Underused mesmer skills and suggested changes.
lightblade
Note: I do not claim these changes to be the best (so don't flame me if you think the change would make them overpowered ), but I do think they need to be changed one way or another.
Domination:
Enchanter's Conundrum: change to AoE to effect nearby foes
Psychic Instability: extend knockdown time to 3 seconds.
Overload: increase conditional damage to 5..80
Ignorance: reduce cost to 10 energy
Illusion:
Air of Disenchantment: AoE one ring bigger; to nearby foes
Arcane Conundrum: to 1 second cast
Fevered Dreams: change machanics to spread condition when condition is renewed.
Shared Burden: reduce recharge to 15 seconds. It is an elite after all.
Inspiration:
Extend Conditions: reduce recharge to 2 seconds; or...more helpful, make this effect "nearby" foes.
Keystone Signet: reduce recharge to 0 and change machanics to: All signets are recharged and Keystone Signet is disabled for 17...9 seconds.
Lyssa's Aura: increase duration to 5..17 seconds
Tease: Change to skill, not hex; so the only way to remove it is for the target to hit you.
No Attributes:
Arcane Mimicry: reduce recharge to 30 seconds
Epidemic: extend AoE to nearby
Hypochondria: reduce cast time to 1/4
Signet of Disenchantment: none. This skill just under used for no reason.
Domination:
Enchanter's Conundrum: change to AoE to effect nearby foes
Psychic Instability: extend knockdown time to 3 seconds.
Overload: increase conditional damage to 5..80
Ignorance: reduce cost to 10 energy
Illusion:
Air of Disenchantment: AoE one ring bigger; to nearby foes
Arcane Conundrum: to 1 second cast
Fevered Dreams: change machanics to spread condition when condition is renewed.
Shared Burden: reduce recharge to 15 seconds. It is an elite after all.
Inspiration:
Extend Conditions: reduce recharge to 2 seconds; or...more helpful, make this effect "nearby" foes.
Keystone Signet: reduce recharge to 0 and change machanics to: All signets are recharged and Keystone Signet is disabled for 17...9 seconds.
Lyssa's Aura: increase duration to 5..17 seconds
Tease: Change to skill, not hex; so the only way to remove it is for the target to hit you.
No Attributes:
Arcane Mimicry: reduce recharge to 30 seconds
Epidemic: extend AoE to nearby
Hypochondria: reduce cast time to 1/4
Signet of Disenchantment: none. This skill just under used for no reason.
Pericles
I agree with everything u say except your change at psychic instability, 3 sec knockdown is a lot and the conditions are not to hard to meet.
Other than this, i'd say an excelent thread!
Other than this, i'd say an excelent thread!
MSecorsky
Chaos Storm - increase AoE.
lightblade
Quote:
Originally Posted by MSecorsky
Chaos Storm - increase AoE.
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LONGA
Signet of disenchantment cost too much for sure.Unless you are running a full signet build which is not really effective.
Overload is fine if condition is met if not it should do a little more damge.A wanding damge still do better. and increase its casting time to ensure that no other class except mesmer can use this effetively.
Overload is fine if condition is met if not it should do a little more damge.A wanding damge still do better. and increase its casting time to ensure that no other class except mesmer can use this effetively.
Mylon
To be honest, mesmers suck. This is just scraping the tip of the iceberg. I've given up on even including full mesmers in my PvE team (except in Echovald where the mesmer hero is actually better than the other pathetic choices like Charge!) or playing them in RA/TA. I use them as a secondary to get a couple of interrupts and diversion, but as a full class they don't do enough damage and they don't do enough shutdown.
Let's see... I can attempt to interrupt my opponent casting Signet of Devotion... Oh wait, mesmers have a hard time interrupting non-spell skills. When they do interrupt something, they often do some kind of trivial effect and have a long recharge time on it. Edenial does nothing when the enemy switches to a +30e/-2eregen set just to cast a spell and then switches back.
Rangers make better interrupters since they can just spam it and do decent damage at the same time, plus one of their best spammable interrupts also disables the skill, which mesmers only have Power Block to compete with. Rangers can even do edenial with debilitating shot and quickening zephyr (plus maybe an attack recharge like oath shot). Necros make better hex spammers and can do edenial as well in the form of negative regen, plus spam some nice hexes to kill opponents like Insidious Parasite.
Yeah... All of the other classes have gotten a nice inflation of power since Prophecies, or maybe people have just found more optimal builds. Mesmers haven't really gotten any better.
