attributes:
restoration 12+1+3
then put res into spawning
Spirit Light-Spell. Sacrifice 17% Health. Target ally is healed for 60...156. If any Spirits are within earshot, you don't sacrifice Health.
Mend Body and Soul-Spell. Target ally is healed for 20...96 Health. That ally loses one Condition for each allied Spirit within earshot.
Recuperation-Binding Ritual. Create a level 1...8 Spirit. Non-Spirit allies within its range gain +1...3 Health regeneration. This Spirit dies after 15...39 seconds.
Life-Binding Ritual. Create a level 1...8 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1...6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
Vengeful Weapon-Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...51 Health from that foe.
Weapon of Warding-Weapon Spell. For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to "block."
Remove Hex-Remove a hex from target ally
Resurrection Signet -Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a Morale Boost.
in RA this worked well and i could effectively heal my team and if my team had overextended and i was left trying to stay alive i could stay alive a fair amount of time unless i was dazed or had a hex such as frustration on me also i only have tranquil was Tanasen as a resto elite so i figured i could put remove hex to better use. i enjoyed being a resto rit so let me know if this build is viable or if it isnt maybe some advice on what to change.
Vengeful Spirit

Were you to bring it over to PvE, you may have to make a sacrifice or two for energy management, but in a quick, random PvP arena like the RA it's probably viable.