Please make the bonus weapon so they can be moddable again

tanleeseng

Ascalonian Squire

Join Date: Mar 2007

Tarr Babies

R/

I am posting this new thread in regard to the last response by the moderator in the following thread at the forum :

http://www.guildwarsguru.com/forum/s...php?t=10125835

Below are a few points in regards to what is this thread about :
  1. The "bonus weapon not upgradable anymore" issue has been going on since the launch of Nightfall in 2006. There are no proper announcement about this update. There are many thread in various forum addressing the similar issue.
  2. From what I have gathered this is done to prevent people from salvaging unlimited mods from the Factions pre-launch/Europe CE weapons since you can regenerate the weapon multiple times by using the "/bonusitems" command. This caused a side effect making all bonus weapons unmoddable.
  3. Bonus weapons that came with GW:Prophecies GOTY Edition are affected the most since they do not come with a suffix mod initially and now you can't even put one in making them inferior compared to in game weapons.
  4. A Lot of people had pointed out that since these weapons came customised to the player we should be allow privilege to upgrade them since we cannot sell or trade them.
  5. Weapons from collectors previously behave in such a way that you are able to put mods on it but not extract them (this has changed since the update and mods are now salvagable from collectors weapon). Why can't the same method be apply to the bonus weapons instead of totally locking the moddability ?
  6. This wouldn't have been an issue if bonus weapons are free items that you get from quests but since NCSoft started selling the GOTY upgrade at the online shop + we did buy the Factions/Nightfall bonus weapons using "real money" this has become an issue that needs attention.
  7. Bonus weapons that are affected are as follow :

    Guild Wars : Prophecies GOTY Edition
    Tiger's Roar (Elementalist Focus Item)
    Poisonous Nevermore Flatbow (Ranger Bow)
    Sundering Rhino's Charge (Warrior Hammer)
    Serrated Shield (Warrior Shield)
    Wolf's Favor (Monk Focus Item)
    Luminescent Scepter (Mesmer Wand)
    Insightful Soul Shrieker (Necromancer Staff)

    Guild Wars : Faction Pre-Order pack
    Poisonous Dragon Fangs of Dagger Mastery (Assassin Dagger)
    Insightful Spiritbinder (Ritualist Staff)

    Guild Wars : Nightfall Pre-release pack
    Icy Soulbreaker of Enchanting (Dervish Scythe)
    Fiery Sunspear of Shelter (Paragon Spear)

Please make no mistake that this is not a demand but a plea so that the developer will take notice upon this issue and take the appropriate action. Even if they decided not to make bonus weapons moddable again at least have the decency to make a proper announcement and please add suffix mod to the GOTY Bonus Weapons so they don't feel inferior.

Thank You.

Tan Lee Seng

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

/signed

Thank you for summarizing it so nicely and for being civil. Much too many people demand things from ArenaNet these days too.

Echuu Ishtar

Academy Page

Join Date: Apr 2007

Sacred Forge Knights (SFK)

/signed

If we can't salvage them, at least let us add or overwrite existing ones.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

/signed
I don't have one of these, but they seem.... lame... Well as I saw them on Guild Wiki.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

At least if there are empty slots, they showuld allow mods in the empty slots, like with the Sundering Rhino's Charge.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

I stil have my furious Rhino's charge with the +30 fortitude mod that i upgraded before the change... Its a damn fine hammer

/signed, these are awesome hero weapons and this is a brilliantly written request


Hell, two more things maybe? add the skins to the pvp weapon creation screen and maybe add an Axe and a Sword with GW:EN?

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Signed.

I said this before and I'll say it again, that Nevermore bow is just begging for a better mod on it.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

As you stated, if they simply let you add a mod to a bonus weapon, but didnt let you extract one, then the problem is solved.

The existing mod is destroyed, but you get to put a better one on. And because you cant extract a mod, you dont get people having an endless supply of extracted mods to sell.




But what if you put a great, perfect mod onto a bonus weapon, but couldnt extract it afterwards?

Its kind of a one-off-deal, and you loose your mod if you later dont like the change or you make a mistake. But if people are willing to take that risk, I dont see why they dont let you mod them, with extraction limitations.

/signed aslong as its restricted on abuse.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

You can add modifiers to collector weapons, but you can't remove the fixed properties they come with.

This could be exactly the same.

Althout it would be even better if the y had set some kind of flag to th weapon, so you could remove the mods you add, but not the ones the weapon comes with... so you could recover the mods you had to find or buy if you don't need the weapon anymore.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/signed

want... to... beat... people... in... face.... with.... RHINO!!!!!

also i suggest that these skins be unlocked in pvp item creation window if you own GOTY or preoreders.... for same reason as above ^^

tox_169

Academy Page

Join Date: Apr 2007

Auckland, New Zealand

/signed to non-salvageable default bonus item mods, to being able to overwrite these mods and to being unable to salvage them afterwards (to avert abuse).

The bonus items I use most often are the Nightfall ones as I don't have much by way of spears and scythes. The Prophecies bonus items now see little action because I can't mod them, especially the Rhino's Charge and the Nevermore Flatbow

dark_prince2023

dark_prince2023

Frost Gate Guardian

Join Date: Mar 2007

W/Mo

/signed as it will help me out alot since I paid for the extra stuff before I found out they weren't modable anymor and thats also the whole reason I got the pre-order.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

/signed

Agree the mods from bonus weapons should not be salvageable, BUT ther eis not reason at all we should not be able to apply upgrade that we attain to them. True this means that latter we would not be able to salvage the upgrade we put on that bonus weapon back off again, but thats OK... the same is true of our hero armor is it not? We should be able to apply at the very least our Prefix suffix mods that we were able to do BEFORE nightfall release. Thankfully I still have my original Vampiric Ithicas bow of Fortitude from way back at faction on one of my ranger heroes. But now that particular bow can not be remade Ever, so it is ultra rare I suppose. However its not fair to people that have these bonus wepons not to use them as they want too. Most of them are not all that great anyway, just some amped up starter weapons for most of us. However, I do agree with the Dev that allowing unlimited salvages off bonus weapons would be a problem.

