What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?
I'm just interested in what players would do if ANet did this, considering it is one of the most basic changes they could do.
When they changed the AI so that monsters ran from AoE like normal people would do, players complained.
What if Monsters have dual class?
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Originally Posted by natus
jungle trolls use power attack and troll ungent :|
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But they aren't bosses.
Imagine Lich with cold slow downs + spinal shivers...
N/E cold damage + interrupt + spiteful... That could hurt.
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Originally Posted by LifeInfusion
What would happen if they added dual class monsters as bosses and used common builds used by players (IWAY, etc.)?
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| When they changed the AI so that monsters ran from AoE like normal people would do, players complained. |
Best way to do it might be to add these new dual-class monsters in new areas, with the update. That way it wouldn't upset the farmers too much, as they could still farm their griffons and smites like they always have.
Another thing which would make the game more interesting would be more mixed-class mobs, like the avicara already are. A group of avicara (which has 2 interrupt rangers, two sword warriors, and one illusion mesmer) is a lot more challenging than a whole cave of mountain trolls, even though the trolls are level 21 and the avicaras are level 16 (or thereabouts). Combine that with dual-classing and they'd start getting pretty nasty.
I'm used to monsters having so many good stuff and skills and be x10 stronger then you but x100 Dumber then you. So you have to outsmart them ^_^.
O ya and some monsters already intrupt and better then players. They can intrupt my healing breeze on my paladin without anything that slows me down.
They also have some enchant removal even though they can't use it that well (they use it on a person if he has an enchantment or not).
I do both PvE and PvP, so I can tell you that PvE is defeating a more powerful creature but outsmarting his predictable bahavior (how the heck did we kill glint a lvl 30!) PvP is trying to override and overpower your oppent and depends on what build you running and how good your players are running your Jobs.
O ya and some monsters already intrupt and better then players. They can intrupt my healing breeze on my paladin without anything that slows me down.
They also have some enchant removal even though they can't use it that well (they use it on a person if he has an enchantment or not).I do both PvE and PvP, so I can tell you that PvE is defeating a more powerful creature but outsmarting his predictable bahavior (how the heck did we kill glint a lvl 30!) PvP is trying to override and overpower your oppent and depends on what build you running and how good your players are running your Jobs.

