More appropriate place to post this..Fire Tank Build???

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

Ok, So I'm new to the forum board and have yet to read all the rules. Hopefully this isn't in violation of the many rules that are established.

Anyway,

I'm at Dzagonur Bastion mission and the mission I'm on has four bosses. Warrior, Elemental, Monk, and Paragon.

I found it really difficult to hit the stupid rangers because they had some sort of consistant block on that none of my axe attacks could penetrate. I tried a shock warrior build. I tried other builds.

The ONLY thing that was effective was a fire tank build.

Now, I really did massive amounts of damage, cleared the area fast (which is what you've got to do on that particular mission) and kept my energy at a level that I could get off fire spells and energy axe attacks.

I'm just wondering, with how successful I was...how come there isn't more Warrior/Elementalists with a Fire Tank build?????

I found my build to be highly effective in that mission. I haven't tested it on other mobs or PvE missions....So I'll give it a shot.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

The actual build, if you would be so kind.

Then we can rip it to pieces.

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

Newbie to the forum doesn't exactly mean newbie to Guild Wars.

At any rate, the build's effectiveness in that particular mission hasn't been tested anywhere else,so I really don't know how effective it is in other areas.

Anyway, here's the build: ("Rip it to pieces" if you like, no skin off my back, just wanted some insight as to why no Fire Tank Build has ever been done before...)

Attributes:
Fire 7
Strength 9 <Gives you 8>
Axe Mast.20 <15 with runes>
Tactics 9 <gives you 8>

Conjure Flame
Glowing Gaze
Inferno
Open Skill <insert axe skill of your choice. I use a skill with adrenaline>
Open Skill <another axe attack>
Warriors Endurance {Elite}
Bonettis Defense
Watch yourself

I have a Fiery Celestial Axe of Fortitude with a Sunreach Shield....

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Now... how did you get 20 Axe Mastery pray tell?

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

That's what I have it set on.. it's actually AT 15 (didn't you read the previous post?)

It's at 15 with runes from my armor.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by AquarianMoon
Axe Mast.20 <15 with runes> That says 20 to me...

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

I have it set at 20 it is actually 15 with Runes. What part don't you understand?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

You cannot have 20 Axe Mastery, the highest is 16 ( 12 + 1 from Hat + 3 from Sup rune) The fact that it is even lower with runes...

You *do* play guildwars, right?

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

Ok, so we're going to play this, eh?

No, It's set on 20. Want a screen shot?

I did the two quests in Prophecies that gave me extra attribute points.

I put 20 Attribute points on Axe Mast. It's actually SET to 15. I have +3 Axe Mastery Rune on my Helm.

Does that make sense to you now?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Uh... you mean the little up arrow has a 20 in it?

That one?

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

Here, to help you better understand what I mean



I hope that helps???

-.-

-.-

Banned

Join Date: Oct 2006

Besides that typo, the build sucks. Really, there's no need for a crappy PBAoE spell such as Inferno. Plus, why the hell do you have Glowing Gaze without a spell that causes burning? I would drop Strength entirely for Tactics, self-heal, and Fire Magic, boost up Conjure Flame.

Quote:
Originally Posted by AquarianMoon
Here, to help you better understand what I mean



I hope that helps??? You realize that '20' isn't your Attribute level but the Attribute points? '15' is your Attribute level for Axe Mastery.

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

I have the strength for Warriors Endurance. When I actually do use my axe attack skills, I get a good 10 energy if not more. I don't need inferno, I was trying it out. I like Glowing Gaze because I get more energy from using it. It's a good attack with an energy bonus.

I don't need self heal because my Monk hero has an excellent healing build and keeps me healed. My husband also has an excellent Paragon that keeps me buffed.

I can probably take some off strength and beef up Conjure Flame.

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

Yes my husband explained to me that it's actually SET on 15, and the 20 doesn't mean anything.

I've seen other threads where people put two different numbers (not the mod or rune numbers)

So I figured it was appropriate to put the 20 down???

Color me a Guild Wars Forum Newb... I don't know what the proper protocol is for posting attribute points.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

he means 20 (the max points) put on the attribute

inferno kinda makes some sense, glowing glaze is abit meh

ive seen worse builds, like a derish with 12 in firemagic, and nothing else, and just firemagic skills :/

-.-

-.-

Banned

Join Date: Oct 2006

Typically, you shouldn't split your Attribute Points into four Attribute trees. Spreading your points too thin is bad in general.

Drop Warrior's Endurance, Warriors shouldn't be spamming Energy attacks. Use an Axe Elite like [skill]Triple Chop[/skill] or etc.Get a Zealous Axe haft and use either:
[skill]Flurry[/skill],
[skill]Tiger Stance[/skill],
[skill]Burst of Aggression[/skill], or
[skill]Frenzy[/skill], if you're professional enough,
to boost your overall DPS by 50%.

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

That's a good suggestion. I'll take off Warrior's End. Take down my strength see if that is more effective.

