New PvE-Only Skills: Huh?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Gaile Grey posted a tidbit about the Sunspear and Lightbringer skills, which were supposed to be released with Hard Mode, in another thread. (Seriously, Gaile, any more information? A sneak peak at just one skill?)

However, Gaile said something about those skills which made absolutely no sense...

Quote:
Originally Posted by Gaile Grey
One thing to consider is that a lot of staff has been working on other PvP-related matters, such as the ATS, skill changes, new PvE-only skills (which I hope you understand have a secondary benefit to PvP in that they allow more refined balancing of PvP), Hard Mode, and many other things.
Er...what? What exactly is Gaile saying?

Is she implying that the PvE-only skills will be so good, that all players will use those skills instead normal skills, and thus allow normal skills to be balanced for PvP?

If so, that doesn't make sense either. That would be PvE affecting PvP. And that'll lead to a long list of flames. I thought ArenaNet was trying to avoid that.

I suppose if we knew the skills, we could understand their impact more, because if mishandled, the skills could end PvE balance as we know it currently. If the skills were necessary in Hard Mode, groups would require R10 Sunspear and such. And, of course, if the skills were that important, it would promote the purchase of Nightfall...and ArenaNet likes money.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

No, shes saying that there will be PVE only skills that the urgency and necessity for PVP balance wont affect these skills. so no matter how broken they might be, it wont affect PVP and PVE can go nuts with them.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

The portion you're referring to is, I'm assuming, the selection that's supposed to be bolded, correct? I was just a little confused at first...

As to your point: I agree. I'm a little concerned about this, I'm suprised I didn't notice it earlier.

Way too little information, in my opinion. They could be skills that just won't work in a PvP setting but will in a PvE setting...but I can't imagine anything like that at the moment.

Want more info, please.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

They'll probably be balanced by only effecting certain groups. Like LB gaze is a pretty damn good skill for 5 energy, but its balanced by the fact that its useless unless you're fighting margo's and torments, etc.

Maybe most will only hit kournans, and some will only hit insects or beasts etc. Kinda like the bounties.

drakun01

Frost Gate Guardian

Join Date: Jan 2007

I think it will be something like you cannot start a PvP match of any sort with one of those skills on your bar

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

The skills will be SO IMBA, that PvErs won't care if Anet make good balance decisions (like Soul Reaping, etc etc), and PvP will get better balance without constant crying from PvErs who can't win GW without imba skills.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Speculation about speculation about some off-hand remark made by Gaile for the loss. If you think Gaile thinks forever about everything she says and every possible way it COULD be taken, you are wrong.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by drakun01
I think it will be something like you cannot start a PvP match of any sort with one of those skills on your bar
That's already known (try equipping LB Gaze or Sunspear res signet in a PvP outpost), but isn't relevant. Gaile specifically mentioned that it would affect PvP balance, which is awkward.

Quote:
Originally Posted by unienaule
Speculation about speculation about some off-hand remark made by Gaile for the loss. If you think Gaile thinks forever about everything she says and every possible way it COULD be taken, you are wrong.
If Gaile hadn't thought it was relevant, she wouldn't have posted it. Gaile made one thing certain: PvE will affect PvP. And I want to see how, and why.

rohlfinator

Ascalonian Squire

Join Date: Apr 2007

R/

Quote:
Originally Posted by Zinger314
That would be PvE affecting PvP.
I dunno, to me it seems like it would be a step toward lessening the connection between PvE/PvP. It wouldn't be changing PvP for the sake of PvE; rather, it would provide certain PvE skills that couldn't be affected by PvP. It allows more skills to be balanced with PvP in mind, while PvE players can still have some powerful skills that are completely free of being nerfed due to PvP exploitation.

Also, I kinda doubt groups would require Sunspear/Lightbringer ranks, even if the skills are powerful. I don't think Anet would design skills that would make a rank 10 player significantly more useful than a lower-ranked player. I'm guessing these skills will be modeled somewhat after Sunspear Rebirth Sig and LB's Gaze -- they're affected by your rank, but the bulk of their effectiveness is fairly independent of rank.

But that's just my interpretation. Like you said, it would help a lot if we knew more specifics of the skills. I think Anet wants to keep the details as a surprise, though.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

You've made a whole thread because Gaile said something we all knew already? PvE-only skills don't have to be balanced, and that makes things easier when balancing skills for PvP. Now all you guru people might not bitch and moan about every skill update. >.>

If you're getting this worked up over Sunspear/Lightbringer skills, what are you going to do about the PvE-only skills for GW:EN?

