Twin Serpant Lake - Least favorite area to vanquish

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

...Well for me, at least. Don't know how hard other people's hard mode experiences are going so far, but one thing I've been having a hard time doing Twin Serpant Lake on Hard mode. The Tengu are fine, just not the huge mobs of 8-10 Mergoyles and Skales.

What have you guys been using to get past these horrendus mobs, not to mention the beginning of the area itself?

JeniM

Desert Nomad

Join Date: May 2007

W/E

can't really help as i haven't tried but i'm dreading Rotscale's island on hm as he/she owns in normal

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

leaving from toa helps a ton i know i had a lot of trouble with this area as well, jsut take it slow and be wary of tengu patrols while fighting the skale and mergoyles

Benster

Academy Page

Join Date: Oct 2006

Order of the Twilight Mist

R/

It helps if you make any hero for whom you aren't using a secondary a monk, and then throw remove hex on their bar. Helps a lot when you have 4-5 SS cast on your party at the begining of a fight.

If you do this with an Ele, set it cast only manually, so that he continues to cast his damage spells and doesn't waste time unless in a pinch.

Also, I agree with cowboy, having an 8 person party helps a ton.

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

a warrior that can perfectly play with aggros is the key. have all them on u, then norgu and 2 other heroes spamming echo/shatter hex on u.

nothing can beat that

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Bring some warriors, mesmer, dervishes and paragons. Power Block is just too strong vs your fire nuker ele ...

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

If all else fails....

Edge of Extinction and nukers with hex removal...

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

I have been having more issues with the Scales, as they go into spamming deathly swarm. At 120+ per spam, I can't shut them all down.

I think what is more irritating is in Talmark Wilderness, again in Stingray Strand: Mobs of inferno imps. If you're clustered (ala hero/hench), Rodgorts invocation times 8 imps = dead party.

Soul of the Scythe

Krytan Explorer

Join Date: Feb 2007

Boston, MA

Higher Order [HO]

D/

I went on a run from ToA and Cleared Black Curtain, Cursed Lands, Talmark Wilderness, and Tears of the Fallen in one run(No candy canes). I got to Twin Serpent and while while fighting like the first group or whatever, got jumped by the damn Tengu. Wasn't able to finish it, got booted for 60DP.
I was a Dervish with Dunk as boon healer, MoW as MM, and Sousuke as SF Ele with Alesia, Claude, Orion, and Stefan.

I dealt with the fire imps by luring them into a tightly packed group against a wall, and let my AoE attacks combined with sousuke and orion nuking them took em down in under 5 seconds. Group of 6 or so dead in seconds. Biggest pain in Talmark was the Ele imp boss there.

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

Quote:
Originally Posted by Pyro maniac
Bring some warriors, mesmer, dervishes and paragons. imo bring some rangers, monks, sins and necros.

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Get a shatter hex + hex eater vortex mesmer and a lod monk, then kill the ss skales first.