Petition for new Staff Wrapping Mod

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

We all know and love the "of Enchanting" mod that grants us an additional 20% duration on our enchantments. So why the hell do we not have a "of Hexing" mod for our staves? That of course would give a 20% additional duration on all hexes you cast.

go ahead and /sign if you agree
and if you don't agree... please explain why

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

i have been wondering this too. i mean tehre are just as many hex removals as there are enchant removals so yea

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hm.... well... when you have a +20% mod in a weapon, affects the enchantmens on you only.

But this would enlarge duration in all hexed foes...

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

no hexs you cast, this would affect hexs you cast ^^

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

and there would be downsides to it as well... think of [skill]Wastrel's Worry[/skill] and [skill]Shatterstone[/skill] and skills like that want to have shorter durations.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea but when you run those you dont bring this wrapping ^^

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Overpowered imba!
Enchantments were designed with the 20% longer mod in mind, hexes were not.
Every hex using character would use it so the mere existance of such a mod means a +20% buff for all hexes in game!
Hexes are already on the edge of dominating the metagame and remain a strong force everyone must be prepared to fight, they really don't need such a buff.

..downsides? hexes that wan't be short? lol, ever heard of weapon switching?

Tukmolytes

Tukmolytes

Academy Page

Join Date: Jul 2005

Quezon City, Philippines

Tribo Pinoy

Mo/Me

I agree with this mod, as a necromancer this is what I need I don't need the 20% enchant mod. And yeah, if you need hexes to be short then DON'T mod your staff with this. It's that simple

/signed

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

[wiki]Mantra of Persistence[/wiki]

+ this mod = imbalance

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

i understand what ppl are saying why it is a good idea well 20% enchant exists why not hexs
but if you look at it like said before hexes dont need this boost to be very powerfull

[skill]Mantra of Recovery[/skill] [skill]backfire[/skill] +this = way too good lol that would be a pain

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

like tenshi said though... there are more than enough hex removals in the game. And they aren't even only in one profession... and skills like smite hex and holy veil are open to every profession.

This would not be game breaking... if your team can't seem to remove hexes even with skills like [skill]Divert Hexes[/skill] then I suggest you find someone new... last I checked hexes in PvP rarely last their full duration, and some of them are just waited out.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

PLUS U KAN INTERUPT THEM!11!!1!11!!!!1

This mod is balanced like signet of might!1!1!

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

I see why not, there are plenty of ways to remove hexes and a lot of the better ones work well with any build. The only thing this hurts is PvE enemy effectiveness.

/signed

shrouded^god

shrouded^god

IGN: J C A C H E

Join Date: Sep 2006

843

[Liar]

Quote:
Originally Posted by lyra_song
[wiki]Mantra of Persistence[/wiki]

+ this mod = imbalance

QFT

/notsigned

klrk

Academy Page

Join Date: Mar 2007

The Space Rangers

W/

/notsigned

i think this will definately cause imbalance to the game

Crusheer

Crusheer

Lion's Arch Merchant

Join Date: Jun 2006

Europe

Friends Of The World [FTW]

E/

Quote:
Originally Posted by Helcaraxe
and there would be downsides to it as well... think of [skill]Wastrel's Worry[/skill] and [skill]Shatterstone[/skill] and skills like that want to have shorter durations.
Ye, and there are skills that dont need to 20%ench, like [skill]Mantra of Recall[/skill].

Still /signed

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

/Not signet, this will alter skill balance, heck some necromancers hexes last over 40 seconds already. Trully, I'd love to make my mesmer a real pain in the ass with the illusion skills, but it's just too much.

Lumen

Lumen

Krytan Explorer

Join Date: Dec 2005

ex Rule/RFE/Vent/TSF/LaG/aeon

Equals IMBA.
/notsigned.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

extremely imba.

/notsigned.

Aecum

Ascalonian Squire

Join Date: Mar 2006

Madrid, Spain

The phoenix Knights (PxKs)

E/Me

/not sign, imagen what it would do to SS or SV, SS/SV necros would rule supreme everywhere,

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by placebo overdose
[skill]Mantra of Recovery[/skill] [skill]backfire[/skill] +this = way too good lol that would be a pain
Backfire will never be good, ever.

Hexes are annoying enough as they are. - _ -

/notsigned