20% Longer Stances weapon mod.

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SotiCoto
SotiCoto
Banned
#1
I mean c'MON....
It is so obvious I have no idea why A-Net haven't made it already.
Thom Bangalter
Thom Bangalter
Grindin'
#2
possibly because it's a dumb idea.
S
Selket
Desert Nomad
#3
20% LONGER WEAPON SPELL DURATION MOD IMO

i dunno y anet not put dis 1 in eithr!!!1!!
pnumm
pnumm
Banned
#4
what's next? a 20% item spell mod? (VwK ftw)
Thomas.knbk
Thomas.knbk
Forge Runner
#5
20% Hex mod imo.
Reapers Mark gogogo

and don't forget the 20% shout mod. a 10s Defensive Anthem isn't near gay enough.
LifeInfusion
LifeInfusion
Grotto Attendant
#6
/notsign

It will throw the balance off the stances.

Enchantments such as Ether Renewal were extremely overpowered when used with 20% longer enchantments, now that it is nerfed enchantments always have a tight watch on them.

Never mind that there are only THREE stance removal skills: wild blow/throw/ strike.
Corpselooter
Corpselooter
Lion's Arch Merchant
#7
Quote:
Originally Posted by LifeInfusion
/notsign

It will throw the balance off the stances.

Enchantments such as Ether Renewal were extremely overpowered when used with 20% longer enchantments, now that it is nerfed enchantments always have a tight watch on them.

Never mind that there are only THREE stance removal skills: wild blow/throw/ strike.
Make that 2, wild strike fails.
HawkofStorms
HawkofStorms
Hall Hero
#8
Bah, wild strike is awesome. Fast recharge and good damage is great for PvE. If you need to remove stances like whirling defense, just bring along way of the fox/fox's promise.

Anyway, yeah it would be imbalanced, especially on IASs. Constantly keeping frenzy up is one of the biggest drains on a GvG warrior's energy. A.net would just reduce the duration of all stances to counter that.
MithranArkanere
MithranArkanere
Underworld Spelunker
#9
The number of stantes and the number of stance removals do not match enough to make them 20% longer.
Helcaraxe
Helcaraxe
Krytan Explorer
#10
I don't see why not... if you want to mod your weapon that way, go for it... I won't be using that mod though

/signed
tenshi_strife
tenshi_strife
Desert Nomad
#11
yea no.... not much you can do now against stances so no
thejerk
thejerk
Academy Page
#12
yea i ditto the 20 percent hex mod. It would be cool to have Spitefull last a little longer!!
Lowly Peasant
Lowly Peasant
Frost Gate Guardian
#13
Quote:
Originally Posted by HawkofStorms
Bah, wild strike is awesome. Fast recharge and good damage is great for PvE. If you need to remove stances like whirling defense, just bring along way of the fox/fox's promise.
Almost every time I try to use wild strike either the lead attack is blocked or wild strike is blocked. Remember wild strike doesn't have that "cannot be blocked" that makes the other wild skills useful for their purpose.
HawkofStorms
HawkofStorms
Hall Hero
#14
Thus why you use the skill fox's promise or way of the fox, which prevent your attack skills from being blocked. Did you not even read that second sentance that you quoted?
:rollseyes:
Some people...
S
Selket
Desert Nomad
#15
And when you use those you realize how terrible you are and kill yourself?
SotiCoto
SotiCoto
Banned
#16
... I'm honestly surprised that so many people are opposed to this.

Stances are easily enough removed (speaking as an actual user of Wild Strike), and generally not as broken as Enchantments can be. Some of them just happen to be too damned short, like Distortion and Dash.

Besides... since when did removal have anything to do with anything? The fact that there are Ench-removals applenty has absolutely squat to do with 20% longer enchant mods.


Arguing for the sake of being conservative isn't going to help anyone here. Stances are common enough that a 20% Longer Stances mod on weapons is long overdue.
FelixCarter
FelixCarter
Wilds Pathfinder
#17
There are allot of mods that would be a good addition to the game of GW... The only problem is balance. PvP is the heart of GW. Despite what PvEers might want to think, PvE is a very small part of the game.

I, personally, am a PvEer. I've tried PvP and I phail horribly. PvE, however, is a great place to display tactics in analyzing the mission at hand, the enemies I'll be confronting, and the best way to survive long enough to complete my goals. ANet, however, realizes most of the GW community are PvPers. Most (if not all) skill and profession balances are due to PvP conditions.

A Mod for stances, healing, hexes, criticals, beasts, running, etc, would be a great addition, but it would affect the PvP community far too much. Everything has to be perfectly balanced or it would throw the game off too much. In this case, the PvP community would have no change, rather than a great addition with slight balances here and there as time goes by.

In the end when you're thinking about additions to GW, you can't think, "what would be cool for PvE?" because PvE doesn't matter. You should be thinking, "what would be balanced for PvP and would be okay for PvE?"

If you keep that state of mind, your ideas will always be acceptable and the community of Guru won't be so quick to flame your ideas.
ValaOfTheFens
ValaOfTheFens
Jungle Guide
#18
Make it 10%. 20% is excessive for stances. Some stances border on degenerate with their normal duration and having something that increases their duration could warp the PvP meta in an unfavorable manner. I don't PvP much, just with my Ranger, but you have to think about how something is likely to be used before introducing it. Ranger's running skills would be nuts with the mod you're suggesting.
HawkofStorms
HawkofStorms
Hall Hero
#19
Well, you brought up a good example yourself with distortion.
I don't know how long you've been playing so I don't know if you have heard about this. Back in the day, distortion was uber good. Pretty much every top rated GvG guild ran W/Mes and X/Me with distorition. Thus why it was nerfed so heavily. A mod like this would just unbalance such stances again.

Really, if this mod existed and exteneded the length of good stances, a.net would just come in a few weeks later and nerf those stances length again so that they are only viable if you use this mod (and they would be right back to where they started with in terms of length).
VitisVinifera
VitisVinifera
Banned
#20
I wouldn't mind a 20% stance mod, but it should be for shields. There is a +1 tactics / strength 20% shield mods (and some green shields with them), so this would seem to fit in with them.

As for 20% hexes weapon mod........that would make me giddy as a school girl