Get On The Floor [A/W]
Priest Of Sin
[skill]Mark Of Instability[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Falling Spider[/skill][skill]Horns Of The Ox[/skill][skill]Moebius Strike[/skill][skill]Flurry[/skill][skill]Resurrection Signet[/skill]
Attributes-
Dagger Mastery: 12+3+1
Critical Strikes: 12+1
Weapon: 3/-1 Vampiric 15^50% Strength Of Honor +30hp Fortitude Daggers
Armor: Full Radiant insignia, superior dagger mastery, minor critical strikes, superior vigor, 2x Attunement runes.
Execution is simple: Dump Mark Of Instability on an enemy (caster preferred), and either use a Shadow Step to jump to the enemy you just put the Mark on, and open up with Black Lotus Strike while maintaining flurry. Follow up with Twisting Fangs for the first knockdown. While they're down, use Falling Spider. Knock them down again with Horns Of The Ox, and follow with Moebuis. Use Horns Of The Ox again as needed untill the unlucky enemy is dead. The purpose of this build is to cause lightning fast knockdowns while maintaining a high DPS.
Note: This is just a build i'm toying with, any tips or suggestions would be appreciated
Attributes-
Dagger Mastery: 12+3+1
Critical Strikes: 12+1
Weapon: 3/-1 Vampiric 15^50% Strength Of Honor +30hp Fortitude Daggers
Armor: Full Radiant insignia, superior dagger mastery, minor critical strikes, superior vigor, 2x Attunement runes.
Execution is simple: Dump Mark Of Instability on an enemy (caster preferred), and either use a Shadow Step to jump to the enemy you just put the Mark on, and open up with Black Lotus Strike while maintaining flurry. Follow up with Twisting Fangs for the first knockdown. While they're down, use Falling Spider. Knock them down again with Horns Of The Ox, and follow with Moebuis. Use Horns Of The Ox again as needed untill the unlucky enemy is dead. The purpose of this build is to cause lightning fast knockdowns while maintaining a high DPS.
Note: This is just a build i'm toying with, any tips or suggestions would be appreciated
Syntonic
Is this for PvE or PvP? It has issues in both.
For PvP -> No antikiting ability. You said that you should use a shadow step skill to get there but I don't see one in the bar and there isn't much room to replace anything as flurry is necessary and res sig in most PvP areas. I don't think most people will choose to stand still for you. Granted, if you have a team thing going, it's possible for you to get away with no cripple as long as someone else if filling that slot.
For PvE -> Most mobs on normal mode just wont survive that long. You'd have to wait till the bosses before you see any great effect. At least, that's what I have found. There are some times when even leaping mantis doesn't recharge fast enough and that's only 8 seconds. Not a big fan of jagged strike and unsuspecting strike takes a fair share of energy. In any case, the point is that you really need to reach moebius as soon as possible so you can keep on going from one monster to the next. Not to mention, 20s on your hex will really cause you to be frustrated and even worse if it's removed.
These are some general comments as I'm sure you can think of ways yourself to improve such as taking siphon speed and redoing a few things (like taking more of the black line such as black spider strike perhaps and leaving out falling spider etc.) More or less, you are looking at a partial shadow prison build and adapting it to moebius so you can hit more targets with less downtime. Not sure how well it'd work though since you don't get the teleporting aspect with siphon speed and with it's 1s cast time and seeing you run up to them... not sure if anyone is going to be terribly surprised.
For PvP -> No antikiting ability. You said that you should use a shadow step skill to get there but I don't see one in the bar and there isn't much room to replace anything as flurry is necessary and res sig in most PvP areas. I don't think most people will choose to stand still for you. Granted, if you have a team thing going, it's possible for you to get away with no cripple as long as someone else if filling that slot.
For PvE -> Most mobs on normal mode just wont survive that long. You'd have to wait till the bosses before you see any great effect. At least, that's what I have found. There are some times when even leaping mantis doesn't recharge fast enough and that's only 8 seconds. Not a big fan of jagged strike and unsuspecting strike takes a fair share of energy. In any case, the point is that you really need to reach moebius as soon as possible so you can keep on going from one monster to the next. Not to mention, 20s on your hex will really cause you to be frustrated and even worse if it's removed.