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

It seems like they are really trying to bridge this gap between PVP and PVE. The introduction of tomes is a really obvious notion also. Being able to unlock skills in PVE, and be able to buy them or use them with a tome. I think they are trying to balance the gap, more than work on PVE or PVP alone.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Zinger314
If the skills were necessary in Hard Mode, groups would require R10 Sunspear and such.
No it wouldn't because it's virtually impossible to get a group of real people to play together for any hard mode mission. Due to the immense lack of players interested in playing in hard mode, they would always be happy to have a decent human player to party with.

Although on the other hand, because of how very easy it is to get R10 Sunspear, chances are anyone with less than R10 Sunspear is not worth taking anyhow. Since Heroes would be a better choice for those slots anyhow due to the lack of skills the under R10 Sunspear player has on that character.

What are you wishing they'd do instead, Zinger? Make the Sunspear skills suck? That would be horrible, the skills should be overpowered for PVE since all of the enemies in Hard Mode are way overpowered.

Wasn't it you Zinger who said you wanted those same skills to "make you a God for 30 seconds."?

ogre-mage

ogre-mage

Frost Gate Guardian

Join Date: Apr 2007

Earth.

[HaCK]

N/Me

They're finally giving the PvE gamers just a taste of what they've always wanted. I think it's a good thing, but it's way late... like storage increases.
Too many good PvE Skills have been butchered because they didn't seperate them from the beginning, and that makes the new pve ONLY skills (unfortunately) disappointing without having even been released yet.

RbX

RbX

Academy Page

Join Date: Mar 2006

Devils Dark Destiny

W/E

I would really love to see the new PvE Only skills as they would make the hard mode maybe a little bit easier for doing solo with henchies. It is atm in many regions impossible with heros/henchies balling in area dmg like no tomorrow.

So pls Devs.. dont forget about these skills

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I believe that these are skills that wouldn't work in PvP. Skills like, "You gain attention of all monsters around you", or, "Target ally loses all attention", or, "Disarm target trap", or, "Locate all traps in a circle with diameter x".

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Man, getting a taunt would be so nice. They could do it too, what with how Otyugh's Cry used to work.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

I think the question goes something like this:
How much longer do we have to wait before these new PvE only skills come in? Please don’t say, "we will get them out when EotN comes out."

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Yeah, they mentioned these skills would tie in with Hard Mode and r10 Sunspear.
It's been what, 3 weeks? since Hard Mode was released and they haven't said anything.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by Zinger314
That's already known (try equipping LB Gaze or Sunspear res signet in a PvP outpost), but isn't relevant. Gaile specifically mentioned that it would affect PvP balance, which is awkward.

If Gaile hadn't thought it was relevant, she wouldn't have posted it. Gaile made one thing certain: PvE will affect PvP. And I want to see how, and why.
It's quite simple:
Post-nerf PvE poster: "ZOMG, they nerfed my build, it's useless in PvE now."
Post-nerf PvP poster: "QQ, it's balanced for/more useable PvP now."
Post-nerf PvE poster: "Well, yeah, but what about PvE? We use those skills as well."
Post-nerf PvP poster: "What are you complaining about? Use Sunspear God Mode build, you have PvE only skills for a reason."
Post-nerf PvE poster: "But I don't want to use it, it makes PvE too simple because they're horribly overpowered."
Post-nerf PvP poster: "PvE was easy anyway"
etc...

Basically, they're "nerf PvE skills and get out of jail free" cards.
Quote:
in that they allow more refined balancing of PvP
which can be interpreted as (at least I have first time I read it) "focus solely on balancing skills with PvP in mind".

If I'm right, interesting times coming up...

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

Quote:
Originally Posted by sindex
I think the question goes something like this:
How much longer do we have to wait before these new PvE only skills come in? Please don’t say, "we will get them out when EotN comes out."
But we get then when EotN comes out. So why to say they come sooner?

