My PvP build
Tenma
*** closed by op ***
ArKaiN
There's no reason to have mysticism 11. Either 9 or 12.
Adjust earth prayers by pips of regen on mys. regeneration (either 8 or 13, I believe).
+3 runes drain too much life.
Adjust earth prayers by pips of regen on mys. regeneration (either 8 or 13, I believe).
+3 runes drain too much life.
Tenma
You're right, mysticism should either be 9 or 12, I'll change that in a minute. Thank you for that.
About the +3 rune, would you suggest that I take a +1 or +2 scythe mastery rune?
About the +3 rune, would you suggest that I take a +1 or +2 scythe mastery rune?
Deleet
I'd suggest getting 16 in Scythe, especially for spiking purposes.
You should run a build dictated by the team build, not an indiviual build. You can find builds here: http://gwshack.us/
Your build looks a lot more like a Random Arena build, based on the ammount of self heals. I'd suggest running either Melandru or /mo in RA, to take care of conditions.
If I wanted to play RA with a dervish, I'd run something similar to this:
D/W
Victorious Sweep, Chilling Victory, Wearying Strike, Faithful Intervention, Melandru, Res Sig, Watchful Intervention, Heart of Fury.
12 myst + 1
12 scythe + 1/3
Although my build lacks a speed boost, you could probably find one, like sprint.
You should run a build dictated by the team build, not an indiviual build. You can find builds here: http://gwshack.us/
Your build looks a lot more like a Random Arena build, based on the ammount of self heals. I'd suggest running either Melandru or /mo in RA, to take care of conditions.
If I wanted to play RA with a dervish, I'd run something similar to this:
D/W
Victorious Sweep, Chilling Victory, Wearying Strike, Faithful Intervention, Melandru, Res Sig, Watchful Intervention, Heart of Fury.
12 myst + 1
12 scythe + 1/3
Although my build lacks a speed boost, you could probably find one, like sprint.
Tenma
Thank you for the reply. I see your point, I will try to create a different build for HA and GvG. However, I have a few questions about your post.
Quote:
I'd suggest getting 16 in Scythe, especially for spiking purposes.
Quote:
Quote:
Your build looks a lot more like a Random Arena build, based on the ammount of self heals. I'd suggest running either Melandru or /mo in RA, to take care of conditions.
I already have mending touch, are you suggesting I should replace it with Melandru, or keep it together with Melandru?
WarKaster
Quote:
Originally Posted by ArKaiN
There's no reason to have mysticism 11. Either 9 or 12.
Adjust earth prayers by pips of regen on mys. regeneration (either 8 or 13, I believe). +3 runes drain too much life. Sup. Runes hurt Dervishes a lot less than other professions because of the +25 Health they get from the chest piece. So you pretty much get the the drain of a major run but the benefit of the superior rune. To the OP: I personally like straight up nasty damage to condition bombs. the build that was posted here is good a example of what I like to run. The only condition build I use frequently is the EDA Build. Shuts down warriors and other derv's down and with a spamable attack they stay blind as long as you want them to. Mash Legend
been looking for this build ^^ im sure u pwned my boa sin yesterday in AB, u use black privemal lol? male. lol gg
Tenma
Yes I do, black with silver tint. I'm glad that you like it. However for AB I use [skill]pious haste[/skill] in stead of [skill]mystic vigor[/skill]
ArKaiN
I'd never run these attacks without some kind of IAS. Heart of Fury ftw.
I also don't like Mystic Vigor in PvP, since chances are you'll be hitting one dude. Tenma
In my opinion the IAS skills of the Dervish use too much energy, especially since the mysticism is just 9, so it would only last 14 seconds and I only get back 3 energy. Also, if I pre-cast the buffs I would end up with 0 energy, so it will take a lot more before I could start spamming my attack skills. I would also have to replace chilling victory with the IAS skill since the skills other than the scythe mastery skills are important for staying alive, and I prefer Chilling Victory over heart of fury,
ArKaiN
Its really up to you; I'd take out conviction, since you won't ever have too much armor anyway. When I pvp with D, I usually go for the kill with a big spike, not with pressure, since the lack of a shield and somewhat lower armor doesn't allow the kind of pressure I like.
Wolala Wagaga
Missing a key skill if this is a PvP RA build.... REZ SIGNET
Div
Yeah, rez sig is pretty important. Not quite sure what you'd take out of that bar though
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