Lockpicks From Quartermasters
El Panty Bandito
I want A-NET to add Lockpicks to the NPC traders that take Imperial Commendations / Luxom Totems / Equipment Requisitions. Of course requiring 5 Commendations or Totems or Requisitions, just like Superior Salvage Kits (worth 2k @ merchant, sell for 1.5k I think). So nobody will be getting over on the system.
Again, in short my idea: Add Lockpicks to Quartermasters that require 5.
Thank you
edit: SUP salvage kits sell to merchant for 1k As Kool Kirby pointed out.
Again, in short my idea: Add Lockpicks to Quartermasters that require 5.
Thank you
edit: SUP salvage kits sell to merchant for 1k As Kool Kirby pointed out.
Kool Kirby
Imho, good idea. Honestly, for those who want to make money, they will just go and buy the sup salv kits and sell them for 1k to merch. Totally /signed.
also maybe make the factions challenge missions drop a collectable reward. once u get many of these collectable rewards, you should be able to trade them in for 1 imperial comm/totem/requisition, and more stuff too (challenge-only items)
also maybe make the factions challenge missions drop a collectable reward. once u get many of these collectable rewards, you should be able to trade them in for 1 imperial comm/totem/requisition, and more stuff too (challenge-only items)
MithranArkanere
Yes, good idea, indeed.
You could already get Forbidden keys that way, when they were 1.5k worth.
You could already get Forbidden keys that way, when they were 1.5k worth.
cellardweller
Yes! Yes! Oh God, Yes!
tenshi_strife
sure why not /signed
rick1027
good idea /signed
william1975
I agree
/signed
/signed
HawkofStorms
/signed
Good idea. Couldn't hurt.
Good idea. Couldn't hurt.
Evilsod
/signed
Sounds good to me. Never use Quartermasters though so
Sounds good to me. Never use Quartermasters though so
*Alexiel*
Yeaaahh, I'd go with this. I always exploit the quartermasters for keys keys keys, so be nice to get lockpicks and try get mroe than one use.
Helcaraxe
/signed
it only makes sense
it only makes sense
Kong
I think it's a horrible idea.
If people actually had a use for those things again, then who am I going to scam to get my gems for cheap.
Ahh... I mean.... Great Idea!
If people actually had a use for those things again, then who am I going to scam to get my gems for cheap.
Ahh... I mean.... Great Idea!
freekedoutfish
I would agree, except that I never liked this idea of using quartmasters and exchanging totems and stuff for indent kits, salvage kits, and bags etc etc.
The reasons are simple.
That system removes the need for people to spend money, and removes another vital gold sink from the game.
They also create a very easy way to cheat, and make gold fast. If you consider that exchanging 5 tokens can get your a sup salvage kit, and a sup salavage kit can be sold for around 2k at the merchant.
If you have 10 or 20 tokens, you can make gold VERY easily.
I found that after completing one campaign, you can have around 30 - 40 tokens of varied types saved up on your account that you never use.
This adds to the problem of too much gold in the community, because your fundimentally making gold out of nothing using Tokens.
I appreciate that they were intended to help newbie players, just starting out who had little cash and could return rewards for vital items.
So why do we need them anywhere other then training areas? Why do experienced players need them? they dont!
Just have quartmasters and similar NPCs in training zones to help new players, and only have them give away low end gear and low end keys.
Not superiour salvage, and ident kits, and certainly not high end keys. Those are things are experienced players should be able to buy themselves.
If we add Lock-picks to the quartmasters, and similar NPCs, then we're incouraging people to spend less gold again.
Plus we're adding another way to make a quick buck, by getting a free lock-pick and selling it to the merchant.
Just my view and I know not alot will agree, because most players dont want to spend gold for stuff.
And for the record, im not rich, i have about 15k total at the moment on my entire account.
The reasons are simple.
That system removes the need for people to spend money, and removes another vital gold sink from the game.
They also create a very easy way to cheat, and make gold fast. If you consider that exchanging 5 tokens can get your a sup salvage kit, and a sup salavage kit can be sold for around 2k at the merchant.
If you have 10 or 20 tokens, you can make gold VERY easily.
