I'm thinking of creating a ranger, some build basics?

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

I am thinking of making a Ranger, and I have a few questions:

What should i be looking for when making a PvE Ranger build.

So Far I figure, Lots of interrupts and Conditions.

Thanks for any help.

Water Angel

Water Angel

Banned

Join Date: Mar 2006

Paris

Me/E

Interupt ranger is rather recomanded for experienced players with that profession (cept if your used to play interupt mesmer) otherway you risk get urself called noob for bad interupting :P

most people just go with the cookiebutter barrage+pet.it work but is kinda borring.+ if you go with barrage you can forget all preparations.(like apply psn or bleeding arrows)

you can go barrage+pet :
barrage/savage shot/distracting shot/troll unguent/comfort animal/charm animal/rebirth/whirling defense ( what i go if b/p) for standart aoe dmg spamming

another variant of barrager w/o pet (and better imo) :
barrage/savage shot/distracting shot/troll unguent/throw dust/favorable winds/rebirth/whirling defense

Condition spreader :
burning arrow/aply poison/screaming shot/choking gaz/rebirth/troll unguent/whirling/toxicity
enjoy fast switching targets feature with Tab button for spread it all over..

Interupter/anti mage :
broad head arrow or megabane shot/debilitatin shot/choking gas/savage shot/distracting shot/troll/whirlwing/rebirth/optional

and many others builds.thats just for give you an idea of most commonly used or some possibilites.

rangers are great fun to play and offer multiple possibilites.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

So, In theory, You want to either Interrupt the opponent, or cause damage to him with conditions?

What about basic PvE where you're bound to come across tons of different types of groups.

Would it be best just to take one of the builds pre-made and expand upon it to create a build more adaptive to your area/situation?

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

There are three common types of rangers in PvE: the B/Ps, the Burning arrow/degen rangers, and the interrupters. Rangers can also do a little direct damage if the need arises too: a build I sometimes use is this:

[skill]Power Shot[/skill][skill]Penetrating Attack[/skill][skill]Troll Unguent[/skill][skill]Marksman's Wager[/skill][skill]Marauder's Shot[/skill][skill]Distracting Shot[/skill][skill]Whirling Defense[/skill][skill]Rebirth[/skill]

I use this sometimes when I run into a lot of fleshless foes (like the Jade enemies in the Ring of Fire. Marksman's wager is there so you will never run out of energy while you have it so you can just spam the bow attacks. Distracting shot is there just for minor interrupting, your main job is to just do damage, the interrupt is secondary. You almost don't need it, you can put another bow attack in there if you want. Just be careful about firing on a target you won't hit, because you will lose all your energy very fast if you keep it up. Also, just use whirling defense as emergency protection, then activate Troll while under it (assuming the monks don't get to you), and use Rebirth to res someone safely. It's more fun than playing a B/P and can do moderate damage, too.

Also, another good elite you can birng just for general purpose rangering is [skill]Punishing Shot[/skill]. I tend to use it more for a quick mini-spike but you can use it for an interrupt as well. Pretty much what I do is I run a build similar to what I have above, but I bring [skill]Read the Wind[/skill] instead of Marauder's shot and not spam the bow attacks so liberally.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Can also go with the ranger/elementalist build. You have to have a elemental bow string for it though. The most popular involves a fiery bow string with [skill]mark of rodgort[/skill] and [skill]conjure flame[/skill]. people like to bring things like [skill]dual shot[/skill] to go with them and the elite [skill]burning arrow[/skill]. This also works with other element bow string except ebon (earth) because there isnt a conjure earth skill though there is [skill]conjure lightning[/skill] and [skill]conjure frost[/skill].
There is also the splinter barrage ranger/ritualist build that uses [skill]barrage[/skill] and [skill]splinter weapon[/skill].