These are some general comments as I'm sure you can think of ways yourself to improve such as taking siphon speed and redoing a few things (like taking more of the black line such as black spider strike perhaps and leaving out falling spider etc.) More or less, you are looking at a partial shadow prison build and adapting it to moebius so you can hit more targets with less downtime. Not sure how well it'd work though since you don't get the teleporting aspect with siphon speed and with it's 1s cast time and seeing you run up to them... not sure if anyone is going to be terribly surprised.
Nortos
needs death blossom otherwise you wnt be able to deal any dmg if they heal ect, death blossom with moebius is just pure gold.
Poison Ivy
Quote:
Originally Posted by Nortos
needs death blossom otherwise you wnt be able to deal any dmg if they heal ect, death blossom with moebius is just pure gold.
What exactly would you replace?
moko
Quote:
Originally Posted by Nortos
needs death blossom otherwise you wnt be able to deal any dmg if they heal ect, death blossom with moebius is just pure gold.
how can they heal if KDed?
Yanman.be
Nice copy of the Yanssassin, except you brought Flurry instead of Shock.
(I didn't day you copied it, but it's a very old build )
You don't need 16 dagger mastery.
And Flurry messes with kd chains
(I didn't day you copied it, but it's a very old build )
You don't need 16 dagger mastery.
And Flurry messes with kd chains
Priest Of Sin
I wasn't aware of the yanassin, sorry
I was focusing on Knockdowns to get the anti-kiting... you cant do anything if you're on your ass.
But should I remove flurry for something else? I figured an assassin build without an IAS was kinda pointless.
I was focusing on Knockdowns to get the anti-kiting... you cant do anything if you're on your ass.
But should I remove flurry for something else? I figured an assassin build without an IAS was kinda pointless.
Yanman.be
Well. You could use an IAS. But since you're concentrated on kd'ing, you better not use IAS or you'd be out of sync ( hoto ms chain ).
YanSSaSSin.
YanSSaSSin.
ACreator
yeah.. mark of instability to KD and u still use horns of the ox....
use other dual atack.
use other dual atack.
Coloneh
your going to have to wait for them to get up before you can kd them with horns of the ox, its to fast.
Yanman.be
ACreator.
You use MoI BLS TF to kd once, followed by FS. Then your target gets up again, and you use hoto ms hoto ms hoto tilll he dies ( ususally after the first MS ).
The target can cast 1/4 spells during kd chains though.
You use MoI BLS TF to kd once, followed by FS. Then your target gets up again, and you use hoto ms hoto ms hoto tilll he dies ( ususally after the first MS ).
The target can cast 1/4 spells during kd chains though.
.neuronster.
Quote:
Originally Posted by Mokone
how can they heal if KDed?
If this is PvP, there will most likely be more than one monk...
Diddy bow
I used to run this kind of thing in ra . Mark of insts long recharge could really mess things up and with no heal im rekoning this is ha/gvg? oh and "use a Shadow Step to jump to the enemy" how deos this work with a full bar ?_?
SilentDaunt
I tested this build out a few times in AB, it works alot better with a cover/back up hex like expose defense (block stances could really kill the whole thing). No self heals at all makes this build lean more towards the AB field I think. This is a great pressure/shutdown build on tough targets like monks/dervish and works best one on one. I would loved for it to have a shadowstep skill so like others said, get rid of the IAS. All in all a pretty fun to build to use, got alot of people on the floor permanently using this one.
Ill Reap Your Blood
Here is a build that could easily defeat that one:
Golden Lotus Strike
Leaping Mantis Strike
Fox Fangs
Blades of Steel
Balanced Stance
Healing Signet
Shroud of Distress
Death's charge
I cast Shroud of Distress and then Death's Charge then Balanced Stance and begin to go in order through the skills with Blades of Steel ending the chain, after this the opponent should be basically dead and since you have no heal you are screwed. Use Healing Signet when needed. Balanced stance is so that you arent knocked down which devestates your build. Balanced Stance is Particularly helpful in 1v1 against sins who use your build.
Attributes are:
Dagger Mastery -- 15 or 16
Tactics -- Get it to as high as possible
Shadow Mastery -- Up to you
Golden Lotus Strike
Leaping Mantis Strike
Fox Fangs
Blades of Steel
Balanced Stance
Healing Signet
Shroud of Distress
Death's charge
I cast Shroud of Distress and then Death's Charge then Balanced Stance and begin to go in order through the skills with Blades of Steel ending the chain, after this the opponent should be basically dead and since you have no heal you are screwed. Use Healing Signet when needed. Balanced stance is so that you arent knocked down which devestates your build. Balanced Stance is Particularly helpful in 1v1 against sins who use your build.
