HM Eastern Frontier
Cherno
I am having a hell of a time with this zone trying to vanquish it.
I am a ranger and have run Broadhead Interrupt, Massive condition degen, pet spike and still having a hard time with the grawl ulodytes.
I am usually setting up with two monks, myself and an ele.
I do ok with just one ulodyte in the group but when there are two I just can't get past them. Turns out scourge healing doesn't work against it. I've tried spiking with Meteor Shower with my broadhead and increased speed but can't get one down.
I have the ele set up with rip enchantments which works fine with just one. Any suggestions?
I am a ranger and have run Broadhead Interrupt, Massive condition degen, pet spike and still having a hard time with the grawl ulodytes.
I am usually setting up with two monks, myself and an ele.
I do ok with just one ulodyte in the group but when there are two I just can't get past them. Turns out scourge healing doesn't work against it. I've tried spiking with Meteor Shower with my broadhead and increased speed but can't get one down.
I have the ele set up with rip enchantments which works fine with just one. Any suggestions?
Milennin
Try some Mesmer skills like Backfire, Diversion, Power Block, etc.
Cherno
Have now tried taking a mesmer with empathy, backfire, interrupts and ench strips and also taking various forms of SS builds and none of them are working. This is rediculous.
Edit: An holy crap, kiting is one thing, but the amount of endless running these ulodytes do is just stupid.
Edit: An holy crap, kiting is one thing, but the amount of endless running these ulodytes do is just stupid.
Cowboy Nastyman
or you can do the VERY roundabout method that takes longer and leave from toa for a larger party
daky
lol start from toa just to dp out half way :P
Vitrix
http://img59.imageshack.us/img59/9549/gw121ju8.jpg
'nuff said.
'nuff said.
Indian
I did with Guildies
1 Bonder
1 Warrior/Tank
1 Ranger (SS, cause he wanted title on hes ranger ^__^ )
1 Necro/MM (Splinter weapon + Minions)
Yes Charr Ashens do remove enchants but you could always re-enchant the tank. Just a advice Start from Ruins of Surmia.
1 Bonder
1 Warrior/Tank
1 Ranger (SS, cause he wanted title on hes ranger ^__^ )
1 Necro/MM (Splinter weapon + Minions)
Yes Charr Ashens do remove enchants but you could always re-enchant the tank. Just a advice Start from Ruins of Surmia.
Dinkytowner
It took two days for someone to say "only bring one monk"? Ascalon areas with 4 person parties are much easier with one monk and three dmg dealers.
Evilsod
Distracting Shot, BHA and Melee shutdown = ftw.
BHA 1 and force heros to wand it, get a lucky distracting shot on the others Heal Other and leave the anti-melee to kill off the warriors. Diversion might've made it easier though.... glad i'm not a warrior, chasing monk around couldn't be more tedious.
BHA 1 and force heros to wand it, get a lucky distracting shot on the others Heal Other and leave the anti-melee to kill off the warriors. Diversion might've made it easier though.... glad i'm not a warrior, chasing monk around couldn't be more tedious.
fantomas
I did it with a bonder (me), lingering curse nec, 2 nukers (hench)
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm.
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm.
Cherno
Quote:
Originally Posted by fantomas
I did it with a bonder (me), lingering curse nec, 2 nukers (hench)
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm. Lingering Curse! Doh, should have though of that. Mind sharing the bonding build?
I also brought acrane lancery and acrane thivery for me and nec. worked like a charm. Lingering Curse! Doh, should have though of that. Mind sharing the bonding build?
chardy
took me a while to do this one also, in the end i took crip slash warrior (me)
SS reckless necro hero with ward vs melee & enfeebling blood, visions of regret / empathy mesmer hero with arcane theivery and backfire and tahlkora as zb prot only died vs the charrs and the groups of 2 ulodytes weren't hard to take down.
SS reckless necro hero with ward vs melee & enfeebling blood, visions of regret / empathy mesmer hero with arcane theivery and backfire and tahlkora as zb prot only died vs the charrs and the groups of 2 ulodytes weren't hard to take down.