How to incorporate this into Guild Wars?
The beasty charr-race has captured ascalonian and krytan soldiers, and now they use them to fight in their gigantic arenas against all sorts of things.
The gladiators become so dangerous that the Charr can not control them anymore. More and more manage to make their escape, after escaping they form plundering raiding groups who use their superior battle techniques to ravage the Charr-homeland. The mirmillo's are harsh men, where the stronger rule the weaker, they fight only for themselves, and maybe can not be trusted...
The mirmillo is a melee-based character inspired by the mirmillo gladiators in ancient Rome. He fights with a thrytand and a kind of fishnet and his main role is to trap multiple people with his net and then thrust with his thrytand to keep enemies away from his allies.He can also use 'barriers' to protect/damage allies/enemies but this i'll discuss later.
Also the mirmillo can perform 'thrusts', this is simply a knockdown which also pushes the enemy away for ~5 meters
AL 70+10 against physical?
30 base energy with 3 pips of energy regen
Weapons, Thrytand (a kind of spear with 3 spikes at the tip) 9-41 damage, same speed as scythe and 1-handed. This weapon deals pierce damage
Net, focus item, grants a resistance against blunt, slash, or pierce damage
and just like arrows it will be refreshed when thrown
Also the mirmillo introduces a new skilltype called ' barrier'; u should see a barrier as a kind of transparent pyramid which covers a small area and every ally/enemy who is in it gets a certain enhancement but that same ally/enemy may also step out of it
Attributes:
Morale (primary attribute):
for every point u invest in morale u gain 8 extra max. health and this affects all skills linked to morale
Thrytand mastery:
For each point u invest in this attribute u get a higher chance to crit, this also affects all skills linked to thrytand mastery
Net mastery:
this affects all skills linked to net mastery
Strategy:
This attribute mainly concerns the use of barriers and other skills tied to this attribute
Animation
-The animation for a mirmillo casting a spell should be slamming his thrytand on his chest
-The net should be animated just like the corsair nets.
Appearance
Mirmillos wear poor but flexible armor, (a bit like the (15k)glads armor for warriors), and they wear amazing helmets.
Finally i'd like to say that some things may be 'overpowered' and that this may look a lot like the paragon but actually it is very different. Plz give me some advice and what u think of it
thx in advance