If its a logistical thing Its understandable, however we have seen that other types of weapons and items can be modded but not salvaged from, so there is not reason these should not be that way too.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

/signed


never got to mod mine

Unconventional Man

Unconventional Man

Ascalonian Squire

Join Date: Apr 2007

Way of The Knifade

E/W

/signed

love the look of that tactics shield

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

Quote:
Originally Posted by =HT=Ingram
we have seen that other types of weapons and items can be modded but not salvaged from, so there is not reason these should not be that way too.
yup fiery dragon sword, icy dragon sword, lol

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by tenshi_strife
yup fiery dragon sword, icy dragon sword, lol
And [wiki]Icy Blade Axe[/wiki], [wiki]Fiery Blade Axe[/wiki]

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yup lol so i dont see why this could not be done, also [wiki]fiery gladius[/wiki]

tanleeseng

Ascalonian Squire

Join Date: Mar 2007

Tarr Babies

R/

Thank you all for the support. Hoping to see more support for this and hoping even more that the developers will take notice.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

I hope this is something they're working on. It took them a while to change the old armours to being inscribeable. I hope this is just a similar delay with the bonus items.

It doesn't seem fair that one pays for the items that end up being worthless.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

would love to be able to alter some of the weapons, as some are totally lame, and i bought these fromt he shop

Also half the weapons i'm putting on heroes are realy really awful, but not as aful as the lame mods of the bonus items. would be nice ot have the option to change them

/signed

Raziel Mert

Raziel Mert

Ascalonian Squire

Join Date: Mar 2007

A/W

/signed

They should be moddable for many reason , or else its just a waste of real money

Lexxor

Academy Page

Join Date: Oct 2006

Majestic Dragons [MaD]

Mo/N

/signed.
12 characters.

Divine Freak

Ascalonian Squire

Join Date: Dec 2006

The Land Of Liquid Sunshine

Guilded Rose [Rose]

Mo/

It would be nice if they were made like the collector weapons used to be. You could put mods on them, but could not remove them once you put them on.

/signed

Raziel Mert

Raziel Mert

Ascalonian Squire

Join Date: Mar 2007

A/W

does this thread gets attention ?

pls comment Gaile Gray what your opinion is

bryann380

bryann380

Frost Gate Guardian

Join Date: Jan 2006

USA

Mo/

/signed

But only if the mods we actually add ourselves can be salvaged. The mods that the items start with can't be removed.

pork soldier

pork soldier

Krytan Explorer

Join Date: Jul 2005

I miss being able to mod my spiritbinder, that was awesome.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

hhm.
/signed. I like the skins and they come customized anyway, so it'd have zero impact on the economy.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup, by making their mods replaceable, but not salvageable, that should be enough.

malignant-heretic

malignant-heretic

Frost Gate Guardian

Join Date: Mar 2006

UK

UH - UNHOLY

N/

/signed, dont think anything more need be said except i agree on the fact that the weapons should just be unsalvagable. like when you click: salvage kit, then hover over the weapon you get the hammer with a red circle over it like if you hover it over a dye. but make the mods replaceable.

Id love to have a set of 4 nevermore bows in my arsenal with different mods on them.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I like the idea of modding my dragon fangs. But then again, they are free weapons for every character. FREE. I will not say i wouldnt like it, but i think they already are what they were supposed to be, free weapons

/signed anyways

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

/signed doesn't make sence whitout.

Psuedo Halgoen

Psuedo Halgoen

Wilds Pathfinder

Join Date: Dec 2006

GMT+10

/Signed

Some of GOTY skins are spiffo, please let me mod them!

MudBone

MudBone

Academy Page

Join Date: Jul 2006

Citadel of Immortals

R/Mo

/signed on the grounds that they allow a MOD CHANGE and not allow ability to be salvaged.

Keneth

Frost Gate Guardian

Join Date: May 2007

/signed

I want my bonus items top shape for having payed for them.

MudBone

MudBone

Academy Page

Join Date: Jul 2006

Citadel of Immortals

R/Mo

Upon thinking about this i'm going to withdraw my signed for stament and say the reason is (as
Quote:
Originally Posted by Keneth
I want my bonus items top shape for having payed for them.
said)
I payed for them, so, they SHOULD BE maxxed golds that cant be altered or sold.

Kinn

Kinn

Frost Gate Guardian

Join Date: Apr 2007

Englandshire, England.

The International Association of Mending Wammos

R/

/signed

I hate having 7 useless weapons cluttering the inventory of my characters.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/signed, other people have put it better than I could, but I'm sad that my special GOTY items are no longer all that special. Since they can't be sold or salvaged, can't we at least make them impressive for ourselves?

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

/signed

I never got the chance to mod mine and I really want to use rhino's charge.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

This change would get me to buy the GOTY weapons upgrade for sure. I already have several bonus weapons from preorder and up until nightfall they were modable and luckily I kept them. However it would be nice to know I can make a little more room in inventory on occasion if I had too by being able to dump the original weapons to respawn them later if needed. At this point I just consider them handy little starter weapons for a new character... but other then that they are not that big a deal to me.

However it would be nice to get its original functionality back. so
/signed.