Let's see... I can attempt to interrupt my opponent casting Signet of Devotion... Oh wait, mesmers have a hard time interrupting non-spell skills. When they do interrupt something, they often do some kind of trivial effect and have a long recharge time on it. Edenial does nothing when the enemy switches to a +30e/-2eregen set just to cast a spell and then switches back.
Rangers make better interrupters since they can just spam it and do decent damage at the same time, plus one of their best spammable interrupts also disables the skill, which mesmers only have Power Block to compete with. Rangers can even do edenial with debilitating shot and quickening zephyr (plus maybe an attack recharge like oath shot). Necros make better hex spammers and can do edenial as well in the form of negative regen, plus spam some nice hexes to kill opponents like Insidious Parasite.
Yeah... All of the other classes have gotten a nice inflation of power since Prophecies, or maybe people have just found more optimal builds. Mesmers haven't really gotten any better.
lightblade
Quote:
Originally Posted by Mylon
To be honest, mesmers suck. This is just scraping the tip of the iceberg. I've given up on even including full mesmers in my PvE team (except in Echovald where the mesmer hero is actually better than the other pathetic choices like Charge!) or playing them in RA/TA. I use them as a secondary to get a couple of interrupts and diversion, but as a full class they don't do enough damage and they don't do enough shutdown.
Let's see... I can attempt to interrupt my opponent casting Signet of Devotion... Oh wait, mesmers have a hard time interrupting non-spell skills. When they do interrupt something, they often do some kind of trivial effect and have a long recharge time on it. Edenial does nothing when the enemy switches to a +30e/-2eregen set just to cast a spell and then switches back. Rangers make better interrupters since they can just spam it and do decent damage at the same time, plus one of their best spammable interrupts also disables the skill, which mesmers only have Power Block to compete with. Rangers can even do edenial with debilitating shot and quickening zephyr (plus maybe an attack recharge like oath shot). Necros make better hex spammers and can do edenial as well in the form of negative regen, plus spam some nice hexes to kill opponents like Insidious Parasite. Yeah... All of the other classes have gotten a nice inflation of power since Prophecies, or maybe people have just found more optimal builds. Mesmers haven't really gotten any better. |
As for your Signet of Devotion, I give you [skill=text]Complicate[/skill] and [skill=text]Psychic Distraction[/skill].
Can your ranger interrupt 3/4 cast Word of Healing on reflex? I don't think so.
Rangers don't make better interrupter because they can spam it. Blindly spamming interrupts are totally useless. This is why nobody uses [skill=text]Incendiary Arrows[/skill].
Skye Marin
Air of Disenchantment and Enchanter's Conundrum have an odd effect. They double the cast time of enchantments, which doesn't make much sense because most useful enchantments cast in 1/4 to 3/4 of a second. The skill would be much more useful if they added a flat 0..3 seconds or even 0..2 seconds to the cast time of any enchantment. It would be like Migrane to any other spell, except with enchantments.
Extend Conditions wouldn't be much more useful if the AoE was simply increased. Conditions are too easily removed. To make the skill worthwhile, a unique ability should be present, like:
Whenever target foe would lose a condition prematurely, that foe has a 45..75% chance that that condition is renewed for 5..10 seconds.
I'm afraid your buff to Keystone Signet would be too powerful for use with Ether Signet. Otherwise, good other buffs.
Extend Conditions wouldn't be much more useful if the AoE was simply increased. Conditions are too easily removed. To make the skill worthwhile, a unique ability should be present, like:
Whenever target foe would lose a condition prematurely, that foe has a 45..75% chance that that condition is renewed for 5..10 seconds.
I'm afraid your buff to Keystone Signet would be too powerful for use with Ether Signet. Otherwise, good other buffs.
lightblade
Quote:
Originally Posted by Skye Marin
Air of Disenchantment and Enchanter's Conundrum have an odd effect. They double the cast time of enchantments, which doesn't make much sense because most useful enchantments cast in 1/4 to 3/4 of a second. The skill would be much more useful if they added a flat 0..3 seconds or even 0..2 seconds to the cast time of any enchantment. It would be like Migrane to any other spell, except with enchantments.
Extend Conditions wouldn't be much more useful if the AoE was simply increased. Conditions are too easily removed. To make the skill worthwhile, a unique ability should be present, like: Whenever target foe would lose a condition prematurely, that foe has a 45..75% chance that that condition is renewed for 5..10 seconds. I'm afraid your buff to Keystone Signet would be too powerful for use with Ether Signet. Otherwise, good other buffs. |
Enchanter's Conundrum: Um...the 100% extra cast time does help a lot. But the after effect of damage is very hard to trigger, because if the target uses enchantment, there will always some enchantment remain on the target.
