I'm finding that I'm having more trouble with mobs with 2 healers or more on hard mode. I even took 2 SF nuker heros and both had them cast meteor shower at the same time - that still wasn't enough, not to mention the rest of the mobs pounding away at my hero/henchmen group.
I know I'm doing something wrong and I would appreciate any help that could help me overcome this fustrating obstical. ~Thank you.
BTW - I play as a monk (I use the glyph HB build)
Is There a Hard Mode Guide?
Draconis85
Darcy
We wish there was a guide. It's basically been trial and error for me.
Maybe for the monks, you can try interrupts? Ranger or mesmer.
HM sort of requires some real people in your party. There is more of a penalty for splitting your attention between your actions and your heroes' actions.
Maybe for the monks, you can try interrupts? Ranger or mesmer.
HM sort of requires some real people in your party. There is more of a penalty for splitting your attention between your actions and your heroes' actions.
Coloneh
dont go straight healing. full prot or hybrid monks are a must for hard mode, the damage of enemy mobs is increadible. also you need to coordinate builds, things like SF eles and a ToF paragon, or barragers with an orders necro. Just think about your build a little before starting.
Enko
mesmer shutdown got a lot more useful in hard mode for this exact reason. interrupts are a lot harder to hit now since enemy spells and attacks activate faster. dazed and mesmer disable skills work well.
Draconis85
Quote:
Originally Posted by Enko
mesmer shutdown got a lot more useful in hard mode for this exact reason. interrupts are a lot harder to hit now since enemy spells and attacks activate faster. dazed and mesmer disable skills work well.
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i'm trying to put a good hybrid (heal/prot) build together atm, but i'm almost tempted to go mesmer secondary and try to go a shut down mesmer (despite the lack of fast casting attributes).
...or maybe even a necro secondary and use spinal shivers with an icy weapon?