Ability to setup a market stall for selling

Lord Damman

Lord Damman

Ascalonian Squire

Join Date: May 2007

Australia

[AUS]

N/Mo

Many online games all have a small market stall system (looks like a speech stand) that you just put in the title of the stall (eg. ELEMENTAL STAFFS NOTHING OVER 10k, that will display if your mouse is over the person, just like the character name system), the item you want to sell, the quantity, and the amount (when you click on the stall's name you wanted, it will open up a screen like the merchants with 10 items showing with descriptions, quantity, and amount). There are Five main advantages to this.

1. The seller does not have to be there all the time, so he can just leave the computer on and do something else. If customers need to haggle price, they can just pm the seller, and the seller can negotiate the price privately.

2. The normal channels will be free from people who just spam WTS, {WTS}, [WTS], or what other ways to display selling requests. It is very annoying that we cannot talk to normal people without using the pm system.

3. The Trade Channel will be used to automate advertising of the people who have the stall setup. (say advertise : ELEMENTAL STAFFS NOTHING OVER 10K, once per the amount of people who also have setup stall in the same area, so it will display once only until it have gone through everyone's stall title. I think if you set it up like that, you can cut down on 70% of the current bandwith needed to maintain all the spams. Average person spams the same message 3 times, so if you do this, they don't even need to spam themselves knowing that it is automated, and it is fair.)

4. You (NCSOFT) can sell upgrades to the stalls, like better stall displays (instead of made of wood table, a made of silver table, stall decorations like a minipet stuff toy hanging on the side of the stall table.) for a small cash amount like $1-2, since there are over 1 million people who play guildwar, at $1-2 upgrade per person, you will have $1-2 million dollars just for people to have a better looking stall.

5. Last but not least, you will cut down on the scammers who take money and run or give the wrong items and then refuse to take it back, this way, the transaction is very clean cut, it is all automated, and once you accepted it, then it is your own responibility for any faults found afterward.

Thanks for looking.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Hundreds of people in one town, outpost or capital city. Each setting up a stall to sell items. Can you see the problem?

Imagine the scene....

....Lion's Arch full of people standing around storage, the fountain, and the merchants square, placing stalls which probably take up a fair amount of space.

How many people try to trade every 10 minutes in a city? dozens! Imagine all of them trying to this at the same time!

And everyone would want to do it in district 1. This causes major lag, major conjestion, an inability to select NPCs due to over crowding, an inability to
select individual players due to over crowding.

Plus everyone would want that "perfect spot" to set up at. People would place a stand inside someone elses to stop them trading.

/not signed

Lord Damman

Lord Damman

Ascalonian Squire

Join Date: May 2007

Australia

[AUS]

N/Mo

All the other games I saw the stall take up the same amount of space as a standing person, if you read my idea properly, I said the stall looks like a speech stand, space wise its the same as a normal person, they are having problems with people spamming 3 of the same messages as it is now, this way, at least it will keep the spammers off the normal chat line. If other games like Goonzu, and Prince online can do it, why wouldn't guildwar be able to do it?

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

Quote:
Originally Posted by freekedoutfish
Hundreds of people in one town, outpost or capital city. Each setting up a stall to sell items. Can you see the problem?
which problem? it would be one big market place, and really look like it. sounds fun.

Quote:
Originally Posted by freekedoutfish
....Lion's Arch full of people standing around storage, the fountain, and the merchants square, placing stalls which probably take up a fair amount of space.
since you don't see what people sell on the store unless you click it, why should they take up alot of space? they could be very small.

Quote:
Originally Posted by freekedoutfish
How many people try to trade every 10 minutes in a city? dozens! Imagine all of them trying to this at the same time!
that's exactly what happens now to the chat.
i can imagine dozens of stalls next to each other... how peacefully quiet that would be! no problem with that.

Quote:
Originally Posted by freekedoutfish
And everyone would want to do it in district 1. This causes major lag, major conjestion, an inability to select NPCs due to over crowding, an inability to select individual players due to over crowding.
as it is now, everyone wants to trade in dist 1. i don't see how trade stalls would increase on lag, conjestion, or anything. since trade stalls could just replace the model of the player setting it up, there would not even be more selectable targets.

Quote:
Originally Posted by freekedoutfish
Plus everyone would want that "perfect spot" to set up at. People would place a stand inside someone elses to stop them trading.
that's the only real problem i can see, but it could easily be avoided by making it so that trade stalls can only be placed some meters apart.

another thing is that people might keep spamming even with trade stalls in place, but well... at least trading would be possible without having to actually read the whole crap flying by your chat window.

... all in all i'm for any solution to the current trading mess. be it auction house, trade stalls, or even just a quick fix by making the search tab entries hold more text.

/signed

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Lord Damman
All the other games I saw the stall take up the same amount of space as a standing person, if you read my idea properly, I said the stall looks like a speech stand, space wise its the same as a normal person, they are having problems with people spamming 3 of the same messages as it is now, this way, at least it will keep the spammers off the normal chat line. If other games like Goonzu, and Prince online can do it, why wouldn't guildwar be able to do it?
Im still edgey about the idea, because then you end up with something that looks unorganised inside capital cities. Lots of stalls strung around the place, with no organisation to it.

And because people can just errect a stall, and leave it and walk away. You will end up with 1000s of stalls in one city.

