Concept Skill: Contravene Agony

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Contravene Agony
15 energy
2 second casting time
30 second recharge time
Hex Spell. For 4...16 seconds, target foe takes no damage from attacks. When this hex spell ends, for every hit that should have dealt 40 or more damage, that foe loses 20...51 health (minimum health left 80...34). (Illusion Magic).

Umm... I don't think I worded that out very well.
So basically you cast this on the dude, he temporary tanks, for 16 seconds. But try to attack that foe with things that should deal over 40 damage, and when the hex ends, you may use shatter delusions, that foe can take quite a devastating blow which a minimum of 34 health left. Maybe that's too low...
But yeah, that's how it's suppose to work.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

I had an idea similar to this awhile back, it was something like:

Hex Spell: For 10 seconds target foe takes no damage from any source. When this hex ends it deals an amount of damage equal to the amount that would have been received during the duration of the hex.

Basically a delayed spike. I like your version better though. Except I would remove the minimum health thing ^_^. If they are stupid enough to keep getting attacked with this on then they deserve to die, hehe

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Helcaraxe
I had an idea similar to this awhile back, it was something like:

Hex Spell: For 10 seconds target foe takes no damage from any source. When this hex ends it deals an amount of damage equal to the amount that would have been received during the duration of the hex.

Basically a delayed spike. I like your version better though. Except I would remove the minimum health thing ^_^. If they are stupid enough to keep getting attacked with this on then they deserve to die, hehe
Well, think it of it this way.
PvE, lots of guys who can inflict pain on you and will chase you down for a little while.
Also this can be very mean against runners, so I'm sure they wouldn't appreciate this.

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

a delayed spike huh? wow, thats really gonna make weird pvp matches.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

There's Rising Bile.
But come to think of it, if this skill laaves so little health left, should it be an elite?

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

i think it should be elite leave more health but have shorter recharge duration
something like for 10 sec target for cant take damage when this ends that foes takes that damage but cannot go below 125 health

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I like placebo's idea a little better. Otherwise, this skill would really need a 25/6/60 mod placed on it because it could essentially kill a target in one quick step. I honestly think warriors would be using this more than any mesmers would!