Me/N minion master (yes u read it correctly)
Pericles
Hello i've recently started making a lot of builds around this amazing skill:
"Signet of Illusions [edit] Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute. "
This is interesting because with 16 illusion magic u CAN make lvl 18 minions.
So heres the build, ( i don't exactly know the attributes)
12+1+3 illusion magic
11+1 fast cast
10+1 inspiration magic
1. Signet of Illusions [edit] Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.
2. Mantra of Inscriptions [edit] Stance. For 30...78 seconds, your Signet skills recharge 25...45% faster.
3. Auspicious Incantation [edit] Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
4. Symbolic Celerity [edit] Enchantment Spell. For 5...17 seconds, all of your Signets activate 25...45% faster.
5. Animate Shambling Horror [edit] Spell. Exploit nearest corpse to create a level 1...14 shambling horror. When the shambling horror dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
6. Animate Bone Horror [edit] Spell. Exploit nearest corpse to animate a level 1...14 bone horror.
7. Illusion of Weakness [edit] Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
8. Ether Signet [edit] Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
Equipment
- i suggest using an illusion magic staff with twice the +1 (20%) illusion magic mod to get high level minions.
-also go for energy armor as this is an energy heavy build
Cons/Pro's
-one of the major problems is keeping your minions alive so i suggest using a hero monk with 'heal area' to keep them alive.
-u will create minions very fast and interrupting you is hard.
-This is just a very fun build to play not because u SHOULD do it but because u CAN do it.
- u have no Golem =(
Conclusion
Well i hope u'll try this out and have fun with it thx.
(This is just a concept so plz don't start flaming me with 'leave the mming to the necro's').
"Signet of Illusions [edit] Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute. "
This is interesting because with 16 illusion magic u CAN make lvl 18 minions.
So heres the build, ( i don't exactly know the attributes)
12+1+3 illusion magic
11+1 fast cast
10+1 inspiration magic
1. Signet of Illusions [edit] Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.
2. Mantra of Inscriptions [edit] Stance. For 30...78 seconds, your Signet skills recharge 25...45% faster.
3. Auspicious Incantation [edit] Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
4. Symbolic Celerity [edit] Enchantment Spell. For 5...17 seconds, all of your Signets activate 25...45% faster.
5. Animate Shambling Horror [edit] Spell. Exploit nearest corpse to create a level 1...14 shambling horror. When the shambling horror dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
6. Animate Bone Horror [edit] Spell. Exploit nearest corpse to animate a level 1...14 bone horror.
7. Illusion of Weakness [edit] Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
8. Ether Signet [edit] Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
Equipment
- i suggest using an illusion magic staff with twice the +1 (20%) illusion magic mod to get high level minions.
-also go for energy armor as this is an energy heavy build
Cons/Pro's
-one of the major problems is keeping your minions alive so i suggest using a hero monk with 'heal area' to keep them alive.
-u will create minions very fast and interrupting you is hard.
-This is just a very fun build to play not because u SHOULD do it but because u CAN do it.
- u have no Golem =(
Conclusion
Well i hope u'll try this out and have fun with it thx.
(This is just a concept so plz don't start flaming me with 'leave the mming to the necro's').
Stormlord Alex
At 0 death Magic... you can still only have a max of 2 minions.
Helcaraxe
hehe, it was ALMOST a good idea
moko
nice idea indeed, just a shame there's the minion cap depending on death magic. ;p
you can however still run one with fast cast, death & auspicious (im sure there were some high energy with very low recharge, so it wouldn't matter) - and it's 'only' 2 minions less ( i run that on my hero without any runes anyways ), and you have the advantage of not being a slowpoke when creating or enchanting them with death nova bombs.
keep trying anyways. ;p
you can however still run one with fast cast, death & auspicious (im sure there were some high energy with very low recharge, so it wouldn't matter) - and it's 'only' 2 minions less ( i run that on my hero without any runes anyways ), and you have the advantage of not being a slowpoke when creating or enchanting them with death nova bombs.
keep trying anyways. ;p
=DNC=Trucker
lol. don't people even try these builds before posting?
Puebert
I tried it when NF came out.
I thought I was sooooo clever.
Until I realized I could only own two minions.
I thought I was sooooo clever.
Until I realized I could only own two minions.
Pericles
=(
I'm gonna go cry in a corner,( i was soooo close), i forgot that u needed death magic to create minons.
thx anyway for the reactions...
I'm gonna go cry in a corner,( i was soooo close), i forgot that u needed death magic to create minons.
thx anyway for the reactions...
Phe Belladona
in this build you sacrifice your entire skill bar to produce 2 kinds of minion and you have no way of healing them or buffing them, what a horrendous waste of a character slot..
Painbringer
I think you could make a hybrid build but energy is the main issue. You will need to lower Inspiration and Fast casting to raise you Death Magic so you can have a little army. Fast casting helps but you will have to have at least 7 to cast faster then a necro. Because of the armor piece / boots they have for increasing casting speed on exploitable corpses. If speed is not the issue raise Death and Inspiration. Add Skills like Energy Tap / Ether Lord / Ether Signet for increased energy or even Channeling.
Servant of Kali
I love when people post builds they never played.
It reminds me of people who comment books they never read, but they KNOW what is in there, or what is not in there, and they can argue with you whole day even though you have read the book and they did not. Impressive.
It reminds me of people who comment books they never read, but they KNOW what is in there, or what is not in there, and they can argue with you whole day even though you have read the book and they did not. Impressive.
Pericles
Quote:
Originally Posted by Servant of Kali
I love when people post builds they never played.
It reminds me of people who comment books they never read, but they KNOW what is in there, or what is not in there, and they can argue with you whole day even though you have read the book and they did not. Impressive. Maybe you should scroll back to the top and find out that i haven't argued about anything in this thread nor have i stated that i was right/wrong.
So please keep comments like those away from threads like these.
Thank you very much!
It reminds me of people who comment books they never read, but they KNOW what is in there, or what is not in there, and they can argue with you whole day even though you have read the book and they did not. Impressive. Maybe you should scroll back to the top and find out that i haven't argued about anything in this thread nor have i stated that i was right/wrong.
So please keep comments like those away from threads like these.
Thank you very much!
Coloneh
his point is still right. dont post a build that you havent tested at all.
Nkah Sennyt
Tone it down, kiddies.
Adwin
I don't see what the harm was in posting it. He had an idea, thought of some skills, and wanted to know what the community thought...big deal. Couldn't you lower fast casting a couple points to throw some in Death Magic?
Pick Me
Drop Animate spells for [skill]malign intervention[/skill] and [skill]verata's aura[/skill] or [skill]verata's gaze[/skill]. This should get rid of the DM limitation if I'm not mistaken.
LifeInfusion
Quote:
Originally Posted by Pick Me
Drop Animate spells for [skill]malign intervention[/skill] and [skill]verata's aura[/skill] or [skill]verata's gaze[/skill]. This should get rid of the DM limitation if I'm not mistaken.
Malign Intervention doesn't follow Signet of Illusions. The minion is created with 0 death magic, since it is not the only variable.
http://gw.gamewikis.org/wiki/Signet_of_Illusions
http://gw.gamewikis.org/wiki/Signet_of_Illusions