are IDS drops also scaled?

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

Me and a guildie were just getting ready to go IDS farming when i realized... are IDSs exempt from loot scaling? If they aren't then theres no real point... its gonna be next to impossible to get one unless we're super lucky.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

I've made multiple attempts since the change and I can say with a reasonable degree of certainty no they are not exempt. It seems extraordinarily difficult to get these now at least in my experience.

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

dang that sucks... guess i'll never get one now

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Try smart farming....(Reloading the area closest and retrying)
It works best with deathbringer

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

Nearest area being Tasca's which isn't exactly close...How else would you go about farming something besides zoning into the neighboring zone and back again? I think an 8 man PuG on Hard Mode is probably the way to go for these now. It addresses loot scaling and has an increased rate for the better drops in the area. Might as well Vanquish it while you are at it.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by viper11025
Try smart farming....(Reloading the area closest and retrying)
It works best with deathbringer
It takes about 20 minutes or more just to run to the area with the imps. The only quick way back is to take the north route and die somewhere, and getting extra DP isn't a great alternative.

So the only pratical benefit to that is that you skip the small part of talcatas that can be run through in about 5 or so minutes.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

It is blue, therefore it is not exempt from the scaling, howerver, it is a 15^50 blue, which will never drop anywhere else ever. that makes it somewhat unique. We just need an answer from gaile or an anet official for the correct answer. At any rate they shoulde just put a +30 mod on it and make it green, similar to the ice breaker or totem axe, which drops from just a certain enemy, not particuarly a boss.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

Second that ^^^^^^ make it more practical and similar to a Rotwing Recurve Bow in regards to drop rate.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

i vote to change the ids to a gold

Nuclear Eclipse

Nuclear Eclipse

Banned

Join Date: May 2007

no cause then you couldn't mod it... it should be gold and icy hilt removable in my opinion, then they'd have more value.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

well if they're gonna do that they should just make a dragon sword that changes the color of the flames, when you add a hilt.

Sidheyuna Aetheris

Sidheyuna Aetheris

Frost Gate Guardian

Join Date: Jan 2007

On a mitten surrounded by water.

A New Build Is Available [SPAM]

N/

Quote:
Originally Posted by Neo Nugget
well if they're gonna do that they should just make a dragon sword that changes the color of the flames, when you add a hilt.
I *want* a shocking or ebon dragon sword. Bad. If only for the sake of completeness.

And yeah, the IDS needs to be considered in light of the loot scaling update. If it's not going to be exempt, then perhaps it needs to be changed so that it drops in other places too, or raise the drop rate. I don't know. Seems like something should be done; it's a special weapon, if not technically "unique."

klrk

Academy Page

Join Date: Mar 2007

The Space Rangers

W/

after the farming nerfed , the only way i earn ingame money is by ids farming
it doesnt drop much as it used to be , but i get average of 1 ids every 1-2 runs (my secret formula 15 mins per run )

but its not the problem , selling ids is the problem ( since noobs r a lot and those who really afford and knows the value r very few)
some of the jokes i got while selling ids
some noobs claim they seen gold ids(yea rite)
some said it worth less than 1k ( coz its blue and no good mod inside)
and some said what use of icy upgrades ( they thought adding icy sword haft to fiery dragon sword will results ids)
the problems is these noobs ruined ur feeling in selling ids

Crusheer

Crusheer

Lion's Arch Merchant

Join Date: Jun 2006

Europe

Friends Of The World [FTW]

E/

Actually, selling IDS isn't a problem. WTS IDS 40k and u have them instantly.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

They should be made a Green tbh, they don't drop enough at the moment, which sucks if you want to buy one :S

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Green? then it would be an unmoddable icy sword with 15^50 and no suffix?

I pass...

