Quote:
Originally Posted by VitisVinifera
freeked, if you aren't aware of these things that Gaile has promised, then I don't see the point in pointing out something that you don't know about.
1. Gaile has promised additional Sunspear skills for those attaining the highest ranks in the skill.
2. Gaile has stated that there is no anti-farm code in HM. Clearly, there is.
3. Gaile has also stated that they aren't planning on leaving SR in it's current state, that they understand it still needs tweaking, and that they will fix it. Months ago.
|
1.Yes theve said we will be getting new sunspear skills, but at no point did Gaile or Anet promise them. Anet will add them in when they think the've got them ready.
2.Perhaps there really is no Anti-farming code in Hardmode and the reduction in drops is a bug caused by bugged coding that Anet hasnt yet been able to fix. Bugs take time to fix you know especially awkward ones.
3.Anet will probably change SR again but they are waiting to see how the current new system settles down first.
I dont think any of the issues u mentioned are killing the game but i could probally name 3 issues that have/are effecting the game:
The Gradual separation of PvP and PvE gameplay, which all stems back to Anet allowing the creation of PvP only characters and the moving of most of the Arenas (which was a necessary thing with the addition of more campaigns) to there own map. Anet had good reasons for it but it has unintentionally caused the big rift in gw (which now causes so many complaints and problems) that has gradually created the PvE Vs PvP war. Although its too late now to really solve this issue, hopefully Gw2 will restore the mixed gameplay.
The lack of "Guild"ness in Guildwars. The Guild system hasn't been touched since the creation of the game it is in desperate need of some modifications. From new abilities, ranks etc to a reduction in Guild hopping. A guild has to pay money to recruit people who then decide to leave 5 minutes later for no good reason, would it not be more sensible for guilds to be able to recruit free and then leavers are required a fee to leave the guild.
The Money problem. Anet has made good progress in solving this issue from the addition of free chests, better drops rates and better quest/mission rewards. However there is still a massive High End weapon sales going on that most players will never be able to get into unless they are willing to farm for hours upon end. A cap on weapon sales is severally needed a req 9 weapon of any skin should be capped to 100k max, a good way around this would be in this thread:
http://www.guildwarsguru.com/forum/s...php?t=10155452