Extend Conditions: I actually came up with that idea before, but put it down. Mainly because if it refreshes again, it will trigger Frigility twice.
Keystone Signet: That would cause you to use 2 skill slots for energy and one of them is an elite! Again, if you're even using Keystone Signet chances are your bar is filled with signets and won't be needing Ether Signet anyway.
Skye Marin
No matter how you slice it, your Keystone Signet + Current Ether Signet would give more energy more reliably than Offering of Blood minus the 5 energy and 20% health cost of Offering of Blood. Having all your signets recharge is just an added bonus.
B Ephekt
Quote:
Rangers make better interrupters since they can just spam it and do decent damage at the same time |
Unless you're relying on a ranger for degen, mesmers are generally a better choice for interrupts.
Furthermore, mesmers don't suck. They are in fact quite powerful in pvp, if played by a competent player. Mesmers suck in pve because their niche does not fit in well with slaughtering mindless AI as fast as possible.
Quote:
Can your ranger interrupt 3/4 cast Word of Healing on reflex? I don't think so. |
Nevin
Yes my ranger can... In a matter of fact my ranger has interrupted 1/2 second cast time spells as well. If you have good reflexes a ranger is much better for interrupting.
ACreator
1st - actualy mesmers own anything if they know what they are up to.
2nd - mesmers are in best interrupters though if seen a ranger interrupt my infuse while I had healer's boon on...
2nd - mesmers are in best interrupters though if seen a ranger interrupt my infuse while I had healer's boon on...
Dinkytowner
Quote:
Originally Posted by Nevin
Yes my ranger can... In a matter of fact my ranger has interrupted 1/2 second cast time spells as well. If you have good reflexes a ranger is much better for interrupting.
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pingu666
ranger has broad head arrow too, dazed owns most casters
i much prefer my ranger for interupting
savage/bha/distracting shot then optional conncusion shot
in pve who uses blocking stances? warriors, rangers, assassins and dervishes (slightly)
so mesmer isnt so hot vs them anyways
i much prefer my ranger for interupting
savage/bha/distracting shot then optional conncusion shot
in pve who uses blocking stances? warriors, rangers, assassins and dervishes (slightly)
so mesmer isnt so hot vs them anyways
B Ephekt
Good rangers can hit 1s and 3/4s casts on reflex alone. 3/4s requires you to be close and have a recurve though.
A lot of ranger interrupting comes from predicting when a cast will come based on a player's cast patterns or a skill recharge time. For example, it's very easy to dshot RC (which is a 3/4s cast) in a condition build since the enemy monk will most likely be spamming it every 2.75 seconds.
A lot of ranger interrupting comes from predicting when a cast will come based on a player's cast patterns or a skill recharge time. For example, it's very easy to dshot RC (which is a 3/4s cast) in a condition build since the enemy monk will most likely be spamming it every 2.75 seconds.
Shadow Kurd
Quote:
Originally Posted by Nevin
Yes my ranger can... In a matter of fact my ranger has interrupted 1/2 second cast time spells as well. If you have good reflexes a ranger is much better for interrupting.
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What u need reflex for
But still i think there both VERY close:
Shutdown
Mesmer:
[skill]Diversion[/skill][skill]Signet of Humility[/skill][skill]Power block[/skill][skill]Blackout[/skill]
Ranger
[skill]Choking gas[/skill][skill]Flurry[/skill][skill]Practiced Stance[/skill](combined so leaves less space for something else)
FAST interrupt
[skill]Power return[/skill]
[skill]Magebane Shot[/skill]
And the mother of all interrupts:
[skill]Cry of Frustration[/skill]
Mylon
Diversion is, in my opinion, the best mesmer skill, period. Being able to shut down a skill for a minute (or a little over half a minute if using it as a secondary) is very powerful indeed.
As for interrupting... Interrupts by themselves are not very powerful. They can sink a kill, but so can extra damage, deep wound, etc. Rangers get the bonus of being able to deal damage as they interrupt, interrupt any skill (including those annoying rituals), with one of their better interrupts even disabling the interrupted skill for a good period of time, all while doing damage. Mesmers are limited by expensive skills, slow recharges, and lackluster side effects on top of the interrupts.
