What if Monsters have dual class?
LifeInfusion
What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?
I'm just interested in what players would do if ANet did this, considering it is one of the most basic changes they could do.
When they changed the AI so that monsters ran from AoE like normal people would do, players complained.
I'm just interested in what players would do if ANet did this, considering it is one of the most basic changes they could do.
When they changed the AI so that monsters ran from AoE like normal people would do, players complained.
megalomaniac_mutant
Well i wouldnt like it at all. The game would probably get much more difficult.
Would give us a hard time if some monster started spraying spells at us, and the moment we get there to kill him, he draws a hammer and crushes our skull...not nice at all
Would give us a hard time if some monster started spraying spells at us, and the moment we get there to kill him, he draws a hammer and crushes our skull...not nice at all
Josh
Make PvE more interesting that's for sure.
Wouldn't mind, might nerf farming though. ;o
Wouldn't mind, might nerf farming though. ;o
natus
jungle trolls use power attack and troll ungent :|
I pwnd U
some monsters do already have duel classes, ive seen some bosses use warrior and ranger skills before they just dont use the same strategy as we do.
Pevil Lihatuh
sounds good to me. sure at first it'd be harder, then you'd learn that "ok so ice siege golems use x ele skills and x mesmer skills" like we do at the moment. lets face it, most enemies only use about 3 skills so you know waht you're coming up against.
LifeInfusion
Quote:
Originally Posted by natus
jungle trolls use power attack and troll ungent :|
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But they aren't bosses.
Imagine Lich with cold slow downs + spinal shivers...
N/E cold damage + interrupt + spiteful... That could hurt.
Thrawn Foxheed
What about Rotscale
I think he uses Monk+ranger skills, He's not a boss but he's pretty damn intimidating ^_^
I think he uses Monk+ranger skills, He's not a boss but he's pretty damn intimidating ^_^
Sol_Vie
There's some boss in Sanctum Cay- a smoke phantom ele, who uses Chaos Storm.
Trojan Protector
Ya i've seen the Jungle Trolls use Troll Unguent and then warrior attacking skills...BUT has anyone seen monsters that use 2 elites???? in FoW the Ancient Skale use Life Transfer and Lingering Curse! anyone else see anything like this??
MMSDome
i hope they do give them dual classes, because my level 8 necro can FARM level 14 mergoyles. They need to make the PvE aspect much harder its easy as pie right now.
Juicey Shake
I'd rather they made more badass areas like FoW & UW with dual-elited monsters.
[driftwoods: flourish/victory is mine, skales: life transfer/grenth's balance]
[driftwoods: flourish/victory is mine, skales: life transfer/grenth's balance]
Song Rui
The Ascalonian Guards at the Ascalon settlement use Troll Ungeunt + Warrior skills.
And the Sentinels in the fire island Guild Hall use Mantra of Recovery + Fire skills like pheonix.
And the Sentinels in the fire island Guild Hall use Mantra of Recovery + Fire skills like pheonix.
Numa Pompilius
Quote:
Originally Posted by LifeInfusion
What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?
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Quote:
When they changed the AI so that monsters ran from AoE like normal people would do, players complained. |
Best way to do it might be to add these new dual-class monsters in new areas, with the update. That way it wouldn't upset the farmers too much, as they could still farm their griffons and smites like they always have.
Another thing which would make the game more interesting would be more mixed-class mobs, like the avicara already are. A group of avicara (which has 2 interrupt rangers, two sword warriors, and one illusion mesmer) is a lot more challenging than a whole cave of mountain trolls, even though the trolls are level 21 and the avicaras are level 16 (or thereabouts). Combine that with dual-classing and they'd start getting pretty nasty.
VGJustice
I agree with Numa. I'd like to see some more challenge added to the game, especially if they add it to the expansion.
BBoy_Manchild
guild lord can cyclone axe with a bow, not only is he dual classed, but he is magical
Guardian of the Light
I'm used to monsters having so many good stuff and skills and be x10 stronger then you but x100 Dumber then you. So you have to outsmart them ^_^.
