Welcome to the Guildwars Vendor Cart!
Prowlinger
Everyone wants an online Guildwars auction house, but this
late into the games' history, it would not be feasible to add
in such a demanding addition.
There is an alternative solution that could be done though.
Vendor Carts!
Self empower the true vendors of Guild Wars and give them
the ability to house their own ‘mini pseudo actions’ using the
same engine functionality of the current code capabilities.
Would this addition require a major engine break to add into
the game or game play? No sir.
This addition could help players buy and sell on a higher level
while keeping players in the world and not having to undertake
a complete engine wedge to implement a true auction house.
Players would setup their ‘Vendor Cart’, configure it and
open shop in any town or city. Of course there are some
stipulations to this as the seller cannot move, zone, or enter
missions while in ‘Vendor Cart Active’ mode. This would
prevent many issues and problems from arising.
Prospective buyers could easily see vendor carts setup in
towns with simple icons over the players heads or a detailed
mesh (if that was deemed reasonable). Players can walk up
to an active cart and view their cart… see all their items for
sale and prices asked for. They can submit bids or buy items
outright this way.
Prospective vendors can promote their cart in the ‘P’ Player
channel window and setup frequent vendor trade locations
so that they can become a well named vendor of the land.
Transactions can build reputation for the seller and possibly
add to ‘Trade Day’ festivals or even Trader titles.
Here are detailed direct links to deep functionality and design -
http://home.comcast.net/~prowlinger/...ion-Seller.jpg
http://home.comcast.net/~prowlinger/...lity-Buyer.jpg
http://home.comcast.net/~prowlinger/...ity-Seller.jpg
Alot of time was spent into the design and functionality of the current engine and how to implement a pseudo auction house environment without requiring the whole ANet team having to come crashing down to do it.
Please feel free to constructive comment.
~Prowlinger
late into the games' history, it would not be feasible to add
in such a demanding addition.
There is an alternative solution that could be done though.
Vendor Carts!
Self empower the true vendors of Guild Wars and give them
the ability to house their own ‘mini pseudo actions’ using the
same engine functionality of the current code capabilities.
Would this addition require a major engine break to add into
the game or game play? No sir.
This addition could help players buy and sell on a higher level
while keeping players in the world and not having to undertake
a complete engine wedge to implement a true auction house.
Players would setup their ‘Vendor Cart’, configure it and
open shop in any town or city. Of course there are some
stipulations to this as the seller cannot move, zone, or enter
missions while in ‘Vendor Cart Active’ mode. This would
prevent many issues and problems from arising.
Prospective buyers could easily see vendor carts setup in
towns with simple icons over the players heads or a detailed
mesh (if that was deemed reasonable). Players can walk up
to an active cart and view their cart… see all their items for
sale and prices asked for. They can submit bids or buy items
outright this way.
Prospective vendors can promote their cart in the ‘P’ Player
channel window and setup frequent vendor trade locations
so that they can become a well named vendor of the land.
Transactions can build reputation for the seller and possibly
add to ‘Trade Day’ festivals or even Trader titles.
Here are detailed direct links to deep functionality and design -
http://home.comcast.net/~prowlinger/...ion-Seller.jpg
http://home.comcast.net/~prowlinger/...lity-Buyer.jpg
http://home.comcast.net/~prowlinger/...ity-Seller.jpg
Alot of time was spent into the design and functionality of the current engine and how to implement a pseudo auction house environment without requiring the whole ANet team having to come crashing down to do it.
Please feel free to constructive comment.
~Prowlinger
TiNkLeR
Oh yeah!
123456789
123456789
Lauryn
You mean similar to the small player 'shops' that you see in other MMO's (lineage II springs to mind), if so then yes I'm all for this - you can see what people are selling without all the spam
*Although of course I wouldn't like the $ sign above everyone's head, not everyone is American you know
Still I'm all for something like this
*Although of course I wouldn't like the $ sign above everyone's head, not everyone is American you know
Still I'm all for something like this
TedTheDead
I like it. Its pretty close to an idea I was thinking myself, except I was not even going to bother proposing a bid system.
I was just thinking just the ability to organize a list of "This is what I have, this is what I want for it (gold), buy it if you want or dont". I think the bidding system (while better than my simple idea) may just complicate it enough Anet would not want to do it. But just a list of things people want to sell at a fixed price would be fantasic.
I would love an auction house but anything like this suggestion would greatly help and probably allow me to tolerate going into any major city again.
I was just thinking just the ability to organize a list of "This is what I have, this is what I want for it (gold), buy it if you want or dont". I think the bidding system (while better than my simple idea) may just complicate it enough Anet would not want to do it. But just a list of things people want to sell at a fixed price would be fantasic.
