The 9 Basic Player Types and Guild Wars

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

edit: Come on you guys How does Guild Wars satisfy your player type? or not satisfy?

-The 9 Basic Player types.
-According to Chris Bates (Philosopher, Author, Game Designer)

Caillois patterns of play:
Ludus,
Paidia,
Agon,
Alea,
Mimicry,
Ilinx

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Conqueror
“I’ll beat any challenge”
* Play: Hard Agon
* Emotions: Anger/Fiero, (Fear?)
* Skills: Strategic, Tactical & Logistical

The fiero-seeking Conqueror is the economic mainstay of the upper market of videogames, thriving on a diet rich in First Person Shooters. Challenge is the draw for this player – when the complaint “it was too easy” is heard, it is heard from a Conqueror. Fiero, the emotion of “triumph over adversity” requires that the player be put through the ringer, pushed to their limits, and as a result anger and (possibly) fear are likely to be related emotions. It is likely that Conquerors are younger on average than other players.


Manager
“I have to know how it works”
* Play: Complex Ludus, Agon
* Emotions: Contentment, Fiero
* Skills: Strategic

The strategic-minded manager is a complexity-seeking player. Games with many rules, including both strategy games, and certain cRPGs, are the mainstay of such a player, although adventure games will also be enjoyed by many. Although fiero is likely to be a theme, the Manager is less dependent upon this one emotion, and seeks the satisfaction of knowledge or mastery, expressed through the feeling of contentment. They can rack up serious hours on the games they really love.


Wanderer
“Escape to another world”
* Play: Mimicry, Paidia
* Emotions: Wonder, Curiosity, (Fear?)
* Skills: Tactical & Diplomatic?

The escapist Wanderer seeks immersion in the sense of engagement with an imaginary world. Such a player enjoys the beauty of fantasy worlds, and is driven by a curiosity to see what is out there. Story (specifically characters) is a greater drive than challenge, and indeed the desire to know how the story ends may drive engagement with any game. Fear may be enjoyed for the experience, in the manner of a fairground spook house.


Participant
“Let’s play together”
* Play: Agon? Paidia?
* Emotions: Belonging, Amusement, Naches
* Skills: Any?

The archetypal social player, the Participant doesn’t want to play alone. Although competition (agon) is enjoyed, it is enjoyed principally for the opportunity to be part of something taking place between people. The need to belong, to be part of something, is likely to be expressed most strongly with such a player.


Hoarder
“As much as I can get”
* Play: Mimicry, Ludus?
* Emotions: Greed, Contentment
* Skills: Logistical

The logistically minded Hoarder cannot resist acquisition of game resources. Likely found playing equipment-heavy cRPGs, as well as MMORPGs, the Hoarder is a thorough player, gaining satisfaction (and hence contentment) from the completion of “stamp collections” and the like. When they finish a game, they usually find they have accumulated an absurd amount of equipment, ammunition or money.


Zoner
“Time has lost all meaning”
* Play: Simple Ludus, Alea, Ilinx?
* Emotions: Excitement, Relief
* Skills: Tactical

Puzzle games are the zoner’s remit – lost in the flow of an abstract game, they become intent upon the actions of the game they are playing to the exclusion of all else. However, as much as they love the games they play, they may not play for long period of times. Short games played often is the nature of the experience.


Juggernaut
“Knock ‘em down”
* Play: Easy Agon, Mimicry, Paidia
* Emotions: Amusement, Contentment, Excitement
* Skills: Tactical?

The Juggernaut seeks a little resistance in the game they are playing, but mostly wants to push through everything with comparative (and amusing!) ease. A little excitement is desired, but the Juggernaut isn’t looking for the degree of challenge that would consistently supply fiero. Rather, they just want to play around – often completely dominating the game they are playing. For the Juggernaut, games aren’t about stress, they’re about unwinding.


