Funny BM build, any comments?
bungusmaximus
Beast Mastery: 9+1+2
Wilderness Survival: 10+1
Expertise: 9+1
Marksmanship: 8+1
SKILLS:
Heket's Rampage
Throw Dirt (or whatever non-attack skill)
Ignite Arrows
Choking Gas
Practiced Stance
Charm Animal
Comfort Animal
Res
Was just playing around with some caster shutdown build because Dolyak Masters were giving me trouble while capping skills last weekend. I can say that this build pretty well shuts down casters. Working is more or less as follows:
-Before engaging use practiced stance and choking gas, this will give you an extra long duration.
-As soon as choking is on, hit Heket's right away, you can use Heket's rampage exactly 2 times before choking gas expires. While choking gas is on you have a 33% IAS all the time. If foes are hugging together you can shot down 3 casters at once (use a short bow for the funniest effects).
-When there are no casers around use practiced stance+ignite arrows to buff the damage a bit because marksmanship is pretty low.
I don't say it's tomorrow's next über build, but it sure as hell is fun to fool around with . Ignite arrows + zhed carrying mark of rodgort is downright awesome.
Wilderness Survival: 10+1
Expertise: 9+1
Marksmanship: 8+1
SKILLS:
Heket's Rampage
Throw Dirt (or whatever non-attack skill)
Ignite Arrows
Choking Gas
Practiced Stance
Charm Animal
Comfort Animal
Res
Was just playing around with some caster shutdown build because Dolyak Masters were giving me trouble while capping skills last weekend. I can say that this build pretty well shuts down casters. Working is more or less as follows:
-Before engaging use practiced stance and choking gas, this will give you an extra long duration.
-As soon as choking is on, hit Heket's right away, you can use Heket's rampage exactly 2 times before choking gas expires. While choking gas is on you have a 33% IAS all the time. If foes are hugging together you can shot down 3 casters at once (use a short bow for the funniest effects).
-When there are no casers around use practiced stance+ignite arrows to buff the damage a bit because marksmanship is pretty low.
I don't say it's tomorrow's next über build, but it sure as hell is fun to fool around with . Ignite arrows + zhed carrying mark of rodgort is downright awesome.
Amy Awien
Yes, [wiki]Practiced Stance[/wiki] + [wiki]Choking Gas[/wiki] can be very effective against (groups of) casters. Good fun.
Frequently rangers go /W and add Flurry to their PS/CG, rather then a beastmastery based IAS, so that two main attributes underlying PS and CG can be higher.
Frequently rangers go /W and add Flurry to their PS/CG, rather then a beastmastery based IAS, so that two main attributes underlying PS and CG can be higher.
bungusmaximus
Yeah lol I tried flurry, but it doesn't work with expertise so it kinda drains my energy (running only 25 max energy). Funny how flurry doesnt seems to work with expertise and mending touch does :/ They must have nerfed that somewhere in the past. But what you say makes sense, it's indeed a weak spot in the build to spec 12 in BM just to have an IAS. the pet is a nice tank however.
Guildmaster Cain
Mending Touch is (Touch) Skill classified. Flurry is stance I think?
Expertise, as it says in the description, works on all Attack Skills, Ranger Skills, Binding Rituals and Touch Skills. Therefor no Flurry.
Expertise, as it says in the description, works on all Attack Skills, Ranger Skills, Binding Rituals and Touch Skills. Therefor no Flurry.
bungusmaximus
Quote:
Originally Posted by Guildmaster Cain
Mending Touch is (Touch) Skill classified. Flurry is stance I think?
Expertise, as it says in the description, works on all Attack Skills, Ranger Skills, Binding Rituals and Touch Skills. Therefor no Flurry. nice, thx for the heads up, I assumed stances worked with expertise too because theres quite a lot of ranger skills are stances. My bad really that I didn't use my ranger for other purposes then B/P teams (the most mindless way of using a ranger, no skill required :P), that's exactly what im trying to change now.
Expertise, as it says in the description, works on all Attack Skills, Ranger Skills, Binding Rituals and Touch Skills. Therefor no Flurry. nice, thx for the heads up, I assumed stances worked with expertise too because theres quite a lot of ranger skills are stances. My bad really that I didn't use my ranger for other purposes then B/P teams (the most mindless way of using a ranger, no skill required :P), that's exactly what im trying to change now.