O ya and some monsters already intrupt and better then players. They can intrupt my healing breeze on my paladin without anything that slows me down. They also have some enchant removal even though they can't use it that well (they use it on a person if he has an enchantment or not).
I do both PvE and PvP, so I can tell you that PvE is defeating a more powerful creature but outsmarting his predictable bahavior (how the heck did we kill glint a lvl 30!) PvP is trying to override and overpower your oppent and depends on what build you running and how good your players are running your Jobs.
O ya and some monsters already intrupt and better then players. They can intrupt my healing breeze on my paladin without anything that slows me down. They also have some enchant removal even though they can't use it that well (they use it on a person if he has an enchantment or not).
I do both PvE and PvP, so I can tell you that PvE is defeating a more powerful creature but outsmarting his predictable bahavior (how the heck did we kill glint a lvl 30!) PvP is trying to override and overpower your oppent and depends on what build you running and how good your players are running your Jobs.
Kool Pajamas
More monsters should be dual classed. Especially bosses, but their elite should be of their primary.
Believej00
I've seen plenty of monsters using skills from more then one profession. Doppelgander anyone?
ilovecp
Okayyyy.. the doppelganger.. that's uhh.. one..
swordfisher
Yeah, gimme frenzying KD/AS mobs that've been death nova'd by the Minion raising Necro Smiter...and I'll be terrified. And that's a good thing, no? I believe that they've been saving dual class monsters for the expansion, as the next big step. After all, the level cap isn't going anywhere, so there's not much point in just making all the mobs hit harder and live longer- the challenge has to be tactical.
And I strongly agree with making mobs more mixed...if you run down the list of farming spots, the ultimate goal is to have a huge group of just one type, basically. Upping the diversity of individual groups adds to the challenge- one of the reasons it so easy to solo/duo the underworld, but you still have to group for FoW and Sorrows Furnace.
And I strongly agree with making mobs more mixed...if you run down the list of farming spots, the ultimate goal is to have a huge group of just one type, basically. Upping the diversity of individual groups adds to the challenge- one of the reasons it so easy to solo/duo the underworld, but you still have to group for FoW and Sorrows Furnace.
Sereng Amaranth
Quote:
Originally Posted by swordfisher
After all, the level cap isn't going anywhere, so there's not much point in just making all the mobs hit harder and live longer- the challenge has to be tactical.
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Guardian of the Light
Quote:
Originally Posted by ilovecp
Okayyyy.. the doppelganger.. that's uhh.. one..
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ilovecp
Quote:
Originally Posted by Guardian of the Light
Read buddy we also told you about the Jungle trolls who use Troll Urgent and Power attack
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Manic Smile
Quote:
Originally Posted by Numa Pompilius
That way it wouldn't upset the farmers too much
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GW is against farming...about time they made some real changes instead of just nerfing more skills and adding 10x more monsters. People will almost always find a way around it but some changes would be simple...
Ellix Cantero
Quote:
Originally Posted by natus
jungle trolls use power attack and troll ungent :|
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Ellix Cantero
Quote:
Originally Posted by Manic Smile
GW is against farming...
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wilebill
Life Infustion, this is a great idea. It means that every group will now have to include my new character class, the bard! Bards are equipped with ukeleles by default and as is well known monsters become nauseous in the presence of ukelele music and attempt to flee.
Of course the downside is that the new dual class monster might have bard as its secondary, and have the optional bagpipes equipped as its weapon. As is well known, players become nauseous in the presence of bagpipes and attempt to flee.
These are deep waters (rubs chin). I'll have to think about it.
Of course the downside is that the new dual class monster might have bard as its secondary, and have the optional bagpipes equipped as its weapon. As is well known, players become nauseous in the presence of bagpipes and attempt to flee.
These are deep waters (rubs chin). I'll have to think about it.
Numa Pompilius
Quote:
Originally Posted by wilebill
Life Infustion, this is a great idea. It means that every group will now have to include my new character class, the bard! Bards are equipped with ukeleles by default and as is well known monsters become nauseous in the presence of ukelele music and attempt to flee.
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I heard the developers dropped the plans for assault bards after it was found that the sousaphone took up six slots in the inventory, though.