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Marksman's Wager works well with Dual Shot - assuming both arrows hit.

eremos

Academy Page

Join Date: Dec 2006

South Africa

W/

B/P is effective but gets a bit monotonous. My build is built mainly around Read the Wind and Burning Arrow. I'm not quite a condition spreader, but 5 seconds of burning keeps the healers busy long enough for me to kill with some other bow attack skills. It also means you need very little in Wilderness Survival and Beast Mastery so you can max out Marks and Expertise for lots of cheap damage.

Edit: Also, RtW makes any bow about as accurate as a shortbow, so you don't have to worry about missing. You could use Marksman's Wager with a Flatbow.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

There are also some ranger builds out there that rely a little more on their secondary profession like a R/A with an assassin's bar, a bunny thumper, a touch ranger (I've never run one in PvE, if someone could either validate or refute this claim, it would probably help the OP more than speculation), and I think there is one more I'm forgetting. Typically the bunny thumpers run a hammer warrior build with the elite [skill]Rampage as One[/skill] and a pet. The pet adds a little damage and allows you to get the increased attack speed. If you aren't familiar with a touch ranger, the typical build for one is [skill]Vampiric Touch[/skill][skill]Vampiric Bite[/skill][skill]Offering of Blood[/skill][skill]Dodge[/skill][skill]Whirling Defense[/skill][skill]Resurrection Signet[/skill] with the other slots being optional. The Ranger with this build will max blood magic and expertise and spam the first two skills (which get their energy cost reduced from expertise because they are skills, not spells, and they are touch ranged skills) while getting a heal out of that. They will use Offering of Blood when they need energy and dodge and whirling defense are used defensively, Again, I'm not entirely sure how well they work in PvE, I don't see how they could be bad but you never know.

Also, why would you want to use Marksman's wager with a flatbow? Not trying to sound like I'm shooting it down, I just want to know.

Cjad the Nord

Cjad the Nord

Frost Gate Guardian

Join Date: Apr 2007

Deadlight Island

The Silly Nannies [GROG]

R/

Quote:
Originally Posted by eremos
Edit: Also, RtW makes any bow about as accurate as a shortbow, so you don't have to worry about missing. You could use Marksman's Wager with a Flatbow. Except that Read the Wind and Marksman's Wager are both Preperations, meaning you can't use them at the same time.

eremos

Academy Page

Join Date: Dec 2006

South Africa

W/

Quote:
Originally Posted by Cjad the Nord
Except that Read the Wind and Marksman's Wager are both Preperations, meaning you can't use them at the same time. Doh, my bad, didn't realise that about MW as I don't use it.

My point about using it with a flatbow was just that a flatbow is horribly inaccurate (but has good range and refire rate), but with RtW all bows are equally accurate.

Moot now though.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

So I was thinking, and what about the build:

Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth

Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:

Marks:11
Wild:8
Exp:15

and throw the rest in prot prayers for rebirth, i think rebirth is prot..

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by I Might Avenge U
So I was thinking, and what about the build:

Marksmans' Wager/Conflagration/Serpent's Quickness/Whirling Defense/Savage Shot/Power Shot/Troll Unguent/Rebirth

Basically you have a Fiery Bow string. Once you come across a mob, you lay Conflag, then use Serpents Quickness(SQ) and Use Marksman's Wager. Power shot as your basic attack, and Savage as an interrupt.If ou get in trouble pop on Whirling Defense and Troll Unguent, and go R/Mo for the rebirth. I guess stats would probably be like:

Marks:11
Wild:8
Exp:15

and throw the rest in prot prayers for rebirth, i think rebirth is prot.. You want at least 14 in marksmanship for more damage with your bow attacks, that would be 12 + 1 (headpiece) + 1 (rune). Also, if you want an interrupt then [skill]distracting shot[/skill] would be better than savage shot because it extends recharge of skills and costs less energy. With that high of expertise it would only cost 2 energy or so.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

I was also thinking that Serpent's quickness really isn't gonna be that effective of a skill as there is only about 6 secs of elapsed time between when the skill runs out, and when the skill is recharged, and since it's mainly for E- management, there is probably a better use for that slot. What do you guys think?

