Malignant Gaze
10 Energy
1 second casting time
5 second recharge
Hex Spell. For 2...10 seconds, the next necromancer hex you cast on target foe lasts 25% longer and this hex ends. Death Magic.
Malignant Gaze
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gameshoes3003
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savage vapor 33
Hm...It's just too weak i think. It sounds like it could be useful, kind of along the lines of the mantras and such. Make it a little more powerful. Like GOLE, where its the next xx skills, and longer recharge, that could be interesting.
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gameshoes3003
This can be combined with Elite Hexes which can make this powerful in some cases.
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Curse You
Why is it Death Magic? Wouldn't Curses make a lot more sense, since it's almost all hexes?
EDIT: If you were wanting to avoid abuse with Curses spells, Soul Reaping would probably work best, not Death Magic (which has 4 hexes).
EDIT: If you were wanting to avoid abuse with Curses spells, Soul Reaping would probably work best, not Death Magic (which has 4 hexes).
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Master Sword Keeper
Agreed. Change Attr to curses. then we might have a winner.
OhCrapLions
needs to go in hexes and needs a health sac.
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Anarion Silverhand
I'm thinking this should be an enchantment? To me it seems a little odd to throw a hex on a foe with no effect, unless you cast a 2nd hex. Although this would be overpowered with Suffering, Shadow of Fear, Reckless Haste and other AoE hexes.
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gameshoes3003
Quote:
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Originally Posted by Anarion Silverhand
I'm thinking this should be an enchantment? To me it seems a little odd to throw a hex on a foe with no effect, unless you cast a 2nd hex. Although this would be overpowered with Suffering, Shadow of Fear, Reckless Haste and other AoE hexes.
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Also Curses has skills that take 2 seconds to cast, well if you don't dedicate a few points to death magic, it'll make it slightly more difficult to keep Curses as your powerhouse.
It's a little "balance" thing.
Soul Reaping can work, but, people dedicate more points to that if they're solely doing one thing, like curses. So it'd be too easy to get a high duration.
