"we removed the advanced AI behaviors from normal mode that slowed down the rate at which people could kill monsters there" - Gaile Gray
I know this doesn't directly state that A-Net was going to remove the instant scatter behaviour of mobs when hit with AoE, but it is implied, and i'm fairly certain that they said somewhere that they were going to remove the instant scatter behavior (I just can't find it that easily - and i'm not about to wade through 20,000 posts looking for it).
So, I was a bit surprised to see mobs running from "Chaos Storm" immediately upon casting. Not after 4 or 3 or 2 hits, but right away, and while at full health. If you want the specifics, check it out yourself in Kessex Peak. I can see melee attackers running to a new target, but ranged guys that normally sit still and take such things were high tailing it out of there (ancient oakhearts and spined aloes). Now, chaos storm costs 15 energy (pretty high for a mesmer), and has a painfully long recharge of 30 seconds. This is all fine and good if I can get 3 or for hits of 12-15dmg our of it. But 15 energy, for one hit of 13dmg - just another reason why sometimes it sucks to be a mesmer in PvE... even when they have supposedly made changes that would make it a bit easier.
c
