What if Monsters have dual class?

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LifeInfusion
LifeInfusion
Grotto Attendant
#1
What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?

I'm just interested in what players would do if ANet did this, considering it is one of the most basic changes they could do.

When they changed the AI so that monsters ran from AoE like normal people would do, players complained.
megalomaniac_mutant
megalomaniac_mutant
Lion's Arch Merchant
#2
Well i wouldnt like it at all. The game would probably get much more difficult.
Would give us a hard time if some monster started spraying spells at us, and the moment we get there to kill him, he draws a hammer and crushes our skull...not nice at all
Josh
Josh
Desert Nomad
#3
Make PvE more interesting that's for sure.

Wouldn't mind, might nerf farming though. ;o
natus
natus
Wilds Pathfinder
#4
jungle trolls use power attack and troll ungent :|
I pwnd U
I pwnd U
God of Spammers
#5
some monsters do already have duel classes, ive seen some bosses use warrior and ranger skills before they just dont use the same strategy as we do.
Pevil Lihatuh
Pevil Lihatuh
Jungle Guide
#6
sounds good to me. sure at first it'd be harder, then you'd learn that "ok so ice siege golems use x ele skills and x mesmer skills" like we do at the moment. lets face it, most enemies only use about 3 skills so you know waht you're coming up against.
LifeInfusion
LifeInfusion
Grotto Attendant
#7
Quote:
Originally Posted by natus
jungle trolls use power attack and troll ungent :|
I noticed that a while ago... I guess that's where I got the idea. Besides, W/R just for ONE skill (that doesn't go very well with the primary), isn't exactly dual class...

But they aren't bosses.

Imagine Lich with cold slow downs + spinal shivers...

N/E cold damage + interrupt + spiteful... That could hurt.
Thrawn Foxheed
Thrawn Foxheed
Frost Gate Guardian
#8
What about Rotscale

I think he uses Monk+ranger skills, He's not a boss but he's pretty damn intimidating ^_^
Sol_Vie
Sol_Vie
Desert Nomad
#9
There's some boss in Sanctum Cay- a smoke phantom ele, who uses Chaos Storm.
T
Trojan Protector
Ascalonian Squire
#10
Ya i've seen the Jungle Trolls use Troll Unguent and then warrior attacking skills...BUT has anyone seen monsters that use 2 elites???? in FoW the Ancient Skale use Life Transfer and Lingering Curse! anyone else see anything like this??
MMSDome
MMSDome
Raged Out
#11
i hope they do give them dual classes, because my level 8 necro can FARM level 14 mergoyles. They need to make the PvE aspect much harder its easy as pie right now.
Juicey Shake
Juicey Shake
Jungle Guide
#12
I'd rather they made more badass areas like FoW & UW with dual-elited monsters.

[driftwoods: flourish/victory is mine, skales: life transfer/grenth's balance]
S
Song Rui
Banned
#13
The Ascalonian Guards at the Ascalon settlement use Troll Ungeunt + Warrior skills.

And the Sentinels in the fire island Guild Hall use Mantra of Recovery + Fire skills like pheonix.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#14
Quote:
Originally Posted by LifeInfusion
What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?
The game would get a lot more challenging and gwguru would be drowned in the complaints from farmers whos build wasn't invincible any more.

Quote:
When they changed the AI so that monsters ran from AoE like normal people would do, players complained.
Did they ever. Now imagine if minotaurs or aatxe could interrupt or might have enchant removal.

Best way to do it might be to add these new dual-class monsters in new areas, with the update. That way it wouldn't upset the farmers too much, as they could still farm their griffons and smites like they always have.

Another thing which would make the game more interesting would be more mixed-class mobs, like the avicara already are. A group of avicara (which has 2 interrupt rangers, two sword warriors, and one illusion mesmer) is a lot more challenging than a whole cave of mountain trolls, even though the trolls are level 21 and the avicaras are level 16 (or thereabouts). Combine that with dual-classing and they'd start getting pretty nasty.
VGJustice
VGJustice
Desert Nomad
#15
I agree with Numa. I'd like to see some more challenge added to the game, especially if they add it to the expansion.
BBoy_Manchild
BBoy_Manchild
Banned
#16
guild lord can cyclone axe with a bow, not only is he dual classed, but he is magical
Guardian of the Light
Guardian of the Light
Forge Runner
#17
I'm used to monsters having so many good stuff and skills and be x10 stronger then you but x100 Dumber then you. So you have to outsmart them ^_^.

O ya and some monsters already intrupt and better then players. They can intrupt my healing breeze on my paladin without anything that slows me down. They also have some enchant removal even though they can't use it that well (they use it on a person if he has an enchantment or not).

I do both PvE and PvP, so I can tell you that PvE is defeating a more powerful creature but outsmarting his predictable bahavior (how the heck did we kill glint a lvl 30!) PvP is trying to override and overpower your oppent and depends on what build you running and how good your players are running your Jobs.
Kool Pajamas
Kool Pajamas
Forge Runner
#18
More monsters should be dual classed. Especially bosses, but their elite should be of their primary.
Believej00
Believej00
Ascalonian Squire
#19
I've seen plenty of monsters using skills from more then one profession. Doppelgander anyone?
ilovecp
ilovecp
Academy Page
#20
Okayyyy.. the doppelganger.. that's uhh.. one..