As for interrupting... Interrupts by themselves are not very powerful. They can sink a kill, but so can extra damage, deep wound, etc. Rangers get the bonus of being able to deal damage as they interrupt, interrupt any skill (including those annoying rituals), with one of their better interrupts even disabling the interrupted skill for a good period of time, all while doing damage. Mesmers are limited by expensive skills, slow recharges, and lackluster side effects on top of the interrupts.
XvArchonvX
Quote:
Originally Posted by lightblade
Can your ranger interrupt 3/4 cast Word of Healing on reflex? I don't think so.
Rangers don't make better interrupter because they can spam it. Blindly spamming interrupts are totally useless. This is why nobody uses [skill=text]Incendiary Arrows[/skill]. |
Also, Incendiary Arrows isn't used because it doesn't last the full length of its recharge. Choking Gas + Practiced Stance + Needling Shot, however, is used and can provide better interruption along with an AoE effect.
Mesmer interrupts are simply different than ranger interrupts, but neither is clearly superior.
lightblade
Quote:
Originally Posted by Nevin
Yes my ranger can... In a matter of fact my ranger has interrupted 1/2 second cast time spells as well. If you have good reflexes a ranger is much better for interrupting.
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Bow interrupt cast = .5 second
Add that you get 3/4 second and it's impossible.
Find me in game and lets see you can interrupt my 3/4 cast tease
(yes, even in melee range you can't interrupt 3/4 cast)
madman24749
Phycic Instability shouldnt be 3 seconds but 2 seconds would do the trick, 1 second does very little to shutdown a target but 2 would do heaps
Even 1.5 seconds would make the hex a lot more useful
Oh and mesmers are the best interrupters period
Wanna try interrupting me when I have 16 in FC?
A ranger couldn't do it but another mesmer COULD
You cant prove me wrong on that one lol
Even 1.5 seconds would make the hex a lot more useful
Oh and mesmers are the best interrupters period
Wanna try interrupting me when I have 16 in FC?
A ranger couldn't do it but another mesmer COULD
You cant prove me wrong on that one lol
XvArchonvX
Quote:
Originally Posted by lightblade
Human Reflex = .25 second
Bow interrupt cast = .5 second Add that you get 3/4 second and it's impossible. Find me in game and lets see you can interrupt my 3/4 cast tease (yes, even in melee range you can't interrupt 3/4 cast) |
Saying that you can interupt a 3/4th second spell is realistic, but saying you can do so from pure reflex alone is not.
Mylon
Quote:
Originally Posted by madman24749
Phycic Instability shouldnt be 3 seconds but 2 seconds would do the trick, 1 second does very little to shutdown a target but 2 would do heaps
Even 1.5 seconds would make the hex a lot more useful Oh and mesmers are the best interrupters period Wanna try interrupting me when I have 16 in FC? A ranger couldn't do it but another mesmer COULD You cant prove me wrong on that one lol |
I just don't perceive mesmers as a threat anymore. Sure, there's Migrane, Ineptitude, and even Power Block, but as I said, other classes can do roughly the same but better. The only thing I generally worry about is backfire and diversion, and I don't even see backfire all too often anymore.
B Ephekt
Quote:
Originally Posted by lightblade
Human Reflex = .25 second
Bow interrupt cast = .5 second Add that you get 3/4 second and it's impossible. Find me in game and lets see you can interrupt my 3/4 cast tease (yes, even in melee range you can't interrupt 3/4 cast) |
Quote:
Originally Posted by Mylon
As for interrupting... Interrupts by themselves are not very powerful. They can sink a kill, but so can extra damage, deep wound, etc. Rangers get the bonus of being able to deal damage as they interrupt, interrupt any skill (including those annoying rituals), with one of their better interrupts even disabling the interrupted skill for a good period of time, all while doing damage. Mesmers are limited by expensive skills, slow recharges, and lackluster side effects on top of the interrupts.
|
Quote:
Originally Posted by madman24749
Phycic Instability shouldnt be 3 seconds but 2 seconds would do the trick, 1 second does very little to shutdown a target but 2 would do heaps
Even 1.5 seconds would make the hex a lot more useful Oh and mesmers are the best interrupters period Wanna try interrupting me when I have 16 in FC? A ranger couldn't do it but another mesmer COULD You cant prove me wrong on that one lol |
lightblade
http://www.reflexgame.com/
proof your reflex is .1 to .2
remember it'll take less than .2 for ranger to interrupt.
proof your reflex is .1 to .2
remember it'll take less than .2 for ranger to interrupt.
lightblade
I scored one .19 out of 20 tries
B Ephekt
I don't have to "proof" anything. I know what I can do, I know what any decent ranger can do.