We would need a limit on how many stalls in one outpost, and a limit on how long they stay opened.

If you imagine everyone in the entire campaign moving into LA at the same time, into distirct 1 to try and get that "sweet spot" to errect a stall and keep it there.

It might get abused by bots too. People create a bot or a second charcter who sits in LA, sets up a stall and continues to do this every 10 minutes to ensure theu dont loose the spot.

Im just not sure about it. I can see it getting messy.

tytons

Academy Page

Join Date: Jul 2006

n this idea cause many games to suck as well because of the amount of ppl afk-ing there or ppl just being there..the lag is massive..LA/Kaineng/Kamadan is bad enuff as it is..maybe there should be a new market zone where u go in and get the lag fest of uir life tryin to look for an item

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

of course players would NOT be able to set a stall and leave it and walk away... no stall without merchant. technically speaking the player model would be replaced by the stand, and if they want to walk somewhere else, they would have to close the stall first.

maybe there would be more districts, but there's no reason why districts would become any more crowded than they are now.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

or you could make another place the 'ship' could go to. i saw this in another mmorpg, it worked pritty god damn well tbh the people would set up there stalls, put items in there "stall inventory" set prices for each item in there inventory, then either go afk or go questing or somthing then if anyone has brought anything there money will appear in the "stall money box" and the item the person brought will appear in there inventory. it was realy eaisy to use, and in the other towns there was no one tring to sell or buy stuff because everyone else was in this one town.

TempusReborn

Wilds Pathfinder

Join Date: Mar 2007

R/Mo

I don't agree with the original post - Theres a max limit to how many people can be in an outpost...With this you could easily end up with a district full of sellers that can't let in buyers!

But I like what the guy just above has said - about a market stall city - that i will sign

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

already posted and linked to in index of ideas. And now for my standard anti-stall rant:

Quote:
I saw AFK stalls in Maple Story, and even if you ignore the bugs present and the quirks that would be unique to Maple Story (Maple Story is a 2d side scrolling MMO, and its business model is free to play, but paying cash for optional extras, including the ability to setup a stall) its a very horrible trading system.

- By requiring you to be AFK to trade, it means that you either can't play when most people are online, or you can't use the stall to trade with them. Well Maple Story does let you have an NPC run your stall, if you pay more cash, but I don't see that being an option for Guild Wars. Though if you limit stalls to the international districts, this probably won't be an issue.

- When you go to place an item for sale, you have no feedback about what price to set. Set it too low and someone snatches it up to resell at a higher price. Set it too high and it won't sell. Oh and all you know is if the item sold or not.

- If you are looking for an item it takes ages of wandering between the stalls. And you have to check most of them because they are mainly with names like "asdf", "low prices", "stuff!!". Yes you could introduce a method to search the stalls, but if your doing that whats the point of having separate stalls instead of one NPC who runs a single trade stall for everyone to place items for sale at ?

- When you finally track down the item you want to buy, you have no idea if its a good price or far too high* because there is no easy way to compare it to the prices at other stalls. But if you decide to go searching more, you run the risk of someone else snapping up it if its a good deal. This will mean that if someone gets a good stall location they can get quicker sales than people asking for a lower price in a worse location.

- By forcing people to AFK you require them to keep their computer on and using their bandwidth. Now while most of you probably on flat rate connections, I'm living in New Zealand and our options for broadband plans simply suck. I don't think there are currently any plans with a monthly transfer limit of above 20gb, even on the >2mbit connections. Once we go over out limit we either pay per mb, or more commonly we have our speed cut to 64k for the rest of the month. Besides even if you don't have bandwidth limits to worry about the computer would be using more power if left on unless you have some other reason to leave it on.

- Sure people could only run the stall when they are otherwise on the computer, and lets assume that there isn't any hassle to setup. While running Guild Wars will use system resources, meaning that if they have a less powerful computer or want to run more resource intensive programs (usually games) then the resources used by Guild Wars can make the difference between being able to run both and not being able to.

- Because of the bandwidth needs of an MMO, the only option for its connection is one where they pay per amount of data transfered. People AFKing not only use up the limited server processing ability, but they also cost more due to the extra bandwidth they are using.
/unsigned.

Lord Damman

Lord Damman

Ascalonian Squire

Join Date: May 2007

Australia

[AUS]

N/Mo

The people AFK problem, is already existing anyway, I mean, I can leave my character on guildwar 24/7 so can everyone else (People already use scripts to farm anyway), so what changes in terms of bandwith usage?

As for people crowding, we have that already also anyway, people jumping to District 1 for selling. (and they spam the crap out of the normal chat and trade window) The bandwith usage is far worst if there is no order of selling, at least this way, we will see minimal spamming in the normal window. (At least it worked for all the other on-line games I play anyway) They will have to stay in the stall and not quest, but then again, people who are not questing just stand there and spam channels anyway, so nothing changed there as well. Worst case senario, they will make a new stall zone just for people to sell and buy in.

Isn't the whole point of playing a mmorpg is to see lots of people in one area? So why would you not want to see lots of people and stalls?

