20% Longer Stances weapon mod.
SotiCoto
I mean c'MON....
It is so obvious I have no idea why A-Net haven't made it already.
It is so obvious I have no idea why A-Net haven't made it already.
Thom Bangalter
possibly because it's a dumb idea.
Selket
20% LONGER WEAPON SPELL DURATION MOD IMO
i dunno y anet not put dis 1 in eithr!!!1!!
i dunno y anet not put dis 1 in eithr!!!1!!
pnumm
what's next? a 20% item spell mod? (VwK ftw)
Thomas.knbk
20% Hex mod imo.
Reapers Mark gogogo
and don't forget the 20% shout mod. a 10s Defensive Anthem isn't near gay enough.
Reapers Mark gogogo
and don't forget the 20% shout mod. a 10s Defensive Anthem isn't near gay enough.
LifeInfusion
/notsign
It will throw the balance off the stances.
Enchantments such as Ether Renewal were extremely overpowered when used with 20% longer enchantments, now that it is nerfed enchantments always have a tight watch on them.
Never mind that there are only THREE stance removal skills: wild blow/throw/ strike.
It will throw the balance off the stances.
Enchantments such as Ether Renewal were extremely overpowered when used with 20% longer enchantments, now that it is nerfed enchantments always have a tight watch on them.
Never mind that there are only THREE stance removal skills: wild blow/throw/ strike.
Corpselooter
Quote:
Originally Posted by LifeInfusion
/notsign
It will throw the balance off the stances. Enchantments such as Ether Renewal were extremely overpowered when used with 20% longer enchantments, now that it is nerfed enchantments always have a tight watch on them. Never mind that there are only THREE stance removal skills: wild blow/throw/ strike. |
HawkofStorms
Bah, wild strike is awesome. Fast recharge and good damage is great for PvE. If you need to remove stances like whirling defense, just bring along way of the fox/fox's promise.
Anyway, yeah it would be imbalanced, especially on IASs. Constantly keeping frenzy up is one of the biggest drains on a GvG warrior's energy. A.net would just reduce the duration of all stances to counter that.
Anyway, yeah it would be imbalanced, especially on IASs. Constantly keeping frenzy up is one of the biggest drains on a GvG warrior's energy. A.net would just reduce the duration of all stances to counter that.
MithranArkanere
The number of stantes and the number of stance removals do not match enough to make them 20% longer.
Helcaraxe
I don't see why not... if you want to mod your weapon that way, go for it... I won't be using that mod though
/signed
/signed
tenshi_strife
yea no.... not much you can do now against stances so no
thejerk
yea i ditto the 20 percent hex mod. It would be cool to have Spitefull last a little longer!!
Lowly Peasant
Quote:
Originally Posted by HawkofStorms
Bah, wild strike is awesome. Fast recharge and good damage is great for PvE. If you need to remove stances like whirling defense, just bring along way of the fox/fox's promise.
|
HawkofStorms
Thus why you use the skill fox's promise or way of the fox, which prevent your attack skills from being blocked. Did you not even read that second sentance that you quoted?
:rollseyes:
Some people...
:rollseyes:
Some people...
Selket
And when you use those you realize how terrible you are and kill yourself?
SotiCoto
... I'm honestly surprised that so many people are opposed to this.
Stances are easily enough removed (speaking as an actual user of Wild Strike), and generally not as broken as Enchantments can be. Some of them just happen to be too damned short, like Distortion and Dash.
Besides... since when did removal have anything to do with anything? The fact that there are Ench-removals applenty has absolutely squat to do with 20% longer enchant mods.
Arguing for the sake of being conservative isn't going to help anyone here. Stances are common enough that a 20% Longer Stances mod on weapons is long overdue.
Stances are easily enough removed (speaking as an actual user of Wild Strike), and generally not as broken as Enchantments can be. Some of them just happen to be too damned short, like Distortion and Dash.
Besides... since when did removal have anything to do with anything? The fact that there are Ench-removals applenty has absolutely squat to do with 20% longer enchant mods.
Arguing for the sake of being conservative isn't going to help anyone here. Stances are common enough that a 20% Longer Stances mod on weapons is long overdue.
