attributes:
restoration 12+1+3
then put res into spawning
Spirit Light-Spell. Sacrifice 17% Health. Target ally is healed for 60...156. If any Spirits are within earshot, you don't sacrifice Health.
Mend Body and Soul-Spell. Target ally is healed for 20...96 Health. That ally loses one Condition for each allied Spirit within earshot.
Recuperation-Binding Ritual. Create a level 1...8 Spirit. Non-Spirit allies within its range gain +1...3 Health regeneration. This Spirit dies after 15...39 seconds.
Life-Binding Ritual. Create a level 1...8 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1...6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
Vengeful Weapon-Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...51 Health from that foe.
Weapon of Warding-Weapon Spell. For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to "block."
Remove Hex-Remove a hex from target ally
Resurrection Signet -Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a Morale Boost.
in RA this worked well and i could effectively heal my team and if my team had overextended and i was left trying to stay alive i could stay alive a fair amount of time unless i was dazed or had a hex such as frustration on me also i only have tranquil was Tanasen as a resto elite so i figured i could put remove hex to better use. i enjoyed being a resto rit so let me know if this build is viable or if it isnt maybe some advice on what to change.
Vengeful Spirit