People selling some items too cheap problem, what makes you think that there ain't any people sellnig items too cheap/expensive right now? I've seen the scar eaters selling for only 2k, I seen people trying to sell minipets at 100K+50 ectos. The bottom line is that, it is up to your own choice what price you want to sell/buy, if you want to sell all items at 1g, it will be up to you. There are people who buy and onsell items right now anyway. (I am one, I have around 200K, all the first series of minipets, and 4 pages of greens, and most of the weapons I wanted for my characters and heroes from 3 weeks of trading, beat farming them myself anyday. You cannot critize someone for having a brain and make money when you cannot see the opportunity. How do you think the real world works? Money is make by the people who see an opportunity and takes the risks.) The whole stall system will make the price more stable as othersellers will see what others are selling at, and will priced it similarly, if they decide to sell cheaper then you get a bargin isn't it? Open market trading is always going to make the item market stablise the price better than a closed system. (you mean to say that in real life you do not shop around before you commit yourself to buy an item?) There is always the risk of someone else else buying it before you anyway, you want the item, just pay, real life is no different in that aspect anyway.

People having one account to sell and one to play, well, then it means that NCSOFT will sell more accounts isn't it, more money for them is always good. All and all, NCsoft is there to make money, the stall idea can help generate money and also correct a few of the existing problems, there is nothing to lose there.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I'm sorry man, no matter how much I like this idea, it's been suggested a few too many times (without the stall), and has been shot.
I just say that we should leave the trading system in GW1 alone and then we can focus on GW2.
/notsigned

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Lord Damman
The people AFK problem, is already existing anyway, I mean, I can leave my character on guildwar 24/7 so can everyone else (People already use scripts to farm anyway), so what changes in terms of bandwith usage?
Currently, apart from when the boardwalk is open, there is no advantage to just AFKing. So most people don't AFK. But with AFK stalls people have a reason to, so people who would normally be offline remain online. So you cause the number of people AFKing to shoot up.

As for farming scripts, thats against the rules as is.

Quote:
As for people crowding, we have that already also anyway, people jumping to District 1 for selling. (and they spam the crap out of the normal chat and trade window) The bandwith usage is far worst if there is no order of selling, at least this way, we will see minimal spamming in the normal window. (At least it worked for all the other on-line games I play anyway) They will have to stay in the stall and not quest, but then again, people who are not questing just stand there and spam channels anyway, so nothing changed there as well. Worst case senario, they will make a new stall zone just for people to sell and buy in.
Crowding will be dealt with by limiting the max number of stalls to less than the max number of players per district.

Quote:
Isn't the whole point of playing a mmorpg is to see lots of people in one area? So why would you not want to see lots of people and stalls?
The point is to interact with people in a location, not see lots of people AFKing there.

Quote:
People selling some items too cheap problem, what makes you think that there ain't any people sellnig items too cheap/expensive right now? I've seen the scar eaters selling for only 2k, I seen people trying to sell minipets at 100K+50 ectos. The bottom line is that, it is up to your own choice what price you want to sell/buy, if you want to sell all items at 1g, it will be up to you. There are people who buy and onsell items right now anyway. (I am one, I have around 200K, all the first series of minipets, and 4 pages of greens, and most of the weapons I wanted for my characters and heroes from 3 weeks of trading, beat farming them myself anyday. You cannot critize someone for having a brain and make money when you cannot see the opportunity. How do you think the real world works? Money is make by the people who see an opportunity and takes the risks.) The whole stall system will make the price more stable as othersellers will see what others are selling at, and will priced it similarly, if they decide to sell cheaper then you get a bargin isn't it? Open market trading is always going to make the item market stablise the price better than a closed system. (you mean to say that in real life you do not shop around before you commit yourself to buy an item?) There is always the risk of someone else else buying it before you anyway, you want the item, just pay, real life is no different in that aspect anyway.
1 - The current system sucks as is
2 - Most people want the trading to be quick and easy, not realistic.
3 - The onselling isn't really a problem. The problem is that people who are able to get a stall in a more visible location (say, a lower district number) have a much better chance of selling that those who come in later to find all the low numbered districts have no free spots for a stall to be placed because people with secondary accounts leave their stall running 24/7.
4 - When you go looking around for a good price in real life, how many places do you look through ?
How many of them don't stock the item your after ?
In maple story I regularly had to spend about 15 minutes minimum just to find one stall with the item I wanted to buy, and that was a reasonably common ore. So at 3 stalls a minute, thats 45 stalls that didn't have anything I was interested in.

Quote:
People having one account to sell and one to play, well, then it means that NCSOFT will sell more accounts isn't it, more money for them is always good. All and all, NCsoft is there to make money, the stall idea can help generate money and also correct a few of the existing problems, there is nothing to lose there.
Except the money it costs us players for the second account.

Lord Damman

Lord Damman

Ascalonian Squire

Join Date: May 2007

Australia

[AUS]

N/Mo

As a business model, you look at what will make you money and if it is acceptable to the players. A stall will generate more income for NCSOFT in general instead of losing money, the wasted time on the consumer's hand takes a backseat usually in the case of money vs users. Your citicisum is on the point that all the ideas have to be compliant to your standards AND ALSO fixes exisitng problems, if that is the case, you might as well just wait for GW2, and see if they did fix all the problems. Fixing a problem with no finacial benerfits will only make a company waste money in the long run, therefore if you got a solution/suggestions make it in a way that the NCSOFT can use it and also have money to maintain it.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Lord Damman
As a business model, you look at what will make you money and if it is acceptable to the players. A stall will generate more income for NCSOFT in general instead of losing money,
So you expect ANET to charge extra for a solution to a problem thats been here since the start. I don't see this going down well with the guild wars population.