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

serpants quickness is about quicker skill recharge and since conflaguration is a spirit with 45 or 60 second recharge it wouldnt be to bad but could probably find better. [skill]dual shot[/skill] would be my suggestion.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

So here's what my updated build would be:


Marksmans' Wager/Conflagration/Dual Shot/Whirling Defense/Distracting Shot/Power Shot/Troll Unguent/Rebirth

Mark: 14 12+1+1
Wild: 8
Exp: 13 10+3

Btw, how do you put up the images of skills?

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Bump, Any Suggestions on the Build I just threw up?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

You'd be much better off going conditions and interrupts
Broadhead arrow great pve elite
Burning arrow
apply posion great cover for daze
dis shot
savage shot (all ranges should bring some kind of interrupt)

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

so what about E-Management?

Is Condition Spreader more fun/damage efficient?

What would you suggest as a Secondary if I go Condition Spreader?

Aren't Burning arrow, and Broadhead arrow, both elites?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by I Might Avenge U
so what about E-Management?

Is Condition Spreader more fun/damage efficient?

What would you suggest as a Secondary if I go Condition Spreader?

Aren't Burning arrow, and Broadhead arrow, both elites? I'm listing a few skills you can use, It's much better building your own build so you can actually understand the skills/uses, instead of saying what you should run.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

That's true, so lemme rephrase

Which is more effective in your opinion, Condition Spreader or Marksman's Wager Damage ranger?

also..

Which type of Ranger do you find more fun to run? (out of all types)

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by I Might Avenge U
That's true, so lemme rephrase

Which is more effective in your opinion, Condition Spreader or Marksman's Wager Damage ranger?

also..

Which type of Ranger do you find more fun to run? (out of all types) well in pve I usually run a ranger with burning arrow, apply posion, 2 interrupts and a few other skills.

In pve its also nice to use broadhead arrow, with causes the target to have daze, this can easily shutdown enemy monks and other spellcasters.
It helps to bring read the wind with broadhead arrow because it causes the arrow to arch less, which makes it much more accurate.
Try to use recurve bows as they have the best arch in game.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

-.- double post this site keeps messing up

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

I like that combo, Burning Arrow and Apply poison, So how bout this build:

Burning Arrow {E}/Apply Poison/Troll Unguent/Whirling Defense/Pestilence/Rebirth/Distracting Shot/Savage Shot

With a Zealous bowstring?

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I'm not to big on zealous and vampiric weapons, but there are people here that think they are amazing. That build is good and popular right now because you cause burning and poison to the same target but it is very high in energy so I bring read the wind instead of apply poison when I use burning arrow. And to make the picture come up you do (skill)barrage(/skill) except substitute the () for [].[skill]barrage[/skill]

Masseur

Wilds Pathfinder

Join Date: Dec 2005

Southern California

R/Mo

Poison Arrow (elite), Distracting Shot, Troll Unguent, Savage Shot, Choking Gas,

Next 2 slots are depending on the mission/quest, like screaming shot, dryders or whirling defense or throw dirt and a rez, like rez chant

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

^^
Not too big on that one, but I'll take it into consideration

So lemme Rethink my Original build before I just drop it completely How bout this:

[skill]Prepared shot[/skill][skill]Apply Poison[/skill][skill]Distracting Shot[/skill][skill]Power Shot[/skill][skill]Conflagration[/skill][skill]Savage shot[/skill][skill]Troll Unguent[/skill][skill]Rebirth[/skill]

Fiery Bow string

Expertise: 11

Marksmanship: 14

Wilderness: 8

Protection: 2 ^_^

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

That build doesn't look half bad, only a couple things I would change (and they are rather minor, but the little stuff can help make the build even better):

1) Dump the fiery bowstring: Conflagration already turns your arrows into fiery damage, so you can bring a different bowstrong (Like Zealous, Sundering, etc)

2) Get rid of one of the interrupts: From what this build looks like it's meant to do, it seems like more of a damage build than an interrupt build. If it is a damage build, I would take out distracting shot (itll do 12 damage, while savage will do around 27 along with the normal damage from your bow). In its place, I would throw in another bow attack (I always favored Penetrating Attack or Sundering Attack, but if you want another 5 energy one, Keen Arrow isn't a bad choice).