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Quote:
Originally Posted by SirJackassIII
It's quite simple:
Post-nerf PvE poster: "ZOMG, they nerfed my build, it's useless in PvE now."
Post-nerf PvP poster: "QQ, it's balanced for/more useable PvP now."
Post-nerf PvE poster: "Well, yeah, but what about PvE? We use those skills as well."
Post-nerf PvP poster: "What are you complaining about? Use Sunspear God Mode build, you have PvE only skills for a reason."
Post-nerf PvE poster: "But I don't want to use it, it makes PvE too simple because they're horribly overpowered."
Post-nerf PvP poster: "PvE was easy anyway"
etc...

Basically, they're "nerf PvE skills and get out of jail free" cards.
I'm so hoping that won't be the case, you'd be limited to having to use those skills cause others just aren't cutting it anymore

PvE only skills is fine IMO, just don't make them to overpowerd or we'll go back to some perverted holy trinity; for example: "Permanent block warrior" LF "Super killing Storm ele" and "mass mark of protection monk"...

On the other had some good overpowerd Mesmer, Paragon, Rit and Assasin skills might make these classes more popular.

Kas

Frost Gate Guardian

Join Date: May 2005

If those PVE skills are anywhere as imba as Lightbringers Gaze we look upon very dark times.

Taala

Taala

Krytan Explorer

Join Date: Nov 2006

These PvE-only skills are basically the main reason I'm considering to not buy GW:EN. I guess now I can't avoid them that easily.

Lightbringer's Gaze was just annoying to keep with you. I make fun builds to play for PvE and then it's pretty much required to have that Gaze with you at later stages of Nightfall (well henchies don't mind if you don't keep it with you, so that's still fun), messing that fun build and adding a boring skill you spam at your enemies whenever it's recharged.

"Wait and see" I suppose, but I'm not keeping my hopes up.

Shadow Dragon

Shadow Dragon

Frost Gate Guardian

Join Date: May 2006

Harrismith, South Africa

[SAGA]

W/Mo

i don't see how lightbringers gaze is imba, yeah sure it does loads of damage and interrupts the enemy but that is offset by imo relatively long recharge. now if it had a 5 second recharge with it's damage potential you'd just see a bunch of ele's running around spammin the living crap out of it nvm using other skills in between then yes it would be imbalanced but as it is now it's good enough.

Kas

Frost Gate Guardian

Join Date: May 2005

A full player party with LB can spike through a complete map in a matter of 30 minutes with each fight lasting less than 20 seconds. Who cares about recharge when they die instantly?
And LB gaze becomes really retarded once you start making builds around it. Ever tried Echo, Arcane Echo, LB Gaze, Serpents Quickness?

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Imo i think it's best to have some real pack-a-punch skills reserved for PvE where things which are slightly off balance won't result in the end of the world.

If certain mobs will use the same skills then it's not imbalanced at all.

Ex. which is your first target when fighting a group of 3 roaring ethers and 1 ruby djinn?

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Please don't make PvE dead-easy again. I'm actually having some fun in hard mode.

Series

Banned

Join Date: Aug 2006

I am hoping for 8 skills per profession, all so unbalanced that making a skillbar from them will allow you to solo hard mode without putting any effort into it.

Why? Because then I will know for a fact to give up on Anet and go play a new game. Right now I am still debating it, and I hope Anet will just make the decision for me.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Clord
But we get then when EotN comes out. So why to say they come sooner?
Okay there are two versions of these new PvE skills that A-net wants to release. They are the following:

1.The new Sunspear PvE skills that are supposed to go hand in hand with hard mode. From what I hear they are catered to every profession, so naturally there are different Sunspear skills overall. These are suppose to be released soon according to A-net. On a side note to that; they are still working on that supposed mesmer buff, which I have no idea if it will be in the form of these new Sunpear PvE skills or not.

2.The EotN 50 PvE only skills that will be inserted in GW when it actually comes out in the third quarter of this year. They are supposed to be reminiscent to what we have now for the sunspear and lighbringer skills. Probably be catered to another title system; which means more grind probably. In which A-net states, “The community loves the grind.”

I hope that helped in distinguishing between the two different skill sets in the coming year or so.

NoChance

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Series
I am hoping for 8 skills per profession, all so unbalanced that making a skillbar from them will allow you to solo hard mode without putting any effort into it.

Why? Because then I will know for a fact to give up on Anet and go play a new game. Right now I am still debating it, and I hope Anet will just make the decision for me.
that's really funny -- and sad at the same time...

...but I basically feel the same way as you!

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Originally Posted by unienaule
Speculation about speculation about some off-hand remark made by Gaile for the loss. If you think Gaile thinks forever about everything she says and every possible way it COULD be taken, you are wrong.
Quoted for TRUTH.