I found that after completing one campaign, you can have around 30 - 40 tokens of varied types saved up on your account that you never use.
This adds to the problem of too much gold in the community, because your fundimentally making gold out of nothing using Tokens.
I appreciate that they were intended to help newbie players, just starting out who had little cash and could return rewards for vital items.
So why do we need them anywhere other then training areas? Why do experienced players need them? they dont!
Just have quartmasters and similar NPCs in training zones to help new players, and only have them give away low end gear and low end keys.
Not superiour salvage, and ident kits, and certainly not high end keys. Those are things are experienced players should be able to buy themselves.
If we add Lock-picks to the quartmasters, and similar NPCs, then we're incouraging people to spend less gold again.
Plus we're adding another way to make a quick buck, by getting a free lock-pick and selling it to the merchant.
Just my view and I know not alot will agree, because most players dont want to spend gold for stuff.
And for the record, im not rich, i have about 15k total at the moment on my entire account.
MithranArkanere
No.
It's not ike you can keep getting stuff in the quest reward token collectors.
Quests are limited. I don't think anyone would delete characters to make again all those quests.
And if you buy the items from other players, you won't actually earn many money, since the latter tokens are 200g worth.
But if they were exchanged by lockpicks... I'm sure almost no one would sell them. So the problem circles around itself and is automatically solved.
It's not ike you can keep getting stuff in the quest reward token collectors.
Quests are limited. I don't think anyone would delete characters to make again all those quests.
And if you buy the items from other players, you won't actually earn many money, since the latter tokens are 200g worth.
But if they were exchanged by lockpicks... I'm sure almost no one would sell them. So the problem circles around itself and is automatically solved.
freekedoutfish
Quote:
Originally Posted by MithranArkanere
No.
It's not ike you can keep getting stuff in the quest reward token collectors. Quests are limited. I don't think anyone would delete characters to make again all those quests. And if you buy the items from other players, you won't actually earn many money, since the latter tokens are 200g worth. But if they were exchanged by lockpicks... I'm sure almost no one would sell them. So the problem circles around itself and is automatically solved. |
Thats what happened to me on my account. I had loads left over from my elemental, and then I made a factions ranger. Again I never used my tokens.
I had two campaigns worth of tokens in storage of all types, and quite a few of each.
I eventually traded them all in and made about 15-20k from them using the method I mentioned.
Now im a casual player, I only have 4 lvl20 chars in total. And I hardly ever use 3 of those. Im not a player who has 9 on the go at once.
But I expect there are players who have countless characters playing at once, who are able to accumulate a staggering amount of tokens of varied types.
Imagine how much they make by getting sup salvage kits for free and selling them to the merchant? I expect its quite alot. And concider these people dont need to use tokens, because they probably have countless supplies of the stuff quartermasters sell.
Its a perfect example of the rich, becoming richer, by abusing a system intended to help the poorer players.
This is why I dont agree with the system as it is.
As for exchaning for lock-picks. Your saying people wouldnt sell those back to the merchant? you assume everyone wants to open chests.
Concider this... would you make more gold from selling one lock-pick back to the merchant, or from using that lock-pick to get a crap gold and selling that to the merchant?
Chances are, I think you would make slightly more on selling lock-picks back to the merchant. Most golds dont sell for more then 200-400 gold at the merchant, where as the lock-pick might go for 400-500+.
But my original point is that Quartmer master type NPCs remove vital gold sinks and actually help generate more gold from nowhere.
Giving them lock-picks will just add to it. We need to make some things only attainable from merchants, such as high end keys and high end salvage and ident packs.
The cheaper stuff I dont mind being free using tokens, but the expensive stuff we should have to buy.
VinnyRidira
/signed
It is a very good idea. 5 tokens for a lock pick is marginally excessive. Damn I have run out of tokens for a salvage kit. Maybe I should push a quick char through Factions for Imperial Commendations. LOL
It is a very good idea. 5 tokens for a lock pick is marginally excessive. Damn I have run out of tokens for a salvage kit. Maybe I should push a quick char through Factions for Imperial Commendations. LOL
Kale Ironfist
Adding Lockpicks won't change anything, as the single most expensive item from the Merchant is the Superior Salvage Kit. Trading for a Lockpick only to sell it is giving you less net profit.
