HM Eastern Frontier
Cherno
I am having a hell of a time with this zone trying to vanquish it.
I am a ranger and have run Broadhead Interrupt, Massive condition degen, pet spike and still having a hard time with the grawl ulodytes.
I am usually setting up with two monks, myself and an ele.
I do ok with just one ulodyte in the group but when there are two I just can't get past them. Turns out scourge healing doesn't work against it. I've tried spiking with Meteor Shower with my broadhead and increased speed but can't get one down.
I have the ele set up with rip enchantments which works fine with just one. Any suggestions?
I am a ranger and have run Broadhead Interrupt, Massive condition degen, pet spike and still having a hard time with the grawl ulodytes.
I am usually setting up with two monks, myself and an ele.
I do ok with just one ulodyte in the group but when there are two I just can't get past them. Turns out scourge healing doesn't work against it. I've tried spiking with Meteor Shower with my broadhead and increased speed but can't get one down.
I have the ele set up with rip enchantments which works fine with just one. Any suggestions?
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Milennin
Try some Mesmer skills like Backfire, Diversion, Power Block, etc.
Cherno
Have now tried taking a mesmer with empathy, backfire, interrupts and ench strips and also taking various forms of SS builds and none of them are working. This is rediculous.
Edit: An holy crap, kiting is one thing, but the amount of endless running these ulodytes do is just stupid.
Edit: An holy crap, kiting is one thing, but the amount of endless running these ulodytes do is just stupid.
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Cowboy Nastyman
or you can do the VERY roundabout method that takes longer and leave from toa for a larger party
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daky
lol start from toa just to dp out half way :P
Vitrix
http://img59.imageshack.us/img59/9549/gw121ju8.jpg
'nuff said.
'nuff said.
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Indian
I did with Guildies
1 Bonder
1 Warrior/Tank
1 Ranger (SS, cause he wanted title on hes ranger ^__^ )
1 Necro/MM (Splinter weapon + Minions)
Yes Charr Ashens do remove enchants but you could always re-enchant the tank. Just a advice Start from Ruins of Surmia.
1 Bonder
1 Warrior/Tank
1 Ranger (SS, cause he wanted title on hes ranger ^__^ )
1 Necro/MM (Splinter weapon + Minions)
Yes Charr Ashens do remove enchants but you could always re-enchant the tank. Just a advice Start from Ruins of Surmia.
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Dinkytowner
It took two days for someone to say "only bring one monk"? Ascalon areas with 4 person parties are much easier with one monk and three dmg dealers.
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Evilsod
Distracting Shot, BHA and Melee shutdown = ftw.
BHA 1 and force heros to wand it, get a lucky distracting shot on the others Heal Other and leave the anti-melee to kill off the warriors. Diversion might've made it easier though.... glad i'm not a warrior, chasing monk around couldn't be more tedious.
BHA 1 and force heros to wand it, get a lucky distracting shot on the others Heal Other and leave the anti-melee to kill off the warriors. Diversion might've made it easier though.... glad i'm not a warrior, chasing monk around couldn't be more tedious.
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fantomas
I did it with a bonder (me), lingering curse nec, 2 nukers (hench)
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm.
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm.
Cherno
Quote:
Originally Posted by fantomas
I did it with a bonder (me), lingering curse nec, 2 nukers (hench)
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm. Lingering Curse! Doh, should have though of that. Mind sharing the bonding build?
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm. Lingering Curse! Doh, should have though of that. Mind sharing the bonding build?
chardy
took me a while to do this one also, in the end i took crip slash warrior (me)
SS reckless necro hero with ward vs melee & enfeebling blood, visions of regret / empathy mesmer hero with arcane theivery and backfire and tahlkora as zb prot only died vs the charrs and the groups of 2 ulodytes weren't hard to take down.
SS reckless necro hero with ward vs melee & enfeebling blood, visions of regret / empathy mesmer hero with arcane theivery and backfire and tahlkora as zb prot only died vs the charrs and the groups of 2 ulodytes weren't hard to take down.
