What if Monsters have dual class?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?

I'm just interested in what players would do if ANet did this, considering it is one of the most basic changes they could do.

When they changed the AI so that monsters ran from AoE like normal people would do, players complained.

megalomaniac_mutant

megalomaniac_mutant

Lion's Arch Merchant

Join Date: Dec 2005

End of the Universe

My guild name not know you must.

Well i wouldnt like it at all. The game would probably get much more difficult.
Would give us a hard time if some monster started spraying spells at us, and the moment we get there to kill him, he draws a hammer and crushes our skull...not nice at all

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Make PvE more interesting that's for sure.

Wouldn't mind, might nerf farming though. ;o

natus

natus

Wilds Pathfinder

Join Date: Jul 2005

Denmark

jungle trolls use power attack and troll ungent :|

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

some monsters do already have duel classes, ive seen some bosses use warrior and ranger skills before they just dont use the same strategy as we do.

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

sounds good to me. sure at first it'd be harder, then you'd learn that "ok so ice siege golems use x ele skills and x mesmer skills" like we do at the moment. lets face it, most enemies only use about 3 skills so you know waht you're coming up against.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by natus
jungle trolls use power attack and troll ungent :|
I noticed that a while ago... I guess that's where I got the idea. Besides, W/R just for ONE skill (that doesn't go very well with the primary), isn't exactly dual class...

But they aren't bosses.

Imagine Lich with cold slow downs + spinal shivers...

N/E cold damage + interrupt + spiteful... That could hurt.

Thrawn Foxheed

Thrawn Foxheed

Frost Gate Guardian

Join Date: Dec 2005

[WDS]

Mo/Me

What about Rotscale

I think he uses Monk+ranger skills, He's not a boss but he's pretty damn intimidating ^_^

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

There's some boss in Sanctum Cay- a smoke phantom ele, who uses Chaos Storm.

Trojan Protector

Ascalonian Squire

Join Date: Nov 2005

Tea Baggin Mo Fo's

E/Me

Ya i've seen the Jungle Trolls use Troll Unguent and then warrior attacking skills...BUT has anyone seen monsters that use 2 elites???? in FoW the Ancient Skale use Life Transfer and Lingering Curse! anyone else see anything like this??

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

i hope they do give them dual classes, because my level 8 necro can FARM level 14 mergoyles. They need to make the PvE aspect much harder its easy as pie right now.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

I'd rather they made more badass areas like FoW & UW with dual-elited monsters.

[driftwoods: flourish/victory is mine, skales: life transfer/grenth's balance]

Song Rui

Banned

Join Date: Aug 2005

We are all pretty [ugly]

W/

The Ascalonian Guards at the Ascalon settlement use Troll Ungeunt + Warrior skills.

And the Sentinels in the fire island Guild Hall use Mantra of Recovery + Fire skills like pheonix.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by LifeInfusion
What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?
The game would get a lot more challenging and gwguru would be drowned in the complaints from farmers whos build wasn't invincible any more.

Quote:
When they changed the AI so that monsters ran from AoE like normal people would do, players complained.
Did they ever. Now imagine if minotaurs or aatxe could interrupt or might have enchant removal.

Best way to do it might be to add these new dual-class monsters in new areas, with the update. That way it wouldn't upset the farmers too much, as they could still farm their griffons and smites like they always have.

Another thing which would make the game more interesting would be more mixed-class mobs, like the avicara already are. A group of avicara (which has 2 interrupt rangers, two sword warriors, and one illusion mesmer) is a lot more challenging than a whole cave of mountain trolls, even though the trolls are level 21 and the avicaras are level 16 (or thereabouts). Combine that with dual-classing and they'd start getting pretty nasty.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

I agree with Numa. I'd like to see some more challenge added to the game, especially if they add it to the expansion.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

guild lord can cyclone axe with a bow, not only is he dual classed, but he is magical

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I'm used to monsters having so many good stuff and skills and be x10 stronger then you but x100 Dumber then you. So you have to outsmart them ^_^.

O ya and some monsters already intrupt and better then players. They can intrupt my healing breeze on my paladin without anything that slows me down. They also have some enchant removal even though they can't use it that well (they use it on a person if he has an enchantment or not).

I do both PvE and PvP, so I can tell you that PvE is defeating a more powerful creature but outsmarting his predictable bahavior (how the heck did we kill glint a lvl 30!) PvP is trying to override and overpower your oppent and depends on what build you running and how good your players are running your Jobs.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

More monsters should be dual classed. Especially bosses, but their elite should be of their primary.

Believej00

Believej00

Ascalonian Squire

Join Date: Dec 2005

Counter Force

W/E

I've seen plenty of monsters using skills from more then one profession. Doppelgander anyone?

ilovecp

ilovecp

Academy Page

Join Date: Oct 2005

Plopville

R/Rt

Okayyyy.. the doppelganger.. that's uhh.. one..

swordfisher

Krytan Explorer

Join Date: Sep 2005

Yeah, gimme frenzying KD/AS mobs that've been death nova'd by the Minion raising Necro Smiter...and I'll be terrified. And that's a good thing, no? I believe that they've been saving dual class monsters for the expansion, as the next big step. After all, the level cap isn't going anywhere, so there's not much point in just making all the mobs hit harder and live longer- the challenge has to be tactical.

And I strongly agree with making mobs more mixed...if you run down the list of farming spots, the ultimate goal is to have a huge group of just one type, basically. Upping the diversity of individual groups adds to the challenge- one of the reasons it so easy to solo/duo the underworld, but you still have to group for FoW and Sorrows Furnace.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by swordfisher
After all, the level cap isn't going anywhere, so there's not much point in just making all the mobs hit harder and live longer- the challenge has to be tactical.
Quoted for the honest truth.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by ilovecp
Okayyyy.. the doppelganger.. that's uhh.. one..
Read buddy we also told you about the Jungle trolls who use Troll Urgent and Power attack

ilovecp

ilovecp

Academy Page

Join Date: Oct 2005

Plopville

R/Rt

Quote:
Originally Posted by Guardian of the Light
Read buddy we also told you about the Jungle trolls who use Troll Urgent and Power attack
Okay then. Two. Wow. Plenty? Yeeeaahhh.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Numa Pompilius
That way it wouldn't upset the farmers too much
...and...


GW is against farming...about time they made some real changes instead of just nerfing more skills and adding 10x more monsters. People will almost always find a way around it but some changes would be simple...

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by natus
jungle trolls use power attack and troll ungent :|
They aren't hacking as bad as the Ghostly Hero with his cyclone axe while wielding a sword . . .

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Manic Smile
GW is against farming...
I'm pretty sure they don't give a lick if you farm or not. I'm sure they care about the Chinese ebay gold farmers, but that's different.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

Life Infustion, this is a great idea. It means that every group will now have to include my new character class, the bard! Bards are equipped with ukeleles by default and as is well known monsters become nauseous in the presence of ukelele music and attempt to flee.

Of course the downside is that the new dual class monster might have bard as its secondary, and have the optional bagpipes equipped as its weapon. As is well known, players become nauseous in the presence of bagpipes and attempt to flee.

These are deep waters (rubs chin). I'll have to think about it.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by wilebill
Life Infustion, this is a great idea. It means that every group will now have to include my new character class, the bard! Bards are equipped with ukeleles by default and as is well known monsters become nauseous in the presence of ukelele music and attempt to flee.
Oh yes, ukulele. Some say it even works in PvP!

I heard the developers dropped the plans for assault bards after it was found that the sousaphone took up six slots in the inventory, though.