Rt/W - Solo Vermin in HARD MODE

ddust

ddust

Ascalonian Squire

Join Date: Sep 2006

W/

I think Rt/W is faster & safer to farm vermin in Hard mode.

I tested it and works great. Here is my own creation Rt/W tested build.

Restoration - 12+1+3 ( include Head piece)
Tactics - 12
the rest i put on spawning. (doesnt matter)

WEAPON
- sword or axe with Max HSR 10% inscription " Let the memory Live again"
- max furious mod is helpful but not necessary
- sunreach shield or anything tactics with -5(20%), HP+30



SKILLS
Vengeful Was Khanhei (Elite) [VWK]
Resilient Weapon <---{VERY IMPORTANT} [RW]
Soothing Memories [SM]
Mend Body and SOul [MB&S] or Resilient Was Xiko [RwX]
Bonetti's Defense [BD]
Balanced Stance [BS]
Dolyak SIgnet
Healing Signet



Template code: OAGjUxhs4MWso5ETayXmLplAAA

ARMOR
I use all Survivor insignia for more health.

APPLICATION

DO alternate Balanced Stance & dolyak signet, make sure keep this up all the time. if both still charging, then use Bonetti's Defense.

When Agro, cast VWK, then BS, then Resilient Weapon. When this up, u will have no worry of insane degen cuz it will have -1 degen only.
the VWk is up, then u can spam [SM] & [MB&S] or if u want to remove condition then use Xiko.

When Balanced Stance is up, cast Dolyak, while spaming [SM] & [MB&S] & healing signet. If u use RwX, then u just spam SM and it cost only 2 EN cuz u gain 3 EN while holding item. (so ENergy will always high)

VWK will soon be recharged and u can do it again the same sequence. If the VWK wasnt fully recharged, dolyak help you to avoid being attack. make sure u cast Balanced stanced or dolyak before u cast VWK to avoid being knockdown & get interrupted.

when its clear u can cast healing signet.

Hope this build help. GL & enjoy

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

I will have to try this, I never thought about going rt/w with VwK.

Brutal

Academy Page

Join Date: Aug 2005

UK

Hired Killers [HK]

Mo/

Excellent another use for my Rit in HM. What gold goodies do they drop in HM btw?

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

After testing, yes it is faster than w/rt, but definitely not safer.

@Brutal - So far every run I have done, I have gotten at least 1 lockpick, and 2 golds minimum. The least amount of money I made after a run was 3k, and it takes about 10 min for rt/w and 15 for w/rt. (For both I use end game factions restoration offhand, and end game NF restoration wand, for a total of 40% chance to halve skill recharge)

ddust

ddust

Ascalonian Squire

Join Date: Sep 2006

W/

I got couple max gold REg 9 celestial Daggers, max gold reg9 celestial scepter, Gold max reg 10 grinning dragon axe, and a lot of locked chest --> i got celestial shield

Hope not to get misunderstanding, when i say safer, cuz it only give u only -1 degen when [RW] is up, and the energy management is always high. so u have alot of energy to heal yourself.

And the most interesting thing is when you agro 2 mobs at one time, u will still kill them way faster than W/Rt cuz u take 37 HP instead of 29 and the mobs have less chance to run away to heal themselves. If you do it right, u dont even need to cast healing signet at all until the mobs are all gone.

PS: optional for more dmg, u can switch HEaling signet to "Deadly Riposte" while VWK is recharging.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Video please. I'm dying once every 2 or 3 groups.

getchoo

Ascalonian Squire

Join Date: Mar 2006

PA

none

Mo/W

idk if this will help ne1 but a geoffers bulwark is the best sheild to use here im takin about 5-7 dmg on my war with per shot works alot better then a 30 -5 20%

ddust

ddust

Ascalonian Squire

Join Date: Sep 2006

W/

For ArKaiN --> when u want to re-cast VWK , make sure u have Balanced Stand or Dolyak Signet "ON". [ If not, u might have a chance get knocked down which it will interupt your casting of VWK]

If VWK still recharging & BS or DS is also recharging, that is where Bonetti's Defense [BD] comes to help. When u cast BD, dont do anything, unless u have 50% health.