I would love an auction house but anything like this suggestion would greatly help and probably allow me to tolerate going into any major city again.
lyra_song
This has been suggested a zillion times in sardelac. .-.
XvArchonvX
Wow, you put a lot of work into this idea. From what I see, I think this would be a great improvement to the trade system. Here's hoping A-net sees this. I'd like to hear what they think. *winks at Gaile Gray*.
Zinger314
Your suggestion essentially eliminates the middle man in trading (i.e. Guru). It only helps lazy people.
An auction house would be a million times more effective than this. And since ArenaNet said they weren't adding an AH...there's no hope.
But I'll give you some props on the Photoshop job.
An auction house would be a million times more effective than this. And since ArenaNet said they weren't adding an AH...there's no hope.
But I'll give you some props on the Photoshop job.
assassin_of_ni
thats actually really cool ide love to see that implemented in-game. there would be the problem of, if someone has to click on you or something to see your cart, overcrowding could become an issue. having to click one name over a few dozen gets kind of annoying...almost like trying to click on gaile whenever she decides to pop in. but a solution (whether its easy or not i have no idea) is when someone is in this vendor cart mode they have one of those bubble thingies surrounding them to prevent over crowding. but all in all i like that a whole lot better than an auction house. also i would like to see a merchant town thats common to all campaigns kind of like the battle isles. so people stop trade spamming channels in places like LA and Kamadan....give everyone somewhere to go instead of just flooding one town and spamming out the first 2 districts, would also be a prime area for these vendor carts as well. also as a last lil side note add in the option to buy multiple of an item if available and add a quantity counter next to it.
aaje vhanli
Great work, Prowlinger! Your effort really shows in this simple, yet intuitive design. This item may have been suggested in Sardelac, but not in such great detail (from anything I've noticed). It might need to be moved to Sardelac, however.
° I also agree that perhaps a new icon could be created for the vendor instead of the $ sign, but the $ sign works fine as an example. A new icon would be better, however, so as to universally include those who use £, €, ¥, ₩, R, ₪, ƒ, 元, 圓, etc... (though Lauryn should notice that US isn't the only country to use the $ symbol).^^
° Perhaps instead of having a second icon over the Vendor's head with the <ctrl> command, <ctrl> could change the icon from $ to the Vendor type (dye, for example).
° Also, there should probably be an "ectos" section for payment considering that they have widely become a form of currency. Unless, of course, aNet wanted to oppose the use of ectos as currency; which case, I imagine, people would continue spamming in order to try to sell items for prices much greater than 100p.
Again, great work!
/SIGNED
I think aNet could utilize this and, if not use your precise system, expand on it and make it really work. It would probably need a good month of public in-game testing, however, to find out any changes that may need to be made in order to fully implement its potential so that players can finally stop spamming and utilize this function.
On the other hand, unless aNet also creates further restrictions to WTB/WTS spamming in Local, people will continue to spam in order to promote their Vendor. -_-;;
° I also agree that perhaps a new icon could be created for the vendor instead of the $ sign, but the $ sign works fine as an example. A new icon would be better, however, so as to universally include those who use £, €, ¥, ₩, R, ₪, ƒ, 元, 圓, etc... (though Lauryn should notice that US isn't the only country to use the $ symbol).^^
° Perhaps instead of having a second icon over the Vendor's head with the <ctrl> command, <ctrl> could change the icon from $ to the Vendor type (dye, for example).
° Also, there should probably be an "ectos" section for payment considering that they have widely become a form of currency. Unless, of course, aNet wanted to oppose the use of ectos as currency; which case, I imagine, people would continue spamming in order to try to sell items for prices much greater than 100p.
Again, great work!
/SIGNED
I think aNet could utilize this and, if not use your precise system, expand on it and make it really work. It would probably need a good month of public in-game testing, however, to find out any changes that may need to be made in order to fully implement its potential so that players can finally stop spamming and utilize this function.
On the other hand, unless aNet also creates further restrictions to WTB/WTS spamming in Local, people will continue to spam in order to promote their Vendor. -_-;;
Pakana
There are these player established vendor carts or what you want to call them, in Hero on-line game, too. The down side is really that while you have your items for sale, you cannot play. Your character just stands in a place and waits someone to come and buy the stuff.
If you could just leave your items for sale, into some bazaar shop or something, that would be nice. But then again, how does that differ from an auction house?