The game industry is alot more secretive then most gamers realize. Gaile is purposefully vague in her notes because her job depends on it.

Cass

Krytan Explorer

Join Date: Nov 2006

Agree with Taala.

The addition of PvE-only skills is a mistake. It rips apart the whole premise of GW where your skills, equipment and level is fixed. Within those limits, your 'skill' determines how well you do vs the PvE mobs and vs other players.

They might as well have raised the level cap on PvE. "Soul Reaping nerfed? Ah well, it still gives +26 energy every 5 secs with my lvl30 Necro."

It is obvious that the PvE-only skills will be like LB gaze: overpowered on specific targets, requiring grind to use. It is obvious because the single most problematic issue about skill balance to date is the cry-out over "PvP nerfs that spoiled my PvE experience". So to keep nerfing they have to give PvE players another lollipop: a brutally overpowered skill to use for everyone, or two. Sadly, this will be a very boring play experience and it will widen the gap between PvE and PvP immensely, with crossover from PvE (where most people start I believe) to PvE even less likely than it is now.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Shadow Dragon
i don't see how lightbringers gaze is imba, yeah sure it does loads of damage and interrupts the enemy but that is offset by imo relatively long recharge. now if it had a 5 second recharge with it's damage potential you'd just see a bunch of ele's running around spammin the living crap out of it nvm using other skills in between then yes it would be imbalanced but as it is now it's good enough.
Not to mention the many overlapping overpowered groups you're likely to run into in RoT. I don't think it's imbalanced at all. I just really hate the childishness that inevitably comes between pvprs and pvers when the subject is brought up. Too many nerds in one place.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by fenix
The skills will be SO IMBA, that PvErs won't care if Anet make good balance decisions (like Soul Reaping, etc etc), and PvP will get better balance without constant crying from PvErs who can't win GW without imba skills.
Translation: The skills might be selectively useful but only in certain PvE areas, so A-Net won't need to "balance" them, and PvE will still be functional without constant crying from PvPers because they lose to cookie-cutter builds with viable skills.



And on another note.... new Sunspear skills won't be worth squat to those poor souls who don't have Nightfall (and downright annoying if one actually needs the ugly title active to use them)..... and what the hell good are Lightbringer skills anywhere but the Domain of Anguish?

Admittedly I'm not sure whether it was my Lightbringer title or something else that made Hell's Precipice so much easier last time I tried it than the previous time... but it WAS easier...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Cass
Agree with Taala.

The addition of PvE-only skills is a mistake. It rips apart the whole premise of GW where your skills, equipment and level is fixed. Within those limits, your 'skill' determines how well you do vs the PvE mobs and vs other players.
Quality post.

Adding PvE only skills is a step in the opposite direction from the entire concept of Guild Wars - where the skills and their setups were balanced so that your player skill mattered. Monster and PvE only skills just result in reduced skillbars and one-dimensional play.

The majority of PvE players don't appreciate nerfs to their setups because they don't necessarily take an objective view of how the skills are balanced in the context of the rest of the game. This is because PvE is styled to win, so anything that lets a team win is 'good'. How many times in PvE do you face skill-based imbalances that would prompt a PvE outcry?

There are huge numbers of things that were imbalanced, and the structure of PvE is to blame as much as the skills themselves. Adding PvE-only skills, which by nature of their inception are going to be better in some way than the standard level of skills, just throws away the whole point and any chance of balancing Guild Wars to the old manner, unless they bring in entirely split skill lists. Even then, that would just mean a change in the design of PvE opposition could result in morphing the balance plane of PvE-only skills to the same as standard skills, resulting in one list again.

Summary : PvE-only skills are silly.

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

Quote:
Originally Posted by Master Ketsu
Quoted for TRUTH.

The game industry is alot more secretive then most gamers realize. Gaile is purposefully vague in her notes because her job depends on it.
My motto is: say something useful or don’t say anything at all...

