i was just wondering what is a good build to run in "the Deep" mish in factions
eather a sword or axe build will help
"the deep" build
kid nothing
Dutch Masterr
This build works fine in either 6, 9 or 12 man Deep...
[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength
Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley.
[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength
Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley.
kid nothing
thanxs i will give it shot
i haven't been in the mish yet cause they sed i didn't have the right build
so hopefully this gets me somewhere
but if any one eles has something to add about the mish or other builds plz post
i haven't been in the mish yet cause they sed i didn't have the right build
so hopefully this gets me somewhere
but if any one eles has something to add about the mish or other builds plz post
Ritualist duuuh
Quote:
Originally Posted by Dutch Masterr
This build works fine in either 6, 9 or 12 man Deep...
[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength
Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley. does it work with axe skills instead of sever artery and gash, with skills like
dismember and penetrating chop? or any other axe skills
[skill]signet of stamina[/skill] [skill]defensive stance[/skill] [skill]disciplined stance[/skill] [skill]dolyak signet[/skill] [skill]recall[/skill] [skill]sever artery[/skill] [skill]gash[/skill] [skill]shove[/skill]......12-13 swordsmanship, 12 tactics and about 10 strength
Be sure to have an icy weapon and always remember that a warrior's man job in the deep is to hold aggro and wall, not to play offensivley. does it work with axe skills instead of sever artery and gash, with skills like
dismember and penetrating chop? or any other axe skills
XvArchonvX
Recall, dolyak, and shove are the staples of the build really. You can play around with the rest. I would actually recommend bringing Deadly Riposte with a sword since it's an easy way to dish out damage. Dash is also a helpful skill since good movement is a key to having good aggro control.
Marty Silverblade
Sorry if this sounds a bit newbish, seeing as I never really bother with elite missions (they require too much time or effort IMO, GuildWiki says Urgoz Warren takes ~5 hours... Meh), but what is the purpose of Shove? I'm assuming its for aggroing the monster that slips by your aggro, but I'm not 100% cure. Can anyone clarify this for me?
blue.rellik
Quote:
Originally Posted by Marty Silverblade
Sorry if this sounds a bit newbish, seeing as I never really bother with elite missions (they require too much time or effort IMO, GuildWiki says Urgoz Warren takes ~5 hours... Meh), but what is the purpose of Shove? I'm assuming its for aggroing the monster that slips by your aggro, but I'm not 100% cure. Can anyone clarify this for me?
Knocking down the aspects and Kanaxi and Kanaxi himself I believe
upier
Quote:
Originally Posted by blue.rellik
Knocking down the aspects and Kanaxi and Kanaxi himself I believe
blue is correct.
more info:
wiki:
# Finally, just as with the other aspects, he has health limit points, upon which he will stop taking damage (80%, 60% 40% and 20% of his maximum health). At this point, he, like his aspects, requires a knockdown or alternate means of health reduction such as life stealing. In Kanaxai's case however, any knockdown on Kanaxai spawns a mob of 8 monsters.
more info:
wiki:
# Finally, just as with the other aspects, he has health limit points, upon which he will stop taking damage (80%, 60% 40% and 20% of his maximum health). At this point, he, like his aspects, requires a knockdown or alternate means of health reduction such as life stealing. In Kanaxai's case however, any knockdown on Kanaxai spawns a mob of 8 monsters.