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by klrk
after the farming nerfed , the only way i earn ingame money is by ids farming
it doesnt drop much as it used to be , but i get average of 1 ids every 1-2 runs (my secret formula 15 mins per run )

but its not the problem , selling ids is the problem ( since noobs r a lot and those who really afford and knows the value r very few)
some of the jokes i got while selling ids
some noobs claim they seen gold ids(yea rite)
some said it worth less than 1k ( coz its blue and no good mod inside)
and some said what use of icy upgrades ( they thought adding icy sword haft to fiery dragon sword will results ids)
the problems is these noobs ruined ur feeling in selling ids
if you can get one every 15 minutes, they really shouldn't sell for all that much... the whole point of paying large gold for rare items is that they are rare. if the drop is that common, its not exactly a rare item O.O

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by prism2525
Green? then it would be an unmoddable icy sword with 15^50 and no suffix?

I pass...
Adding +30hp was assumed. They just need to buff the drop rates a little I think, it's slow enough farming them, let alone farming them and getting nothing.

klrk

Academy Page

Join Date: Mar 2007

The Space Rangers

W/

Quote:
Originally Posted by Crusheer
Actually, selling IDS isn't a problem. WTS IDS 40k and u have them instantly.
40k? i got reply telling me to go to hell when i ask for 30k ( and some calling me noob for selling blue for 30k)
imagine what would i get if i yell for 40k

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

I was an old school IDS farmer with W/Me build (January 2006), a couple of months ago I made a new warrior and wanted another one and I went there with W/E build flagging heroes/henchies outside the cave.

It was before loot scaling, and I cleared 4 times the cave with no IDS. Then at 5th attempt I got 2, one kept and one sold istantly for 25k (wanted to sell fast).

So in my experience, drop rate was very low even before loot scaling.

I also would like to know if they're exempt or not.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

If scaled you can now just farm it with a FULL team (faster)

Crusheer

Crusheer

Lion's Arch Merchant

Join Date: Jun 2006

Europe

Friends Of The World [FTW]

E/

Quote:
Originally Posted by klrk
40k? i got reply telling me to go to hell when i ask for 30k ( and some calling me noob for selling blue for 30k)
imagine what would i get if i yell for 40k
Well 3 weeks ago, i sold one for 40k and last week, i saw many wtbs 30-40k

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by klrk
40k? i got reply telling me to go to hell when i ask for 30k ( and some calling me noob for selling blue for 30k)
imagine what would i get if i yell for 40k
It's been my experience that when someone screams "noob" at you for selling something they considered overpriced are, in fact, the noobs and don't know what the hell they're talking about.

Nekretaal

Frost Gate Guardian

Join Date: Mar 2007

They arent. This is the new rarest drop in the game. That doesnt mean it cant be overfarmed... but the Ids is now the king of rarity in Guild wars.

Mourne

Mourne

Wilds Pathfinder

Join Date: Aug 2006

North Carolina, US

The Arctic Marauders [TAM]

W/

Quote:
Originally Posted by Nekretaal
They arent. This is the new rarest drop in the game. That doesnt mean it cant be overfarmed... but the Ids is now the king of rarity in Guild wars.
Over-exaggeration, but okay.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I was wondering, taking a full group of heroes and henchies in normal mode would mean I have a very slim chance to get IDS? But if I took the same setup in HM, the chance might be better?

I wanted to do it with real players but don't know anyone who would go with me.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

Yes this is the gist of what I was getting at. It seems logical that if overall drops are better on Hard Mode and the game now punishes undermanned groups one could conclude that a full (8 man) human PuG on Hard Mode would have the best possible chances of getting IDS now. The location and constant malestroming seemed fairly anti-invinci to me anyways...this just further cements the items relative difficulty to acquire.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I remember when i first farmed for the IDS, took group of 4 to 5 peoples and we made it to the cave. Took 2 to 3 tries to get IDS drop for us. But now a day, it would probably take a full group and some luck (maybe under 8 tries) to get it now.