I try to post video later on.

Ati

Ascalonian Squire

Join Date: Jul 2006

actually..rit can use that, without attribs you still gain +8 armor...

SolusX

SolusX

Ascalonian Squire

Join Date: May 2007

Mo/

Ill try this with my warrior, cool.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Nice build. Thanks. It would work on Onis as well, I'm pretty sure.

UPDATED Rt/Me BUILD:

VwK
Arcane Echo
Physical Resistance
Channeling
Resilient Weapon
Mend Body and Soul
Wielder's Boon
Empathy

Restoration: 16
Inspiration: 8
Domination: 10

Emissary's Armor



The KD spell the Vermin use has a 20 sec recharge, so basically, if you can just get off your first VwK, you have a high chance of killing all the mobs without getting another VwK interrupted. You would cast PR, then Channeling, then Res Weapon, then gain aggro, then quickly A Echo and VwK right as they start to hit you. Spam heals and Empathy as needed. You should be able to survive an interruption most of the time. Also, sometimes it's ok to take on two groups of mobs at once or to initiate attack without Arcane Echo being recharged (do this when you get a good opportunity to pull mobs from the patrol, or if you're facing a small group, for instance). If you have a recharge wand you may not even need A Echo. Sometimes you may take aggro too early, in which case you should cast A Echo, let them KD you, THEN cast VwK, and hope for the best.

To kill the boss, make sure you have RW up and cast Empathy on him. He should go down pretty fast.

A down-and-back run takes about 30 mins (or less, with luck). There will be about 80 kills, so make sure you bring your ID/Salvage kits. If the drops are worth less than 70g I salvage them, often getting steel. I will die two or three times, usually when I get careless and find myself swarmed by multiple mobs, but the respawn point is never far away so there is little delay. The hardest thing about the run is pulling mobs from the circular patrol and getting your key spells off while fighting the boss. Other than that, it's easy.


------------------------------------------

On my VwK Rt I nearly always use Emissary's armor. When you have Res Weapon up (and it's triggered), you get +24 AL from it and then another +15 AL, which is really nice (and yet another +40 if you are using a Mez Resistance). I often use a weapon spell in my solo builds just to get the extra 15 AL. You can, additionally, use a sword/axe with def vs physical to get even another +7 armor.

PS. I highly recommend a fast recharge Restoration wand if you are going to use VwK without an echo. It's beyond good to get another VwK in fast. Also, the +1 Rest offhand can be useful, that extra 2 damage adds up when you are talking about zillions of hits.

Ok back to Vermin.

dead man ivan

Academy Page

Join Date: Dec 2006

I tried really hard to beat the boss but it doesn't seem to help. I even got the weapon spell armor but the damage is too much. Can anybody suggest some ideas.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by ddust
that works only for warrior, ..remember..geoffers bulwark's based atrribute is STRENGTH. Rit cant use that. That why i recommend shield with tactics attribute.

For ArKaiN --> when u want to re-cast VWK , make sure u have Balanced Stand or Dolyak Signet "ON". [ If not, u might have a chance get knocked down which it will interupt your casting of VWK]

If VWK still recharging & BS or DS is also recharging, that is where Bonetti's Defense [BD] comes to help. When u cast BD, dont do anything, unless u have 50% health.

I try to post video later on. That's what I've been doing, but Bonetti's only grants 75% coverage, and during that time vermin are hitting you like crazy, while you're poisoned, bleeding and unable to heal with your skills.
Is everyone else just "getting lucky" during bonetti's?

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

Geoffer's Bulwark is definatly req9 tactics..

