What's your secret to a succesful guild??

Sujoy

Sujoy

Lion's Arch Merchant

Join Date: Sep 2006

In Livia's Cleavage (.)ME(.)

The Early Monk Heals The Worm [EMHW]

Mo/

I just started a new guild and hoping to make it successful... so I was wondering what is your recipe for a great guild?

For me :

- Active members keeping the friendship strong
- Being loyal to your guild and fellow members
- Treating everyone with respect as they would do to you
- Participating in organised events
- Having a forum/website for the members to use out of the game
- Focusing on communication and aiding those in need

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Being able to tell people to shut up, and keeping things under control. You will always have some punk who thinks its hilarious to spam racial slurs, or something innappropriate, if you guys like that, then by all means, recruit those members.

Just overall keeping every1 happy, and giving them what they want.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

quality control, i have been nicknamed "the bouncer" in my guild for m kicking, it has kept our guild small but strong and fun

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Some things that should work:
  • Recruit fun people who you get along with
  • Have a guild hall (they are great for when you want to get together in game)
  • Kick any idiots, they are only going to cause trouble
  • Have a website with forums
  • Have a Teamspeak or Ventrillo server

These are things that I my guild (I'm an officer, not guild leader) does and we always manage to have a fun time when we get together.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Number one on my list:

Good and active recruiting, however its the most boring thing anyone can do in this game.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

1. Do things together as a group. Farming, missions, pvp.
2. Get to know your guildies.
3. Don't run your guild like it is a dictatorship, involve guildies in guild decisions.
4. Vent and Forums are useful.
5. Help one another and have fun

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

1. Everyone uses teamspeak , its easier to communicate and you get to know your guildmates better.
2. Watch how you recruit, its just like for a gaming clan. You want to know who you are recruiting first, play with someone for a week or 2 before you ask them to join. Get to know people first.
3. Leave politics out of it. I myself am a far right-wing conservative and get in my fair amount of debates with what I call "loony-liberals". Politics can divide people so try to avoid debating things with guild mates, it makes it akward playing with them in the future.
4. Respect eachother. This should be self-explanitory.
5. If you are going to be inactive for a while notify someone that can later notify everyone else in the guild. Nothing is more frustrating then inactive guildies so if you are going to be away for a while make sure to tell someone so you dont get the boot.

Sujoy

Sujoy

Lion's Arch Merchant

Join Date: Sep 2006

In Livia's Cleavage (.)ME(.)

The Early Monk Heals The Worm [EMHW]

Mo/

I always tend to get to know the person better before inviting them... I don't if thats just me, I don't like having a "stranger" in the guild... I'm trying to go over that pet peeve of mine.

Taala

Taala

Krytan Explorer

Join Date: Nov 2006

My secret is to not have any members in it.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

1. have Teamspeak/Ventrilo.
2. Be.. specific when your looking for people.
"New guild looking for people to pve/pvp/ha/gvg/ab/ta/ra with."
- You Dont want to start all overthe place right off the bat. Start in one area or two and then expand from there.

Yaga Philipe

Yaga Philipe

Frost Gate Guardian

Join Date: Mar 2007

Insanity

Vis Decus Vertus [vDv]

R/

A guild of friends is far stronger than a guild of enemies. Get people who are friends and like to hang out and have fun. Arguments and stuff like that can cause people to leave and/or be unhappy. Also, inviting friends prevents having your Guild History being filled with people quitting or being kicked for being stupid.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Make a successful guild for pve or pvp? because these 2 differ greatly.

For PVP youll need a bunch of things. coordination, a good few builds to run, some good players that can play well togehter, good communication, vent or teamspeak, a general knowledge of tactics and game situations, a good knowledge of maps and routes on maps, and a load more.....

For PVE, spam lions arch.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Get a vent server and talk to people. You'll get to know people quicker than by clipped paragraphs of in game chat.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Enthusiastic officers. Strive to keep up a trickle of high-quality new recruits, to offset the inevitable drain - and be ruthless about kicking members who are absent for more than a predetermined time. In my guild it's one month; the only people with dispensation give a reason why they're going to be gone.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Taala
My secret is to not have any members in it.
In frustration I left all relations with any Guild, and successful created one for myself, I mean, I am the ONLY one in my guild for months, AND, I am happy for that! (note I am not being sarcastic and I am not joking at all)

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Having a long history with your other members helps.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Dedicated leader

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

I'm one of those in a guild of one - I mostly just goof off in the game and do not feel I can give what is needed to be a useful guild member. However this is more of a "club" and has their issues - I am the president of a local archery club and will give my advice based on that. It is also something I would really like to be a member (partially the reason I am not a member of one is that they generally demand more than I fell what they give is worth).