Monster
“Evil is my middle name”
* Play: Agon, Paidia
* Emotions: Schadenfreude, Amusement
* Skills: Strategic? Tactical

The emotion of schadenfreude – taking delight in the misfortune of others – drives the Monster. Mischief is their primary occupation – “griefing” of strangers in a MMOG, and playful annoyance when among friends. The Monster player is not interested in rules – except in so much as they can find new ways to break them.


Hotshot
“The thrill of the ride”
* Play: Ilinx, Mimicry
* Emotions: Excitement, Relief, (Fear?)
* Skills: Tactical

The master of high speeds and nail biting rides, the Hotshot is the master of vertigo (ilinx). The ultimate payoff of victory (fiero) will be enjoyed, but it is the experience of being at the brink of control – the excitement (and perhaps fear) of being right on the edge that is the driving force.

-----------------------

Finished reading? Great article, ne? I was reading this and realizing how many different players i see playing Guild Wars.

So I guess the question is.

How does Guild Wars satisfy your player type?

Im all across the board on this one. I feel like a Wanderer/Manager/Participant with a little bit of hoarder. I see a lot of board conflicts around here occur as fundamental differences in playing styles colliding at the same point in game with differing goals.

so post your response. What type are you and how does Guild Wars fill your needs according to the type?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Since Guild Wars is more Magic: The Gathering-esque, I think the proper player archtypes would be "Johnny," the casual, "Spike," the PvPer, and "Timmy," the lover of big things.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Manager/Hotshot ("manager" being more prevalent, that is)

EDIT: Zinger, that's a really bad definition of johnny/timmy/spike

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I'm a Wanderer/Participant lyra. We are very similar.
I love how I don't have to grind xp just to lvl up to explore new areas. Once I hit lvl 20 GW made me feel like a kid in a candy store. So many places to go, so much too see. lol
I also love the outposts where people collect. Sometimes I just log in to hang out in an outpost and chat about music or television. It's something I find myself doing more often nowadays.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Zinger314
Since Guild Wars is more Magic: The Gathering-esque, I think the proper player archtypes would be "Johnny," the casual, "Spike," the PvPer, and "Timmy," the lover of big things.
While I am aware of the application of the MTG Archtypes, these archtypes flow better across the many types of gameplay styles in Guild Wars, where as MTG archtypes are just different styles of 1 on 1 play.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Looks like I'm a manager/conqueror, playing mostly PvE with some light PvP on the side. I get a kick out of making the ideal group then beating the snot out of stupid enemies.

I'd be interested in seeing how these classifications break down between different player types in Guild Wars. I'd expect a lot of wanderer/hoarder style players in PvE, with a bunch of conqueror/managers in PvP.

I'm also curious how many participant, people-oriented people we have left in this game. Lately, it seems to me that everyone (myself included) is rocking out with heroes/hench.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Ooops! Can I add 1 more.
Sometimes in PVP I can be a 'Monster' when I play my mes.
Yes, the mes is the best video game class I've seen out there if you get a kick out of frustrating the living hell out of another player. And sometimes, I'm sorry, I do enjoy it.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Honestly, I find myself motivated by each one of those at different times.

BassVII

BassVII

Frost Gate Guardian

Join Date: Aug 2006

Right here

N/

I'm a mix between a Monster and a hotshot!

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

I'm mostly a Manager (trying out builds and combinations), Conqueror (seeking a challenge), but also a bit of a Hoarder (getting some rare items) and a Wanderer (enjoying the scenery).

Sidheyuna Aetheris

Sidheyuna Aetheris

Frost Gate Guardian

Join Date: Jan 2007

On a mitten surrounded by water.

A New Build Is Available [SPAM]

N/

Cool thread, Lyra.

