base. Then you heal for 63 health, yippii.
Kwisatz_Haderach
Kwisatz_Haderach
Frost Gate Guardian
#2
looks like a watered down version of divine boon
gameshoes3003
gameshoes3003
Forge Runner
#3
Quote:
Originally Posted by Kwisatz_Haderach
looks like a watered down version of divine boon
But without the -1 energy recharge and -2 energy per each spell.
Bankai
Bankai
Desert Nomad
#4
Yes, we noticed.

I wouldn't use it. Personally, I hate skills with a long recharge time.

Also, Orison of healing sucks.
O
OhCrapLions
Krytan Explorer
#5
Quote:
Originally Posted by Bankai
Yes, we noticed.

I wouldn't use it. Personally, I hate skills with a long recharge time.

Also, Orison of healing sucks.
lol spike heal
gameshoes3003
gameshoes3003
Forge Runner
#6
But we need to have skills that aren't commonly used anyway. People might actually find a way to use this skill well.
This + Divine Boon
This + Aura of Faith
This + Life Attuntement
This + Divine Boon + Aura of Faith
This + Divine Boon + Life Attunement
This + Aura of Faith + Life Attunement
This + Divine Boon + Aura of Faith + Life Attunement

This + Healing Touch
(Divine Favor healing + 23) times 2. That's an alright heal.

There's plenty of good ways to use this skill.