Petition for new Staff Wrapping Mod
Helcaraxe
We all know and love the "of Enchanting" mod that grants us an additional 20% duration on our enchantments. So why the hell do we not have a "of Hexing" mod for our staves? That of course would give a 20% additional duration on all hexes you cast.
go ahead and /sign if you agree
and if you don't agree... please explain why
go ahead and /sign if you agree
and if you don't agree... please explain why
tenshi_strife
i have been wondering this too. i mean tehre are just as many hex removals as there are enchant removals so yea
/signed
/signed
MithranArkanere
Hm.... well... when you have a +20% mod in a weapon, affects the enchantmens on you only.
But this would enlarge duration in all hexed foes...
But this would enlarge duration in all hexed foes...
tenshi_strife
no hexs you cast, this would affect hexs you cast ^^
Helcaraxe
and there would be downsides to it as well... think of [skill]Wastrel's Worry[/skill] and [skill]Shatterstone[/skill] and skills like that want to have shorter durations.
tenshi_strife
yea but when you run those you dont bring this wrapping ^^
Yawgmoth
Overpowered imba!
Enchantments were designed with the 20% longer mod in mind, hexes were not.
Every hex using character would use it so the mere existance of such a mod means a +20% buff for all hexes in game!
Hexes are already on the edge of dominating the metagame and remain a strong force everyone must be prepared to fight, they really don't need such a buff.
..downsides? hexes that wan't be short? lol, ever heard of weapon switching?
Enchantments were designed with the 20% longer mod in mind, hexes were not.
Every hex using character would use it so the mere existance of such a mod means a +20% buff for all hexes in game!
Hexes are already on the edge of dominating the metagame and remain a strong force everyone must be prepared to fight, they really don't need such a buff.
..downsides? hexes that wan't be short? lol, ever heard of weapon switching?
Tukmolytes
I agree with this mod, as a necromancer this is what I need I don't need the 20% enchant mod. And yeah, if you need hexes to be short then DON'T mod your staff with this. It's that simple
/signed
/signed
lyra_song
[wiki]Mantra of Persistence[/wiki]
+ this mod = imbalance
+ this mod = imbalance
placebo overdose
i understand what ppl are saying why it is a good idea well 20% enchant exists why not hexs
but if you look at it like said before hexes dont need this boost to be very powerfull
[skill]Mantra of Recovery[/skill] [skill]backfire[/skill] +this = way too good lol that would be a pain
but if you look at it like said before hexes dont need this boost to be very powerfull
[skill]Mantra of Recovery[/skill] [skill]backfire[/skill] +this = way too good lol that would be a pain
Helcaraxe
like tenshi said though... there are more than enough hex removals in the game. And they aren't even only in one profession... and skills like smite hex and holy veil are open to every profession.
This would not be game breaking... if your team can't seem to remove hexes even with skills like [skill]Divert Hexes[/skill] then I suggest you find someone new... last I checked hexes in PvP rarely last their full duration, and some of them are just waited out.
This would not be game breaking... if your team can't seem to remove hexes even with skills like [skill]Divert Hexes[/skill] then I suggest you find someone new... last I checked hexes in PvP rarely last their full duration, and some of them are just waited out.
Selket
PLUS U KAN INTERUPT THEM!11!!1!11!!!!1
This mod is balanced like signet of might!1!1!
This mod is balanced like signet of might!1!1!
OhCrapLions
I see why not, there are plenty of ways to remove hexes and a lot of the better ones work well with any build. The only thing this hurts is PvE enemy effectiveness.
/signed
/signed
shrouded^god
Quote:
Originally Posted by lyra_song
[wiki]Mantra of Persistence[/wiki]
+ this mod = imbalance |
QFT
/notsigned
klrk
/notsigned
i think this will definately cause imbalance to the game
i think this will definately cause imbalance to the game
Crusheer
Quote:
Originally Posted by Helcaraxe
and there would be downsides to it as well... think of [skill]Wastrel's Worry[/skill] and [skill]Shatterstone[/skill] and skills like that want to have shorter durations.
|
Still /signed
HolyHawk
/Not signet, this will alter skill balance, heck some necromancers hexes last over 40 seconds already. Trully, I'd love to make my mesmer a real pain in the ass with the illusion skills, but it's just too much.
Lumen
Equals IMBA.
/notsigned.
/notsigned.
Master Ketsu
extremely imba.
/notsigned.
/notsigned.
Aecum
/not sign, imagen what it would do to SS or SV, SS/SV necros would rule supreme everywhere,
ZenRgy
Quote:
Originally Posted by placebo overdose
[skill]Mantra of Recovery[/skill] [skill]backfire[/skill] +this = way too good lol that would be a pain
|
Hexes are annoying enough as they are. - _ -
/notsigned