GW:EN Rumors
Aethyr Redmoon
I heard these content rumors from a friend, who read it somewhere, for GW:EN...
Possible Skills:
Pure was Li Ming
Hold Li Ming's ashes for # seconds. While you hold her ashes, conditions on you expire # faster. When you drop her ashes, all allies within earshot lose # conditions.
Golem Shrapnel
The golem is damaged by the explosion. Small shards splinter off, causing Bleeding for # seconds to all adjacent foes
And, I heard these are some of the places in GWEN:
Harpy Caverns, Charr Temple, Jelly Den, Destroyer's Hive, Yeti Cave, Wurm Tunnels, Spider Lair
And here's some possible Quest names:
Journey to Nornheim, Ancient Ruins, Heart of the Mountain, Freeing the Vanguard
Edit:
These neat sounding items, too
Charr Bauble, Charr chalice, Golden Charr Relic, Exquisite Charr Carvings
And this character named Murakai, a Necromancer.
2nd Edit:
These Skills names...
Possibly Mesmer: Misery Signet, Logic Bomb, Aneurysm, Wastrel's Feast
Necromancer: Masochism
Elementalist: Glyph of Immolation, Glyph of Swiftness
Monk: Patience is Virtue, Spotless Mind, Spotless Soul
and another Ritualist skill: Energitic Was Lee-Sa
Possible Skills:
Pure was Li Ming
Hold Li Ming's ashes for # seconds. While you hold her ashes, conditions on you expire # faster. When you drop her ashes, all allies within earshot lose # conditions.
Golem Shrapnel
The golem is damaged by the explosion. Small shards splinter off, causing Bleeding for # seconds to all adjacent foes
And, I heard these are some of the places in GWEN:
Harpy Caverns, Charr Temple, Jelly Den, Destroyer's Hive, Yeti Cave, Wurm Tunnels, Spider Lair
And here's some possible Quest names:
Journey to Nornheim, Ancient Ruins, Heart of the Mountain, Freeing the Vanguard
Edit:
These neat sounding items, too
Charr Bauble, Charr chalice, Golden Charr Relic, Exquisite Charr Carvings
And this character named Murakai, a Necromancer.
2nd Edit:
These Skills names...
Possibly Mesmer: Misery Signet, Logic Bomb, Aneurysm, Wastrel's Feast
Necromancer: Masochism
Elementalist: Glyph of Immolation, Glyph of Swiftness
Monk: Patience is Virtue, Spotless Mind, Spotless Soul
and another Ritualist skill: Energitic Was Lee-Sa
Zaganher Deathbane
Nice! I hope this is true cause the Pure was Li Ming sounds good
mazey vorstagg
The Jelly Den? Unlikely
although the other stuff is plausible
although the other stuff is plausible
sindex
All I have to say is interesting, if true that is. I wonder if Golem Shrapnel is a type of enchantment skill like Death Nova not in it self a new minion.
Edit: These skills sound hilarious just in name only, Monk: Patience is Virtue and Mesmer: Logic Bomb.
Necromancer: Masochism and Mesmer: Aneurysm kind of sound a little too odd, even by GW standards.
Edit: These skills sound hilarious just in name only, Monk: Patience is Virtue and Mesmer: Logic Bomb.
Necromancer: Masochism and Mesmer: Aneurysm kind of sound a little too odd, even by GW standards.
blue.rellik
Wurm Tunnels gets me interested since wurms are my favoruite creatures in the game
XBloodHoundX
Quote:
Originally Posted by Aethyr Redmoon
And, I heard these are some of the places in GWEN: Harpy Caverns, Charr Temple, Jelly Den, Destroyer's Hive, Yeti Cave, Wurm Tunnels, Spider Lair |
sindex
Quote:
Originally Posted by XBloodHoundX
Seems like each type of creature gets their own home in GWEN :P
|
RSGashapon
They probably do run all under Tyria (the world, not the continent), since the Dredge Moleneaux mentions tunnels linking the Shiverpeaks to Cantha, specifically to some as-yet-unseen location in the Echovald Forest.
On another note... Murakai... hm, female Canthan Necromancer perhaps? A contender to Eve perhaps? Oh I hope.