In addition, I don't think it was designed for newer players. I think it was designed with the newer skill system in place. Due to the fact that you had to buy your skills, you have this item trade system to reduce your on-road costs of adventuring. For those who don't buy skills though, this system generates gold that would otherwise have to be earned killing monsters. Not like it matters anyway, since you have to complete quests that require you to kill monsters to get there in the first place, so your effort is rewarded.
In addition, I don't think it was designed for newer players. I think it was designed with the newer skill system in place. Due to the fact that you had to buy your skills, you have this item trade system to reduce your on-road costs of adventuring. For those who don't buy skills though, this system generates gold that would otherwise have to be earned killing monsters. Not like it matters anyway, since you have to complete quests that require you to kill monsters to get there in the first place, so your effort is rewarded.
Diddy bow
/signed
It would finnaly give me somthing to use all those kournan coins on
Quote:
Originally Posted by Evilsod
/signed
Sounds good to me. Never use Quartermasters though so |
Sofonisba
/signed, great idea
I thought the Quartermasters were a brilliant idea on ANet's part. Some of you may have found them a nuisance but for the new player, invaluable.
Already can use them to obtain stoneroot/deep jade keys which are also worth 1.5k, so why not?
I thought the Quartermasters were a brilliant idea on ANet's part. Some of you may have found them a nuisance but for the new player, invaluable.
Already can use them to obtain stoneroot/deep jade keys which are also worth 1.5k, so why not?
The Legg
/signed
Great idea
Great idea
Dronte
/signed
Nice idea, it'd help me with my financial problems lol
Nice idea, it'd help me with my financial problems lol
El Panty Bandito
Quote:
Originally Posted by freekedoutfish
If you play through a campaign more then once, with different characters and never use the tokens, you soon build up a very nice collection of tokens for varied quartmaster type NPCs.
Thats what happened to me on my account. I had loads left over from my elemental, and then I made a factions ranger. Again I never used my tokens. I had two campaigns worth of tokens in storage of all types, and quite a few of each. I eventually traded them all in and made about 15-20k from them using the method I mentioned. Now im a casual player, I only have 4 lvl20 chars in total. And I hardly ever use 3 of those. Im not a player who has 9 on the go at once. But I expect there are players who have countless characters playing at once, who are able to accumulate a staggering amount of tokens of varied types. Imagine how much they make by getting sup salvage kits for free and selling them to the merchant? I expect its quite alot. And concider these people dont need to use tokens, because they probably have countless supplies of the stuff quartermasters sell. Its a perfect example of the rich, becoming richer, by abusing a system intended to help the poorer players. This is why I dont agree with the system as it is. As for exchaning for lock-picks. Your saying people wouldnt sell those back to the merchant? you assume everyone wants to open chests. Concider this... would you make more gold from selling one lock-pick back to the merchant, or from using that lock-pick to get a crap gold and selling that to the merchant? Chances are, I think you would make slightly more on selling lock-picks back to the merchant. Most golds dont sell for more then 200-400 gold at the merchant, where as the lock-pick might go for 400-500+. But my original point is that Quartmer master type NPCs remove vital gold sinks and actually help generate more gold from nowhere. Giving them lock-picks will just add to it. We need to make some things only attainable from merchants, such as high end keys and high end salvage and ident packs. The cheaper stuff I dont mind being free using tokens, but the expensive stuff we should have to buy. |
MY original idea was just to add lock-picks to the Quartermasters. If you want to flame Anet for making/using Quartermasters, and people making 1k off of superior salvage kits per 5 quests they do, please start your own thread.
(I must add a response to that though....do you realize that this is one of the slowest ways to make money? if not...you really need to explore guru forums deeper, because there are ways to make 10 times that amount of money in the time it takes to do 5 quests.)
Please stay on this idea, for I really believe it is a great idea for A-Net to implement.
milan
/signed.
Makes perfect sense.
Makes perfect sense.
LifeInfusion
why not?
/sign
/sign
MithranArkanere
There were already 1500g keys when they were 1500 worth.