Sir Kilgore

Academy Page

Join Date: Sep 2006

E/Me

Quote:
Originally Posted by icymanipulator
Yes this is the gist of what I was getting at. It seems logical that if overall drops are better on Hard Mode and the game now punishes undermanned groups one could conclude that a full (8 man) human PuG on Hard Mode would have the best possible chances of getting IDS now. The location and constant malestroming seemed fairly anti-invinci to me anyways...this just further cements the items relative difficulty to acquire.
Anti-invinci? I wanted one and didn't want to pay a high price, so I just played around with builds I thought would work. One of them was a Monk primary, invinci type build. Haven't tried it in hard mode yet, but I came up with builds for 2 different classes before HM. I'm not fantastic at builds either, so I'm sure there were tons of them out there.

I solo'd all the ice imps, trolls, golems, and that ele boss about 10 times before I finally got one to drop. Of course there were quite a few deaths at the beginning before I got the builds and timing down, but after a while you get used to it.

If it hasn't happened already, it's probably just a matter of time before someone comes up with a good HM solo build. If IDS's become extremely valuable I can almost guarantee it.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

I think you're missing the point of the new coding (as its been disclosed) somewhat. Hard mode should have the best odds on dropping IDS out of both difficulties due to the drop buff. Loot scaling punishes solo invinci-builds because they are using 1 person in an 8 man zone.

Therefore your best possible odds at getting an IDS would be:

Hard Mode, Full 8 human team (hero/hench can't pick up IDS or see it)

I am not saying its impossible to do it other ways, I am saying hypothetically this scenario should produce the best odds of getting the drop. I would imagine that nonstop 50% speed buffed maelstroms would severely screw up an invincimonk. Nothing can handle nonstop interrupts and with a very large pack casting in near unstoppable succession and I think thats what you've got.

NoChance

Frost Gate Guardian

Join Date: May 2005

but I thought hard mode increases drops for purple and gold items?

this would make it less likely that the blue IDS would drop for you in hard mode than in normal mode

also, a full 8 man henchie/hero team is just as good as a full 8 man team... with the henchies, it "drops" for the henchies and you never see it, while with the human team, if it drops for someone else, you won't get it either.

Sir Kilgore

Academy Page

Join Date: Sep 2006

E/Me

Quote:
Originally Posted by icymanipulator
I think you're missing the point of the new coding (as its been disclosed) somewhat. Hard mode should have the best odds on dropping IDS out of both difficulties due to the drop buff. Loot scaling punishes solo invinci-builds because they are using 1 person in an 8 man zone.

Therefore your best possible odds at getting an IDS would be:

Hard Mode, Full 8 human team (hero/hench can't pick up IDS or see it)

I am not saying its impossible to do it other ways, I am saying hypothetically this scenario should produce the best odds of getting the drop. I would imagine that nonstop 50% speed buffed maelstroms would severely screw up an invincimonk. Nothing can handle nonstop interrupts and with a very large pack casting in near unstoppable succession and I think thats what you've got.
3 things:

1) Maelstrom is AoE - you can let them cast it and move - if you remove the slow hex.
2) There are anti-interrupt skills that can be indefinitely maintained or are not interrupted by maelstrom themselves.
3) If you read the info carefully on HM drop updates, the solo farmer is still supposed to get better than 1/8 of the drops - whether it's true or not I cannot say.

icymanipulator

icymanipulator

Krytan Explorer

Join Date: Mar 2007

If it drops from hero/hench you don't see it correct. The idea being the same as any team farm you go in to split the profits. With 7 other humans theres still no guarantee you will get the IDS but there are far greater odds that a human will get one, in fact if it drops its 100% likely a human will get it.

It would take a modified invinci build which has as of yet not been devised. This needs testing and is way off the original premise of this thread which was just about drops not builds.

Lets say the drop rate for an invinci solo is 3/8...thats still less than half of the original 8/8 but better than a 1/8 which is what you would get in a PuG. In this aspect you are correct. However to capture the other 5/8 drops you need a flushed out human team. Yes that means you have less overall chance of getting the IDS but should it drop there is a 100% chance it will go to someone. I suppose if the rate is really 3/8 and you ran 3 invicnimonks at once, the rate would be comparable.