What I write is my idea of a social PvE guild - a PvP guild success more depends on placement in the ladders. Some guilds (PvE or PvP) are large simply because they have been around a long time and are known. I do not have any real idea how to really get to the point that "everyone knows me".

Things that make them successful - mostly create a sense of community. From a high level this is all that matters no matter the venue. People need to be Some Named Group, not Some Random Group.

First, realize that you are *really* lucky if you get greater than 10% of the population that are really club based instead of using the club. For the club I am president of (an archery club), that means people who mow the yard, glue targets, clean the club house - that sort of thing. For a guild that means ones who recruit, run the website, manage the vent or teamspeak servers, etc. If you get around that or higher - be VERY happy and do not push - you are better off with members to draw from.

You also need to require some things from a member, but also be careful of how much you do. For a real life club dues make or break your finances - as long as they pay them and do not use too much of the resources then great. A similar thing would be if people payed dues in gold, probably not going to happen and if it does you need some return for that investment (see that 10% above for providing that). Otherwise I would require that people find you "involved" - and you can choose if that has hard requirements on soft. Just be careful on those hard requirements that you do not screw others game time (for instance, can not require people drop in the middle of a mission or quest if someone needs help). This is probably the hardest to balance, those that give/sacrifice want others too.

And, lastly, have some venue where every one interacts. Have a meeting day - say every Tuesday at 8:00pm est you have a meeting in Ice Tooth Cave and everyone has a good time - groups form, new members (or potential members) mingle, people form groups and go off an play, people sit and chat. Teamspeak/vent help here, but do not forget plain chat if new potential members are around. Personally I think this would help more than anything.

Of course, if you just want numbers spam like crazy everywhere.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Pug a lot. If they are good and have no guild, invite. If they rush and use mending, say nothing, complete the mission and say "cya, bye".In case you get tired of pugging, let your officers do it.

Also: Don't run your guild like a nazi. My previous three guilds were like that and it got irritating quick.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

I've never run a guild, but I have been in a quite a few over the last 2 years.

I've found that most times it's the guilds that have some sort of filtering process that have the quality communities. When I ask to join a guild and I immediately receive and invite from the leader, it's a bit of a red flag for me.

Also, a large, active roster helps. I'm not saying having 100 people automatically makes your guild great, but the purpose of the guild is kind of defeated when you never have more than 3 people on at once.

Along the same lines, activity is very important. If something happens and a member wont be able to get online for an extended period of time, it's their responsibility to let the leader know, otherwise you find a bunch of people at the bottom of your roster that haven't been online for 3 months and kicking them becomes a tough decision as you (as the leader) have no idea why.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Voice server is the most important. Makes everything more fun, especially boring PvE can become really fun!

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Thanks, i really don't need peoples nassal nerd voices in my ears.Even if they are good players.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

What they said.

`Do GVG every once in awhile!

??Evan??

??Evan??

Lion's Arch Merchant

Join Date: Jun 2005

Tombs

In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]

W/E

1. Rule with an iron fist,
2. If they make a mistake, yell at them.
3. If they keep making mistakes kick them.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

^ let me pore you a glass of ice cold lmaonade

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

It's different for everyone, but for our guild...

Keep it small and close. Our guild has about half a dozen regularly active members, with another half dozen that show up once in a while. However, we all know each other extremely well, including several real-life connections.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

An IQ of 120+

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

My secret is that you have to be there a lot. A lot.

That means if you set a time for gvg you have to be there on the spot, on time every time no exceptions, first one present, and you have to leave the last, you have to be prepared to deal with setting up a team, assigning roles and all that other time consuming stuff and even though it's dreadfully boring and frustrating you have to do it anyway because nobody else will and they'll just start bickering like little children. You can't expect guild members to be dedicated if you're not even dedicated as the leader. You need to be a reliable figure. You can't afford to go away for a week all of a sudden or not show up if you make some sort of appointment. And you need to reply quickly too, no afk-ing for you if you're the leader. They're all little things, but if you don't have that dedication I don't think you have what it takes.

Also very important: create some sort of community feeling. If you have a long lasting guild, people are bound to leave but if you play your cards right they will also rather often rejoin at some point and then you won't have to recruit very often at all. Create a circle of people you know that extends beyond the guild so you have people to fall back on if you're a few short. If your friendslist isn't maxed out you're not getting out there enough. This may seem trivial but when a few people leave in succession (inevitably that will happen if your guild is old enough) you will need a lot of contacts to have a few that happen to need a guild. The more people you know: the better your odds are when you need them.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

- Extremely careful recruiting. Do NOT recruit by spam in town. Go in recruting forums, explain the kind of your guild etc... That means: recruiting people with the same age, the same tastes etc... Do not mix extreme right with extreme left people etc....
- TS/Vent. Everyone HAS, when he connects, to go on TS. Voice contact makes things a lot smoother.
- Keep cool and never forget that it's a game.
- know how to give your officer some powers. Each officer should have a dedicated role (PVE, PVP, Forum admin). Your guild have to be able to work even if you're not here.