So the only change would be to add like like they added them to the merchants.
So the only change would be to add like like they added them to the merchants.
The Bard
/signed
adding lockpicks wouldn't create any economic problems, since sup salvage is already worth more and they're in there.. (assuming they'd be traded in for the same amount of tokens). so anyone who likes to "abuse" this system is already doing it and adding a less valuable item to trade for wouldn't make someone else start lol.
if i remember correctly the old 1,5k keys (urgoz/deep) used the same amount of tokens as the 2k sup salvage did. (probably still do, just haven't checked in a while).
oh, the only persons this would affect would be those people who are in an alliance which controls a factions town and can buy them for 1,2k and sell them to us ordinary players for 1,3k.
sorry if i went on a rant spree ;P
adding lockpicks wouldn't create any economic problems, since sup salvage is already worth more and they're in there.. (assuming they'd be traded in for the same amount of tokens). so anyone who likes to "abuse" this system is already doing it and adding a less valuable item to trade for wouldn't make someone else start lol.
if i remember correctly the old 1,5k keys (urgoz/deep) used the same amount of tokens as the 2k sup salvage did. (probably still do, just haven't checked in a while).
oh, the only persons this would affect would be those people who are in an alliance which controls a factions town and can buy them for 1,2k and sell them to us ordinary players for 1,3k.
sorry if i went on a rant spree ;P
Lydz
Quote:
Originally Posted by freekedoutfish
If you play through a campaign more then once, with different characters and never use the tokens, you soon build up a very nice collection of tokens for varied quartmaster type NPCs.
Thats what happened to me on my account. I had loads left over from my elemental, and then I made a factions ranger. Again I never used my tokens. I had two campaigns worth of tokens in storage of all types, and quite a few of each. I eventually traded them all in and made about 15-20k from them using the method I mentioned. Now im a casual player, I only have 4 lvl20 chars in total. And I hardly ever use 3 of those. Im not a player who has 9 on the go at once. But I expect there are players who have countless characters playing at once, who are able to accumulate a staggering amount of tokens of varied types. Imagine how much they make by getting sup salvage kits for free and selling them to the merchant? I expect its quite alot. And concider these people dont need to use tokens, because they probably have countless supplies of the stuff quartermasters sell. Its a perfect example of the rich, becoming richer, by abusing a system intended to help the poorer players. This is why I dont agree with the system as it is. As for exchaning for lock-picks. Your saying people wouldnt sell those back to the merchant? you assume everyone wants to open chests. Concider this... would you make more gold from selling one lock-pick back to the merchant, or from using that lock-pick to get a crap gold and selling that to the merchant? Chances are, I think you would make slightly more on selling lock-picks back to the merchant. Most golds dont sell for more then 200-400 gold at the merchant, where as the lock-pick might go for 400-500+. But my original point is that Quartmer master type NPCs remove vital gold sinks and actually help generate more gold from nowhere. Giving them lock-picks will just add to it. We need to make some things only attainable from merchants, such as high end keys and high end salvage and ident packs. The cheaper stuff I dont mind being free using tokens, but the expensive stuff we should have to buy. |
/signed
legion_rat
/signed
good idea. fish i wonder about you sometimes. Even if you made four or more chars and earned the tokens/items its hardly worth it. Its only 1.5k thats very easy to earn. Not trying to flame you. but its not an exploit to use quartern masters it isnt going to stop people from buying things. I used all my tokens and now i have to buy my salvage kits. the quest to earn them are not redoable.
~the rat~
good idea. fish i wonder about you sometimes. Even if you made four or more chars and earned the tokens/items its hardly worth it. Its only 1.5k thats very easy to earn. Not trying to flame you. but its not an exploit to use quartern masters it isnt going to stop people from buying things. I used all my tokens and now i have to buy my salvage kits. the quest to earn them are not redoable.
~the rat~
freekedoutfish
Quote:
Originally Posted by El Panty Bandito
Way off topic.