Quote:
the wasted time on the consumer's hand takes a backseat usually in the case of money vs users.
The wasted time to run a stall isn't really important. But the extra bandwidth cost because of the people AFKing to run stalls would be important to ANET.

Quote:
Your citicisum is on the point that all the ideas have to be compliant to your standards AND ALSO fixes exisitng problems, if that is the case, you might as well just wait for GW2, and see if they did fix all the problems.
As far as I'm concerned a trade improvement would have to do the following:
1 - Reduce trade spam
2 - Allow you to quickly buy the items your after
3 - Allow the casual sellers to easily sell items for a fair price (fair price being the one where you have a similar number of buyers and sellers)
4 - Prevent people being able to easily inflate prices simply because they are the only visible seller.

Now the stall fixes problem 1. It does nothing towards 2 and 3, and actually makes 4 worse because people could setup stalls where people look first and then keep them up, pushing the casual sellers to the back where hardly anyone goes because they found it sooner and would like to get back to playing guild wars. At least with the current system everyone can rotate in and out of the trading districts.

To fix 2, 3 and 4 you require a searching feature so that people can easily find the items they are buying/selling and compare prices (to either buy the cheapest, or place on sale at slightly below the current cheapest). But once you have a searching feature the individual stalls become irrelevant because people just use the search and then go to the stall they are buying from, but the stalls still have the bandwidth use. So it makes sense to cut costs by disabling the stalls part, and let the search also look at the items offline players are selling.

But then you no longer have the stalls. In fact if you do those changes the only difference this would have between an Auction house is that you don't have the bidding system (though it could be added later).

Quote:
Fixing a problem with no finacial benerfits will only make a company waste money in the long run, therefore if you got a solution/suggestions make it in a way that the NCSOFT can use it and also have money to maintain it.
And you appear to be ignoring the effect of what people think about your business. For instance charging people for a solution to a problem people have been complaining about for years is a good way to get them to never buy from you again and persuade their friends to do the same. But if you please them enough they attract more customers by word of mouth.

Considering how many times ANET has promised no additional fees, I don't see them being able to charge extra for any solution to the trade problem without losing the majority of their customers. I know that if ANET tries that I'll refuse to buy anything more from them.

Lord Damman

Lord Damman

Ascalonian Squire

Join Date: May 2007

Australia

[AUS]

N/Mo

Quote:
Originally Posted by bilateralrope
So you expect ANET to charge extra for a solution to a problem thats been here since the start. I don't see this going down well with the guild wars population.
You either did not read my original post, or you did not understand my english very well, I know my english is not great as it is my thrid language, but I did not think it was that bad to to point that it can be sooooo miss interepted to this point. Just for you let me recap the extra charge bit for you..

4. You (NCSOFT) can sell upgrades to the stalls, like better stall displays (instead of made of wood table, a made of silver table, stall decorations like a minipet stuff toy hanging on the side of the stall table.) for a small cash amount like $1-2, since there are over 1 million people who play guildwar, at $1-2 upgrade per person, you will have $1-2 million dollars just for people to have a better looking stall.

Now you see, basic stall = free, fancier looking stall = pay very little money, no difference from the guildwar store where you buy extra character slots for $10, or the all skill pvp account for $28.

Quote:
Originally Posted by bilateralrope
Now the stall fixes problem 1. It does nothing towards 2 and 3, and actually makes 4 worse because people could setup stalls where people look first and then keep them up, pushing the casual sellers to the back where hardly anyone goes because they found it sooner and would like to get back to playing guild wars. At least with the current system everyone can rotate in and out of the trading districts.

To fix 2, 3 and 4 you require a searching feature so that people can easily find the items they are buying/selling and compare prices (to either buy the cheapest, or place on sale at slightly below the current cheapest). But once you have a searching feature the individual stalls become irrelevant because people just use the search and then go to the stall they are buying from, but the stalls still have the bandwidth use. So it makes sense to cut costs by disabling the stalls part, and let the search also look at the items offline players are selling.
Ok let get started.

2. Finding the item you need is up to both parties, the buyers and sellers, you cannot expect either one to make it so simple to the point of google. (unless NCSOFT really want to recode a lot of the existing systems). Therefore improvements should be as close to the original as possible using existing codes. Thats why again in the original post, the title of the stall, will be visible only when the mouse is moved over the stall itself.

3. Yea well again move mouse over a few stall to see if they "TITLE" (if they falsing advertise that what can you do) the same type of things they are sell and check out their prices.

4. If they are the only one visible, can't be until you move your mouse over all the other stalls as well. To me it is not a problem to browse through stalls as I like to shop around, I bargin prices, and I negotiate prices, just like in real life. I don't know about other people, but my guess is, if you are lazy, and can't be bothered to ask around, or wait 10 minutes before buying something, and you are willing to pay top dollar for the item, then it is your choice. There will always be the "Best" spots to setup stalls and people who put up stupid prices (You think the second year mini-pets are not stupid price right now?!?!), but you are forgetting that it is still up to the individuals to have some common sense, if you lack it or play it like a idiot, then even god can't help you.