Janrooding

Pre-Searing Cadet

Join Date: May 2007

R/Mo

Will this work without the suvivor insignias?

ddust

ddust

Ascalonian Squire

Join Date: Sep 2006

W/

Quote:
Originally Posted by carnivore
Geoffer's Bulwark is definatly req9 tactics.. I'm sorry for the mistake, yeah its on tactics. my bad. I'll fix it.

okay, bonetti only to buy some times until VWK recharged. usually i dont use it at all. When u bleed & poison, that is where [RW] comes in very handy. u get -1 degen only. and u got alot time to heal yourself.


i will try to post the video. its been giving me problems when i try to capture it, lol.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E



oops

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E



Consarned internets.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Quote:
Originally Posted by dead man ivan
I tried really hard to beat the boss but it doesn't seem to help. I even got the weapon spell armor but the damage is too much. Can anybody suggest some ideas. You MUST have RW up most of the time when fighting the boss, at least in my build. He will drop that hex on you that will give you max degen (hex + bleeding + poison). Then you have lots of armor: +40 from PR, +24 from RW, +15 from Emissary's, and additional from a weapon if you need it (you shouldn't), so you shouldn't be taking much direct damage. The real problem with the boss is degen, though. To kill him, you need to get Empathy off on him at least once, really.

I've corrected/updated my build above. Dropped Channeling Magic altogether for Domination.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

If energy isn't such a big deal you also could go for Rt/D with Fleeting Stability (maybe Mystic Regneration and Vital Boon).

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Does anyone know if this would work on oni on hard mode?

RainwalkerC

Frost Gate Guardian

Join Date: May 2006

in fear

changes often, check daily

Mo/

must try thx

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

This build is for ele:

Stoneflesh Aura
Ward of Stability
Aura of Restoration
Sliver Armor
Healing Hands (ELITE)
Healing Breeze
Glyph of Elemental Power
Balthazar's Spirit

fast and safe build for farming vermin in HM
Earth 16
Healing prayers 9
Rest in Energy Storage

GL with the drop and thanks anet for Hard mode introduction

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

....
Sliver armor as your ONLY damage spell?
Have you even tried that? Because I'm pretty sure you haven't.
BTW: LMAO at healing hands as an elite. You take what, 25 minutes to kill 4 vermin?

I'm using:

Vengeful Was Khanhei
Arcane Echo
Vengeful Weapon(Not very useful)
Resilient Weapon
Mend B&S
Resilient Was Xiko
Physical Resistance
Channeling
16 rest, 12 insp

Cast resillient weapon, channeling, psys res and echo b4 aggro, VwK just as the first vermin hits you,
Mend b&s when life is low, RwX in the end to remove bleed/poison.

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

Quote:
Originally Posted by ArKaiN
....
Sliver armor as your ONLY damage spell?
Have you even tried that? Because I'm pretty sure you haven't. LOL, i do not post something that have not tried.....
and to answer to your question: yes, silver armor as my only damage spell.
I'm able to clear all the vermin......i'll post a video if have the time
and btw i do not take 25 minutes to kill 4 vermins BTW2....think before write.....and BTW3 Vengeful Was Khanhei as your only damage spell ???.....lol

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Here is another tip:

Since they are Assassin, they do either Piercing or Slashing damage. Get Yourself a shield with +10AR vs Piercing or vs Slashing, it will do wonders

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

So, um, I take it nobody else runs [wiki]Weapon of Shadow[/wiki] to cover when VwK is down? I just cast right as Vwk is ending, and wait about 4 seconds after VwK is recharged before casting it again, it pretty much eliminates the need to spam heal, even on bossy bossy. Obviously them being blind and VwK don't mix, so just don't overlap them. Yes, it's about 15% slower, but safer... also works if you feel the need to um, retreat...

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

I've tried W. of shadow with some success.
@Squalus: I can keep VwK up for 31 seconds, 41s if I trigger the 36% half recharge from offhand+wand(in any of the 3 castings), and it does 37 damage to ALL the vermin hitting me. You say sliver armor is the same or quicker?

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Hmm, W of shadow does seem to be hit or miss now that I try a little more. I must've gotten lucky a few times... The rest of the vermin are no problem on a Rt/Me, perhaps spirit shackles will help, hmm.