MY original idea was just to add lock-picks to the Quartermasters. If you want to flame Anet for making/using Quartermasters, and people making 1k off of superior salvage kits per 5 quests they do, please start your own thread. (I must add a response to that though....do you realize that this is one of the slowest ways to make money? if not...you really need to explore guru forums deeper, because there are ways to make 10 times that amount of money in the time it takes to do 5 quests.) Please stay on this idea, for I really believe it is a great idea for A-Net to implement. |
Simple. It removes a major gold sink.
Saraphim
/signed
And in response to the "removing a gold sink" argument - quartermasters and tokens were not, and still aren't, available in Prophecies.... but in that campaign you can get a huge amount of skills by doing quests. From Factions onwards you had to pay for them, so the tokens have simply eased the pain of having to pay for skills. It all evens itself out. I always trade mine in and use the salvage and id kits, personally.
Plus as someone pointed out, Forbidden keys can be exchanged.
And in response to the "removing a gold sink" argument - quartermasters and tokens were not, and still aren't, available in Prophecies.... but in that campaign you can get a huge amount of skills by doing quests. From Factions onwards you had to pay for them, so the tokens have simply eased the pain of having to pay for skills. It all evens itself out. I always trade mine in and use the salvage and id kits, personally.
Plus as someone pointed out, Forbidden keys can be exchanged.
Precise
/signed
I think that lockpicks are worth the money, but if there was another way to get them it would be a nice change to ease up on the budget.
Also fish, ur rant is pointless to this topic... either ur saying the quartermasters are a problem in the game, OR ur saying that putting the keys in them will ruin a gold sink. If ur saying quartermasters are a problem then go start ur own thread, it has nothing to do with keys being put in them. If ur saying that picks shouldnt become accessible because ppl will sell them, then salv kits sell for 250g more then them.
Putting them accessible from the quartermasters is good IMO because it makes it possible to get the picks for an approximate 1k, rather than providing easy gold for the people that own towns.
The people that own towns sell them for 1.3k to people, and as such make a 100g profit/key. This bonus is truly unfair because it means that the alliances owning towns now have a bonus that severely helps not only in there area, but in the whole of all 3 games, with a massive 300g saving/100g profit to be made easily.
Also as other people have said the fact that there are no skill quests in factions/nightfall it puts a harder strain on the budget. I made my first char like 3 days b4 factions release (got both prof and fac at same time). Most of my chars are factions born, so i have only done like all the skill quests once i think. In prof i got about 70% of the total skills for my primary and a similar number for my secondary. Those quests gave me a saving of im approximating 20-30k. If as u said u made 15-20k from 2 characters going through factions then it is making a bigger gold drain due to the necessity to buy all the skills u want rather than easy money. about a 10k difference between the "savings" in prof and the "making" in nightfall. Only difference is that u can actually spend this money on stuff other then skills.
If more people agree with fish's problem with the QM, then i suggest that Anet make the items from the QM modified such that there price is set at (Number of contracts required for item X an arbitrary number) or make the contracts merchable for a set price so that people cant buy up contracts for cheap (100g for instance) then trade for sup salv and sell for a profit of 500g.
Basically it limits the scammability of it, and gives u a way to get more lockpicks easily.
Hope i didnt go on TOO much of a tangent, if i did soz.
Thats just my POV
I think that lockpicks are worth the money, but if there was another way to get them it would be a nice change to ease up on the budget.
Also fish, ur rant is pointless to this topic... either ur saying the quartermasters are a problem in the game, OR ur saying that putting the keys in them will ruin a gold sink. If ur saying quartermasters are a problem then go start ur own thread, it has nothing to do with keys being put in them. If ur saying that picks shouldnt become accessible because ppl will sell them, then salv kits sell for 250g more then them.
Putting them accessible from the quartermasters is good IMO because it makes it possible to get the picks for an approximate 1k, rather than providing easy gold for the people that own towns.
The people that own towns sell them for 1.3k to people, and as such make a 100g profit/key. This bonus is truly unfair because it means that the alliances owning towns now have a bonus that severely helps not only in there area, but in the whole of all 3 games, with a massive 300g saving/100g profit to be made easily.