One positive point (from seller's point of view) is that if you can establish your vendor carts anywhere, you don't need to compete with price, always. There is a chance someone grows tired circling all the shops, and just decides to buy your item. So it won't drive all the prices next to zero, if you actually want to sell something.
Still, my age old question: what is there to buy in GW? You get all the max (player sellable) items almost for free from your starting city. Or maybe I've played too long, but to me there is nothing to see, nothing to buy.
If you could just leave your items for sale, into some bazaar shop or something, that would be nice. But then again, how does that differ from an auction house?
One positive point (from seller's point of view) is that if you can establish your vendor carts anywhere, you don't need to compete with price, always. There is a chance someone grows tired circling all the shops, and just decides to buy your item. So it won't drive all the prices next to zero, if you actually want to sell something.
Still, my age old question: what is there to buy in GW? You get all the max (player sellable) items almost for free from your starting city. Or maybe I've played too long, but to me there is nothing to see, nothing to buy.
Nekretaal
I dont think this solves the spam problem, but it does allow sellers to sell unique items that cant be described in the chat box a lot better. It would be a massive improvemnt, but more needs to be done.
savage vapor 33
Great job on photoshop, but i agree with zinger. Anet said nope. But once again, the photoshopping looks very nice.
Chestnut
Very awesome! Would love to see that... HOWEVER,
The truth.
If its helpful, or cool.. or neat or NEEDED.. then a.net simply WILL NOT put in the game.. never happen. you will never see an Auction house, OR your vend carts in the game.. ever.. simply because its an needed item and its very cool and everyone LIKES IT... a.net wants to drive us away from GW not make it more enjoyible for us.
But, if you made a NERF, or something that people hate, or dont need or something like that, It will be put in the game at once! so if you want to get attention from a.net.. make some sorta nerf and you'll get it in the game. Your time is far better spent doing something to damage the game then to help it! ..
Great photoshop.
The truth.
If its helpful, or cool.. or neat or NEEDED.. then a.net simply WILL NOT put in the game.. never happen. you will never see an Auction house, OR your vend carts in the game.. ever.. simply because its an needed item and its very cool and everyone LIKES IT... a.net wants to drive us away from GW not make it more enjoyible for us.
But, if you made a NERF, or something that people hate, or dont need or something like that, It will be put in the game at once! so if you want to get attention from a.net.. make some sorta nerf and you'll get it in the game. Your time is far better spent doing something to damage the game then to help it! ..
Great photoshop.
J3mo
'nuff said
Artkin
Signed....nice!!!!!!!!!!!!!!!!!!!!
I MP I
Very nice work with the photoshop. Reminds me of this thread from ages ago http://www.guildwarsguru.com/forum/s...ti on%20house
Great idea but sadly, it will never become a reality. :\
Great idea but sadly, it will never become a reality. :\
Lydz
Quote:
Originally Posted by Zinger314
Your suggestion essentially eliminates the middle man in trading (i.e. Guru). It only helps lazy people.
An auction house would be a million times more effective than this. And since ArenaNet said they weren't adding an AH...there's no hope. But I'll give you some props on the Photoshop job. |
LifeInfusion
All I have to say, it is a lot easier to photoshop a screen than to program such an interface.
Diablo???
You're selling the pumpkin hat? SCAM!!!
lol jk
lol jk
JumpingBean
I'm not completely up to speed on the ANet vs Blizzard debate on auction houses, stupid ingame patents, and whatnot. But I think most all of us can agree that all the spamming "buy my sh*t" messages that overrun all the major city chat windows in Trade and All channels alike is tiresome and shows the need for a better system for people who are interested in buying and selling items to do so in another area and bring some more interesting conversations to the forefront.
A cart idea seems to solve this in many ways by providing a mechanism for those who have more than one item to sell to allow multiple others to browse and buy at a fixed price w/o a bunch of "wru?" and finding each other in cities. I like the idea of forcing the user to be in the cart and not out adventuring and such b/c as a buyer I'd become frustrated with trying to negotiate a trade and the seller is too busy doing other things to pay attention.
Seems that implementing such a cart idea would not be that difficult since it could build on the already existing merchant window, and more complex trade negotiations could be done manually as they are now. And having carts and easier ways for people to buy and sell items would create a more realistic economy in the game, adding to the depth and realism of the online world.
A cart idea seems to solve this in many ways by providing a mechanism for those who have more than one item to sell to allow multiple others to browse and buy at a fixed price w/o a bunch of "wru?" and finding each other in cities. I like the idea of forcing the user to be in the cart and not out adventuring and such b/c as a buyer I'd become frustrated with trying to negotiate a trade and the seller is too busy doing other things to pay attention.
