-Athletic Healers of the Battlefield.
"I try to Avoid Pain for my Allies, I also regain back their Morale^^!"
Story/Background:
Coming Soon^^!....
Skill and Boss Color:
-Olive
Emblem:

Olive Bird
Followed God/ess/s:
-Dwayna and Melandru
Racial Availability:
-Human, Charr and Sylvari
Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-3 pipes of energy.
Armour:
Headgear
-Hat
-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Insignia:
Athlete's
-Bonus Armor +15 (While Moving)
Safeguards's
-Bonus Armor +5 (While Equipping 1 or more Touch Skills)
Armor +5 (While Equipping by 2 or more Touch Skills)
Armor +5 (While Equipping by 3 or more Touch Skills)
Rouge's
-Bonus Armor +15 (While Targeting a Snagged Foe)
Weapon:
Whip
Slashing Damage 7-19 (req.9 Agility)
One-Handed
Half-Ranged
Premise:
Coming Soon^^!....
Attributes:
Athletics(Primary)
-For each rank of Athletics, You gain 1% Faster Movement Speed, Whenever you Block or Dodge an attack, you gain 1 energy.
Agility
-For each Rank of Agility increases you're chance of Snagging Foes, Specializes in Evasion, Speed and Whip Mastery.
First Aid
-Specializes in Healing, Condition Removal and Buffing Allies.
Medication
-Specializes in Condition and Damage Preventions for Allies.
Skill Listing:
Athletics(Primary)
Windwalk[Elite]
-Stance, 10e|60r : For 5-12 seconds, You Move 50% Faster and Take no Damage from Physical Attacks while Moving and you are Immune to Slowening Hex Spells and Cripple, Next Time you Hit this Skill ends.
Accelerate
-Stance, 5e|10r : For 2-7 seconds, You Move 33-50% Faster and Attack 25-33% Faster.
Surprise
-Skill, 5e|25r : For 7-12 seconds, You become Undetected in the Radar, The next time you Attack you Critical. Next Time you hit or get hit this Skill Ends.
Agility
Stoic[Elite]
-Stance, 10e|60r : For 12-27 seconds, When you're Health is Below 50%, You gain 75% chance to Block attacks and you move 33% Faster.
Coil
-Whip Attack, 5e|8r : You deal +12-27 Damage if Target foe is Moving Target foe is Knock Down and is Crippled.
Wave
-Whip Attack, 5e|15r : Deal +15-31 and Spread-Damage to Target foes.
First Aid
Blue Rose[Elite]
-Skill, 5e|1c|15r : Heal Target Touched Ally for +50-125 Health and If Ally's Energy is Below 50%, Target ally is Batteried for 3-12 Energy.
Healing Herbs
-Skill, 5e|3/4c|2r : Heal Target Touched Ally for +30-75 Health and Ally is healed from Poison and Disease. For Each Healed Condition Target Ally is healed for an Additional +15-27 Health.
Mint
-Skill, 5e|3/4c|5r : Heal Touched Target Ally for +35-60 Health if Ally's Health is Below 50%, Ally gains +2-7 Health Regeneration and +1 Energy Regeneration for 2-7 Seconds.
Medication
Morphine[Elite]
-Skill, 10e|1/4c|25r : For 10-17 seconds, Target Touched Other Ally gains +5-45 Absorption but Conditions and Hexes Last 50% Longer on Target Ally.
Immunity Herb
-Skill, 5e|1/4c|15r : For 12-25 seconds, You are Immune to the Next 1-3 Conditions you take. This is treated as a Touch Skill.
Keen Sense
-Stance, 10e|30r : For 17-21 seconds, You gain 75% chance of Block Physical Attacks but you gain half the Energy you gain From Athletics.
Functions:
Coming Soon^^!....
I. Whip System
-Unlike any other Weapon, Whips has a Special Ability to Snag Foes Especially when you're Closer.
II. Snag System
-When your whip is snagged you can't attack until the snag ends(after 3 seconds?). Whenever you or the foe move farther away from each other than you where when you got snagged the one with the lowest momentum(size * % movement speed increase) is knocked down.
Scout's Touch Skills System
-The Scout;s Touch Skills are Like Healing Spells Except It is not Supported by Divine Favor(Monk) or Spirits(Rits). Herbs are Support by it's Additional Effects sometimes it may also cause Burdens but also you can't just throw herbs all over the place so you need to get close to allies another Limitation.
Strengths:
Coming Soon^^!....
Weaknesses:
Coming Soon^^!....
Pictures:


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Thank you System_Crush^^
More CCs of mine^^.
CC Case