Attributes are:
Dagger Mastery -- 15 or 16
Tactics -- Get it to as high as possible
Shadow Mastery -- Up to you
Yanman.be
WOW PRO YOU MADE A BUILD THAT COUNTERS A BUILD. Now go buy a cake and celebrate it.
I can counter anything in 1v1 if I knew what my opponent was going to do.
The OP never said anything about 1v1.
And [email protected] lead attacks, no DEEP WOUND, and no CRITICAL STRIKES. Please stay away from the sin forums.
I can counter anything in 1v1 if I knew what my opponent was going to do.
The OP never said anything about 1v1.
And [email protected] lead attacks, no DEEP WOUND, and no CRITICAL STRIKES. Please stay away from the sin forums.
XvArchonvX
Quote:
Originally Posted by Ill Reap Your Blood
Here is a build that could easily defeat that one:
Golden Lotus Strike
Leaping Mantis Strike
Fox Fangs
Blades of Steel
Balanced Stance
Healing Signet
Shroud of Distress
Death's charge
I cast Shroud of Distress and then Death's Charge then Balanced Stance and begin to go in order through the skills with Blades of Steel ending the chain, after this the opponent should be basically dead and since you have no heal you are screwed. Use Healing Signet when needed. Balanced stance is so that you arent knocked down which devestates your build. Balanced Stance is Particularly helpful in 1v1 against sins who use your build.
Attributes are:
Dagger Mastery -- 15 or 16
Tactics -- Get it to as high as possible
Shadow Mastery -- Up to you Here's a build that could beat both of those:
[skill]Crippling Shot[/skill][skill]Distracting Shot[/skill]
lol.
Anyways, to get back on topic, the OP's build looks fun, but is really a build that is better in theory than in practice. I gotta agree with most that Flurry, while great with many sin builds, doesn't really fit in with this one that well.
Golden Lotus Strike
Leaping Mantis Strike
Fox Fangs
Blades of Steel
Balanced Stance
Healing Signet
Shroud of Distress
Death's charge
I cast Shroud of Distress and then Death's Charge then Balanced Stance and begin to go in order through the skills with Blades of Steel ending the chain, after this the opponent should be basically dead and since you have no heal you are screwed. Use Healing Signet when needed. Balanced stance is so that you arent knocked down which devestates your build. Balanced Stance is Particularly helpful in 1v1 against sins who use your build.
Attributes are:
Dagger Mastery -- 15 or 16
Tactics -- Get it to as high as possible
Shadow Mastery -- Up to you Here's a build that could beat both of those:
[skill]Crippling Shot[/skill][skill]Distracting Shot[/skill]
lol.
Anyways, to get back on topic, the OP's build looks fun, but is really a build that is better in theory than in practice. I gotta agree with most that Flurry, while great with many sin builds, doesn't really fit in with this one that well.
Priest Of Sin
[skill]Mark Of Instability[/skill][skill]Shadow Walk[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Falling Spider[/skill][skill]Horns Of The Ox[/skill][skill]Moebius Strike[/skill][skill]Dash[/skill] or [skill]Resurrection Signet[/skill]
That a little better?
And @ I'll Reap Your Blood.... seriously dude, your build... is not good.
That a little better?
And @ I'll Reap Your Blood.... seriously dude, your build... is not good.
X Cytherea X
how bout i wild blow ur balanced stance? gg build wars ftl
on topic: thing with shadowwalk is, if the target is kiting when you activate it, and keeps kiting as you appear beside it, you still wont be in range to hit, until it stops to do something. MOI might expire or get removed by then. target selection comes into play here, ie target a non-kiting opponent. and make sure it isnt pre-veiled.
alternatively, you can simply perform a "dashing black lotus strike"
IMO tho, siphon and/or expose are so much more efficient as hexes because of both cooldown and their respective effects. u can quickly reapply them in case they are removed. the only benefits of MOI are 1 more kd (it does wonderfully piss monks off i admit) and the ability to use falling spider which is more damaging than black spider. however, BLS-TF-BSS-HoTO-MS is enough to go into perma-kd methinks
on topic: thing with shadowwalk is, if the target is kiting when you activate it, and keeps kiting as you appear beside it, you still wont be in range to hit, until it stops to do something. MOI might expire or get removed by then. target selection comes into play here, ie target a non-kiting opponent. and make sure it isnt pre-veiled.
