The Dreaded Necro SR Nerf.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

They said as much that the screwed up the necro with the SR nerf. My question is when are they going to attempt to fix it?

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

They have not said anything since. Most likely they will comment on it tomorrow at the Dev Chat.

Thanks!
TabascoSauce

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

OR you can post your question within the 2,000+ thread that is going on, Gaile actually checks that one.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Gaile said in the Dev Update that they won't change the Soul Reaping mechanic, but they'll reduce the prices of other skills to compensate.

The Energy Reduction of Spiteful Spirit and Animate Bone Horror fixed most of the initial Energy problems. If you still have Energy problems with either Curses or Death Magic, suck less and/or get SoLS. Blood Magic, however, needs a revamp.

Quote:
Originally Posted by savage vapor 33
OR you can post your question within the 2,000+ thread that is going on, Gaile actually checks that one.
Naive fool.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

SR is fine now, if its not broken don't fix it, or you'll just end up re-breaking it.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

SR fine now? its still got the 5 second timer right? then its not fine. if it needs a nerf from where it was, so be it. but artificial timers on a primary attribute are NOT fine.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

I have a feeling that this thread will be merged with the 2000+ post thread.

Thanks!
TabascoSauce

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

There are two SR threads on page one. This didnt deserve a new thread.

Anyways, the SR fix will happen when all of the other vaporware buffs also happen like trade improvements, the marksmanship buff, the mesmers in PvE improvment, the nightfall PvE only skills, the new weapon skins in Hard mode...

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

http://www.guildwarsguru.com/forum/s...3&postcount=71

this is on hexes, rather than SR, but SR was tuned down because of hexes, a good post

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Miral
SR fine now? its still got the 5 second timer right? then its not fine. if it needs a nerf from where it was, so be it. but artificial timers on a primary attribute are NOT fine.
Is there a "why" to go with this statement, or are you just summing up your opinion with "because I say so"? SR has always been the best primary attribute in terms of energy management (with the possible exception of the ranger, but that only effects skills); it got tapped with the nerfbat because it was out of control in PvP, but you know what, it was too powerful in PvE anyway. You know what else, despite the literally countless cries of how overnerfed it was, my two necro heros can still manage their energy just fine in PvE.

Enough with the whining and the new threads about it. You can play as your necro just the same as you could before the change to SR; what's more, you can frontload your spells more now because the energy costs are being reduced. Echoing SS just became 10 energy cheaper...but no. Necros are dead, so says the mob.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Skyy High
Is there a "why" to go with this statement, or are you just summing up your opinion with "because I say so"? SR has always been the best primary attribute in terms of energy management (with the possible exception of the ranger, but that only effects skills); it got tapped with the nerfbat because it was out of control in PvP, but you know what, it was too powerful in PvE anyway. You know what else, despite the literally countless cries of how overnerfed it was, my two necro heros can still manage their energy just fine in PvE.

Enough with the whining and the new threads about it. You can play as your necro just the same as you could before the change to SR; what's more, you can frontload your spells more now because the energy costs are being reduced. Echoing SS just became 10 energy cheaper...but no. Necros are dead, so says the mob.
i didnt say it was overnerfed, i said it was wrongly nerfed. an artificial timer is just not the way to go. no other primary attribute works on a timer, they are all either permanent or based on per-use. and the timer is on an event you cannot completely control: death. if a spirit happens to die right on your 5 second mark, you're stuck with a half-energy gain for that tick. it essentially halves your attribute just because the death which you had no control over was not timed correctly. and thats just one example, there are other issues with it as well as pointed out in other threads. the problem is they didn't just nerf it, they changed the whole mechanic of it so it is a mere 5 second shadow of its former self... look at the poll thread... almost 50% of people who responded says they should have went with the specific nerf of 0 energy from spirits... thats almost 50% on one specific option out of like 10 other options...

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I think SR works fine?

MrTickle

MrTickle

Lion's Arch Merchant

Join Date: Aug 2006

delete this account

N/

SoLS doesn't work for me. I've NEVER got any energy from it. I'm sure it's that stupid timer (i.e. within 5 seconds)

ANTICANCER

Krytan Explorer

Join Date: Jun 2006

[KSA]

N/Me

ok i dont know what you are all complaining about. the only character i play is my necro and i play every build and have no problem with energy.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

I have 2 solutions for you...shame and guilt...energy problems are solved.

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

Looks like the Nerf bat hits the wrong target again. Soul Reaping beign a primary attribute why was it nerfed. Ok someone found out a way to exploit it, but that in no way gives an advantage in PvP as soulreaping is not used very much. In PVE soulreaping is essential as it could mean the difference between getting the bonus for some maps and not getting it. This nerf is as bad as the time they limited the number of minions to only 10. Before that nerf I was able to mintain upwards of 20+ minions now the Necromancer is getting gelded just like the Elementalist. When will it stop? When the game is so screwed up it is no longer fun (oops for me it isn't fun anymore). I thought this game was about the skill in using what you were given to accomplish the objective, not what can be tuned down to satisfy a group of complainers.

Mega Mouse

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

As was stated, please check out this thread on the soul reaping change to provide feedback.

Thread mergers can only be performed artificially with a work-around without crashing the forums, and even then, only with a very small amount of posts, so this one's going to have to bite the bullet. Sorry for the inconvenience. Do feel free to repost your content in that thread, however.