On another note... Murakai... hm, female Canthan Necromancer perhaps? A contender to Eve perhaps? Oh I hope.
Cacheelma
Quote:
Originally Posted by mazey vorstagg
The Jelly Den? Unlikely
|
Yeah, even a Blinky's Tome for a mesmer off-hand (don't ask).
savage vapor 33
LoL at Golem Shrapnel. Are we in world war 2 here? Shrapnel? that sounds kinda farce to me.
ogre-mage
Quote:
Originally Posted by Aethyr Redmoon
I heard these content rumors from a friend, who read it somewhere, for GW:EN...
Possible Skills: Pure was Li Ming Hold Li Ming's ashes for # seconds. While you hold her ashes, conditions on you expire # faster. When you drop her ashes, all allies within earshot lose # conditions. Golem Shrapnel The golem is damaged by the explosion. Small shards splinter off, causing Bleeding for # seconds to all adjacent foes And, I heard these are some of the places in GWEN: Harpy Caverns, Charr Temple, Jelly Den, Destroyer's Hive, Yeti Cave, Wurm Tunnels, Spider Lair And here's some possible Quest names: Journey to Nornheim, Ancient Ruins, Heart of the Mountain, Freeing the Vanguard Edit: These neat sounding items, too Charr Bauble, Charr chalice, Golden Charr Relic, Exquisite Charr Carvings And this character named Murakai, a Necromancer. 2nd Edit: These Skills names... Possibly Mesmer: Misery Signet, Logic Bomb, Aneurysm, Wastrel's Feast Necromancer: Masochism Elementalist: Glyph of Immolation, Glyph of Swiftness Monk: Patience is Virtue, Spotless Mind, Spotless Soul and another Ritualist skill: Energitic Was Lee-Sa |
Aethyr Redmoon
Also, here's an image that we couldn't identify as anywhere in the game... Can anyone here identify it?
or http://i210.photobucket.com/albums/b...own-island.jpg
or http://i210.photobucket.com/albums/b...own-island.jpg
electrofish
Quote:
Originally Posted by Aethyr Redmoon
Also, here's an image that we couldn't identify as anywhere in the game... Can anyone here identify it?
or http://i210.photobucket.com/albums/b...own-island.jpg |
Mr. G
MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic
MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers
ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic
RITUALIST
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Power
Enjoy - And tell you friend his "golem" is waaaaaaay off, besides the golem description goes agaisnt skills, they generally dont describe HOW things happen
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic
MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers
ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic
RITUALIST
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Power
Enjoy - And tell you friend his "golem" is waaaaaaay off, besides the golem description goes agaisnt skills, they generally dont describe HOW things happen
Cassandra
can we have a source on this...?
Kale Ironfist
Mr. Gs' post came from ATS beta testers finding new skills on the test servers. They were quickly documented and saved to several other places, as they did not have to sign an NDA to participate.
Or so people claim.
Or so people claim.
Lord Sojar
Good lord..... Cure hex is OP if it is true.. umm, just NO.
Cebe
Quote:
Originally Posted by Aethyr Redmoon
I heard these content rumors from a friend, who read it somewhere, for GW:EN...
|
Etta
A friend of a friend also told me about a new paragon's shout call "Shut the f@@k up!" all spells disable, any caster attemping to cast a spell while having the affect of this shout on them will be knock down for 5 sec.
Lydz
Erm, all lame jokes aside. Who is this friend?
FoxBat
Quote:
Originally Posted by Mr. G
Enjoy - And tell you friend his "golem" is waaaaaaay off, besides the golem description goes agaisnt skills, they generally dont describe HOW things happen
|
MAnderson
Hanlon's razor:
'Never assume malice when stupidity will suffice.'
'Never assume malice when stupidity will suffice.'
Burn Butt
Quote:
Originally Posted by Etta
A friend of a friend also told me about a new paragon's shout call "Shut the f@@k up!" all spells disable, any caster attemping to cast a spell while having the affect of this shout on them will be knock down for 5 sec.
|
HawkofStorms
/close please
This thread is all rumored speculaton and could just be some guy pulling everybody's leg. Until we get sources for any of this stuff, I REALLY don't want to see somebody spread anymore misinformation on these forums.
