Jennur's horde HM anyone got an idea for passing it?

River

Ascalonian Squire

Join Date: Apr 2006

W/R

Hey,

I only got Jennur's Horde in HM left for the legendary guardian title.
But the only problem is that I just can't make it, it is so hard and there are almost no parties for it.(and if there are parties they fail in 3 seconds)
So any of you guys/girls got an idea how I could complete it easily with hench/heroes?

Thx for the ideas.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

I did this the other night with 1 player and 6 Heroes, it was no problem for us.

I had R7 LB, he had R8 LB. It made a big difference. We both noticed it was way faster for us to breeze through this mission than it was when we did it on normal mode. That's because of the high LB ranks we now had.

So if you have any problems I advise you to farm up your LB a lot.

Take a MM with ya for sure.

Other than that, wait for the patrols and kill them before engaging other mobs. Kill a patrol, then kill one other mob if you have time to. Then wait for the next patrol to come and aggro you, and repeat.

But what you don't wanna do is just randomly engage with mobs whilst not paying attention to the forthcoming patrol which is gonna double aggro you if you time it wrong or don't pay attention to it.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

What is your primary profession? But anyway, here is what I used:

Minion Master hero.
Rit lord hero.
Koss as a sword warrior w/expel hexes (I hate faintheartedness with a passion).

Then used... Klim, Mhenlo, Herta, and Sogolon. Myself as a Dragon Slash warrior with Shield's Up! and Watch Yourself! for some passive defense. And I don't use LB gaze.

I foolishly played a few of the HM missions with my Lightbringer title off so I can only assume it would've been even easier with it on. As far as the mission is concerned, drop the warlocks first so they aren't taking bodies and spreading hexes around. The clerics don't do much healing at all, so I rarely take care of them first. Never engage a stationary group unless you just finished off one of the groups that come automatically. Just play it safe and slow.

For the bonus, I took out everything but the final harbringer before trying it. After killing the automatic group, I would flag everything in the middle between the two spirits (the ones that appear when you kill the harbringers). I would then run off up the stairs to aggro the bonus group (then back to the bottom of the stairs and slightly to the side so I could see when another automatic group would come), and before they would engage the spirit, cancel the flag and wipe what came down. Before continuing to drop the light of sehborin (sp?) I would rush back to aggro the next group that spawns automatically so they wouldn't kill any of my spirits. I hope that makes sense.

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Could you please post the rit lord build? =)

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

is it possible for an assassin to run it like on normal mode?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by DarklingKiller
Could you please post the rit lord build? =) This should be it: OACjAqiLpOHXnJG7bWOXmPOrHA

Should be 12 communing, 12 channeling, and 11 spawning power.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

This is one mission I've been DREADING.


Is the difficulty actually much greater on Hard Mode? One thing I have noticed with missions further on in campaigns is that it's not that much harder, because the monsters are already pretty high levels.

I hated doing this mission for normal mode as it is. This one on HM frankly just scares me.

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

I've tried this so many times on HM and still need it......we usually get wiped because of two groups combining (a patrol spawns before we've finished clearing a different group). I think you get about 2 minutes between each patrol. Anyway, if anyone's giving it a go, give me a shout in-game because I really need to get this one out of the way.

pm me on guru
elem
Euro server

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Quote:
Originally Posted by Racthoh
This should be it: OACjAqiLpOHXnJG7bWOXmPOrHA

Should be 12 communing, 12 channeling, and 11 spawning power.

Thx, gonna try it tonight

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

We did this mission a couple of nights ago with a part guild team.
Team: Koss, 2 monks, SS mesmer (me), Ele nuker, Warrior, Ranger and one other (forgot profession, could have been a monk).
I think the average LB was around 4, only the W has 8 (and his Koss).

How we did it?
Nothing more than kill stationary and make sure there is enough time to catch the patrol.
Pull down the stationary on bonus stairs the moment you finished a patrol.
This gives you 2 minutes to finish them.
Leave the bonus Harbingers till you only have the final group left.

Last part is the hardest, make sure you don't aggro stationary and patrol at once.
Make sure you have enougn Lights of Seborhin around to kill the final boss at once.

That's about it, I think.
Took 3 or 4 runs spread over 2 nights to do this, but that's not that much.