That's all I have to say about your build. It looks good, but I think those changes would make it even better. One last note, you haven't mentioned bringing a bow grip yet. If you didn't know about bow grips, they're the suffix in a bow's name (Example: Fiery Shortbow of Fortitude, the bow grip adds the Fortitude mod). Most people recommend a Fortitude mod, because you get another 30 health from it. Hope this helps, enjoy.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by RPGmaniac
2) Get rid of one of the interrupts: From what this build looks like it's meant to do, it seems like more of a damage build than an interrupt build. If it is a damage build, I would take out distracting shot (itll do 12 damage, while savage will do around 27 along with the normal damage from your bow). In its place, I would throw in another bow attack (I always favored Penetrating Attack or Sundering Attack, but if you want another 5 energy one, Keen Arrow isn't a bad choice). Rangers using interrupts are more of utility skills then running an interrupt bar, you can easily be able to disrupt many of the high dmg ele attacks, and easily stop monsters self heals, these skills are very good in all round pve use. I'd never run a ranger bar without some sort of interrupt in it.
your build is looking pretty good though I can't really see a good use for conflagration, You might want to consider screaming or hunters shot instead to add some more degen.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Right, I wasn't saying get rid of both of the interrupts, I was saying get rid of one of them because one interrupt can still help your team a lot. I never go into a mission without D-shot (or sometimes Savage shot).

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Ok, I Rather like Savage shot more than D-shot (More Energy, but lower Recharge, and since i have good E-management it should work) so lemme re-edit my build:

[skill]Prepared Shot[/skill][skill]Apply Poison[/skill][skill]Power Shot[/skill][skill]Savage Shot[/skill][skill]Favorable Winds[/skill][skill]Whirling Defense[/skill][skill]Troll Unguent[/skill][skill]Rebirth[/skill]

Marksmanship: 15 12+2+1 (helm)

Expertise: 9 8+1

Wilderness: 12 10+2

Protection: 2

Weapon: Forgerunner

* Fire damage: 15-28 (req. 9 Marksmanship)
* Damage +15% (while in a stance)
* Health +30

Suggestions?

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

My typical bar when running henchies consists of:

Burning arrow (E) - Marks.
Distracting shot - Exp.
Screaming shot - Marks.
Crossfire - Marks.
Whirling defense - Exp.
Throw dirt - Exp.
Mending touch - Prot.
Sunspear rebirth signet - NA.

Marks 12+3+1
Exp 12+1

It relies on my henchies for healing but gives degen to fleshy and non-fleshy targets and has a few tricks for various situations. Energy isn't a problem.
Just one of many builds which the ranger class is blessed with.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Hmmm, A bit basic and I think I like my build better.

I think the ability to create your own build is just too good to pass up, and using a fairly common build(assumption) is just kind of bland to me.

But it might be extremely useful in a situation when you have no idea where to start, and I am grateful as I know other people are looking in this thread for a build that might possibly suit them .

