-Deadly Strategist.
"I Own these Artifacts and these Artifacts Owns me!"
Story/Background:
Coming Soon^^!...
Skill and Boss Color:
-Maroon
Emblem:

Maroon Rune
Followed God/ess/s:
-Balthazar
Racial Availability:
-Human and Asura
Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-3 pipes of energy.
Armour:
Headgear
-Glasses/Monocle
-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Insignia:
Summoner's
-Bonus Armor +15 (While Artifact Creature is Alive)
Pilgrim's
-Bonus AL +25 (Vs. Physical Damage)
Weapon:
Staff
Blunt Damage 11-22 (req.9 Stave/Artifact Mastery, Instrumentation)
Energy +10
Two-Handed
Melee
Rod/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed
Melee
Premise:
Coming Soon^^!...
Attributes:
Wisdom(Primary)
-For each rank of Wisdom, You're Recharge Time of Artifacts, Signets and Glyphs are Decreased. For each 2 ranks of Wisdom, You're Recharge Time of Spells are Decreased.
Stave Mastery
-Specializes in Dealing with Magic, Staves and Focuses.
Artifact Mastery
-Specializes in Summoning Artifact Creatures.
Instrumentation
-Specializes in Enchanting or using Supportive and Buffing Skills and Artifact Creatures.
Skill Listing:
Wisdom(Primary)
Arcana Signet[Elite]
-Signet, 5c|50r : For 12-21 seconds, You're Artifacts recharge 50% faster. But you lose 15-7 Energy whenever you use an Artifact.
Loremaster's Boon[Elite]
-Enchantment Spell, 10e|1c|25r : For 15-30 seconds, Whenever you use an Artifact you gain 1-5 Energy.
Stave Mastery
Hocupocus[Elite]
-Attack Spell, 10e|1c|15r : Deal +10-31 Damage to Target Foe if that Foes Health is Above 75%, a You'r or Target Foe's Random Equipped Hostile Spell is cast on that Foe.
Abrakadabra
-Attack Spell, 5e|1/4c|8r : Deal +10-27 Damage to Target Foe if that Foe was Casting a Spell you deal an Additional +5-25 Damage.
Magic Rod
-Attack Spell, 5e|1/4c|12r : Interupt Target Foe, If that was a Hostile Spell that Spell is cast on the Caster. 4 Ranks or Below, 50% Chance of Success. Rod required.
Artifact Mastery
Martyr's Pendant[Elite]
-Artifact, 5c|-1p|60r : You gain Martyr's Pendant for 15-45 seconds, this does nothing. While Holding, you Summon a Lvl.(1-21) Martyr . The Martyr deals 5-15 Dark Damage and Steals 5-15 Health to Foes. This Skill is replaced by Martyr's Awakening. When the Artifact is dropped you steal 5-25 Health from Adjacent Foes and Martyr or Anubis Dies. When Dropped this skill is Disabled for 50 seconds.
Martyr's Awakening
-Spell, 25e|50r : Sacrifice Target Martyr into an Anubis. This skill is Replaced with Demonic Fang, Anubis Deals to Target Foe 10-35 Dark Damage and Steals 10-25 Health.
Dragon Orb
-Artifact, 5c|-1p|50r : You gain Dragon Orb, this does nothing. While Holding, You Summon a Lvl.(1-17) Baby Dragon. The Baby Dragon deals 5-35 Fire Damage. This Skill is Replaced by Dragoon's Rebirth. When dropped you gain Salamander Skin, For 15 seconds, whenever a Foe strikes you that Foe suffers from Burning fo 3 seconds and Baby Dragon or Dragoon Dies. When Dropped this skill is Disabled for 60 seconds.
Dragoon's Rebirth
-Spell, 25e|3c|45r : Sacrifice Target Baby Dragon into a Dragoon. This Skill is Replaced with Fire Breath, Dragoon Deals 25-75 Fire Damage and Burning for 1-5 seconds to Target and Adjacent Foes.
Instrumentation
Pheonix Relic[Elite]
-Artifact, 5c|-1p|60r : You gain Pheonix Relic, This does nothing. While Holding, You Summon a Lv.(1-24) Pheonix. The Pheonix heals for 25-75 Health and Additional 15-35 Health to Allied Artifact Creatures. This skill is replaced by Pheonix Reborn, Pheonix sacrifice 33% Health and Resurrect Adjacent Allies with 33% Health and Energy if it was an Allied Artifact Creature that Creature is Resurrected with 66% Health and Energy. When dropped you Resurrect Adjacent Allies for 50% Health and Energy and Pheonix Dies. Whn Dropped this skill is Disaled for 45 seconds.
Valentine's Ward
-Enchantment Spell, 15e|1c|30r : For 3-15 seconds, While Target Other Ally is Passive(Not Attacking or Casting) that Ally can't be Target of Spells.
Temple of Nirvana
-Enchantment Spell, 10e|2c|25r : For 10-25 seconds, Hex Spells cast 50% Slower on Target Ally and Enchantment Spells cast 50% Faster on Target Ally.
Functions:
Coming Soon^^!...
I. Sage's Staff/Rod Weapon System
-The Sage is a Battlemage, Thier Staves deal in Melee.
II. Attack Spells System
-Attack Spells are like Attack Skills but this is treated as a Spell.
Making it able for Melee or Range. you may also use any type of weapon for this but some skills need a required type of weapon.
I. Artifact System
-Artifacts are Items with Souls of Legendary Creatures in it.
While Holding you Summon Them, After Successfuly Summoning, Artifact Spells are change into Artifact Creature Spells.
II. Artifact Creature System
-Artifact Creatures are Beings you summon from the Artifacts.
III. Artifact Creature Spells
-Artifact Creature Spells which Replaces Artifact Spells. AC. Spells works like Pet Skills.
Strengths:
Coming Soon^^!...
Weaknesses:
Coming Soon^^!...
Pictures:

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Inspired by ActionJack's Conjuror
More CCs of mine^^.
CC Case