06 May 2007 at 21:14 - 11
Observations I made:
-When you are loading on a map where there is a big advantage your side:
It is crowded, which means long waiting times. Reason for this is: your side is on advantage, so many ppl on your side think it is easy wins. Many people on other side think it is too hard for them, so they do not choose to play AB. So for the side with big advantage, it is hard and almost impossible to find an opposing team. Generally, the players thinking they need advantage to win maps are 'noobs' or new players. Which means these battles are actually at an disadvantage. People that actually play when they know they are at an disadvantage (the opposing side in this case) are generally battle-seasoned warriors, who know that my certain strategies (and I do NOT mean DUMB invincibuilds like stoneflesh), they can win. These are generally tough opponents.
-The small advantage maps:
Same applies as in big advantage maps, only slightly less stronger effect. Though it is noticable that the Kurzick players in general outnumber Luxons, since the effect on Grenz is harder then on the Luxon countermap. Hence the less experienced co-players applies again to this map, as discribed above.
-The neutral map.
As it says, a neutral map. Both sides equal advantage, only because in general more Kurzick players relatively spoken, there is more Kurzick waiting time.
-The disavantage maps:
Opposite applies as described above in advantage maps.
I myself rather play in disadvantage maps, since it looks my wins in those teams are more often and my co-players are more seasoned, so understand things about builds, positioning, capping and stuff. Plus all that lousy waiting time.
It is possible to get a guest invite on a opposing alliance guild, to play alliance battles with them. This way, you can experience no waiting times, as on your own side you would have a long waiting time, because of your advantage map.