FelixCarter
There are allot of mods that would be a good addition to the game of GW... The only problem is balance. PvP is the heart of GW. Despite what PvEers might want to think, PvE is a very small part of the game.
I, personally, am a PvEer. I've tried PvP and I phail horribly. PvE, however, is a great place to display tactics in analyzing the mission at hand, the enemies I'll be confronting, and the best way to survive long enough to complete my goals. ANet, however, realizes most of the GW community are PvPers. Most (if not all) skill and profession balances are due to PvP conditions.
A Mod for stances, healing, hexes, criticals, beasts, running, etc, would be a great addition, but it would affect the PvP community far too much. Everything has to be perfectly balanced or it would throw the game off too much. In this case, the PvP community would have no change, rather than a great addition with slight balances here and there as time goes by.
In the end when you're thinking about additions to GW, you can't think, "what would be cool for PvE?" because PvE doesn't matter. You should be thinking, "what would be balanced for PvP and would be okay for PvE?"
If you keep that state of mind, your ideas will always be acceptable and the community of Guru won't be so quick to flame your ideas.
I, personally, am a PvEer. I've tried PvP and I phail horribly. PvE, however, is a great place to display tactics in analyzing the mission at hand, the enemies I'll be confronting, and the best way to survive long enough to complete my goals. ANet, however, realizes most of the GW community are PvPers. Most (if not all) skill and profession balances are due to PvP conditions.
A Mod for stances, healing, hexes, criticals, beasts, running, etc, would be a great addition, but it would affect the PvP community far too much. Everything has to be perfectly balanced or it would throw the game off too much. In this case, the PvP community would have no change, rather than a great addition with slight balances here and there as time goes by.
In the end when you're thinking about additions to GW, you can't think, "what would be cool for PvE?" because PvE doesn't matter. You should be thinking, "what would be balanced for PvP and would be okay for PvE?"
If you keep that state of mind, your ideas will always be acceptable and the community of Guru won't be so quick to flame your ideas.
ValaOfTheFens
Make it 10%. 20% is excessive for stances. Some stances border on degenerate with their normal duration and having something that increases their duration could warp the PvP meta in an unfavorable manner. I don't PvP much, just with my Ranger, but you have to think about how something is likely to be used before introducing it. Ranger's running skills would be nuts with the mod you're suggesting.
HawkofStorms
Well, you brought up a good example yourself with distortion.
I don't know how long you've been playing so I don't know if you have heard about this. Back in the day, distortion was uber good. Pretty much every top rated GvG guild ran W/Mes and X/Me with distorition. Thus why it was nerfed so heavily. A mod like this would just unbalance such stances again.
Really, if this mod existed and exteneded the length of good stances, a.net would just come in a few weeks later and nerf those stances length again so that they are only viable if you use this mod (and they would be right back to where they started with in terms of length).
I don't know how long you've been playing so I don't know if you have heard about this. Back in the day, distortion was uber good. Pretty much every top rated GvG guild ran W/Mes and X/Me with distorition. Thus why it was nerfed so heavily. A mod like this would just unbalance such stances again.
Really, if this mod existed and exteneded the length of good stances, a.net would just come in a few weeks later and nerf those stances length again so that they are only viable if you use this mod (and they would be right back to where they started with in terms of length).
VitisVinifera
I wouldn't mind a 20% stance mod, but it should be for shields. There is a +1 tactics / strength 20% shield mods (and some green shields with them), so this would seem to fit in with them.
As for 20% hexes weapon mod........that would make me giddy as a school girl
As for 20% hexes weapon mod........that would make me giddy as a school girl
Div
I think we also need a 20% more healing mod. Or maybe a 20% more spell damage mod. gg.
gameshoes3003
I have ponder a 20% stance, hex and etc. mod stuff.
But for stances, we all just "love" the infamous toucher, especially when we're being attacked by them.
instead of 11 seconds on Dodge, they get roughly 13. That significantly helps them in the long run.
But this also would make runs way easier... Well, for me at least.
But for stances, we all just "love" the infamous toucher, especially when we're being attacked by them.
instead of 11 seconds on Dodge, they get roughly 13. That significantly helps them in the long run.