This thread is all rumored speculaton and could just be some guy pulling everybody's leg. Until we get sources for any of this stuff, I REALLY don't want to see somebody spread anymore misinformation on these forums.
Mr. G
close anyway, all this had been disscused about 2 months ago when these skills were first revealed....
prism2525
the inquirer-like friend?
Cacheelma
Quote:
Originally Posted by prism2525
the inquirer-like friend?
|
zwei2stein
If OPs friend is bored of being alpha tester and wants to leak, then he needs to provide more serious info.
Screenshots (BMP so that jpeg artefacts dont spawn "photoshoped!!!" madness) are fine way of doing it. Something that can be found in live build to make people believe is even better, ingame video is best.
L2L (Learn to Leak).
Screenshots (BMP so that jpeg artefacts dont spawn "photoshoped!!!" madness) are fine way of doing it. Something that can be found in live build to make people believe is even better, ingame video is best.
L2L (Learn to Leak).
Krispy
Quote:
Originally Posted by HawkofStorms
/close please
This thread is all rumored speculaton and could just be some guy pulling everybody's leg. Until we get sources for any of this stuff, I REALLY don't want to see somebody spread anymore misinformation on these forums. |
sindex
Wow you guys really know how to take an axe to someone’s rumors, even if was title "rumors," in it. Yeah I learned from my mistake from trusting other people, after the whole escapade with Fable and that horrid fake Master Bard. So I never really take anything seriously when it’s entitled with a “rumor,” in it. I just play along.
Cacheelma
I don't know why people still try to be smart and axe every rumor they find, especially after the whole Inquirer-spilled incident (in which, let me remind you, more than half of the community including Gaile dished the rumor as "somewhat misleading" and "downright wrong". But then th entire thing turned out to be 100% correct, even the screenshot provided AND numbers of skills/armors/dungeons).
Don't we ever learn?
Don't we ever learn?
Dantes Soulmaiden
Who r u?
Screenshots in BMP = credible. Typed list = dodgy esp when some skill have points in them and some don't.
Screenshots in BMP = credible. Typed list = dodgy esp when some skill have points in them and some don't.
Guildmaster Cain
OMG Aneurism Mesmer skill, it can insta-kill a careless Ele! w0000t
Saelfaer
thats impossible lol...
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
with a 15 recharge and it lasts 17 sec... you can keep this skill up 100% of the time (if you have energy). + the damage output is a little high isnt it?
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
with a 15 recharge and it lasts 17 sec... you can keep this skill up 100% of the time (if you have energy). + the damage output is a little high isnt it?
Master Sword Keeper
yea sounds like a load of BS.
Though those names do sound a bit like Gw's
ideas.
Dunno we'll see.
Though those names do sound a bit like Gw's
ideas.
Dunno we'll see.
Miral
My friend read somewhere that the asura will pretend to be dogs to blend into cantha, and other weird alien creatures will show up and you will have to find their true use in society.
Wildi
Quote:
Originally Posted by Saelfaer
thats impossible lol...
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses |
put Cacophany on a paragon and he can still use high damage attack skills against you
put Backfire on a spellcaster and he can't do real damage to you without taking 119 dmg form backfire
backfire can be more devastating but has shorter duration, cacophany is more conditional but has longer duration
freekedoutfish
Quote:
Originally Posted by Aethyr Redmoon
I heard these content rumors from a friend, who read it somewhere, for GW:EN...
|
...that Prince Rurik is actually a bit *does camp gesture*!! I mean he does wear gold armor!! Come on!!!
Any chance we could know where he read this. Just incase we felt like checking the reliabilty out! Not that we dont believe your friend, or the little green monkey that told him these rumours!
There is going to be loads of speculation about GWEN until its released, or we get previews or confirmation from Anet. I wouldnt put any validity on anything you read or "hear", until you know for sure. It will only result in the same thing as Hard Mode.
Everyone thought all these amazing things were going to be added, and then everyone was disapointed. Speculation just leads to let-down in my experience.
Avarre
Speculation serves little purpose without a lot more base.