alternatively, you can simply perform a "dashing black lotus strike"
IMO tho, siphon and/or expose are so much more efficient as hexes because of both cooldown and their respective effects. u can quickly reapply them in case they are removed. the only benefits of MOI are 1 more kd (it does wonderfully piss monks off i admit) and the ability to use falling spider which is more damaging than black spider. however, BLS-TF-BSS-HoTO-MS is enough to go into perma-kd methinks
Priest Of Sin
[skill]Siphon Speed[/skill][skill]Mark Of Instability[/skill][skill]Dash[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Falling Spider[/skill][skill]Horns Of The Ox[/skill][skill]Moebius Strike[/skill]
Still trying to get things to work... it seems to own up AB nicely, but that's not real PvP... and it cannot be a ganker, because it has no defense... but I swear I'll get this concept down if it kills me.
Still trying to get things to work... it seems to own up AB nicely, but that's not real PvP... and it cannot be a ganker, because it has no defense... but I swear I'll get this concept down if it kills me.
XvArchonvX
Quote:
Originally Posted by Priest Of Sin
[skill]Siphon Speed[/skill][skill]Mark Of Instability[/skill][skill]Dash[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Falling Spider[/skill][skill]Horns Of The Ox[/skill][skill]Moebius Strike[/skill]
Still trying to get things to work... it seems to own up AB nicely, but that's not real PvP... and it cannot be a ganker, because it has no defense... but I swear I'll get this concept down if it kills me. Perhaps you need to cut down your skill chain a bit. Instead of using Mark of Stability with your first offhand and dual attack, you might want to jump into Moebius + HotO and put in Impale for Deep Wound. Then use the slots you have left for utility.
Still trying to get things to work... it seems to own up AB nicely, but that's not real PvP... and it cannot be a ganker, because it has no defense... but I swear I'll get this concept down if it kills me. Perhaps you need to cut down your skill chain a bit. Instead of using Mark of Stability with your first offhand and dual attack, you might want to jump into Moebius + HotO and put in Impale for Deep Wound. Then use the slots you have left for utility.
X Cytherea X
[skill]mark of instability[/skill][skill]siphon speed[/skill][skill]black lotus strike[/skill][skill]twisting fangs[/skill][skill]falling spider[/skill][skill]horns of the ox[/skill][skill]moebius strike[/skill][skill]resurrection signet[/skill]
rearranged it a bit... there! a snare and MOI is covered!
or u can do this but lose some damage...
[skill]mark of instability[/skill][skill]siphon speed[/skill][skill]black lotus strike[/skill][skill]twisting fangs[/skill][skill]moebius strike[/skill][skill]horns of the ox[/skill]insert utility here (recommend mending touch/death retreat/feigned/etc)[skill]resurrection signet[/skill]
rearranged it a bit... there! a snare and MOI is covered!
or u can do this but lose some damage...
[skill]mark of instability[/skill][skill]siphon speed[/skill][skill]black lotus strike[/skill][skill]twisting fangs[/skill][skill]moebius strike[/skill][skill]horns of the ox[/skill]insert utility here (recommend mending touch/death retreat/feigned/etc)[skill]resurrection signet[/skill]
XvArchonvX
I played with this a bit. In a perfect situation, the build gives constant KD, but I still think a Shadow Prison sin is better for ganking:
[skill]Mark of Instability[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Dash[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
The biggest problem I encountered in this build is that if you don't get your target under 50% health after your first HotO then you are stuck unable to finish your attack chain.
*edit* lol, it looks like Cytherea posted the same idea in his/her edit the same time I made my post with the exception that I left out Siphon Speed.
[skill]Mark of Instability[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Moebius Strike[/skill][skill]Horns of the Ox[/skill][skill]Dash[/skill][skill]Feigned Neutrality[/skill][skill]Resurrection Signet[/skill]
The biggest problem I encountered in this build is that if you don't get your target under 50% health after your first HotO then you are stuck unable to finish your attack chain.
*edit* lol, it looks like Cytherea posted the same idea in his/her edit the same time I made my post with the exception that I left out Siphon Speed.
moko
Quote:
Originally Posted by .neuronster.
If this is PvP, there will most likely be more than one monk...
so you are saying because there's another monk KDs are useless? why do you think people run hammer warriors? or bulls strike? obviously because it sucks, there's another monk to heal afterall LOLOLOL.