It may not be the best build, but it's at least effective in that one mission.



~~~~~~~~~~~~

I guess why I started this post was to find out WHY there's never been a fire tank build.

It seems like a good build for this (and perhaps other missions?) and couldn't find any resources as to why it was such a "bad build".....

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Oh, right... a typo/misunderstanding.

On to the build!

The only decent fire skill you have is Conjure Flame, and at a piddly 7 Fire, it does pathetic damage. Drop Strength to boost Fire, or drop the Fire magics altogether.
Glowing Gaze is wasted on a warrior, especially one that must rely on outside sources to achieve the energy gain. Warriors simply don't need any extra energy management, their best skills are adrenaline powered, and any energy-based skills they take can easily be fueled by occaisonally switching to a Zealous axe. Therefore, Warrior's Endurance and Bonetti's Defense are wasted skills, and can happily be dropped from the skillbar, along with Inferno and Glowing Gaze.

'Watch Yourself!' isn't too bad, it isn't selfishly self-centered like other warrior defenses, and is a decent buff all round.

The 3 major things your build fails to include that, near enough, every warrior should bring (outside of 'special' situations - DoA tanking, running etc.)

1) An IAS, such as Flail (preferrred in PvE) or Frenzy. A 33% attack speed increase actual equates to ~50% more base attack damage and adrenaline gain, there a few skills in the game that can add as much potential damage output as an IAS on a warrior.

2) A speed buff or snare - running foes are a pain, kiting can easily kill a warrior's damage. Generally, a speed buff stance like Dash (/A) or Rush is used, they additionally serve as cancel stances if the drawbacks of your IAS get too much.

£) Deep Wound. Knocking 100hp off an enemy's health is huge, being abe to cause DW really helps a warrior kill stuff.

As it stands now, it is a bad build with very obvious gaps. ^^^ Include them 3, and drop the crap skills, than come back and the friendly folk here at GWG can help fine-tune it if need be.

regards, Storm

EDIT: Oh yeah... the reason you don't see many 'Fire tanks' is, for the various reasons listed by everyone, that they suck hard. If dodging enemies are *really* being a pain, bring Wild blow, not crappy fire spells.

-.-

-.-

Banned

Join Date: Oct 2006

Also, you might want to take along Wild Blow to remove those annoying stances that causes your attacks to be blocked. Just remember that you lose all adrenaline whenever you use Wild Blow.

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

My general build that I always use is
W/Mo

Bonettis Defense
Watch yourself
4 axe attack skills
2 that use energy (I switch 'em around)
2 that use adrenaline
Healing Hands
Healing Breeze

That is my usual build that I run with..but this mission is a PITA. :/

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

Storm, Gotchya....

I'll try that rather than the fire build.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Oh my...
Outside of solo farming -
Healing Signet/Lion's Comfort + an elite attack skill > Healing Prayers, period.

Healing Prayers, on the whole, are energy inefficient, attribute-intensive, and, in the case of 'wammo' type skills (Mending, Breeze, Hands) vulnerable to enchant strips.
If you *must*, for some obscure role-play reason, useHealing Prayers, stick to Vigorous Spirit/Live Vicariously. They provide more healing, use less energy, and don't require you stop and cast as much. (No, i'm not condoning HP at all on a warrior - just presenting slightly less sucky alternatives)

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

For PvE???

Yeah, that does make sense. However, I've been using this build for a very long time and can tank nearly anything..........cept mesmers. However, that's why I have my healer and my husband's paragon with me.
Saves my vulnrable butt when there are too many mesmers.


Can't do PvP with this build, but it's very effective nearly everywhere I go. My husband uses the build you've suggested and I long outlast him when the going gets tough.

I'll switch up my build and see what works for me. I almost always switch back though.
The only problem with Live Vicariously is that it's -1 energy degen. I don't typically use a lot of adrenaline attacks. I have it pretty balanced.

Bonetti's Defense is good when I go against a melee foe. Doesn't exactly help with spell casters, but it gives me enough energy boost to get off my elite, another energy based axe attack, two adrenaline attacks, then I repeat.

I never have energy problems, and I stay alive when everyone else around me dies. So I figure it's a pretty good build comparitively.

I'm always open to suggestions though.

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by AquarianMoon
My general build that I always use is
W/Mo

Bonettis Defense
Watch yourself
4 axe attack skills
2 that use energy (I switch 'em around)
2 that use adrenaline
Healing Hands
Healing Breeze

That is my usual build that I run with..but this mission is a PITA. :/ I would drop Bonetti's Defense, seriously such a thing isn't needed at all.

I would go with three adrenaline attack skills and Counterattack to help with energy and provide decent damage.

Drop the entire Healing Prayer attribute tree seriously. The only self-heal a Primary Warrior should ever bring is Healing Signet or Lion's Comfort. Although, if you trust your monks well enough, you can go without the self-heals.

Stick with a Secondary Profession that will greatly assist your Warrior's role as a DPS machine.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

I would bring wild blow or wild throw on my heroes... on a warrior its hard to manage the adrenaline loss...


...and yes you're right...that missions a pita.

martialis

Lion's Arch Merchant

Join Date: Jun 2006

RA, reporting you

He knew exactly what you were talking about, he's just obnoxious.

The reason there isn't a build like that around is that it requires Warrior's Endurance for energy. Warrior's Endurance is very specialised and unpopular and doesn't fit into normal warrior builds.

AquarianMoon

AquarianMoon

Ascalonian Squire

Join Date: May 2007

E/D

Quote:
Originally Posted by martialis
He knew exactly what you were talking about, he's just obnoxious.

Oh, I know. I just don't take the bait.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

warriors endurance does have pretty good synergy with wild blow, specialy if your going to spam wild blow (vs shiro for example)

rough build like...
warriors endurance
wild blow
furious axe
swift chop
power attack
counter attack
lions/heal sig
endure pain
res
max axe and high strength. if in factions bring charm animal, then u can replace that with the celestial skill and still keep the pet

my fav axe elite is tripple chop tho