As for your suggestion of auction house, it is close to what is called an open commodity marketplace (you will know about how this one works if you trade commodities on the international markets), basically, you still submit say 10 item's name + quantities + price to a database which also shows how much price and quantities of the same item from other sellers is on the database. One main problem with this will be, the database will need to be totally newly coded, also a normal commodity market does not show quality of products, since there are so many different possible mods and inscriptions etc etc, I doubt it will show all the required informations, in the amount of space we have on the desktop. Again, with the commodity marketplace trading it is for people who have really strong logical minds and common sense, not really newbie friendly (SELLER AND BUYERS) if you lack in that department. But, Hey, I don't mind, I can make even more virtual gold on a system like that then you can ever farm in a life time.

Quote:
Originally Posted by bilateralrope
And you appear to be ignoring the effect of what people think about your business. For instance charging people for a solution to a problem people have been complaining about for years is a good way to get them to never buy from you again and persuade their friends to do the same. But if you please them enough they attract more customers by word of mouth.

Considering how many times ANET has promised no additional fees, I don't see them being able to charge extra for any solution to the trade problem without losing the majority of their customers. I know that if ANET tries that I'll refuse to buy anything more from them.
Again, my english language skill must be very poor for you to totally misread my messages. Let me put in in harsh simple english for you. Every single one of the suggestions posts are about asking someone to add/remove/change things with no finacial benerfits to NCSOFT. (I personnaly think thats selfish and limited in looking at the bigger picture, but hey, what do I seem to know, I am only a real estate agent who buy and sell multi-million dollar houses.)

Therefore everyone seems to believe that once you give money for a product, then thats it, the company that sold the products is responsible for all fixing of bugs that existed in the existing system. Thats a fair comment to make, right? As a consumer I think thats fair. I buy a car, and they have factory recalled such as newly discovered faults, they should fix it with no cost to me.

Ok, so what about updates? As in new contents, new skills, new minipets, new this, new that? Does the money you paid out originally for one product purchase also should allow you to new contents? Its not part of the original program, nor it is part of the original product, so does not fall under the warranty factors. For a game that DO NOT charge monthly and still have new features and contents, most gamers are still whining like a 3 year old child, asking for updateds/improvement based on what THEY PERSONALLY WANT, (Just because something is not up to your standard does not make it faulty, NOT FAULTY = NOT WARRANTABLE. Just like if you do not like the taste of a dish of food in a restarant, do you then request the cook to make you the same dish to your liking? I would like to see you do that.) not based on what is possible to change while using as much of the existing system as possible.

If your answer to updates should be free, because you give them your money of $XX, and you enjoy playing the game and you expect everything else after that is free etc etc. Let me ask you two more questions, do you enjoy playing on your pc? Do you think all pc upgrades after your initial purchase of the pc should be free? If you answer yes to all three questions, then I am sadly to annouce that, you are never going to be satified in life, and are illogical and will always just whine about things yet do nothing yourself to make things happend youeself.


Now that the english lesson part is over, lets move back to the main objectives. My suggestions were based on functionality, minimal code changing, and of course finacial maintaince factor, in real life I find that by giving someone an incentive to change something, they are more willing and do a better job then simply just whine and whine and whine about the problem and telling someone it should eb done this way or that way. (If you think it is wrong then how about you try to code it the rigth way and show that that this is what it should be like?) Therefore if NCSOFT can see that by recoding the existing system to a system, that they can potientally get an extra $1 or $2 million dollars afterward, of course they will seriously consider the idea. I don't about you, but i can definately say that the people of asian countries will definately buy the "deluxe" stall upgrades if the pirce is like $1 or $2, as that is just how their businesses works in real life.

So, after all of that explaining, if you still think can't read/understand my english, then I give up.

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

i agree that an auction house would be better than trade stalls...

but trade stalls would still be way better than what we have now.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

When will you people finally start to realize that the closest thing to an proper trade function is the search window.
Market Stalls, Auction houses etc... are just not feasible anymore.
As said above.
Leave GW 1 for what it is and focus on GW 2

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Lord Damman
Now you see, basic stall = free, fancier looking stall = pay very little money, no difference from the guildwar store where you buy extra character slots for $10, or the all skill pvp account for $28.
Ok I did misunderstand what you meant there. Though I doubt you would get anyone paying for the fancy stall.

Quote:
2. Finding the item you need is up to both parties, the buyers and sellers, you cannot expect either one to make it so simple to the point of google. (unless NCSOFT really want to recode a lot of the existing systems). Therefore improvements should be as close to the original as possible using existing codes. Thats why again in the original post, the title of the stall, will be visible only when the mouse is moved over the stall itself.
And how exactly are stall closer to the existing GW code than an auction house would be ?

Sure you don't need to change the interface much, but the underlying code will need to be written from scratch for both options.

Quote:
3. Yea well again move mouse over a few stall to see if they "TITLE" (if they falsing advertise that what can you do) the same type of things they are sell and check out their prices.
The problem with the stall title isn't the false advertising. Its the stalls with a title that doesn't advertise anything.

Quote:
4. If they are the only one visible, can't be until you move your mouse over all the other stalls as well. To me it is not a problem to browse through stalls as I like to shop around, I bargin prices, and I negotiate prices, just like in real life.
In real life if your selling one or two pieces of junk you don't go setup a stall at the local market day. You either list it in the newspaper classified adds, or go stick it on ebay (oh look, an auction house). As for negotiating prices, how do you do that with an AFK stall owner ?