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

Keep it small, keep it simple, keep it active.....a guild with 10 members/officers who have all logged on within the past couple of days will look much better to a new recruit than a guild with 100 members full of members who haven't logged on for weeks or months.
Don't leave all the initiatives to the officers.....let members come up with new things and act on them, and they will feel much more involved in the guild. Don't promote members that just spam "promote me".....give them something to work towards so that being an officer actually means something other than bragging rights (e.g. promotions go to members who visibly help other members with quests/missions etc).
TS/Vent and forums help, but aren't essential........and don't stand in outposts spamming for members. Most of the time you won't get good players from it, and all it does is stop you from playing the game itself, which is actually the best way of meeting other players and finding out if they are looking for a guild.

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Don't suck. Thats the main thing.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Try to make them inclusive to the guild make it feel that it is thier guild as well.I really don't think it is nessary to have TS or Vent if they don't have it on some days all one want to do is just do thier own thing.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Quote:
Originally Posted by EPO Bot
Pug a lot. If they are good and have no guild, invite. If they rush and use mending, say nothing, complete the mission and say "cya, bye".In case you get tired of pugging, let your officers do it.
This is an important point. Recruiting is not what you might think - spamming in local chat mostly attracts the lowest common denominator. Getting to know individual players is a slower process, but it's the only way to fill your guild with actual guildies. And without guildies, there is no guild.

Araliuns Sun

Araliuns Sun

Ascalonian Squire

Join Date: Feb 2007

LaZy

W/

You have received a lot of good advice and suggestions thus far from others who have already posted.

It takes time
It takes heart, soul and determination
It takes good management and leadership skills

Remember that you are managing the container (not the people). If you do a good job in providing services, resources, policies, processes and the sort then people will come and take part in it.

There are 2 things which I do daily as leader:

1. Eat humble pie: it's good for me, keeps me honest, humble and my feet squarley planted.
2. Remind myself that a good king SERVES his people well. Keyword is SERVES.

These work, I know. I have 10 guilds with 750 people.

Good luck and stay determined. It is a learning process and takes time. You will get there! You will make mistakes. Show honesty and humility and you will always have the respect of your members.

Araliuns Sun
Leader of LaZy Nation

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Have officers that actually do their job.........

kev doppleganger

kev doppleganger

Frost Gate Guardian

Join Date: Sep 2005

England

Diversionary Tactics [DT]

W/E

well i have successfully ran 3 top 100 guilds, and can say the most important thing is respect for 1 another and talk nicely do not be brash towards people even newbies ,as this offends your older guildies

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

Our guild has about 50 active members, you can always get about 15 online at a time... This may sound small by some stds, but 90% of them are all South African (Which the guild is)...

Our secret is simple, everyone in the guild is an officer... That way, we can all invite people and we can all recruite friends and fellow gamers... It works great for us, and if a bad apple does get in, all of us have the power to kick him... he will never be able to kick the leader, so yeah, we safe enough... That said, we have yet to get a bad apple, all our peeps are friendly and helpful

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Don't force people to do stuff. My well-meaning guild leader is always getting us into alliances that try to force people to AB. When we don't we get kicked and everyone feels bad.

Jadi Lontres

Jadi Lontres

Ascalonian Squire

Join Date: Nov 2006

Anywhere USA

[AzuR]

N/Me

One thing that can help a guild in being successful is helping other members. Yeah you've been around GW for a long time and have the XP and titles to prove it but, your new recruit may not know what to do next. They would be grateful that you are offering to help advance in the game. If they need help in beating Abaddon's Mouth, Vizuhnah Square or Gate Of Desolation, when you're not busy, lend a hand!

Also watch out for moochers, in my past guild we had plenty of those and I mean lvl 20 chars, already beat the game and now they need money types. They are the ones to watch out for and complain when they do not have the right item they wanted. I never mention names but I had one asking if anyone had a gold dagger of any type, I offered to give one for free because I do not have a sin. He agreed to take it, then sometime later complained that it's not the dagger he was looking for and then asked for a specific type. My guildies were mad about this attitude obviously and it soured the relationship. Just be careful of giving away rare items (even with good intentions) because once it's gone, it would be at your loss when they want another.

Gunzwei

Ascalonian Squire

Join Date: Dec 2006

Quote:
Originally Posted by MistressYichi
For PVE, spam lions arch.
Had me laughing for 10 minutes.