Seems that implementing such a cart idea would not be that difficult since it could build on the already existing merchant window, and more complex trade negotiations could be done manually as they are now. And having carts and easier ways for people to buy and sell items would create a more realistic economy in the game, adding to the depth and realism of the online world.
Matrix
VERY Impressive.
Signed>>>>
Signed>>>>
bilateralrope
Quote:
Originally Posted by Prowlinger
Everyone wants an online Guildwars auction house, but this
late into the games' history, it would not be feasible to add in such a demanding addition. |
Quote:
Originally Posted by Zinger314
And since ArenaNet said they weren't adding an AH...there's no hope.
|
As for the OP's idea, it seems to be just another variant on the AFK stall idea. So I'll reproduce my rant against stalls:
Quote:
Originally Posted by bilateralrope
I saw AFK stalls in Maple Story, and even if you ignore the bugs present and the quirks that would be unique to Maple Story (Maple Story is a 2d side scrolling MMO, and its business model is free to play, but paying cash for optional extras, including the ability to setup a stall) its a very horrible trading system.
- By requiring you to be AFK to trade, it means that you either can't play when most people are online, or you can't use the stall to trade with them. Well Maple Story does let you have an NPC run your stall, if you pay more cash, but I don't see that being an option for Guild Wars. - When you go to place an item for sale, you have no feedback about what price to set. Set it too low and someone snatches it up to resell at a higher price. Set it too high and it won't sell. Oh and all you know is if the item sold or not. - If you are looking for an item it takes ages of wandering between the stalls. And you have to check most of them because they are mainly with names like "asdf", "low prices", "stuff!!". Yes you could introduce a method to search the stalls, but if your doing that whats the point of having separate stalls instead of one NPC who runs a single trade stall for everyone to place items for sale at ? - When you finally track down the item you want to buy, you have no idea if its a good price or far too high* because there is no easy way to compare it to the prices at other stalls. But if you decide to go searching more, you run the risk of someone else snapping up it if its a good deal. - By forcing people to AFK you require them to keep their computer on and using their bandwidth. Now while most of you probably on flat rate connections, I'm living in New Zealand and our options for broadband plans simply suck. I don't think there are currently any plans with a monthly transfer limit of above 20gb, even on the >2mbit connections. Once we go over out limit we either pay per mb, or more commonly we have our speed cut to 64k for the rest of the month. Besides even if you don't have bandwidth limits to worry about the computer would be using more power if left on unless you have some other reason to leave it on. - Sure people could only run the stall when they are otherwise on the computer, and lets assume that there isn't any hassle to setup. While running Guild Wars will use system resources, meaning that if they have a less powerful computer or want to run more resource intensive programs (usually games) then the resources used by Guild Wars can make the difference between being able to run both and not being able to. - Because of the bandwidth needs of an MMO, the only option for its connection is one where they pay per amount of data transfered. People AFKing not only use up the limited server processing ability, but they also cost more due to the extra bandwidth they are using. *Here is a screen shot that shows that a Pet command guide sold for 100k, despite it being able to be bought from an easily accessible NPC in unlimited amounts for only 1k. If there was feedback then you would get sellers undercutting each other here bringing the price down to below the NPCs price for when people decide they don't need it and want to sell it. |
bilateralrope
Quote:
Originally Posted by JumpingBean
I like the idea of forcing the user to be in the cart and not out adventuring and such b/c as a buyer I'd become frustrated with trying to negotiate a trade and the seller is too busy doing other things to pay attention.
|
Quote:
And having carts and easier ways for people to buy and sell items would create a more realistic economy in the game, adding to the depth and realism of the online world. |
Exterminate all
/Signed
Yes I am all for this man, this would be a great idea. Kinda of like a mini-store people could have, other people have came up with this idea, but not as detailed as this. People would love this and use this all the time.
Yes I am all for this man, this would be a great idea. Kinda of like a mini-store people could have, other people have came up with this idea, but not as detailed as this. People would love this and use this all the time.
Hazard the Horrible
Quote:
Originally Posted by bilateralrope
People keep saying this, but they never seem to be able to show where ANET said that. So provide a link or I won't believe you.
|
Quote:
Auction House and Marriage will not be implemented for Guild Wars, but are possible for Guild Wars 2 |
/signed
funnyman100
sounds cool! I'd love for this, I hate having to tell that I'm selling something and no one it buying it
bilateralrope
Quote:
Originally Posted by Hazard the Horrible
Here's your link. A closer look reveals this:
|
link to chat segment
Quote:
Gaile Gray: We have no plans to add an auction house to Guild Wars. Perhaps it will be something for GW2, I don't know. <snip HA line> Yes, players may want an easy way to sell and they may have that in Guild Wars 2 But from what I understand... we won't be adding an auction house to Guild Wars. |
Still even if ANET is against an auction house, that doesn't change the fact that as a trading system, individual stalls are a horrible idea.
savage vapor 33
The photoshop stuff still amazes me, that just looks really nice. I'll switch my vote to
/signed
This could be a great concept to the ball rolling for Anet. Something along the lines of a shopping cart, and stuff like that.