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I like the build, it looks good. The only thing I would change is the bow. May I recommend [wiki]Zelnehlun's Longbow[/wiki] or [wiki]Urgoz's Longbow[/wiki] (keep in mind Urgoz's Longbow is expensive, at least 100k). Other than the bow, the build looks great. Nice to know there are people out there trying to make their own builds.

segnisletum

Academy Page

Join Date: Mar 2007

N/

Could always try going all out in beast mastery. Enraged lunge, brutal strike, feral lunge, call of haste, call of protection. With high enough beast mastery, don't even need feral lunge to max out enraged lunge. Find in high level areas you deal more damage than a normal ranger and your pet tanks rather well. Plus it doesn't matter if it dies.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Quote:
Originally Posted by RPGmaniac
I like the build, it looks good. The only thing I would change is the bow. May I recommend Zelnehlun's Longbow
Zelnehlun's Longbow

Stats
Bow
- Piercing Dmg: 15-28 (req. 9 Marksmanship)
- Damage +15%
- Armor -10(While Attacking)
- Armor penetration 20%(20% chance)
- Health +30

Boss(es)
- Zelnehlun Fastfoot

Location(s)
- The Floodplain of Mahnkelon

Elite(s)
- Quick Shot

Powered by GuildWiki
License: BY-NC-SA-2.5
Please contribute and
update the original article(s).
or Urgoz's Longbow
Urgoz's Longbow

Stats
Bow
- Piercing damage: 15-28 (req. 9 Marksmanship)
- Damage +15% (while Health is above 50%)
- Armor penetration +20% (Chance: 20%)
- Health +30

Boss(es)
- Urgoz

Location(s)
- Urgoz's Warren (Mission)

Elite(s)
- ?

Powered by GuildWiki
License: BY-NC-SA-2.5
Please contribute and
update the original article(s).
(keep in mind Urgoz's Longbow is expensive, at least 100k). Other than the bow, the build looks great. Nice to know there are people out there trying to make their own builds.
yea... can't really afford 100k bows right now, maybe a drago's. But Zehnulun's looks nice, i might use it.

Quote:
Originally Posted by segnisletum
Could always try going all out in beast mastery. Enraged lunge, brutal strike, feral lunge, call of haste, call of protection. With high enough beast mastery, don't even need feral lunge to max out enraged lunge. Find in high level areas you deal more damage than a normal ranger and your pet tanks rather well. Plus it doesn't matter if it dies. Not really into all beastmastery right now. Maybe once I finish the campaigns, but as far as it goes right now, all beastmastery builds just don't appeal to me. Plus I like mine...

now, how the heck did you get items to pop up? lemme guess (ITEM)Drago's Flatbow(/ITEM) ? (replace the () with []?)

[ITEM]DRAGO'S FLATBOW[/ITEM]

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

Well... I tried...

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

It's (wiki)(/wiki) (with brackets instead of (), not [item][/item]. It works with bosses, skills, and I think items in general, watch:

[wiki]Punishing Shot[/wiki]
[wiki]Wroth Yakslapper[/wiki]

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

[WIKI]DRAGO'S FLATBOW[/WIKI]

[WIKI]Zelnehlun Fastfoot[/WIKI]

How bout that...

Anyways, I was thinking about my build, and I think Lightening reflexes would be a better evasion skill than whirling defense, because it gives a faster attack, so therefore I could use it in general too. What do you guys think?
ugh my comp is being stupid today... New program... I'll ignore the whole wiki thing for now...

Lightening Reflexes

For 5...10 seconds, you have a 75% chance to "block" melee and projectile attacks, and you attack 33% faster.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I think the caps might have something to do with your code not coming through (at least in my browser). And either Lightning Reflexes or Whirling Defense are good IMO. I've seen rangers use both but I prefer Whirling Defense just because I do.

I Might Avenge U

I Might Avenge U

Jungle Guide

Join Date: Dec 2005

California

R/

[wiki]Zelnehlun Fastfoot[/wiki]

[wiki]Drago's Flatbow[/wiki]



So Either [skill]Lightning Reflexes[/skill] or [skill]Whirling Defense[/skill]


I think I would end up using lightening reflexes more, just becase of the increased attack speed. i would probably use it every time it's recharged, whereas Whirling Defense, I would only use to get away from sticky situations.

yep, the caps are what did it...