-Dancer of Death, Song of Passage
"Discordant Harmony, Music is Rythemed Pain".
Story/Background:
-Coming Soon^^....
Skill and Boss Color:
-Orange Red
Emblem:

Orange Red Pixie
Followed God/ess/s:
-Lyssa
Racial Availability:
-Human and Sylvari
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-3 pipes of energy.
Armour:
Headgear
-Hat
-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Insignia:
Entertainer's
-Bonus Armor +5 (While 1 or more creatures are affected by your Dance, Song or Play)
Armor +5 (While 2 or more creatures are affected by your Dance, Song or Play)
Armor +5 (While 3 or more creatures are affected by your Dance, Song or Play)
Performer's
-Bonus Armor +15 (While Casting)
Weapon:
-Musical Instruments or just Instruments.
Harp
Health Degeneration 1-3, Chance 50%(req.9 Renowance/Harmonious Play)
Interuptibility Chance -50%
Two Handed
Flute
Health Degeneration 3-5, Chance 25%(req.9 Renowance/Discordant Play)
Casting Speed +33%
Two Handed
Violin
Health Degeneration 2-4, Chance 33%(req.9 Renowance/Romantic Play)
Energy Cost -15%
Two Handed
Premise:
Coming Soon^^!...
Attributes:
Renowance(Primary)
-For each 2 Ranks of Renowance, You gain 1 Energy, Whenever an ally is affected by your Plays, Dances and Songs. If this reaches 9 ranks you are able to Move while Casting.
Melodious Play
-Specializes in Buffing and Supporting Allies.
Discordant Play
-Specializes in Interrupting and Lowering Casting Speed and Duration of Spells and Skills.
Romantic Play
-Specializes in Energy-Management and Charming and Confusing Foes.
Skill Listing:
Renowance
"Encore!"[Elite]
-Shout, 10e|60r : Allies within Earshot gains Encore, When affected by Encore, For 5-9 seconds, Affected Allies Next Dance, Song or Play would Recharge Instantly. If you and an ally Duo's the same Song both you and that ally's skills are recharge instantly.
Popularity
-Skill, 5e|1c|20r : You're Next Dance, Song or Play's Effecting Range Increases by 50%.
Happiness
-Skill, 5e|2c|25r : You gain 2-5 Energy for Each Affected Allies by you're Dances, Songs or Plays (Maximum 15 Energy).
Melodious Play
White Music[Elite]
-Play, 15e|10c|45r : While Casting, Allies within Earshot Cast Healing and Enchantment Spells 50% faster and Heal for 50% more. Harp Required. You can't Move with 8 or less Ranks of Renowance. This Play's Casting Time increases by 2-10 seconds.
Tranquility
-Song, 10e|3c|30r : While Casting, Allies within Earshot can't be Interrupted. This Songs's Casting Time increases by 5-14 seconds. You can't Move with 8 or less Ranks of Renowance.
Ignoring Troubles
-Dance, 5e|4c|15r : While Casting, Nearby Allies can't be Affected by Hexes. When this Dance is Duo'd, Allies Adjacent to you are Healed from all Hexes. When Dancing you are Easily Interrupted. This Dance's Casting Time increases by 8-13 seconds. You can't Move with 8 or less Ranks of Renowance.
Discordant Play
Dance of Death[Elite]
-Dance, 10e|5c|45r : While Casting, Nearby Foes are Interupted each second. Whenever a foe is Interupted they take 10-35 Dark Damage. When Dancing you are Easily Interrupted. You can't Move with 8 or less Ranks of Renowance.
Broken String
-Skill, 5e|1/4c|20r : If you're Playing, You are Interrupted from you're Play, Foes within Earshot are Interrupted.
Sad Opera
-Duo Song, 10e|1c|25r : While Casting, Adjacent Foes cast 50% Slower, Whenever Affected Foes cast and Enchantment they are Interupted. This Song's Casting Time increases by 6-9 seconds. Duo Partner Required. You can't Move with 8 or less Ranks of Renowance.
Romantic Play
Succubus Play[Elite]
-Play, 15e|5c|60r : While Casting. Charm a Random Nearby Foe, The Charm Ends when you or you're Allies hit him. 50% chance of Success. This Play's Casting Time increases by 4-10 seconds. Violin Required. You can't Move with 8 or less Ranks of Renowance.
Heartbroken Song
-Song, 10e|3c|45r : End all Charms. While Casting, all affected foes suffer from Confusion. This Song's Casting Time increases by 9-24 seconds. You can't Move with 8 or less Ranks of Renowance.
Dance of the White Rose
-Dance, 10e|1/4c|25r : While Casting, Nearby allies gain +1-3 Energy Regeneration and Whenever Nearby Foes attack they suffer from Charm for 9-15 seconds. This Dance Casting Time increases by 3-7 seconds. When Dancing you are Easily Interrupted. You can't Move with 8 or less Ranks of Renowance.
Functions:
-Coming Soon^^!...
I. Musical Instrument System
-Musical Instruments, Degenerates Health or Energy unlike other weapons but when equipping them it slowens your Movement Speed. And Consist of 3 Types, the Flute, Piano and Violin.
II. Harp Weapon
-Harps are Easy-to-Use Instruments and it sound Tranquils the Mind.
By Playing this Instrument causes your Interrupt Rate to Lessen.
II. Flute Weapon
-Flute are Magically Attuned Instrument. The Flute can suck the Magic out from casting straight to the Music.
II. Violin Weapon
-The Violin, Lyssa's Favorite Instrument. Cause of Lyssa's Favor in this Instrument she has given a Special Trait giving this Instrument the Ability to Charm, Confuse and to Lower Energy Costs.
III. Charm System
-When affected by Charmed you can't attack the Charmer and the Charmer would appear as you're Ally.
III. Confuse System
-When affected by Confusion you are treated as Hostile to all sides for a limited time.
I. Perfoming Skills System
-Performing skills are divided into 3 groups "The Dance", "The Play" and "The Song". Performing skills have Special type of System like Duo System and more.
II. Dance System
-When Dancing you are Easily Interruptible when you are Interrupted the Dance Ends also with a Limitation that your Movement Speed is Slowened by 33%. You are limited to one Dance at a time.
II.Play System
-When Playing It is required for you to wield a M. Instrument. When playing you're Movement Speed is Slowened by 33%. You are limited to one Play at a time.
II. Song System
-Songs are like and treated as Shouts but with a Duo System and you are Limited to one Song at a Time.
II. Duo System
-Duos are Special Type of Skills which requires a Partner or you may Optionaly play with a Partner.
II. Required Duo System
-Required Duo System Needs a Partner so to the skill of your choice works.
To find out which is a Required Duo the Skills Type would have a Duo written on it.
II. Optional Duo System
-Optional Duo actually doesn't need a Partner, But adding Partners to this just Improve your Plays, Dances and Songs. Optional Duos are aren't written on the Skill Type.
II. Synchronize System
-Synchronize helps you make Duos. A Synchronize may only be activated when an ally and another ally within their areas use both same and duo skills.
When the ally starts casting you too need to cast before that ally ends his Casting, When this is Successful both of you would cast same time. Making it a successful Duo Performance. Be reminded Synchronize System may only just work when an ally is still casting the skill but you may still Duo with a Partner who has already started before you, Synchronization just supports your Duo.
Strengths:
Coming Soon^^!...
Weaknesses:
Coming Soon^^!...
Pictures:

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