Quote:
I don't know about other people, but my guess is, if you are lazy, and can't be bothered to ask around, or wait 10 minutes before buying something, and you are willing to pay top dollar for the item, then it is your choice. There will always be the "Best" spots to setup stalls and people who put up stupid prices (You think the second year mini-pets are not stupid price right now?!?!), but you are forgetting that it is still up to the individuals to have some common sense, if you lack it or play it like a idiot, then even god can't help you.
I don't know about you, but I play guild wars because I enjoy doing so. But if I have to spend time dealing with the stalls that means less time actually playing guild wars.

Quote:
As for your suggestion of auction house, it is close to what is called an open commodity marketplace (you will know about how this one works if you trade commodities on the international markets), basically, you still submit say 10 item's name + quantities + price to a database which also shows how much price and quantities of the same item from other sellers is on the database. One main problem with this will be, the database will need to be totally newly coded, also a normal commodity market does not show quality of products, since there are so many different possible mods and inscriptions etc etc, I doubt it will show all the required informations, in the amount of space we have on the desktop. Again, with the commodity marketplace trading it is for people who have really strong logical minds and common sense, not really newbie friendly (SELLER AND BUYERS) if you lack in that department. But, Hey, I don't mind, I can make even more virtual gold on a system like that then you can ever farm in a life time.
If I understand what your saying about the commodity marker correct, you can at least use it to decide what to sell something at by checking everyone else's prices for similar goods. But with a stall you can't do that, meaning that the casual sellers will have no idea what price to set at unless they also wander the stalls for a while. But that means less time actually playing guild wars.

Quote:
Again, my english language skill must be very poor for you to totally misread my messages. Let me put in in harsh simple english for you. Every single one of the suggestions posts are about asking someone to add/remove/change things with no finacial benerfits to NCSOFT. (I personnaly think thats selfish and limited in looking at the bigger picture, but hey, what do I seem to know, I am only a real estate agent who buy and sell multi-million dollar houses.)
Charging extra for a trade improvement will just piss customers off, making them less likely to buy from ANET again. So ANET's best choices are either doing nothing, or adding a trade improvement for free. The goodwill to get people buying from you again is a decent asset.

How often do you have repeat customers as a real estate agent ?

Lord Damman

Lord Damman

Ascalonian Squire

Join Date: May 2007

Australia

[AUS]

N/Mo

Lot of time, considering in Western Australia , properties is a better investment than say stock market, or the banks. Most of my customers just call me up in the middle of the night and tell me they want to sell or buy properties. (We have no life apprently) Normal customers maybe 2-3 in 10 years, its all about customer relations, if you don't do the right thing by them, they will not call you again, but if you do the right thing by them, then they will call you when they need something.

Look, my point to this whole thing is that, instead of just going on and on about take take take , you should have a give and take solution, you take and give a bit as well, fair trade always works wonders in realestate. If they sell stall upgrades, I will buy it if it will make my stall more swanker than the one next to me, (depend on the item and the price of course. )

P.S. Regarding the coding, I was software development for 10 years before I got sick and tired of the people contracting you complaining about it is not simply, good enough or why can't it be done this way (you think you can do better then why don't you code it, sometime it just can't do what you want ti to do.) etc etc, so I just quit, study for 6 month for my real estate license. The interface codes is there, the idle actions graphics just get changed over, Inventory is based on what you have anyway, titling system need a bit of minor adjustments, the only thing need to be coded is the stall setup interface, if I am not mistaken, some of the code is there already as the NPC's buying and selling's AI (30%?!?), therefore most of the coding is there, just need to change a bit of it for consumer uses.

The Auction house/Commodities trading code will be a new system wide database, not a local one like your own inventory. Since you sumbit all items to a database, that database will need to be coded, and the interface *may* use about 20% of existing interfaces, but I can't see that from happening as there is not enough room to show the appropriate informations. Again thats based on how I would use it, the programers of NCSOFT could be a lot smarter than you and me, so who knows. (maybe I am just to use to the interfaced of Goonzu, I am expecting guildwar's interface to be the same as well)

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Lord Damman
Lot of time, considering in Western Australia , properties is a better investment than say stock market, or the banks. Most of my customers just call me up in the middle of the night and tell me they want to sell or buy properties. (We have no life apprently) Normal customers maybe 2-3 in 10 years, its all about customer relations, if you don't do the right thing by them, they will not call you again, but if you do the right thing by them, then they will call you when they need something.

Look, my point to this whole thing is that, instead of just going on and on about take take take , you should have a give and take solution, you take and give a bit as well, fair trade always works wonders in realestate. If they sell stall upgrades, I will buy it if it will make my stall more swanker than the one next to me, (depend on the item and the price of course. )
Oh I get your point. Its just that I don't see charging more for the solution going down well with the majority of guild wars players. The only way I can see it working is it being brought in with GWEN, but even then I see it being made accessible to all chapters like the material storage after people whine about it.

