So, I've been running around GW for a bit more than a year, and have tried to observe this, with less success than I would hope. (I think all the numbers flashing get distracting...)
So, for the observant or for the mathematically inclined, here's my question:
Is a +30 health mod "better" (i.e., will it keep you alive in battle longer?) than a +5 armor (or even +7 physical or +7 elemental)? Does the damage reduction over time of the armor mitigate the marginally lower health?
Or, is +30 a significant-enough step up (about 7 percent of your total health pool) to warrant the mod?
And, does it matter more what class / role you play? Is one mod more useful for warriors and dervishes, and the other more useful for rangers and casters? Is it situational?
Feel free to share anecdotes and observations and math.
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