Not even once have I had any benefit of reading the gale chats, the only thing those chat logs do is make people jump to conclusions (mostly the wrong ones) and tell u what they are not doing.
I can make u a template of a chat log so u don’t have to read one ever again:
- Yes I like gemans, French, Spanish (ola, bonjour, )
- * random emote *
- Some babbling about being a GM and the ability to type in pink
- There is no word on: auction house, hairstylists, Ha, etc (and all other useful stuff)
- Look there is a frog, he sits by a water cooler and says random bull
- Oooh that’s cute (something random)
- * random emote *
- Yes I have pink armor
- Rangers are the best
- There are no monthly fees (times a bazillion)
- * random emote *
- lot new stuff is coming, but I can say anything!
- * random emote *
- I cook all kinds of thing
- Events are fun
- * random emote *
- Minipets, they are cute, sweet, adorable and I want more * random emote * times 10
- Random people trading with here
o A she accepts (thank u, that’s so sweet!)
o B she declines (sorry that’s way to valuable * random emote *)
- Lets conga (click the retard in front of u and hit space!)

don’t understand why some people still bother with this nonsense…

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

we had celestial (character specific pve only) skills in factions and those were a great addition & strong but could only be used in the last two missions and were disabled after it has been used once until recharged by a morale boost. I think sunspear pve skills will be more like normal skills, less powerful but useful. They are way too many useless skills because they are balanced around lvl 20 environment with only 6-8 lvl 20 opponents in mind (pvp), skills like incoming were adjusted around multiple classes and became useless and imbalanced for a single support paragon -> real balance is impossible to achieve. High recharge & single target ability is usually a second choice in pve. Not even mesmer pve skills will change it. Now in other words, the addition of pve only skills is the best thing which can happen and I'm looking forward to see them.

Alderin

Alderin

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by ayame ftw
My motto is: say something useful or don’t say anything at all...

Not even once have I had any benefit of reading the gale chats, the only thing those chat logs do is make people jump to conclusions (mostly the wrong ones) and tell u what they are not doing.
I can make u a template of a chat log so u don’t have to read one ever again:
- Yes I like gemans, French, Spanish (ola, bonjour, )
- * random emote *
- Some babbling about being a GM and the ability to type in pink
- There is no word on: auction house, hairstylists, Ha, etc (and all other useful stuff)
- Look there is a frog, he sits by a water cooler and says random bull
- Oooh that’s cute (something random)
- * random emote *
- Yes I have pink armor
- Rangers are the best
- There are no monthly fees (times a bazillion)
- * random emote *
- lot new stuff is coming, but I can say anything!
- * random emote *
- I cook all kinds of thing
- Events are fun
- * random emote *
- Minipets, they are cute, sweet, adorable and I want more * random emote * times 10
- Random people trading with here
o A she accepts (thank u, that’s so sweet!)
o B she declines (sorry that’s way to valuable * random emote *)
- Lets conga (click the retard in front of u and hit space!)

don’t understand why some people still bother with this nonsense…
After being in towns many times when these chats take place, I must say that is a very good summary of them. It'd be much better to actually talk about the issues with the game rather than what amounts to praise seeking, atleast in my opinion that is.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

All skills should be PvE only if they are taken into PvE. In other words all skills should go back to their original pre-nerf form for PvE. PvP can have all the same skills only nerfed to nothingness (their current state). The only good thing about the new PvE only skills is maybe they will be powerfull enough that we can start making money again solo farming with them

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

I have to disagree with the people who don’t want these PvE only skills. First of all I have yet to see where Lightbringer or Sunspear skills are so over powered, where they can kill all opposition. It’s really hard to see these skills turning PvE into a type droll atmosphere, since there will be more effort then button mashing. Here is the question I have to ask; we all know about some of the “rez shrines” or even the some holiday items that enhances our characters abilities in PvE? So let me ask have you; have you ever used one of these enhancements in PvE? If you have then it probably be no different then these new PvE only skills. I hope that what these skills represent as a whole is a type of enhancement to the PvE experience.

The Second thing is that they will never raise the “level cap” or let skills be divided in both PvE and PvP. From what I can see now, A-net is obsesses with balance so I highly doubt this will be the way they solve the problem (for it might cause problem in the long run). I have to agree, the only way to fix this problem with certain classes “being under-powered in PvE” is to add these new skills to the mix. I would defiantly love to see what they did to enhance the mesmer class (for PvE) via these new skills.

Finally I would like to put that you don’t have to use these new skills if you don’t want too. They will be optional like all the skills are out there right now. Even if you’re in a group that people ask you to use these new skills, you simply don’t have to join that group. As a matter a fact you can start your own group that will not use these skills.

So let us wait and see what these new skills have to offer, and then we will know if they were well worth it in the coming future.