I'll have to agree with Semantic on this one. Each time I approach GW, or any other game, it's generally with some kind of random combination of those play types. Sometimes I get geared up to accomplish some goal that's been giving me difficulty, other times I sit in Kamadan spamming WTS and giggle over the shiny platinums filling up my storage box. I may hop over to someplace like Vizunah Square because I feel like helping some people out and get them through that mission, or I may pimp out my Necro with a sword and a glorified fake-tank build and farm gargoyles for the giggles of watching her lay into those lvl 7 or 8 mobs with 100 Blades. Sometimes, when I see exceptional models of stupidity strutting around House Zu Heltzer, I might possibly engage in some ridicule and repeated point/laugh behaviour. It all depends on what I feel like when I type in that password to logon, as well as what character I select. Since GW is a RPG, there's that lure of immersion (sometimes....thank goodness for heroes and henchies there, heh) and I'll admit that I play differently when I play different characters also.

Just chalk it up to a protean personality, I guess. You should see how often I change the furniture in my apartment too.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

Juggernaut, definitely. Sometimes Monster.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Wanderer + Juggernaut + Participant

I like mowing things down with My Mesmer, and I very much like to immerse myself in game lore as well as travel to every single corner of the chapters, just to know what it looks like.

In PvP, my favourite type of builds include lots of damage in a short amount of time (no, NOT assassins tyvm)

I'm easily guilted into helping people whenever they ask.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I'm a Manager. I guess I have elements of the other types but the percentage is rather ephemeral so I'm identifying myself as a manager. I just love playing GW but I'm not extreme about it. By the Magic player archtypes I'm a Johnny/Spike but I tend to play MtG in a much different manner than I do GW. In Magic I'm more about winning in the coolest way possible. In GW I'm about outfitting my characters appropriately(vanity armor and weapon skins don't matter to me) and doing some adventuring and maybe some RA.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Definately a wanderer here. I'm that guy who doesn't skip cutscenes.

Blame the Monks

Krytan Explorer

Join Date: Jan 2006

Conquerer, with a little bit of manager. At the end of the day, I play to overcome a challenge, which is why I PvP.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I've found in the GW world I'm sort of a manager, I like trying out original builds and whatnot. Whenever I PvP, I'm motivated by my Monster side. I love annoying the living crap out of the other side. I also have a wanderer side because I just recently rediscovered the potential joy in exploring the GW world (now I want that title, but it's also about what I see along the way.) Also rarely I will exhibit a Juggernaut side too (I like seeing stuff blow up, but I don't wanna work hard to make it blow up).

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Conquerer with a bit of Manager and a much smaller bit of Hotshot.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Wanderer, some Zoner, some Manager

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Manager/conqueror

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

I'm somewhere between Conqueror and Wanderer. Very slightly Monster... because when I'm in a bad mood I'm extremely antisocial. When I come to an obstacle I will either do everything possible to get around it, or just give up.

And I really hate my real-life situation so I like to immerse myself in any game I play.

Did I do it right >_>

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

I'll stick with Zinger on this. MTG stylled psychographics are better.

Besides, I think I'm Conquer stylish. And Johnny/Spike in the other system. Zinger's definitions are horrible.

http://www.wizards.com/default.asp?x=mtgcom/daily/mr258
Timmy, Johnny, and Spike Revisited

Taki

Lion's Arch Merchant

Join Date: May 2005

N/Me

Quote:
Originally Posted by semantic
Honestly, I find myself motivated by each one of those at different times.
Pretty much sums it up for me as well as most of the gamers I know and play with.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

I think that I'm a cross between Wanderer, Participant and Juggernaut.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Out of those choices I'd say Im mostly Manager with a little hotshot and zoner tendencies.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Manager/Wanderer/Juggernaut

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Manager.

A hint to people who think they're everything, think about what annoys you the most, and that will help you narrow down your most important. For me, not knowing how something works in a game makes it totally unplayable to me and will cause me to quit if I can't find out what makes the system tick.