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

Quote:
Originally Posted by ArKaiN
I've tried W. of shadow with some success.
@Squalus: I can keep VwK up for 31 seconds, 41s if I trigger the 36% half recharge from offhand+wand(in any of the 3 castings), and it does 37 damage to ALL the vermin hitting me. You say sliver armor is the same or quicker? ok i'll make a video this afternoon when i finish to work....btw i've earth 18 so:
41 damage
This build is designed to be a safe but you can swap one or 2 skill with damage skills....
Personally i prefer to be safe

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

If you want an earth ele build this one works ok, i used it just to see what drops were like in hard mode, energy is tricky you just gotta minimise overlaps.

Glyph of Renewal, Sliver Armor, Stonefelsh Aura, Mystic Regen, Fleeting Stability, Earth Attunement, Glyph of Lesser Energy.

Yeh thats 7 skills, take armor of earth if you wanna kill the boss, only use it against him tho, everything else gits for 0's on stoneflesh

Its extra safe aswel, cant really die unless you spam skills and run out of energy

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

Quote:
Originally Posted by Divinus Stella
If you want an earth ele build this one works ok, i used it just to see what drops were like in hard mode, energy is tricky you just gotta minimise overlaps.

Glyph of Renewal, Sliver Armor, Stonefelsh Aura, Mystic Regen, Fleeting Stability, Earth Attunement, Glyph of Lesser Energy.

Yeh thats 7 skills, take armor of earth if you wanna kill the boss, only use it against him tho, everything else gits for 0's on stoneflesh

Its extra safe aswel, cant really die unless you spam skills and run out of energy Mate i use healing hands casue sometimes happens that i'm not able to cast ward of stability and so Stonefelsh Aura due to KD so i use it and wait until Stonefelsh Aura is charge again

udk-birDy

udk-birDy

Ascalonian Squire

Join Date: Jan 2006

W/Mo

Ole Man Bourbon very nice build work much better then the RT/W , no celestial weapons yet .... gonna keep trying



just one question .... what is the weapon set you use for the RT/ME build ..



Thanks ... Cheers

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

The Rt/D version has given me the least headaches, but is a little more robotic to get used to. It may work better for some, or worse... its just an option

12 Earth Prayers
16 Restoration

[skill]Vengeful was Khanhei[/skill] [skill]Blind was Mingson[/skill] [skill]Mend Body and Soul[/skill] [skill]Fleeting Stability[/skill] [skill]Resilient Weapon[/skill] [skill]Conviction[/skill] [skill]Faithful Intervention[/skill]

I tried an eighth skill (mystic regen/Soothing), but it required way too much energy to pull off. I use a recharge offhand and a recharge wand (chkkr's)

Timing is:

1) Fleeting/Resilient during aggro
2) VwK as first one hits
3) Wait 10 secs
3a) If VwK recharged, use again
3b) If not, cast blind was ming and instantly drop it.
4) Recast fleeting and resilient.
5) Wait 10 secs
6) Repeat from step 2 with VwK

Your healing will occur during step 5. I usually only need to heal once during this time. Using conviction isn't required, but helps a lot if you can't get a 20% recharge, or don't want to buy emissary's armor. It does require you to watch your energy just a bit more, though

Note: this build runs out of energy after a few cycles, depending on your equipment. However, if you run out of energy something didn't go right. Remember theres no point in taking on more than 1 group of vermin (you can usually manage depending on how lucky you get with half recharges and energy usage). I won't get into it now, but you actually take just as long to kill 2 groups at once than 1 group at a time.

Let me know how your Rt/D trials go

Torpoon

Frost Gate Guardian

Join Date: May 2006

Abbadons Endings

R/Mo

er, havent tried this but doesnt the old cyclone axe w/mo build work in HM too? it seemed to be a pretty sturdy build when i used it a few months ago in NM.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Quote:
Originally Posted by Torpoon
er, havent tried this but doesnt the old cyclone axe w/mo build work in HM too? it seemed to be a pretty sturdy build when i used it a few months ago in NM. its pretty rough in HM. The cyclone/triple requires a lot of them to be around you, in HM they warp out so much with heart of shadow, etc... I've done it, but it requires a lot defense, thus crippling your kill rate by way too much to make it worth while