I've taken similar tests when they were posted over on the iQ and QQ forums. I don't do well in them (I average around ~.22) because I'm slow at mouse clicks. I can interrupt faster because I use my keyboard to activate skills like any decent player.
Furthermore, the ranger only has to be under .2 if he interrupts based on the skill activation bar. I've already covered how you can tell a skill is being cast before the bar even shows up. This is pretty basic game mechanics here.
I've taken similar tests when they were posted over on the iQ and QQ forums. I don't do well in them (I average around ~.22) because I'm slow at mouse clicks. I can interrupt faster because I use my keyboard to activate skills like any decent player.
Furthermore, the ranger only has to be under .2 if he interrupts based on the skill activation bar. I've already covered how you can tell a skill is being cast before the bar even shows up. This is pretty basic game mechanics here.
bhavv
You havnt played a mesmer untill you have tried this:
[skill]power return[/skill][skill]power drain[/skill][skill]leech signet[/skill][skill]mantra of persistence[/skill][skill]illusion of pain[/skill][skill]Migraine[/skill][skill]frustration[/skill][skill]resurrection signet[/skill]
Garanteed shutdown for any caster, if theres no casters, just spam illusion of pain
[skill]power return[/skill][skill]power drain[/skill][skill]leech signet[/skill][skill]mantra of persistence[/skill][skill]illusion of pain[/skill][skill]Migraine[/skill][skill]frustration[/skill][skill]resurrection signet[/skill]
Garanteed shutdown for any caster, if theres no casters, just spam illusion of pain
lightblade
Quote:
Originally Posted by B Ephekt
I don't have to "proof" anything. I know what I can do, I know what any decent ranger can do.
I've taken similar tests when they were posted over on the iQ and QQ forums. I don't do well in them (I average around ~.22) because I'm slow at mouse clicks. I can interrupt faster because I use my keyboard to activate skills like any decent player. Furthermore, the ranger only has to be under .2 if he interrupts based on the skill activation bar. I've already covered how you can tell a skill is being cast before the bar even shows up. This is pretty basic game mechanics here. |
This is getting out of hand and off-topic. If you cannot prove yourself or find any that can prove that. Then you lost the arguement and Mesmer > Ranger.
Mylon
Quote:
Originally Posted by B Ephekt
I don't have to "proof" anything. I know what I can do, I know what any decent ranger can do.
I've taken similar tests when they were posted over on the iQ and QQ forums. I don't do well in them (I average around ~.22) because I'm slow at mouse clicks. I can interrupt faster because I use my keyboard to activate skills like any decent player. Furthermore, the ranger only has to be under .2 if he interrupts based on the skill activation bar. I've already covered how you can tell a skill is being cast before the bar even shows up. This is pretty basic game mechanics here. |
lightblade
Quote:
Originally Posted by Mylon
So what do mesmers do while they're waiting for their opponent to cast a spell? Umm... Wanding? Meanwhile that ranger's bow is still putting pressure.
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4 Targets are enough to keep me busy with spells.
lightblade
I don't know why I'm arguing Mesmer is strong now. It's not like it'll do me any good. On the contrary, I should stop arguing and make Anet keep buffing Mesmer's interrupts. It already got buffed once didn't it?
B Ephekt
Quote:
Originally Posted by lightblade
Don't tell me that, I've never seen any ranger that doesn't spam interrupts. As in...Distracting Show immediately follow with Savage Shot.
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Quote:
This is getting out of hand and off-topic. If you cannot prove yourself or find any that can prove that. Then you lost the arguement and Mesmer > Ranger. |
I'm sure there are plenty of peole who could prove you wrong, but I doubt they care enough to do so. I just don't care enough to waste time scrimming some random person just to prove a point either. If you want go post on the QQ forums and ask for a scrim, I'm sure someone will be bored enough.
Furthermore, you're asking for evidence while you have neglected to provide any yourself.
Quote:
Originally Posted by Mylon
So what do mesmers do while they're waiting for their opponent to cast a spell? Umm... Wanding? Meanwhile that ranger's bow is still putting pressure.
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What you seem to not realize is that mesmer provide pressure of their own through disruption and shutdown; the create holes in the enemy's defense that allow you to get damage through. You can't just throw random damage at your enemies in organized pvp and win like you can in pve.
The Hand Of Death
Quote:
Originally Posted by Mylon
To be honest, mesmers suck. This is just scraping the tip of the iceberg. I've given up on even including full mesmers in my PvE team (except in Echovald where the mesmer hero is actually better than the other pathetic choices like Charge!) or playing them in RA/TA. I use them as a secondary to get a couple of interrupts and diversion, but as a full class they don't do enough damage and they don't do enough shutdown.