/signed
This could be a great concept to the ball rolling for Anet. Something along the lines of a shopping cart, and stuff like that.
klrk
this look like the vendor system used mostly by korean mmo
to tell the truth , i hate this system , it will totally make outpost heavily crowd and lag and i bet game server will be severely strained
instead , i like the auction house system better
to tell the truth , i hate this system , it will totally make outpost heavily crowd and lag and i bet game server will be severely strained
instead , i like the auction house system better
OhCrapLions
I like the vendor idea SO MUCH more than the Auction House idea.
/signed
/signed
Prowlinger
The system was designed to currently work with the engine as is and not require mass changes to the core for the simple fact that ANet said no auction houses. This is just a simple version that could be achieved without considering it a real auction house.
Sure there are pros and cons of it all... And it shouldn't create any more lag than we already have now...
Sure there are pros and cons of it all... And it shouldn't create any more lag than we already have now...
Shadow Kurd
/signed
Master Ketsu
/signed and /signed to all previously similar requests.
GW doesnt really need an auction house, just a way to make the current trading system easier. An automated system like this is exactly what the economy of this game needs to prevent itself from further plummeting into the abyss of fail.
GW doesnt really need an auction house, just a way to make the current trading system easier. An automated system like this is exactly what the economy of this game needs to prevent itself from further plummeting into the abyss of fail.
creelie
/signed
You really thought this out; I'm impressed.
You really thought this out; I'm impressed.
bilateralrope
Quote:
Originally Posted by Prowlinger
The system was designed to currently work with the engine as is and not require mass changes to the core for the simple fact that ANet said no auction houses. This is just a simple version that could be achieved without considering it a real auction house.
|
Quote:
Sure there are pros and cons of it all... |
- You are required to stay online when selling stuff.
- There is no way to quickly see what other people are selling items for, meaning casual sellers will have no idea what price to ask for.
- There is no way to quickly find people selling specific items, meaning you are likely to spend ages to simply find one person selling that item. If you want to shop around for a better price, expect to spend hours looking.
- There is no way to quickly find people selling specific items, meaning that if someone gets a good spot for their stall (somewhere where players will look first) they can ask for a much higher price than anyone else and still expect a sale.
- Because people will be AFKing to sell stuff you are looking at many more people logged in at any one time than currently, meaning more server load, meaning more lag. Oh and the extra bandwidth use will cost ANET more money.
Pros:
- Might be easier to program than other ideas. But as we don't know how guild wars is implemented we can't really say either way.
- If the extra bandwidth this uses costs less than the extra CPU load costs, this might be a cheaper system to run long term. But again we need information ANET isn't releasing.
Quote:
And it shouldn't create any more lag than we already have now... |
Quote:
Originally Posted by OhCrapLions
I like the vendor idea SO MUCH more than the Auction House idea.
|
A few weeks ago I would of liked this idea. But then I played maple story where they have something like this implemented, and it was horrible. So I have to ask the people signing this, have you ever encountered tried to buy specific items over a trade stall system before ?
onerabbit
Very nice! this is something we NEED =]
thunderai
I still think if merchants in game allowed you to view the things they purchased form players, and allowed you to purchase from them would be better. There would be no need for an auction house or anything else. The merchants are already there and the price would be set according to supply and demand without the player invovled directly in the price.
Why you cant see what other players have sold to the merchant is silly.
Why you cant see what other players have sold to the merchant is silly.
Lydz
Erm...hate to break it to you lmao...but merchant prices ARE determined by supply and demand. The amount of people selling to them determines the price you pay
thunderai
Quote:
Originally Posted by Lydz
Erm...hate to break it to you lmao...but merchant prices ARE determined by supply and demand. The amount of people selling to them determines the price you pay
|
How do we know a sword is worth 100p + 25 ectos... There is nothing saying that is true. How much do you want to bet the merchant thinks the item is worth less than 400 gold. Even the weaponsmith wont buy it for more than 400 gold. The player price is pure fiction, as they have nothing to base the price from. Rareity in it self is no proff of value according to a merchant. unless you can buy directly from the merchant anything a player says is a false economy.