But this also would make runs way easier... Well, for me at least.
Trevor
20% hexes was a joke, 20% stance is just stupid.
Go away.
Go away.
Thomas.knbk
I think the fact that touchers get a 13 second dodge and it makes runs too easy is the killer here.
srsly though, it's a stupid idea.
srsly though, it's a stupid idea.
SotiCoto
Quote:
Originally Posted by FelixCarter
There are allot of mods that would be a good addition to the game of GW... The only problem is balance. PvP is the heart of GW. Despite what PvEers might want to think, PvE is a very small part of the game.
I, personally, am a PvEer. I've tried PvP and I phail horribly. PvE, however, is a great place to display tactics in analyzing the mission at hand, the enemies I'll be confronting, and the best way to survive long enough to complete my goals. ANet, however, realizes most of the GW community are PvPers. Most (if not all) skill and profession balances are due to PvP conditions. A Mod for stances, healing, hexes, criticals, beasts, running, etc, would be a great addition, but it would affect the PvP community far too much. Everything has to be perfectly balanced or it would throw the game off too much. In this case, the PvP community would have no change, rather than a great addition with slight balances here and there as time goes by. In the end when you're thinking about additions to GW, you can't think, "what would be cool for PvE?" because PvE doesn't matter. You should be thinking, "what would be balanced for PvP and would be okay for PvE?" If you keep that state of mind, your ideas will always be acceptable and the community of Guru won't be so quick to flame your ideas. |
If Guild Wars was PvP only, I would never have picked it up in the first place.... Heck, I would rather have played some sucky EA game than that...
The only reason the PvP side of Guild Wars is maintained with such bias is because the stick-up-arse PvPers scream more loudly than anyone else when something isn't just perfect for them. If anything, A-Net should just get rid of the PvP side of the game entirely and focus on the PvE....
Anyhow... aren't the PvPers the same sorts of mindless drones who would otherwise be outside playing football or something? If they're so set on just repetitively competing against each other then why the hell don't they get away from the computer and go outside? Gaming is for the representation and expression of things that cannot be readily expressed in the real, regular world..... and GW's PvP element all but kicks that notion aside just to appeal to a flock of sheep...
"Balance" be fvcked... Guild Wars isn't balanced and won't ever be balanced, and any attempts to try and make it so are doomed to failure in any case. No matter how much easier some particular thing might make the game, there are always harder places where it isn't enough.
Quote:
Originally Posted by Trevor
20% hexes was a joke, 20% stance is just stupid.
Go away. |
Skyy High
Quote:
Originally Posted by HawkofStorms
Thus why you use the skill fox's promise or way of the fox, which prevent your attack skills from being blocked. Did you not even read that second sentance that you quoted?
:rollseyes: Some people... |
xPc
Quote:
Originally Posted by SotiCoto
Anyhow... aren't the PvPers the same sorts of mindless drones who would otherwise be outside playing football or something? If they're so set on just repetitively competing against each other then why the hell don't they get away from the computer and go outside?
|
I'd also like to point out how huge the challenge is to fight the same stupid AI over and over is. Incase its not strongly enough implied, there isn't much to it. When someone creates real AI, then people can tell me there is a realistic challenge anything alike to PvP avaliable. Up to this point, id prefer to fight a person who can think and react, rather than a hard coded NPC who will do the same thing almost every time. You only have to look at farming to see that the mobs are just dumb sheep to the slaughter (As a side note - I do actually like farming though, its relaxing).
Quote:
Originally Posted by SotiCoto
"Balance" be fvcked... Guild Wars isn't balanced and won't ever be balanced, and any attempts to try and make it so are doomed to failure in any case.
|
Anyway, back to stances and stuff...
Quote:
Originally Posted by SotiCoto
Stances are easily enough removed (speaking as an actual user of Wild Strike), and generally not as broken as Enchantments can be.
|
Quote:
Originally Posted by SotiCoto
Some of them just happen to be too damned short, like Distortion and Dash.
|
Anyway, in the end the mod would be broken, and if you cant understand why then I doubt anyone can help you understand.
Quote:
20% hexes was a joke, 20% stance is just stupid. Go away. |
Spank.