Let's see... I can attempt to interrupt my opponent casting Signet of Devotion... Oh wait, mesmers have a hard time interrupting non-spell skills. When they do interrupt something, they often do some kind of trivial effect and have a long recharge time on it. Edenial does nothing when the enemy switches to a +30e/-2eregen set just to cast a spell and then switches back. Rangers make better interrupters since they can just spam it and do decent damage at the same time, plus one of their best spammable interrupts also disables the skill, which mesmers only have Power Block to compete with. Rangers can even do edenial with debilitating shot and quickening zephyr (plus maybe an attack recharge like oath shot). Necros make better hex spammers and can do edenial as well in the form of negative regen, plus spam some nice hexes to kill opponents like Insidious Parasite. Yeah... All of the other classes have gotten a nice inflation of power since Prophecies, or maybe people have just found more optimal builds. Mesmers haven't really gotten any better. |
The mesmer doesn't suck it is obvious that you aren't playing it right.
To the poster, I think those skill do need a change, especially ignorance because its effect is good, but it is never worth it to bring into battle because of the high energy cost. I really like the idea of tease, especially since I want to see how that may be able to be used in PvP.
One skill I think may be used more if made a little better is signet of illusions, making the cast 1 second instead of 2. Don't get me wrong, I made a skill stealing build centered around the elite, but it would be more useful in my opinion.
Kratos Angel
I would like to say that interrupt 3/4 cast time spell with a bow is possible. Personally, I'm abslutly unable to do that, but when me and my previous guild faced EW, I as playing a flagger (monk) and a ranger was attacking me, he interrupted almost all my 3/4 sec cast by reflex, even If I was doing cast/interrupt my self etc .... He could see that and missed only 1 interrupt on 7
Div
Quote:
Originally Posted by Nevin
Yes my ranger can... In a matter of fact my ranger has interrupted 1/2 second cast time spells as well. If you have good reflexes a ranger is much better for interrupting.
|
The fact that mesmer can cast interrupt at around 0.15 seconds instead of 0.25 already makes their interrupts faster and more reliable, plus no arrow travel time, blocking, blinding, etc.
XvArchonvX
Quote:
Originally Posted by bhavv
You havnt played a mesmer untill you have tried this:
[skill]power return[/skill][skill]power drain[/skill][skill]leech signet[/skill][skill]mantra of persistence[/skill][skill]illusion of pain[/skill][skill]Migraine[/skill][skill]frustration[/skill][skill]resurrection signet[/skill] Garanteed shutdown for any caster, if theres no casters, just spam illusion of pain |
Numa Pompilius
I like mesmers, but the energy cost and recharge times of the spells mean that if I need an interrupter, I take a ranger. "Interrupting almost any spell AND signet every five seconds, having decent tankability, and no energy management issues", beats "interrupting any spell OR signet every 20-30 seconds, no tankability, and egregious, constant, energy management issues".
And, like someone pointed out, the ultimate in PvE interrupt is dazed. Rangers have several skills which easily daze, mesmers not a single one.
As a secondary profession mesmer is great, inspired hex & powerdrain look good on almost any bar, but frankly I see very little reason to be a primary mesmer.
And, like someone pointed out, the ultimate in PvE interrupt is dazed. Rangers have several skills which easily daze, mesmers not a single one.
As a secondary profession mesmer is great, inspired hex & powerdrain look good on almost any bar, but frankly I see very little reason to be a primary mesmer.
bhavv
Quote:
Originally Posted by XvArchonvX
You should really look at the [skill]Web of Disruption[/skill] + [skill]Drain Delusions[/skill] combo. Power Return is great for PvE, but you won't want to be supplying your target with energy if you can help it in PvP. This combo also allows you to interupt non-spells a lot more often than once every 45 seconds with leech sig. You also get an energy gain even if you interupt a non-spell.
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The energy return isnt a problem in RA though, as it provides complete shutdown in most cases anyway.
lightblade
Quote:
Originally Posted by XvArchonvX
You should really look at the [skill]Web of Disruption[/skill] + [skill]Drain Delusions[/skill] combo. Power Return is great for PvE, but you won't want to be supplying your target with energy if you can help it in PvP. This combo also allows you to interupt non-spells a lot more often than once every 45 seconds with leech sig. You also get an energy gain even if you interupt a non-spell.
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