Also as other people have said the fact that there are no skill quests in factions/nightfall it puts a harder strain on the budget. I made my first char like 3 days b4 factions release (got both prof and fac at same time). Most of my chars are factions born, so i have only done like all the skill quests once i think. In prof i got about 70% of the total skills for my primary and a similar number for my secondary. Those quests gave me a saving of im approximating 20-30k. If as u said u made 15-20k from 2 characters going through factions then it is making a bigger gold drain due to the necessity to buy all the skills u want rather than easy money. about a 10k difference between the "savings" in prof and the "making" in nightfall. Only difference is that u can actually spend this money on stuff other then skills.
If more people agree with fish's problem with the QM, then i suggest that Anet make the items from the QM modified such that there price is set at (Number of contracts required for item X an arbitrary number) or make the contracts merchable for a set price so that people cant buy up contracts for cheap (100g for instance) then trade for sup salv and sell for a profit of 500g.
Basically it limits the scammability of it, and gives u a way to get more lockpicks easily.
Hope i didnt go on TOO much of a tangent, if i did soz.
Thats just my POV
Marth Reynolds
/signed
Cause it's a good idea
Cause it's a good idea
Etta
/signed.
I like this idea.
I like this idea.
freekedoutfish
Quote:
Originally Posted by Saraphim
Plus as someone pointed out, Forbidden keys can be exchanged.
|
Such as high end keys, super salvage kits and sup ident kits. Thats why I dont sign the idea of giving them lock-picks.
Low end gear like normal salvage kits, normal ident kits, low end keys, and bags. I dont mind, because that helps newbie players out who have little funding.
But high end players, who are doing HM, shouldnt need a helping hand to get lock-picks, or Forbidden keys or other high end gear.
Im not saying im rich and can afford to buy everything. But i hardly ever use tokens and I seem to manage.
So yes my opinion is relivant.
cellardweller
Fish> The official word from anet (well from gaile anyway) was that the tokens were put in to offset the cost of skills that are no longer given as quest rewards.
Precise
Fish, what part of the fact that there are Deep/Urgaz keys in cavalon/hzh do u not get. Because they are there lockpicks should also. ALSO the problem with high end gear has nothing to do with this thread
MithranArkanere
Quote:
Originally Posted by freekedoutfish
What I wrote there was in responce to someone else in the thread. My original point was "on topic". I dont like quartmasters giving away high end items for free.
Simple. It removes a major gold sink. |
Tomes are high end.
Miniatures are high end.
Lockpicks are sold in merchants.
freekedoutfish
Quote:
Originally Posted by MithranArkanere
They are not 'high end'.
Tomes are high end. Miniatures are high end. Lockpicks are sold in merchants. |
I dont think they should give keys that open high-end chests which count towards treasure hunter.
Thats what I meant by high-end keys.
Precise
But they do.
Forbidden Keys are given out for 3 commendations, Deep/Strongroot for 5 luxon totems/equipment requisitions.
Ur point is mute because anet has already decided that "high-end" keys are fine to give out from QM's.
Also there are 34 quests that give Imp Commendations, and im assuming that that is about right for each of the trade in items, so on average u get a max of 7k or 10.5k value or approx 7 keys for each area if u do ALL the quests. You will have been questing probably for hours and hours to do them all, therefore if u do do that, u could have easily made like 30k doing average farms in that time. which is like 20 lockpicks, so by putting them in it gives u the option to quest with a decent reward for it at the end.
Forbidden Keys are given out for 3 commendations, Deep/Strongroot for 5 luxon totems/equipment requisitions.
Ur point is mute because anet has already decided that "high-end" keys are fine to give out from QM's.
Also there are 34 quests that give Imp Commendations, and im assuming that that is about right for each of the trade in items, so on average u get a max of 7k or 10.5k value or approx 7 keys for each area if u do ALL the quests. You will have been questing probably for hours and hours to do them all, therefore if u do do that, u could have easily made like 30k doing average farms in that time. which is like 20 lockpicks, so by putting them in it gives u the option to quest with a decent reward for it at the end.
Thomas.knbk
Quote:
Originally Posted by MithranArkanere
They are not 'high end'.
Tomes are high end. Miniatures are high end. Lockpicks are sold in merchants. |
That's what matters, imo.
But that's imo