"the deep" build

kid nothing

Ascalonian Squire

Join Date: May 2007

Tears From Heaven [TFH]

N/

i was just wondering what is a good build to run in "the Deep" mish in factions

eather a sword or axe build will help

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

This build works fine in either 6, 9 or 12 man Deep...

[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength

Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley.

kid nothing

Ascalonian Squire

Join Date: May 2007

Tears From Heaven [TFH]

N/

thanxs i will give it shot
i haven't been in the mish yet cause they sed i didn't have the right build
so hopefully this gets me somewhere
but if any one eles has something to add about the mish or other builds plz post

Ritualist duuuh

Ritualist duuuh

Ascalonian Squire

Join Date: Apr 2007

Martyrs to the wave [RaiN]

Rt/

Quote:
Originally Posted by Dutch Masterr
This build works fine in either 6, 9 or 12 man Deep...

[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength

Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley. does it work with axe skills instead of sever artery and gash, with skills like
dismember and penetrating chop? or any other axe skills

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Recall, dolyak, and shove are the staples of the build really. You can play around with the rest. I would actually recommend bringing Deadly Riposte with a sword since it's an easy way to dish out damage. Dash is also a helpful skill since good movement is a key to having good aggro control.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Sorry if this sounds a bit newbish, seeing as I never really bother with elite missions (they require too much time or effort IMO, GuildWiki says Urgoz Warren takes ~5 hours... Meh), but what is the purpose of Shove? I'm assuming its for aggroing the monster that slips by your aggro, but I'm not 100% cure. Can anyone clarify this for me?

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Marty Silverblade
Sorry if this sounds a bit newbish, seeing as I never really bother with elite missions (they require too much time or effort IMO, GuildWiki says Urgoz Warren takes ~5 hours... Meh), but what is the purpose of Shove? I'm assuming its for aggroing the monster that slips by your aggro, but I'm not 100% cure. Can anyone clarify this for me? Knocking down the aspects and Kanaxi and Kanaxi himself I believe

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by blue.rellik
Knocking down the aspects and Kanaxi and Kanaxi himself I believe blue is correct.

more info:
wiki:
# Finally, just as with the other aspects, he has health limit points, upon which he will stop taking damage (80%, 60% 40% and 20% of his maximum health). At this point, he, like his aspects, requires a knockdown or alternate means of health reduction such as life stealing. In Kanaxai's case however, any knockdown on Kanaxai spawns a mob of 8 monsters.