HM Eastern Frontier

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I am having a hell of a time with this zone trying to vanquish it.

I am a ranger and have run Broadhead Interrupt, Massive condition degen, pet spike and still having a hard time with the grawl ulodytes.

I am usually setting up with two monks, myself and an ele.

I do ok with just one ulodyte in the group but when there are two I just can't get past them. Turns out scourge healing doesn't work against it. I've tried spiking with Meteor Shower with my broadhead and increased speed but can't get one down.

I have the ele set up with rip enchantments which works fine with just one. Any suggestions?

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Try some Mesmer skills like Backfire, Diversion, Power Block, etc.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Have now tried taking a mesmer with empathy, backfire, interrupts and ench strips and also taking various forms of SS builds and none of them are working. This is rediculous.

Edit: An holy crap, kiting is one thing, but the amount of endless running these ulodytes do is just stupid.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

or you can do the VERY roundabout method that takes longer and leave from toa for a larger party

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

lol start from toa just to dp out half way :P

Vitrix

Pre-Searing Cadet

Join Date: Apr 2007

Zealots Of Shiverpeak

E/

http://img59.imageshack.us/img59/9549/gw121ju8.jpg

'nuff said.

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

I did with Guildies

1 Bonder
1 Warrior/Tank
1 Ranger (SS, cause he wanted title on hes ranger ^__^ )
1 Necro/MM (Splinter weapon + Minions)

Yes Charr Ashens do remove enchants but you could always re-enchant the tank. Just a advice Start from Ruins of Surmia.

Dinkytowner

Dinkytowner

Frost Gate Guardian

Join Date: Apr 2006

Mo/

It took two days for someone to say "only bring one monk"? Ascalon areas with 4 person parties are much easier with one monk and three dmg dealers.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Distracting Shot, BHA and Melee shutdown = ftw.

BHA 1 and force heros to wand it, get a lucky distracting shot on the others Heal Other and leave the anti-melee to kill off the warriors. Diversion might've made it easier though.... glad i'm not a warrior, chasing monk around couldn't be more tedious.

fantomas

fantomas

Academy Page

Join Date: Mar 2006

Souls Of Glory [SoG]

Mo/

I did it with a bonder (me), lingering curse nec, 2 nukers (hench)

I also brought acrane lancery and acrane thivery for me and nec. worked like a charm.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by fantomas
I did it with a bonder (me), lingering curse nec, 2 nukers (hench)

I also brought acrane lancery and acrane thivery for me and nec. worked like a charm. Lingering Curse! Doh, should have though of that. Mind sharing the bonding build?

chardy

Ascalonian Squire

Join Date: Aug 2005

street corner

Powerpuff Boys [PUFF]

D/P

took me a while to do this one also, in the end i took crip slash warrior (me)
SS reckless necro hero with ward vs melee & enfeebling blood, visions of regret / empathy mesmer hero with arcane theivery and backfire and tahlkora as zb prot only died vs the charrs and the groups of 2 ulodytes weren't hard to take down.