Quote:
P.S. Regarding the coding, I was software development for 10 years before I got sick and tired of the people contracting you complaining about it is not simply, good enough or why can't it be done this way (you think you can do better then why don't you code it, sometime it just can't do what you want ti to do.) etc etc, so I just quit, study for 6 month for my real estate license. The interface codes is there, the idle actions graphics just get changed over, Inventory is based on what you have anyway, titling system need a bit of minor adjustments, the only thing need to be coded is the stall setup interface, if I am not mistaken, some of the code is there already as the NPC's buying and selling's AI (30%?!?), therefore most of the coding is there, just need to change a bit of it for consumer uses.

The Auction house/Commodities trading code will be a new system wide database, not a local one like your own inventory. Since you sumbit all items to a database, that database will need to be coded, and the interface *may* use about 20% of existing interfaces, but I can't see that from happening as there is not enough room to show the appropriate informations. Again thats based on how I would use it, the programers of NCSOFT could be a lot smarter than you and me, so who knows. (maybe I am just to use to the interfaced of Goonzu, I am expecting guildwar's interface to be the same as well)
Finally someone that actually has a reason other than the interface looking similar to say that it would be easier to code, though your still making unsubstantiated assumptions about how guild wars is coded. And you might want to stop confusing ANET and NCSOFT (ANET are the ones who produce guild wars, NCSOFT does the marketing).

Something for you to consider about the AFK stall system (lets ignore how its funded for now):

What MMO's have you played which used a AFK stall system ?
How many active players did they have per shard* (look under entertainment) ?
How large were their marketplaces ?

Guild wars isn't really sharded. Sure you have the different regional servers, but they can interact with each other in the international districts**. So that means that the marketplace will have to reflect the number of active guild wars accounts. Lets assume there are 1'000'000 active accounts, and they have the same percentage of people running stalls as the other games do.

Now how big would that marketplace be ?

Lets assume that the stalls in a town are arranged in a single line, when you change districts you arrive at on end of the line and that you will have no lag or loading time. How much of this marketplace will you search through before giving up ?

Now consider people who don't like the trading aspect and want to get back to playing guild wars instead of navigating the market.

*Wikipedia lists Maple Story as having 3'000'000 players across all shards. However it has a total of 8 different versions with a total of 89 shards, meaning an average of 33'708 accounts per shard. But because its free to play, I wouldn't be surprised if a lot of people ran secondary accounts for various reasons. This is assuming we can trust the 3 million figure while it has the [citation needed] tag. But those markets took me about 15 minutes to find the first guy selling what I wanted, and guild wars is over 30 times the size.
**To help keep prices similar across guild wars, and to reduce lag and crowding on the regional districts, I'd advise limiting stalls to international districts.

Lord Damman

Lord Damman

Ascalonian Squire

Join Date: May 2007

Australia

[AUS]

N/Mo

Again, I already have mentioned the games, one was Goonzu online, the other was prince online, both market places are huge (based site around twice the size of Lion's Arch), sometime on peak hour my guess around 150-200 stalls in the marketplace. off peak around 30-50. They both not really use a AFK system, but I guess you don;t sit around watching and waiting for people to buy your things, and people rarely bargin with you on the prices. Usually leave it for 1 hour, all items will be sold anyway.

Shard.. I don't know about goonzu, since there is only one server, the only time it "loads" is when you enter or leave a town/dungeon (market stall is setup on the world maps) commodity market center is in each town, there are no "districts", so I can only make an educated guess, around 5000 people running on the map, and say another 1000 in the dungeon and towns.

Prince, there are 15 servers, again no districts, loading screen at three sections of the world map, so looks like just one big map with players on each sections, my guess will be around 10,000 per section. (each section is about 1/3 of the Faction's world map.

I just remember that Ragnarok also have the stall system, and they have around 50,000 players at any one time. (they do have sections like guildwar, but their dungeons does not separate players as monsters respawn even 5 mins)

Letterkills

Ascalonian Squire

Join Date: Sep 2006

Quote:
Originally Posted by Lord Damman
All the other games I saw the stall take up the same amount of space as a standing person, if you read my idea properly, I said the stall looks like a speech stand, space wise its the same as a normal person, they are having problems with people spamming 3 of the same messages as it is now, this way, at least it will keep the spammers off the normal chat line. If other games like Goonzu, and Prince online can do it, why wouldn't guildwar be able to do it?
The other games could do it since they areent using "Districts" and "Instances", they are using another kind of server-build, so to speak.

I like the idéa, but it is far from doable, and it will only give us more lagg and such, since everyone wanna stand in the same district and sell like someone else said, and that is true.

/Not signed sry

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Different MMO's call shards by different names. Servers is a common name, as is worlds and I think WoW uses realms, other MMO's probably have different names. Basically people on the same shard can freely interact with each other, but people on different shards can't.

Quote:
Originally Posted by Lord Damman
Again, I already have mentioned the games, one was Goonzu online, the other was prince online, both market places are huge (based site around twice the size of Lion's Arch), sometime on peak hour my guess around 150-200 stalls in the marketplace. off peak around 30-50. They both not really use a AFK system, but I guess you don;t sit around watching and waiting for people to buy your things, and people rarely bargin with you on the prices. Usually leave it for 1 hour, all items will be sold anyway.