XvArchonvX
Quote:
Originally Posted by Guildmaster Cain
Mending Touch is (Touch) Skill classified. Flurry is stance I think?
Expertise, as it says in the description, works on all Attack Skills, Ranger Skills, Binding Rituals and Touch Skills. Therefor no Flurry. Mending touch is a spell, not a touch skill and is not affected by expertise.
http://gw.gamewikis.org/wiki/Mending_Touch
As for the OP's build, you should really consider tossing in Needling Shot and Savage or Distracting Shot to be able to interupt non-spell type skills such as heal sigs. These skills will cancel Heket's, but you should be able to just wait for the recharge or just use Flurry instead. Flurry may not be affectedby expertise, but you should be able to afford it since you don't spam many attack skills. Without your investment in Beastmastery, you should be able to bump up your expertise considerably as well. A zealous bow is also a good choice, particularly when using Needling Shot. Finally, consider using Lightning Reflexes over Throw Dirt. It will allow you to maintain your IAS while providing some defense at the same time.
Expertise, as it says in the description, works on all Attack Skills, Ranger Skills, Binding Rituals and Touch Skills. Therefor no Flurry. Mending touch is a spell, not a touch skill and is not affected by expertise.
http://gw.gamewikis.org/wiki/Mending_Touch
As for the OP's build, you should really consider tossing in Needling Shot and Savage or Distracting Shot to be able to interupt non-spell type skills such as heal sigs. These skills will cancel Heket's, but you should be able to just wait for the recharge or just use Flurry instead. Flurry may not be affectedby expertise, but you should be able to afford it since you don't spam many attack skills. Without your investment in Beastmastery, you should be able to bump up your expertise considerably as well. A zealous bow is also a good choice, particularly when using Needling Shot. Finally, consider using Lightning Reflexes over Throw Dirt. It will allow you to maintain your IAS while providing some defense at the same time.
moko
Quote:
Originally Posted by XvArchonvX
Mending touch is a spell, not a touch skill and is not affected by expertise.
http://gw.gamewikis.org/wiki/Mending_Touch might be a spell, but it is still affected by expertise. flurry is not, warrior stances used to be affected but they ain't anymore.
to the build; in the end, i don't see why you are actually calling it a BM build, and why you are actually using a pet.
http://gw.gamewikis.org/wiki/Mending_Touch might be a spell, but it is still affected by expertise. flurry is not, warrior stances used to be affected but they ain't anymore.
to the build; in the end, i don't see why you are actually calling it a BM build, and why you are actually using a pet.
Amy Awien
Quote:
Originally Posted by bungusmaximus
But what you say makes sense, it's indeed a weak spot in the build to spec 12 in BM just to have an IAS. the pet is a nice tank however.
It was more an alternative, just as I (now) consider you use of [wiki]Heket's Rampage[/wiki] as an alternative. Your attributes don't allow CG to be up at all times (I think) but one could also drop marks to raise expertise and wilderness survival to levels that allow CG to be up at all times and use the pet for damage and tanking. Or replace Practiced Stance with [wiki]Incendiary Arrows[/wiki] and use CG and IA together for interrupting.
XvArchonvX
Quote:
Originally Posted by Mokone
might be a spell, but it is still affected by expertise. flurry is not, warrior stances used to be affected but they ain't anymore.
I was aware that Flurry was not affected by expertise, but never noticed that Mending Touch was. I guess ya learn somethin' new every day after all.
bungusmaximus
Quote:
Originally Posted by XvArchonvX
I was aware that Flurry was not affected by expertise, but never noticed that Mending Touch was. I guess ya learn somethin' new every day after all.
Yeah thats pretty insane indeed, and people complained it made rangers pretty much immune to conditions. Instead of fixing that little thing aNet upped the recharge of mtouch instead :P.
Anyways thanks for the tips all, hell, I didnt expect needling shot to own like that, felt like a machine gun .
Anyways thanks for the tips all, hell, I didnt expect needling shot to own like that, felt like a machine gun .
LONGA
Actually Needling shot have a better damge result if your bow doesnt do much damge. Like shootting a warrior with 80 armour shooting them with +15 damage will no see much differnt.While needling shot with a non raw damge add up like Kindel arrow will do more damge.