I want A-NET to add Lockpicks to the NPC traders that take Imperial Commendations / Luxom Totems / Equipment Requisitions. Of course requiring 5 Commendations or Totems or Requisitions, just like Superior Salvage Kits (worth 2k @ merchant, sell for 1.5k I think). So nobody will be getting over on the system.
Again, in short my idea: Add Lockpicks to Quartermasters that require 5.
Thank you
edit: SUP salvage kits sell to merchant for 1k As Kool Kirby pointed out.
Lockpicks From Quartermasters
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K
Imho, good idea. Honestly, for those who want to make money, they will just go and buy the sup salv kits and sell them for 1k to merch. Totally /signed.
also maybe make the factions challenge missions drop a collectable reward. once u get many of these collectable rewards, you should be able to trade them in for 1 imperial comm/totem/requisition, and more stuff too (challenge-only items)
also maybe make the factions challenge missions drop a collectable reward. once u get many of these collectable rewards, you should be able to trade them in for 1 imperial comm/totem/requisition, and more stuff too (challenge-only items)
f
I would agree, except that I never liked this idea of using quartmasters and exchanging totems and stuff for indent kits, salvage kits, and bags etc etc.
The reasons are simple.
That system removes the need for people to spend money, and removes another vital gold sink from the game.
They also create a very easy way to cheat, and make gold fast. If you consider that exchanging 5 tokens can get your a sup salvage kit, and a sup salavage kit can be sold for around 2k at the merchant.
If you have 10 or 20 tokens, you can make gold VERY easily.
I found that after completing one campaign, you can have around 30 - 40 tokens of varied types saved up on your account that you never use.
This adds to the problem of too much gold in the community, because your fundimentally making gold out of nothing using Tokens.
I appreciate that they were intended to help newbie players, just starting out who had little cash and could return rewards for vital items.
So why do we need them anywhere other then training areas? Why do experienced players need them? they dont!
Just have quartmasters and similar NPCs in training zones to help new players, and only have them give away low end gear and low end keys.
Not superiour salvage, and ident kits, and certainly not high end keys. Those are things are experienced players should be able to buy themselves.
If we add Lock-picks to the quartmasters, and similar NPCs, then we're incouraging people to spend less gold again.
Plus we're adding another way to make a quick buck, by getting a free lock-pick and selling it to the merchant.
Just my view and I know not alot will agree, because most players dont want to spend gold for stuff.
And for the record, im not rich, i have about 15k total at the moment on my entire account.
The reasons are simple.
That system removes the need for people to spend money, and removes another vital gold sink from the game.
They also create a very easy way to cheat, and make gold fast. If you consider that exchanging 5 tokens can get your a sup salvage kit, and a sup salavage kit can be sold for around 2k at the merchant.
If you have 10 or 20 tokens, you can make gold VERY easily.
I found that after completing one campaign, you can have around 30 - 40 tokens of varied types saved up on your account that you never use.
This adds to the problem of too much gold in the community, because your fundimentally making gold out of nothing using Tokens.
I appreciate that they were intended to help newbie players, just starting out who had little cash and could return rewards for vital items.
So why do we need them anywhere other then training areas? Why do experienced players need them? they dont!
Just have quartmasters and similar NPCs in training zones to help new players, and only have them give away low end gear and low end keys.
Not superiour salvage, and ident kits, and certainly not high end keys. Those are things are experienced players should be able to buy themselves.
If we add Lock-picks to the quartmasters, and similar NPCs, then we're incouraging people to spend less gold again.
Plus we're adding another way to make a quick buck, by getting a free lock-pick and selling it to the merchant.
Just my view and I know not alot will agree, because most players dont want to spend gold for stuff.
And for the record, im not rich, i have about 15k total at the moment on my entire account.
No.
It's not ike you can keep getting stuff in the quest reward token collectors.
Quests are limited. I don't think anyone would delete characters to make again all those quests.
And if you buy the items from other players, you won't actually earn many money, since the latter tokens are 200g worth.
But if they were exchanged by lockpicks... I'm sure almost no one would sell them. So the problem circles around itself and is automatically solved.
It's not ike you can keep getting stuff in the quest reward token collectors.
Quests are limited. I don't think anyone would delete characters to make again all those quests.
And if you buy the items from other players, you won't actually earn many money, since the latter tokens are 200g worth.
But if they were exchanged by lockpicks... I'm sure almost no one would sell them. So the problem circles around itself and is automatically solved.
f
Quote:
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Originally Posted by MithranArkanere
No.
It's not ike you can keep getting stuff in the quest reward token collectors. Quests are limited. I don't think anyone would delete characters to make again all those quests. And if you buy the items from other players, you won't actually earn many money, since the latter tokens are 200g worth. But if they were exchanged by lockpicks... I'm sure almost no one would sell them. So the problem circles around itself and is automatically solved. |
Thats what happened to me on my account. I had loads left over from my elemental, and then I made a factions ranger. Again I never used my tokens.
I had two campaigns worth of tokens in storage of all types, and quite a few of each.
I eventually traded them all in and made about 15-20k from them using the method I mentioned.
Now im a casual player, I only have 4 lvl20 chars in total. And I hardly ever use 3 of those. Im not a player who has 9 on the go at once.
But I expect there are players who have countless characters playing at once, who are able to accumulate a staggering amount of tokens of varied types.
Imagine how much they make by getting sup salvage kits for free and selling them to the merchant? I expect its quite alot. And concider these people dont need to use tokens, because they probably have countless supplies of the stuff quartermasters sell.
Its a perfect example of the rich, becoming richer, by abusing a system intended to help the poorer players.
This is why I dont agree with the system as it is.
As for exchaning for lock-picks. Your saying people wouldnt sell those back to the merchant? you assume everyone wants to open chests.
Concider this... would you make more gold from selling one lock-pick back to the merchant, or from using that lock-pick to get a crap gold and selling that to the merchant?
Chances are, I think you would make slightly more on selling lock-picks back to the merchant. Most golds dont sell for more then 200-400 gold at the merchant, where as the lock-pick might go for 400-500+.
But my original point is that Quartmer master type NPCs remove vital gold sinks and actually help generate more gold from nowhere.
Giving them lock-picks will just add to it. We need to make some things only attainable from merchants, such as high end keys and high end salvage and ident packs.
The cheaper stuff I dont mind being free using tokens, but the expensive stuff we should have to buy.
Adding Lockpicks won't change anything, as the single most expensive item from the Merchant is the Superior Salvage Kit. Trading for a Lockpick only to sell it is giving you less net profit.
In addition, I don't think it was designed for newer players. I think it was designed with the newer skill system in place. Due to the fact that you had to buy your skills, you have this item trade system to reduce your on-road costs of adventuring. For those who don't buy skills though, this system generates gold that would otherwise have to be earned killing monsters. Not like it matters anyway, since you have to complete quests that require you to kill monsters to get there in the first place, so your effort is rewarded.
In addition, I don't think it was designed for newer players. I think it was designed with the newer skill system in place. Due to the fact that you had to buy your skills, you have this item trade system to reduce your on-road costs of adventuring. For those who don't buy skills though, this system generates gold that would otherwise have to be earned killing monsters. Not like it matters anyway, since you have to complete quests that require you to kill monsters to get there in the first place, so your effort is rewarded.