Shard.. I don't know about goonzu, since there is only one server, the only time it "loads" is when you enter or leave a town/dungeon (market stall is setup on the world maps) commodity market center is in each town, there are no "districts", so I can only make an educated guess, around 5000 people running on the map, and say another 1000 in the dungeon and towns.
Ok so a single shard game, with about about 6000 people online at a time. Lets say that this is 1/4 of the number of active accounts. That only brings you up to 24'000 people, and at those small sizes a stall system could be manageable. But guild wars has about 1 million active accounts, so we are talking over 40 times the number of stalls.

Quote:
Prince, there are 15 servers, again no districts, loading screen at three sections of the world map, so looks like just one big map with players on each sections, my guess will be around 10,000 per section. (each section is about 1/3 of the Faction's world map.
30'000 people is still less than 1/30 of the guild wars population.

Quote:
I just remember that Ragnarok also have the stall system, and they have around 50,000 players at any one time. (they do have sections like guildwar, but their dungeons does not separate players as monsters respawn even 5 mins)
I'm willing to take your word that Ragnarok has around 50'000 players. However I'm going to have to ask to see proof that it is running only one shard, as that is a very rare thing in MMO's because of the server requirements to run a persistent world with that many players is huge.

Also last I heard Eve Online had the record for most concurrent users on a single shard at 32,955. So I find your claim of 50'000 players doubtful unless they are on separate shards. Link. (scroll down to december). Guild Wars doesn't count here as it doesn't actually have a persistent world.

Basically what I'm trying to say is that stalls scale badly as the number of players increases, and guild wars already has a much larger number of players than many MMO's, especially if we are talking about players per shard. And the people who lose out are the casual sellers because they are forced to the back of the line by the people who got the good spots and are holding onto them. If no-one comes to your stall, how can you sell stuff ?

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

Everyone here is making wild assumptions on what would scale well or not, about what players would do and stuff...
don't you think that maybe the people at anet might have the brains to do it right?

My guess would be that stalls scale badly as the number of players per server increases. and talking about guild wars instances - i would expect them to be coded in a way that they at least can be run on different servers.

guild wars has how many players in one instance? i think that would be the number relevant for the performance of stalls, and it shouldn't be too high.

so much for the wild assumptions from my side. why don't we just accept the idea as it is and leave it to anet whether the can make it "work" and "scale well"... and the behavior of the players can't be predicted anyways. i would expect people to adjust to an increasing number of "trade districts", maybe dist1-3... but heck, i don't know that.

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

I still don't buy into the idea of setting up shops. You have to understand that the last thing you need is a stupid amount of money floating around in the game, since it removes any monetary 'targets' or 'goals' set by the designers. GW is in exactly this position. There are two main sources of rapid income, allowing solo or duo farming of rare materials and whatnot for 2 goddamn years, and the 'buy-low/sell-high' trader (an interesting PvE/PvP analogue ). Auction houses are for more than just buying and selling, they are for price checking too. A global trade system allows the average player (i.e the people who don't read fan forums) to know that their black dye is worth more than 100g. I don't think a district-based system could adequately replace that.

I don't think they are going to be implementing any kind of trade improvements in GW1.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Halbarad Wolfson
Everyone here is making wild assumptions on what would scale well or not, about what players would do and stuff...
don't you think that maybe the people at anet might have the brains to do it right?

My guess would be that stalls scale badly as the number of players per server increases. and talking about guild wars instances - i would expect them to be coded in a way that they at least can be run on different servers.

guild wars has how many players in one instance? i think that would be the number relevant for the performance of stalls, and it shouldn't be too high.

so much for the wild assumptions from my side. why don't we just accept the idea as it is and leave it to anet whether the can make it "work" and "scale well"... and the behavior of the players can't be predicted anyways. i would expect people to adjust to an increasing number of "trade districts", maybe dist1-3... but heck, i don't know that.
The scaling problem isn't if the guild wars servers can handle them (if they can't, the assumption is that they will be upgraded unless ANET says otherwise). The problem is that for someone to check the stalls they must go through them one by one till they have finished a district, then move onto the next one.

But there will be stalls that are checked sooner that others. As the number of players increases, it takes longer and longer to reach the stalls that get checked last, so the people forced to setup there get very few people even looking at your stall. Well if the stalls are setup in a town, I'd expect some people to start with district 1, and some to start with the highest district number, leaving the people in the middle losing out.

For instance if we assume that it takes you 1 second per stall (including the ones you walk right past without opening), and that only 1% (just a guess, probably too low) of the games population has a stall up at any time, that means that for every 6000 people playing you increase searching time by 1 minute. While this might not be so bad for the buyers who can stop anytime, it will really suck for the people with stalls near the end of the route people search the stalls in. Guild Wars is unsharded, so the market will have to accommodate the entire population, which was over 1 million at last estimate* (2 hours, 46 minutes to browse all stalls at my estimated rates).

*Based on a recent announcement of 3 million copies sold, and assuming that everyone has all 3 chapters.

tytons

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Lord Damman
The people AFK problem, is already existing anyway, I mean, I can leave my character on guildwar 24/7 so can everyone else (People already use scripts to farm anyway), so what changes in terms of bandwith usage?
.
correct me if im wrong..u cant afk more then 10 hours currently..with no single action ull get disconnected..so idle for 10 hours = dc

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

I'd like to be able to set up a stall and play the game than to waste days with that WTB/WTS crap. If only they went with the auction house, no more worries about scamming or anything.