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Heh, somewhere between concquerer and juggernaut, i decide myself what things in game i'll try to get and at other times i just want to relax :P

ogre-mage

ogre-mage

Frost Gate Guardian

Join Date: Apr 2007

Earth.

[HaCK]

N/Me

Quote:
Originally Posted by lyra_song
edit: Come on you guys How does Guild Wars satisfy your player type? or not satisfy?
I think this thread is irrelevant. I can say in all honesty that I have experienced each of those play-style desires, and others that I could define as different from those.

Does anyone really play games for the same reason every time? I think if that were true of anyone, they'd find very little fun in playing Guild Wars, as Guild Wars is a collective experience of a multitude of different gaming experiences, which would not satisfy only one of these types.

Is anyone really that boring?
If anyone is, they play WoW.

Tommy McTom

Ascalonian Squire

Join Date: Feb 2007

Shazam

E/Mo

Somewhere between a manager, a wanderer and a juggernaut.

I'm probably not a monster because although I do PvP for fun and the titles that come with it, I always feel bad when I make someone rage quit

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

Primary Profession: Wanderer. I looove RPGs that do all they can to immerse me into my character (The Elder Scrolls. nuff said.) In GW this means watching ALL of the cutscenes, reading all available lore, and actually ROLEPLAYING once in awhile.

Secondary Profession: Juggarnaut. I use God Mode in any and all games in which it is available, because I enjoy laughing my ass off as nigh-unbeatable enemies are mowed down by my character.
In GW this translates as going back to Ascalon/N. Shiverpeaks and killing everything in sight with one of my warriors.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

I like this thread. Very thoughtful, and no complaints. Thanks for something interesting to read!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Conqueror/Manager with a significant Hoarder mentality.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Definitely manager. If only I could know everything... :geek:

DarkRaider

DarkRaider

Desert Nomad

Join Date: Apr 2006

WTB 20/20 and 20/19 MESMER Staves

W/

Manager, nice topic btw

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

I'm an SS necro usually. So I'm easily a Juggernaut. There is no larger joy to me than seeing a huge group of monsters send dozens of pretty "37's" and "39's" above their heads, followed subsequently by them all dropping dead in an instant.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Parti
Yeah I need some help some times.

ravensong

ravensong

Wilds Pathfinder

Join Date: Sep 2006

Croatia

Me/

Wanderer/Participant

Pebbles

Academy Page

Join Date: Aug 2006

E/Mo

I guess i'm a manager aswell as that social type... I'm forever twiddling with builds getting completely insane effects out of them.

Yet while focusing on a problem is fun it would be dull if there wasn't anyone to show off my skills to so i'm that social type aswell. Gets me the best stories that make you like the game and continue to play it.

Just yesterday playing the Shaoshang trail with a guildie in hard mode. We got the crap beaten out of us initially

Ranger (Guildie)
Monk (hero)
Monk (hero)
Elementalist (Me)
Elementalist (hero)
Necromancer (Guildie)

We couldn't deal enough damage to there monks without them healing through them... Then it occured to me we were going about it wrong. I altered one of the Monk hero's to a Healer/Smiter Specifically with Scourge enchantment aswell as Scourge healing.

I then changed my build to be a Geomancer with Stoneflesh aura and kentic armor combined with ward against melee and various other support for it.

The effect was amazing I ran ahead and the manatids were all like
"BAAHHHH!!!! DIEEEEE!!!" and I was like "brouhaha I'm unbreakable!!" Just like this reenactment displays.

Hundreds of 0dmg +1 energy fly off me as I seizure under a hail of darts.

Then while they prat around on me I order my Monk to load Scourge enchantment onto there monk and my teammates tear it to bits. When the manatids changed targets my teammates just dove into the wards I was putting up and we won very quickly.

Thel Thoi

Thel Thoi

Pre-Searing Cadet

Join Date: Mar 2007

PST

My main type is manager. I love strategy games and my RPG experience goes way back to D&D. Secondary is wanderer.