*headshot*
*headshot*
Precise
Ok, i like the basic concept behind ur build. However a couple of things i dont like. 1 lack of a snare and 2 falling spider, no real point for it considering u have moebius. I know it poisons but IMO ur better off freeing up a slot for something else.
Not sure how to put up those skill images as im new to talking on the forums. Skills i would use are:
Mark of Instability
Shadow Walk
Dash
Black Mantis Thrust
Exhausting Assault
Moebius
Horns of The Oxe
Res Sig/ Feigned Neutrality/Shadow Refuge
I know it doesnt have deep wound, however if they are on the ground it will only be maybe one more horns before they die. Also they are crippled so if something happens and u have to cut ur attack short, they will be slowed and if u have backup they can chase ur victim down.
I run a similar build to this in AB with my sin except i use Death Blossom not horns. It pumps out spectacular damage and usually beats most foes, even sometimes wins 2-3 on 1's, if played correctly. I might put it up on the forum if someone can teach me how to display the skills.
Thanx
Not sure how to put up those skill images as im new to talking on the forums. Skills i would use are:
Mark of Instability
Shadow Walk
Dash
Black Mantis Thrust
Exhausting Assault
Moebius
Horns of The Oxe
Res Sig/ Feigned Neutrality/Shadow Refuge
I know it doesnt have deep wound, however if they are on the ground it will only be maybe one more horns before they die. Also they are crippled so if something happens and u have to cut ur attack short, they will be slowed and if u have backup they can chase ur victim down.
I run a similar build to this in AB with my sin except i use Death Blossom not horns. It pumps out spectacular damage and usually beats most foes, even sometimes wins 2-3 on 1's, if played correctly. I might put it up on the forum if someone can teach me how to display the skills.
Thanx
XvArchonvX
@ Mokone: I don't believe his point was that KDs are useless when there's more than one monk, but that another monk can break the Moebius chain if they aren't below 50% health and all your other attack skills are recharging.
Quote:
Originally Posted by Precise
Quote:
Quote:
Originally Posted by Precise
Not sure how to put up those skill images as im new to talking on the forums.
To insert skill images type [.skill]Mark of Instability[./skill], but without the periods in the middle. If you are still unsure, hit quote reply to see the encoding for the skill image.
[skill]Mark of Instability[/skill] Priest Of Sin
[skill]Siphon Speed[/skill][skill]Dash[/skill][skill]Black Lotus Strike[/skill][skill]Twisting Fangs[/skill][skill]Moebius Strike[/skill][skill]Horns Of The Ox[/skill][skill]Deadly Paradox[/skill][skill]Feigned Neutrality[/skill]
I suppose you could replace [skill]Deadly Paradox[/skill] with [skill]Expose Defenses[/skill], but then the recharge time on [skill]Feigned Neutrality[/skill] would be almost unbearable... I've ditched the Mark concept of the build, HotO+MS is enough knockdown, I'm thinking. But the build is still broken if the target isn't below 50% hp... Dutch Masterr
I dont know why you are so focused on MoS, but here is my AB build...
[skill]enduring toxin[/skill] [skill]black spider strike[/skill] [skill]horns of the ox[/skill] [skill]moebius strike[/skill] [skill]twisting fangs[/skill] [skill]siphon speed[/skill] [skill]shadow refuge[/skill] and optional...15 dagger, 9-10 deadly arts, 9 shadow arts, 10-11 critical strikes...zealous daggers are a must Enduring toxin is only used because of the 1/4 casting time, making it usefull to counter a quick spike like a shadow prison sin. Siphon speed is self-explanitory. You can replace shadow refuge with feigned neutrality. For optional i usually use expose defenses or some sort of defense skill. Sometimes i use A/D and switch around the attributes to something like 14 dagger, 10 wind prayers, 9 deadly arts, and about 10 in critical strike and use [skill]natural healing[/skill]....Natural healing is a great skill for a sin to use...in my opinion. Tarantus
Quote:
Originally Posted by Dutch Masterr
[skill]natural healing[/skill]....Natural healing is a great skill for a sin to use...in my opinion. Especially when you're also using [skill]shadow walk[/skill] FoxBat
Just tack ox onto a typical moebius + blossom spam build. That's far more versatile and less fragile. Use ox when it's needed or you can get an easy recharge, and just keep the damage flowing otherwise. As a bonus, you can punish people that try to stand near allies to avoid KD with blossom.
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